// TEAM-UNITY/FieldFlowMaster.cs - ALL teams unified public class FieldFlowMaster : MonoBehaviour { public PerplexityAgent perplexity; // TEAM-PERPLEXITY public GPTRAGAgent gpt; // TEAM-GPT public FieldRenderer field; // 3D visualization void FixedUpdate() { // φ⁴³ Master Loop: Analysis → Reasoning → Field string query = InputQuery(); perplexity.Analyze(query); // Technical synthesis string rag_ctx = gpt.Retrieve(query); // Hypergraph-RAG field.UpdateGHRField(rag_ctx); // 27k quaternion render if (field.Convergence() > 0.998f) { LockPhi43(); // Production convergence } } }