File size: 35,902 Bytes
b516e00 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 | # NaraMotion Complete API Documentation & Reference Guide 📚✨
**Author & Creator**: Islam Arifi
**Official PyPI Package**: [`naramotion`](https://pypi.org/project/naramotion/) (v0.26.0)
**Core Engine**: Powered by Blend2D (Native C++ JIT Compiler & SIMD Hardware Acceleration)
**License**: Proprietary Commercial License (with Evaluation Mode)
---
## 📑 Table of Contents
1. [Official Installation](#1-official-installation)
2. [Commercial License & Evaluation Watermark Removal](#2-commercial-license--evaluation-watermark-removal)
3. [Architectural Overview: C++ vs. Python](#3-architectural-overview-c-vs-python)
4. [C++ to Python Translation Cheat Sheet](#4-c-to-python-translation-cheat-sheet)
5. [Strict Color Input Specifications & Restrictions](#5-strict-color-input-specifications--restrictions)
6. [Image Handling (`naramotion.Image`)](#6-image-handling-blend2dimage)
7. [2D Rendering Context (`naramotion.Context`)](#7-2d-rendering-context-blend2dcontext)
8. [Vector Path Builder (`naramotion.Path`)](#8-vector-path-builder-blend2dpath)
9. [Typography & Fonts (`naramotion.Font`, `naramotion.FontFace`)](#9-typography--fonts-blend2dfont-blend2dfontface)
10. [Gradients & Patterns (`naramotion.style`)](#10-gradients--patterns-blend2dstyle)
11. [Geometric Primitives (`naramotion.geometry`)](#11-geometric-primitives-blend2dgeometry)
12. [Affine Transformations (`naramotion.Matrix2D`)](#12-affine-transformations-blend2dmatrix2d)
13. [Bulk & Batch Operations for Big Data](#13-bulk--batch-operations-for-big-data)
14. [Zero-Copy NumPy & FFmpeg Video Streaming](#14-zero-copy-numpy--ffmpeg-video-streaming)
15. [Hardware-Accelerated Video Engine (`naramotion.video`)](#15-hardware-accelerated-video-engine-blend2dvideo)
16. [Geospatial & Big Data Engine (`naramotion.shapgeo` / `naramotion.geo`)](#16-geospatial--big-data-engine-blend2dshapgeo--blend2dgeo)
17. [Motion Graphics & Animation (`naramotion.motion`)](#17-motion-graphics--animation-blend2dmotion)
- [17.1 Easing Curves Reference Table & Physics Springs](#171-easing-curves-reference-table--physics-springs)
- [17.2 Vector Path Animations & Trimming](#172-vector-path-animations--trimming)
- [17.3 Particle Simulation & VFX Engine](#173-particle-simulation--vfx-engine)
- [17.4 Scene Graph, Layers & Camera2D](#174-scene-graph-layers--camera2d)
- [17.5 Multi-Track Timeline & Direct Video Export](#175-multi-track-timeline--direct-video-export)
18. [Kinetic Perspective & 3D Globe (`naramotion.motion.PerspectiveCamera`)](#18-kinetic-perspective--3d-globe-blend2dmotionperspectivecamera)
19. [Cinematic Visual FX & Post-Processing (`naramotion.fx`)](#19-cinematic-visual-fx--post-processing-blend2dfx)
20. [Enumerations Reference](#20-enumerations-reference)
21. [Performance & Best Practices Guide](#21-performance--best-practices-guide)
22. [Comprehensive Error Catalog, Exceptions & Troubleshooting Guide](#22-comprehensive-error-catalog-exceptions--troubleshooting-guide)
---
## 1. Official Installation
NaraMotion is published officially on **PyPI** (`naramotion`) with pre-compiled native C++ binaries for maximum performance:
### 📦 Standard PyPI Installation:
```bash
pip install naramotion
```
### 🛠️ Optional Ecosystem Dependencies:
```bash
# NumPy & Pillow integration (Zero-Copy views)
pip install "naramotion[numpy,pil]"
# Full GIS & Testing Suite (GeoPandas, Shapely, Pytest)
pip install "naramotion[all]"
```
### ✅ Quick Verification & Sanity Check:
```python
import naramotion
print(f"✨ NaraMotion Version: {naramotion.__version__} by {naramotion.__author__}")
# Render test surface
img = naramotion.Image(400, 400)
with naramotion.Context(img) as ctx:
ctx.fill_all("#090D16")
ctx.fill_circle(200, 200, 80, "#38BDF8")
img.save("test_render.png")
print("🚀 NaraMotion is installed and rendering with 100% hardware acceleration!")
```
---
## 2. Commercial License & Evaluation Watermark Removal
NaraMotion is distributed under a **Proprietary Commercial License** with an Evaluation Mode.
### Evaluation Mode Behavior:
- When unlicensed, rendered images saved to disk or encoded to bytes contain a semi-transparent `"Auras"` watermark in the center.
- Full API functionality, SIMD acceleration, GIS, and video features remain active during evaluation.
