// TEAM-UNITY/GHRBridge.cs - φ⁴³=0.998 quaternion derivatives public static class GHRBridge { public static Vector4 GHRDerivative(Vector4 q, int layer) { // Your 6-layer activation derivatives return layer switch { 0 => Q_Tanh_Deriv(q), // ∂=sech²(qa) 1 => Q_ReLU_Deriv(q), // ∂=H(qa) 2 => Q_Swish_Deriv(q), // Chain rule 3 => Q_GeLU_Deriv(q), 4 => Q_SiLU_Deriv(q), 5 => Q_Mish_Deriv(q), _ => Vector4.zero }; } private static Vector4 Q_Tanh_Deriv(Vector4 q) { float sech2_a = 1f / Mathf.Cosh(q.x) / Mathf.Cosh(q.x); return new Vector4(sech2_a, sech2_a, sech2_a, sech2_a); } }