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libxml
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recurse
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lol_ig_content.xml
AryaWu
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<?xml version=
"1.0"
?>
<!DOCTYPE
billion
[
<!ELEMENT
billion
(
#PCDATA
)>
<!ENTITY
laugh
0
"ha"
>
<!ENTITY
laugh1
"&laugh0;&laugh0;"
>
<!ENTITY
laugh2
"&laugh1;&laugh1;"
>
<!ENTITY
laugh3
"&laugh2;&laugh2;"
>
<!ENTITY
laugh4
"&laugh3;&laugh3;"
>
<!ENTITY
laugh5
"&laugh4;&laugh4;"
>
<!ENTITY
laugh6
"&laugh5;&laugh5;"
>
<!ENTITY
laugh7
"&laugh6;&laugh6;"
>
<!ENTITY
laugh8
"&laugh7;&laugh7;"
>
<!ENTITY
laugh9
"&laugh8;&laugh8;"
>
<!ENTITY
laugh1
0
"&laugh9;&laugh9;"
>
<!ENTITY
laugh11
"&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;"
>
<!ENTITY
laugh12
"&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;"
>
<!ENTITY
laugh13
"&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;"
>
]>
<
billion
>
&laugh13;
</
billion
>