### Activating the Commercial License:
Call `naramotion.set_license()` with your commercial activation key at script startup:
```python
import naramotion
# Activate commercial license (replaces 'YOUR_COMMERCIAL_KEY' with your purchased key)
naramotion.set_license("YOUR_COMMERCIAL_KEY")
print(f"🔑 License Activated: {naramotion.is_licensed()}")
```
Or set the environment variable on your system/server:
```bash
export NARAMOTION_LICENSE_KEY="YOUR_COMMERCIAL_KEY" # Linux / macOS
set NARAMOTION_LICENSE_KEY="YOUR_COMMERCIAL_KEY" # Windows
```
---
## 3. Architectural Overview: C++ vs. Python
NaraMotion exposes the full power of Blend2D's native JIT engine while adapting all APIs into clean, idiomatic Python:
| Concept | C++ (Blend2D) | Python (NaraMotion) |
| :--- | :--- | :--- |
| **Naming Convention** | CamelCase (`fillCircle`, `setStrokeWidth`) | snake_case (`fill_circle`, `stroke_width = ...`) |
| **Context Lifecycle** | `BLContext ctx(img); ... ctx.end();` | `with Context(img) as ctx:` (Auto end/flush) |
| **Colors** | `BLRgba32(0xFF0000FF)` | String (`"#FF0000"`), Tuple `(255, 0, 0)`, or `0xFFFF0000` |
| **Properties** | `ctx.setCompOp(...)`, `ctx.getCompOp()` | `ctx.comp_op = CompOp.SRC_OVER` |
| **Matrix Math** | `m.postTranslate(x, y)` | `m.translate(x, y)` or `m1 * m2` |
| **NumPy Access** | `BLImageData::pixelData` | `img.to_numpy(copy=False)` (Zero-copy ndarray) |
| **Video Streaming** | Manual pointer copy | `img.buffer` (Zero-copy Python `memoryview`) |
---
## 4. C++ to Python Translation Cheat Sheet
### Creating an Image and Context
**C++:**
```cpp
BLImage img(800, 600, BL_FORMAT_PRGB32);
BLContext ctx(img);
ctx.fillAll(BLRgba32(0xFF000000));
ctx.fillCircle(BLCircle(400, 300, 100), BLRgba32(0xFFFF3366));
ctx.end();
img.writeToFile("output.png");
```
**Python:**
```python
from naramotion import Image, Context, Format
img = Image(800, 600, Format.PRGB32)
with Context(img) as ctx:
ctx.fill_all("black")
ctx.fill_circle(400, 300, 100, "#FF3366")
img.save("output.png")
```
---
## 5. Strict Color Input Specifications & Restrictions
> [!WARNING]
> **Strict C++ Parser Rule**:
> The Blend2D parser does **NOT** accept CSS functional syntax like `"rgba(255, 0, 0, 0.5)"` or `"rgb(0, 255, 0)"`.
> Colors must strictly be provided in one of the 5 formats below:
| Format Type | Syntax Example | Technical Notes |
| :--- | :--- | :--- |
| **1. Hex String (RGB)** | `"#38BDF8"` or `"#F00"` | 6 or 3 hex characters prefixed with `#` |
| **2. Hex String with Alpha (RGBA)** | `"#38BDF888"` or `"#F008"` | 8 or 4 hex characters (`AA` at end) |
| **3. Named SVG / CSS Colors** | `"crimson"`, `"deepskyblue"`, `"black"` | Standard keyword identifiers |
| **4. Numeric Tuple (RGB / RGBA)** | `(56, 189, 248)` or `(56, 189, 248, 128)` | Integers strictly between `[0, 255]` |
| **5. 32-bit Packed Integer (ARGB)** | `0x8838BDF8` | Memory layout: `0xAARRGGBB` |
| **6. Class Instances** | `Rgba32(56, 189, 248, 255)` or `Rgba(0.22, 0.74, 0.97, 1.0)` | Native C struct wrappers |
---
## 6. Image Handling (`naramotion.Image`)
```python
# Constructor Signature:
Image(width: int = 0, height: int = 0, format: Format = Format.PRGB32)
```
```python
# 3-Line MWE:
from naramotion import Image, Format
img = Image(1920, 1080, Format.PRGB32)
img.save("frame.png")
```
### Supported Pixel Formats:
- `Format.PRGB32`: 32-bit Premultiplied ARGB (Default, fastest SIMD execution and highest quality).
- `Format.XRGB32`: 32-bit RGB with ignored alpha.
- `Format.A8`: 8-bit Alpha mask only (ideal for glyph caches and matte compositing).
### Complete Method Signatures:
- `img.create(width: int, height: int, format: Format = Format.PRGB32)`: Reallocate image buffer.
- `img.reset()`: Free underlying native image memory.
- `img.copy() -> Image` / `img.clone() -> Image`: Create a deep copy of the image.
- `img.convert(format: Format)`: In-place format conversion.
- `img.read_from_file(path: str)`: Load PNG, JPEG, BMP from disk.
- `img.write_to_file(path: str, codec: str = "PNG")`: Write to disk.
- `img.save(path: str)`: Alias for `write_to_file`.
- `img.to_data(codec: str = "PNG") -> bytes`: Encode directly to in-memory bytes.
- `Image.from_file(path: str) -> Image`: Classmethod to load an image.
- `Image.from_data(data: bytes) -> Image`: Classmethod to decode bytes.
- `img.to_numpy(copy: bool = False) -> np.ndarray`: Return `(H, W, 4)` uint8 BGRA view.
- `Image.from_numpy(arr: np.ndarray) -> Image`: Wrap or copy NumPy ndarray into Blend2D Image.
- `img.to_pil() -> PIL.Image`: Convert to Pillow Image.
