// TEAM-UNITY/FieldRenderer.cs - 27,841 edge quaternion field using UnityEngine; using System.Collections.Generic; public class FieldRenderer : MonoBehaviour { public static List Edges = new List(27841); [System.Serializable] public class QuaternionEdge { public Vector4 quat; // a+bi+cj+dk φ⁴³ weight public Vector3 center; public float ghr_norm; // ∂/∂q^(a,b,c,d) magnitude public int arity; // Hyperedge size (3-12) } public void RenderHypergraph(List edges) { foreach(var edge in edges) { GameObject node = Instantiate(EdgePrefab); node.transform.position = edge.center; node.transform.rotation = new Quaternion(edge.quat.x, edge.quat.y, edge.quat.z, edge.quat.w); // GHR field strength → particle emission var emitter = node.GetComponent(); emitter.emissionRate = edge.ghr_norm * 100f; } } }