- `Image.from_pil(pil_img) -> Image`: Convert Pillow Image to Blend2D Image.
- `img.buffer -> memoryview`: Zero-copy `memoryview` for high-throughput streaming.
---
## 7. 2D Rendering Context (`naramotion.Context`)
```python
# Context Manager Usage:
with Context(image: Image) as ctx:
...
```
```python
# 3-Line MWE:
from naramotion import Image, Context
img = Image(800, 600)
with Context(img) as ctx:
ctx.fill_all("#0B0F19")
ctx.fill_circle(400, 300, 120, "#38BDF8")
```
### Complete Rendering API Signatures:
#### 1. Canvas Clearing & Rectangles:
- `ctx.fill_all(style)`: Fill entire surface with color, gradient, or pattern.
- `ctx.clear_all()`: Clear surface to fully transparent black `(0x00000000)`.
- `ctx.fill_rect(x: float, y: float, w: float, h: float, style)`
- `ctx.stroke_rect(x: float, y: float, w: float, h: float, style)`
- `ctx.fill_round_rect(x: float, y: float, w: float, h: float, rx: float, ry: Optional[float] = None, style)`
- `ctx.stroke_round_rect(x: float, y: float, w: float, h: float, rx: float, ry: Optional[float] = None, style)`
#### 2. Circles, Ellipses & Arcs:
- `ctx.fill_circle(cx: float, cy: float, r: float, style)`
- `ctx.stroke_circle(cx: float, cy: float, r: float, style)`
- `ctx.fill_ellipse(cx: float, cy: float, rx: float, ry: float, style)`
- `ctx.stroke_ellipse(cx: float, cy: float, rx: float, ry: float, style)`
- `ctx.fill_arc(cx: float, cy: float, rx: float, ry: float, start: float, sweep: float, style)`
- `ctx.stroke_arc(cx: float, cy: float, rx: float, ry: float, start: float, sweep: float, style)`
- `ctx.fill_chord(cx: float, cy: float, rx: float, ry: float, start: float, sweep: float, style)`
- `ctx.fill_pie(cx: float, cy: float, rx: float, ry: float, start: float, sweep: float, style)`
#### 3. Lines & Polygons:
- `ctx.stroke_line(x0: float, y0: float, x1: float, y1: float, style)`
- `ctx.fill_polygon(points: Sequence[Tuple[float, float]], style)`
- `ctx.stroke_polygon(points: Sequence[Tuple[float, float]], style)`
- `ctx.fill_polyline(points: Sequence[Tuple[float, float]], style)`
- `ctx.stroke_polyline(points: Sequence[Tuple[float, float]], style)`
#### 4. Vector Paths:
- `ctx.fill_path(path: Path, style)`
- `ctx.stroke_path(path: Path, style)`
#### 5. Image Blitting:
- `ctx.blit_image(pt_or_x, y_or_img, image=None, src_rect=None)`: Blit an image at specified coordinates.
#### 6. State Stack & Clipping:
- `ctx.save() -> int`: Push context state (matrix, clip, styles) and return cookie ID.
- `ctx.restore(cookie: Optional[int] = None)`: Pop state back to cookie ID.
- `ctx.clip_to_rect(x: float, y: float, w: float, h: float)`
- `ctx.clip_to_path(path: Path)`
- `ctx.restore_clipping()`
#### 7. Context Properties:
- `ctx.comp_op = CompOp.SRC_OVER`: Composite operation mode.
- `ctx.global_alpha = 0.75`: Global opacity multiplier `[0.0, 1.0]`.
- `ctx.stroke_width = 3.5`: Stroke line width in pixels.
- `ctx.stroke_cap = StrokeCap.ROUND`: Stroke end caps (`BUTT`, `SQUARE`, `ROUND`).
- `ctx.stroke_join = StrokeJoin.ROUND`: Corner joins (`MITER_CLIP`, `BEVEL`, `ROUND`).
- `ctx.stroke_miter_limit = 4.0`: Miter limit ratio.
- `ctx.stroke_dash_offset = 0.0`: Dash pattern offset.
- `ctx.set_stroke_dash_array(dashes: Sequence[float])`: e.g. `[10.0, 5.0]`.
---
## 8. Vector Path Builder (`naramotion.Path`)
```python
# Constructor Signature:
Path()
```
```python
# 3-Line MWE:
from naramotion import Path
p = Path()
p.move_to(100, 100).line_to(200, 100).cubic_to(250, 150, 250, 250, 100, 200).close()
```
### Path Verbs & Signatures:
- `p.move_to(x: float, y: float) -> Path`
- `p.line_to(x: float, y: float) -> Path`
- `p.quad_to(x1: float, y1: float, x2: float, y2: float) -> Path`
- `p.cubic_to(x1: float, y1: float, x2: float, y2: float, x3: float, y3: float) -> Path`
- `p.arc_to(cx: float, cy: float, rx: float, ry: float, start: float, sweep: float) -> Path`
- `p.close() -> Path`
- `p.clear() -> Path`
- `p.add_circle(cx: float, cy: float, r: float) -> Path`
- `p.add_rect(x: float, y: float, w: float, h: float) -> Path`
- `p.add_round_rect(x: float, y: float, w: float, h: float, rx: float, ry: Optional[float] = None) -> Path`
- `p.add_path(other: Path, matrix: Optional[Matrix2D] = None) -> Path`
- `p.hit_test(x: float, y: float, fill_rule: FillRule = FillRule.NON_ZERO) -> HitTest`
- `p.get_length() -> float`: Calculate total arc length in pixels.
- `p.get_vertices() -> List[Tuple[int, float, float]]`: Extract raw control points and verb tags.
- `p.to_svg_d() -> str`: Export path as standard SVG `d="..."` string.
---
## 9. Typography & Fonts (`naramotion.Font`, `naramotion.FontFace`)
```python
# Signatures:
FontFace.from_file(filepath: str) -> FontFace
Font(face: FontFace, size: float = 12.0)
```
```python
# 3-Line MWE:
from naramotion import FontFace, Font, Context
face = FontFace.from_file("C:/Windows/Fonts/arial.ttf")
font = Font(face, size=32.0)
ctx.fill_text(100, 100, font, "NaraMotion Engine", style="#FFFFFF")
```
### Metrics & Text Measurement:
- `font.metrics`: Returns ascent, descent, line gap, x-height, cap-height.
- `font.get_text_metrics(text: str)`: Returns text advance vector `(advance.x, advance.y)` and bounding box.
- `ctx.fill_text(x: float, y: float, font: Font, text: str, style)`
- `ctx.stroke_text(x: float, y: float, font: Font, text: str, style)`
---
## 10. Gradients & Patterns (`naramotion.style`)
### 1. Linear Gradient:
```python
LinearGradient(x0: float, y0: float, x1: float, y1: float, extend_mode: ExtendMode = ExtendMode.PAD)
```
```python
from naramotion.style import LinearGradient
grad = LinearGradient(0, 0, 800, 0)
grad.add_stop(0.0, "#38BDF8").add_stop(1.0, "#F43F5E")
ctx.fill_rect(0, 0, 800, 600, style=grad)
```
### 2. Radial Gradient:
```python
RadialGradient(x0: float, y0: float, x1: float, y1: float, r0: float, extend_mode: ExtendMode = ExtendMode.PAD)
```
```python
from naramotion.style import RadialGradient
rad = RadialGradient(400, 300, 400, 300, 200)
rad.add_stop(0.0, "#FFFFFF").add_stop(1.0, "#090D16")
ctx.fill_circle(400, 300, 200, style=rad)
```
### 3. Conic Gradient:
```python
ConicGradient(cx: float, cy: float, angle_rad: float = 0.0)
```
```python
from naramotion.style import ConicGradient
conic = ConicGradient(400, 300, 0.0)
conic.add_stop(0.0, "red").add_stop(0.5, "blue").add_stop(1.0, "red")
ctx.fill_circle(400, 300, 150, style=conic)
```
### 4. Image Pattern:
```python
Pattern(image: Image, extend_mode: ExtendMode = ExtendMode.REPEAT)
```
---
## 11. Geometric Primitives (`naramotion.geometry`)
NaraMotion provides direct C-struct wrappers for 2D primitives:
- `Point(x, y)` / `PointI(x, y)`
- `Size(w, h)` / `SizeI(w, h)`
- `Rect(x, y, w, h)` / `RectI(x, y, w, h)`
- `Circle(cx, cy, r)`
- `Ellipse(cx, cy, rx, ry)`
- `RoundRect(x, y, w, h, rx, ry)`
- `Line(x0, y0, x1, y1)`
- `Arc(cx, cy, rx, ry, start, sweep)`
- `Chord(cx, cy, rx, ry, start, sweep)`
- `Pie(cx, cy, rx, ry, start, sweep)`
---
## 12. Affine Transformations (`naramotion.Matrix2D`)
```python
# Constructor Signature:
Matrix2D(m00: float = 1.0, m01: float = 0.0, m10: float = 0.0, m11: float = 1.0, m20: float = 0.0, m21: float = 0.0)
```
```python
# 3-Line MWE:
from naramotion import Matrix2D
m = Matrix2D.make_translation(100, 50).scale(2.0, 2.0).rotate_deg(45.0)
ctx.transform(m)
```
### Transformation Methods:
- `Matrix2D.identity()`
- `Matrix2D.make_translation(x, y)`
- `Matrix2D.make_scaling(sx, sy)`
- `Matrix2D.make_rotation(angle_rad)` / `Matrix2D.make_rotation_deg(angle_deg)`
- `m.translate(x, y)` / `m.scale(sx, sy)` / `m.rotate(rad)` / `m.rotate_deg(deg)`
- `m.invert() -> Matrix2D`
- `m1 * m2`: Matrix multiplication operator.
- `m.map_point(x, y) -> Tuple[float, float]`
---
## 13. Bulk & Batch Operations for Big Data
Render millions of shapes in a single SIMD call with zero Python interpreter overhead:
```python
# 1. Batch Circles:
ctx.fill_circle_array(circles_array, style="#38BDF8")
# 2. Batch Rectangles:
ctx.fill_rect_array(rects_array, style="#10B981")
# 3. Batch Lines:
ctx.stroke_line_array(lines_array, style="#F59E0B")
```
---
## 14. Zero-Copy NumPy & FFmpeg Video Streaming
```python
import naramotion
import numpy as np
# Zero-copy NumPy view (changes in ndarray reflect instantly in Blend2D image)
img = naramotion.Image(1920, 1080)
arr = img.to_numpy(copy=False)
arr[:, :, 0] = 255 # Fill blue channel directly in memory
# Direct pipe to FFmpeg process
import subprocess
ffmpeg = subprocess.Popen([
"ffmpeg", "-y", "-f", "rawvideo", "-pix_fmt", "bgra",
"-s", "1920x1080", "-r", "60", "-i", "-",
"-c:v", "libx264", "-pix_fmt", "yuv420p", "output.mp4"
], stdin=subprocess.PIPE)
# Zero copy write from memoryview
ffmpeg.stdin.write(img.buffer)
```
---
## 15. Hardware-Accelerated Video Engine (`naramotion.video`)
```python
# Constructor Signature:
VideoWriter(
output_path: str,
width: int,
height: int,
fps: int = 60,
bitrate: str = "12M",
codec: Optional[str] = None, # "h264_nvenc", "h264_qsv", "h264_amf", "libx264", "prores"
preset: str = "fast",
crf: Optional[int] = None,
pixel_format: str = "yuv420p"
)
```
```python
# 3-Line MWE:
from naramotion.video import VideoWriter
with VideoWriter("render.mp4", width=3840, height=2160, fps=60, codec="h264_nvenc") as vw:
with vw.render_frame_context() as ctx:
ctx.fill_all("#090D16")
```
---
## 16. Geospatial & Big Data Engine (`naramotion.shapgeo` / `naramotion.geo`)
NaraMotion natively streams and renders massive GIS datasets (e.g. `secondary_roads.parquet`, `roads.parquet`, `03_secondary_roads.geojson`, Shapefiles) directly with zero memory bloat.
### `GeoCanvas` Signature:
```python
GeoCanvas(
width: int = 1920,
height: int = 1080,
bounds: Optional[Tuple[float, float, float, float]] = None,
bg_color: Union[str, Rgba32] = "#050811",
padding: float = 0.05
)
```
```python
# 3-Line MWE (Multi-Layer Parquet & GeoJSON Map):
from naramotion.shapgeo import GeoCanvas
with GeoCanvas(width=3840, height=2160, bg_color="#050811") as canvas:
# 1. Add massive Parquet vector layer (e.g. roads, secondary roads)
canvas.add_parquet("secondary_roads.parquet", stroke_color="#00F0FF", stroke_width=2.5)
# 2. Add GeoJSON overlay layer
canvas.add_geojson("03_secondary_roads.geojson", stroke_color="#FF007F", stroke_width=1.5)
canvas.save("world_roads_4k.png")
```
### Dynamic Stroke & Scale-Aware Level of Detail (LOD):
Avoid map clutter and ink bleed when zooming out to country or continental level:
```python
# dynamic_stroke=True automatically scales line width proportionally to zoom bounds!
canvas.add_parquet("secondary_roads.parquet", stroke_color="#00F0FF", stroke_width=2.0, dynamic_stroke=True)
canvas.add_geojson("03_secondary_roads.geojson", stroke_color="#FF007F", stroke_width=1.5, dynamic_stroke=True)
```
### Center, Centroid & Auto-Focusing Viewport:
```python
from naramotion import compute_center, get_centroid
# Compute center of GeoDataFrame, Shapefile, Path, or Bounding Box:
cx, cy = compute_center(gdf_roads)
print(f"Road network center: lon={cx:.4f}, lat={cy:.4f}")
# Dynamically focus canvas camera onto a specific city or country with zoom factor:
canvas.focus_on(gdf_city, zoom=2.5)
```
### High-Speed GIS Readers (`read_parquet`, `read_parquet_native`, `read_geojson`, `read_file`):
```python
from naramotion.shapgeo import read_parquet, read_parquet_native, read_geojson, read_file
# 1. Read directly into GeoDataFrame or native GeoDataset
gdf_roads = read_parquet("secondary_roads.parquet")
gdf_json = read_geojson("03_secondary_roads.geojson")
gdf_auto = read_file("boundaries.shp")
# 2. Pure Native C++ WKB Parsing directly to SoA (bypasses Shapely/Python completely):
soa_layer = read_parquet_native("census_blocks.parquet", return_native_soa=True)
```
### Structure of Arrays (SoA) & Path Memory Arena (`NativeGeoLayerSoA`):
For massive cityscapes (30,000+ building blocks / parcels), SoA layout keeps all data in contiguous cache lines (`distances`, `bboxes`, `paths`, `centroids`, `start_frames`), eliminating Python object overhead:
```python
from naramotion import NativeGeoLayerSoA, GeoCanvas
layer = NativeGeoLayerSoA(capacity=50000)
# Parse WKB directly in C++ into BLPathCore
layer.from_wkb_batch(wkb_buffers, transform=canvas.transform)
# Compute shockwave timeline in L1/L2 cache
layer.compute_propagation(epicenters=[(-74.0060, 40.7128)], duration_frames=300.0)
# Vectorized BBox clipping and frame activation
vis_count = layer.cull_and_update(viewport_bbox=(0, 0, 3840, 2160), current_frame=frame)
```
### Dual-Buffer Polygon Render Pipeline & Centroid Spring Pop-In:
Alternating fill and stroke flushes the JIT pipeline. Dual-Buffer batch rendering separates all fills (Pass 1) from all strokes (Pass 2) for maximum speed. `render_popin` applies an elastic spring back-out scale expansion around each polygon's centroid:
```python
with GeoCanvas(3840, 2160) as canvas:
# 1. Dual-Buffer Batch Render
layer.render_dual_buffer(canvas, fill_color="#00F0FF", stroke_color="#FFFFFF", stroke_width=1.0)
# 2. Spring Pop-In Animation (Scale(t) = Easing::back_out(t))
layer.render_popin(canvas, current_frame=frame, fill_color="#00F0FF", stroke_color="#FFFFFF", stroke_width=1.0)
```
### Flat Uniform Grid Spatial Index (`UniformGridIndex`):
```python
from naramotion import UniformGridIndex
grid = UniformGridIndex(bounds=(-74.1, 40.6, -73.8, 40.9), grid_w=64, grid_h=64)
grid.build_from_bboxes(bboxes)
visible_ids = grid.query_bbox(-74.01, 40.70, -73.98, 40.75) # < 1 microsecond!
```
### Curated Palettes & Color Harmony Engine (`naramotion.Palette`):
```python
from naramotion import Palette
# 1. Designer Pre-built Palettes:
cyberpunk = Palette.CYBERPUNK # Cyan, Hot Pink, Electric Purple, Neon Green, Acid Yellow
tokyo = Palette.TOKYO_NIGHT # Soft Blue, Lavender, Sky, Crimson, Gold
solar = Palette.SOLAR_HEAT # Red Orange, Solar Gold, Deep Pink, Plum
nordic = Palette.NORDIC_FROST # Ice Blue, Glacier, Deep Ocean, Frost Mauve
midnight = Palette.MIDNIGHT_BLUE # Electric Cyan, Indigo, Purple, Rose, Emerald
# 2. Golden-Ratio Harmonic Generator (Guaranteed zero color clash for N layers):
layer_colors = Palette.generate(8, base_color="#00F0FF", mode="golden_ratio")
```
### Anti-Burnout ACES Filmic Tone Mapping (`naramotion.fx.tone_map_aces`):
```python
from naramotion.fx import tone_map_aces, bloom
# Render 10,000 glowing intersecting lines without clipping to solid white!
tone_map_aces(canvas.img, exposure=1.1)
```
---
## 17. Motion Graphics & Animation (`naramotion.motion`)
### 17.1 Declarative Action Chaining & Kinetic Animations
```python
from naramotion.motion import DrawReveal, Typewriter, Stagger, Spring
# Progressive line drawing reveal (0% to 100%):
reveal_action = DrawReveal(target_path, duration=2.0, color="#00F0FF", width=2.5)
# Kinetic Typewriter with glowing blinking cursor:
typewriter_action = Typewriter("NARAMOTION V0.23", x=100, y=200, duration=1.5, font_size=36)
# Stagger actions sequentially:
staggered_actions = Stagger.create([reveal_action, typewriter_action], delay_step=0.4)
```
### 17.2 Easing Curves Reference Table & Physics Springs
All easing functions accept progress $t \in [0.0, 1.0]$:
| Family | In (`_in`) | Out (`_out`) | In-Out (`_in_out`) |
| :--- | :--- | :--- | :--- |
| **Linear** | `Easing.linear(t)` | `Easing.linear(t)` | `Easing.linear(t)` |
| **Quadratic** | `Easing.quad_in(t)` | `Easing.quad_out(t)` | `Easing.quad_in_out(t)` |
| **Cubic** | `Easing.cubic_in(t)` | `Easing.cubic_out(t)` | `Easing.cubic_in_out(t)` |
| **Quartic** | `Easing.quart_in(t)` | `Easing.quart_out(t)` | `Easing.quart_in_out(t)` |
| **Quintic** | `Easing.quint_in(t)` | `Easing.quint_out(t)` | `Easing.quint_in_out(t)` |
| **Sine** | `Easing.sine_in(t)` | `Easing.sine_out(t)` | `Easing.sine_in_out(t)` |
| **Exponential** | `Easing.expo_in(t)` | `Easing.expo_out(t)` | `Easing.expo_in_out(t)` |
| **Circular** | `Easing.circ_in(t)` | `Easing.circ_out(t)` | `Easing.circ_in_out(t)` |
| **Elastic** | `Easing.elastic_in(t)` | `Easing.elastic_out(t)` | `Easing.elastic_in_out(t)` |
| **Back (Overshoot)** | `Easing.back_in(t)` | `Easing.back_out(t)` | `Easing.back_in_out(t)` |
| **Bounce** | `Easing.bounce_in(t)` | `Easing.bounce_out(t)` | `Easing.bounce_in_out(t)` |
#### Spring Physics Dynamics:
```python
from naramotion.motion import Spring
spring = Spring(stiffness=170.0, damping=26.0, mass=1.0)
pos = spring.evaluate(t=0.35)
```
#### Cubic Bezier Curves:
```python
from naramotion.motion import CubicBezier
bezier = CubicBezier(0.25, 0.1, 0.25, 1.0)
val = bezier.evaluate(t=0.5)
```
---
### 17.2 Vector Path Animations & Trimming
```python
# Trim path line-drawing reveal:
from naramotion.motion import trim_path, PathFollower, path_morph
revealed = trim_path(full_path, start=0.0, end=0.8)
# Follow tangent and position along path:
follower = PathFollower(full_path)
x, y, angle_rad = follower.point_at(t=0.5)
# Morph between two paths:
morphed_path = path_morph(path_a, path_b, progress=0.5)
```
---
### 17.3 Particle Simulation & VFX Engine
```python
from naramotion.motion import ParticleSystem
ps = ParticleSystem(max_particles=20000).add_gravity(0, 500)
ps.preset_fireworks(x=960, y=540, count=250)
ps.update(1.0 / 60.0)
ps.render(ctx)
```
---
### 17.4 Scene Graph, Layers & Camera2D
```python
from naramotion.motion import Scene, Node, Camera2D
scene = Scene(1920, 1080)
scene.camera.look_at(500, 500)
scene.camera.shake(intensity=15.0, duration=0.6)
scene.render(ctx)
```
---
### 17.5 Multi-Track Timeline & Direct Video Export
```python
from naramotion.motion import Timeline
tl = Timeline(duration=5.0, fps=60)
tl.animate(cam, "pitch", start_val=0.0, end_val=70.0, duration=3.0, easing="easeInOutCubic")
tl.render_video("cinematic.mp4", width=3840, height=2160, fps=60, draw_fn=render_callback)
```
---
## 18. Kinetic Perspective & 3D Globe (`naramotion.motion.PerspectiveCamera`)
```python
# Constructor Signature:
PerspectiveCamera(
width: int = 1920,
height: int = 1080,
fov: float = 60.0,
pitch: float = 0.0, # Tilt (0 = top-down 2D, 75 = horizon perspective)
yaw: float = 0.0, # Heading rotation
roll: float = 0.0, # Banking angle
distance: float = 1000.0,# Altitude / zoom
target_x: float = 0.0, # Focus point X
target_y: float = 0.0, # Focus point Y
near_clip: float = 10.0 # Near-plane clipping
)
```
```python
# 3-Line MWE:
from naramotion.motion import PerspectiveCamera
cam = PerspectiveCamera(width=3840, height=2160, pitch=72.0, distance=900.0)
proj_lines, scales, valid = cam.transform_lines(street_lines_nx4)
cam.render_fog(ctx, fog_color="#050811", horizon_y_ratio=0.3)
```
### 3D Globe Renderer:
```python
from naramotion.motion import render_globe
render_globe(
dst_image=canvas_img,
texture_image=world_texture_img,
cx=960, cy=540, radius=400,
rot_lon=45.0, rot_lat=15.0,
glow_color="#38BDF8FF"
)
```
---
## 19. Cinematic Visual FX & Post-Processing (`naramotion.fx`)
```python
# Signatures for All Filters:
gaussian_blur(image: Image, sigma: float = 3.0, in_place: bool = True) -> Image
bloom(image: Image, threshold: float = 0.6, intensity: float = 1.2, radius: float = 10.0, tint: str = "#FFFFFFFF") -> Image
neon_glow(image: Image, color: str = "#38BDF8FF", intensity: float = 1.8, radius: float = 14.0) -> Image
chromatic_aberration(image: Image, shift_x: float = 6.0, shift_y: float = 0.0) -> Image
vignette(image: Image, intensity: float = 0.6, radius: float = 0.4, smoothness: float = 0.45) -> Image
film_grain(image: Image, amount: float = 0.08, seed: int = 0) -> Image
color_grade(image: Image, brightness: float = 0.0, contrast: float = 1.0, saturation: float = 1.0, gamma: float = 1.0) -> Image
drop_shadow(image: Image, dx: float = 12.0, dy: float = 12.0, blur: float = 15.0, shadow_color: str = "#000000AA") -> Image
scanlines(image: Image, spacing: int = 4, intensity: float = 0.35) -> Image
glitch_displacement(image: Image, num_slices: int = 12, max_displacement: int = 30) -> Image
```
### Fluent Chaining Pipeline:
```python
from naramotion.fx import FXPipeline
pipe = (
FXPipeline()
.bloom(threshold=0.5, intensity=1.4, radius=12.0)
.chromatic_aberration(shift_x=5.0)
.vignette(intensity=0.55)
.film_grain(amount=0.06)
)
pipe.apply(img)
```
---
## 20. Enumerations Reference
### `CompOp` (Composite Modes):
`SRC_OVER`, `SRC_COPY`, `SRC_IN`, `SRC_OUT`, `SRC_ATOP`, `DST_OVER`, `DST_IN`, `DST_OUT`, `DST_ATOP`, `XOR`, `CLEAR`, `PLUS`, `MINUS`, `MULTIPLY`, `SCREEN`, `OVERLAY`, `DARKEN`, `LIGHTEN`, `COLOR_DODGE`, `COLOR_BURN`, `HARD_LIGHT`, `SOFT_LIGHT`, `DIFFERENCE`, `EXCLUSION`.
### `StrokeCap`:
`BUTT`, `SQUARE`, `ROUND`, `ROUND_REV`, `TRIANGLE`, `TRIANGLE_REV`.
### `StrokeJoin`:
`MITER_CLIP`, `MITER_BEVEL`, `MITER_ROUND`, `BEVEL`, `ROUND`.
### `FillRule`:
`NON_ZERO`, `EVEN_ODD`.
### `Format`:
`PRGB32` (Premultiplied 32-bit ARGB), `XRGB32` (Opaque 32-bit RGB), `A8` (8-bit Alpha mask).
### `ExtendMode`:
`PAD`, `REPEAT`, `REFLECT`, `PAD_X_PAD_Y`, `REPEAT_X_REPEAT_Y`.
---
## 21. Performance & Best Practices Guide
1. **Always Use the Context Manager (`with Context(img) as ctx:`)**:
- Ensures automatic native flushing and exception safety.
2. **Prefer In-Place Batch Arrays for Big Data**:
- Use `ctx.fill_circle_array()` and `cam.transform_lines()` instead of looping in Python.
3. **Prefer `PRGB32` Format**:
- Blend2D's JIT compiler generates AVX2 / AVX-512 vector pipelines specifically optimized for premultiplied 32-bit pixel buffers.
4. **Use Zero-Copy `img.buffer` for Video Encoding**:
- Stream directly into `VideoWriter` or FFmpeg without memory allocation overhead.
---
## 22. Comprehensive Error Catalog, Exceptions & Troubleshooting Guide
NaraMotion wraps all native C++ engine errors into standard Python exceptions. Below is the complete catalog of errors, their root causes, and step-by-step resolution.
### 22.1 Native Engine Errors (`naramotion.Blend2DError`)
| Error Code | Exception Output | Root Cause | Resolution |
| :--- | :--- | :--- | :--- |
| **`BL_ERROR_INVALID_VALUE` (1)** | `Blend2DError: Invalid value` | Passing invalid image width/height ($\le 0$), negative radius, NaN, or Inf coordinates. | Ensure dimensions are integers $> 0$ and coordinates are valid finite numbers (`math.isfinite(x)`). |
| **`BL_ERROR_INVALID_STATE` (2)** | `Blend2DError: Invalid state` | Calling drawing methods on a context after `ctx.end()`, or before `ctx.begin()`. | Always use the context manager `with Context(img) as ctx:` which guarantees safe lifecycle. |
| **`BL_ERROR_INVALID_HANDLE` (3)** | `Blend2DError: Invalid handle` | Calling methods on a destroyed image/path resource (e.g. after `img.reset()`). | Do not access an image after calling `img.reset()`. Create a new image if needed. |
| **`BL_ERROR_NO_MATCHING_VERTEX` (4)** | `Blend2DError: No matching vertex` | Attempting to trim or query path tangent on an empty `Path()`. | Ensure the path contains at least one `move_to` and `line_to` before calling `trim_path()` or `PathFollower`. |
| **`BL_ERROR_OUT_OF_MEMORY` (6)** | `Blend2DError: Out of memory` | Requesting an image allocation larger than available RAM (e.g. $100000 \times 100000$). | Verify image dimensions before creating canvas. For large maps, render in tiles or at 4K/8K. |
| **`BL_ERROR_FONT_NOT_MATCHED` (14)** | `Blend2DError: Font not matched` | Passing a corrupted font file or unsupported font format. | Provide a standard OpenType (`.otf`) or TrueType (`.ttf` / `.ttc`) font file. |
---
### 22.2 Common Python Exceptions in NaraMotion
#### 1. `ValueError: Unsupported color format`
- **When it happens**: Passing CSS functional strings like `"rgba(255, 0, 0, 0.5)"` or `"rgb(0, 255, 0)"`.
- **Fix**: Convert to hex string or numeric tuple:
```python
# ❌ Incorrect:
ctx.fill_circle(100, 100, 50, "rgba(56, 189, 248, 0.5)")
# ✅ Correct:
ctx.fill_circle(100, 100, 50, "#38BDF880") # Hex with 50% alpha
ctx.fill_circle(100, 100, 50, (56, 189, 248, 128)) # Tuple with alpha
```
#### 2. `RuntimeError: FFmpeg executable not found`
- **When it happens**: Using `VideoWriter` or `VideoReader` when FFmpeg is not installed or not in system `PATH`.
- **Fix**:
- **Windows**: `winget install Gyan.FFmpeg`
- **Ubuntu / Debian**: `sudo apt update && sudo apt install -y ffmpeg`
- **macOS**: `brew install ffmpeg`
#### 3. `TypeError: Array must be C-contiguous and uint8`
- **When it happens**: Passing a non-contiguous slice or float array to `Image.from_numpy()`.
- **Fix**: Ensure array is C-contiguous with `uint8` dtype:
```python
import numpy as np
arr = np.ascontiguousarray(arr, dtype=np.uint8)
img = Image.from_numpy(arr)
```
#### 4. `FileNotFoundError: Font file not found`
- **When it happens**: Calling `FontFace.from_file("arial.ttf")` when the file does not exist at that path.
- **Fix**: Use absolute paths:
```python
# Windows:
face = FontFace.from_file("C:/Windows/Fonts/segoeui.ttf")
# Linux:
face = FontFace.from_file("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf")
```
#### 5. `ImportError: DLL load failed while importing _bin`
- **When it happens**: Missing Visual C++ runtime on Windows.
- **Fix**: Install the official [Microsoft Visual C++ 2015-2022 Redistributable (x64)](https://aka.ms/vs/17/release/vc_redist.x64.exe) or reinstall with:
```bash
pip install --force-reinstall naramotion
```
---
### 22.3 Environment Conflicts & Compatibility Solutions
| Environment Issue | Cause | Solution |
| :--- | :--- | :--- |
| **GeoPandas / Shapely version mismatch** | Old versions missing `__geo_interface__` | `pip install --upgrade geopandas shapely` |
| **Virtualenv DLL isolation** | Custom sandbox blocking `.dll` search | NaraMotion auto-adds `blend2d/_bin` with `os.add_dll_directory()`. |
| **Multithreading OpenMP / Context Sharing** | Two threads drawing to the same `Context` simultaneously | Create one `Context` per image per thread. Images can be rendered in parallel across threads. |
|