first sat shooter
Browse files- README.md +35 -0
- ShooterBasic.onnx +3 -0
- ShooterBasic/ShooterBasic-499997.onnx +3 -0
- ShooterBasic/ShooterBasic-499997.pt +3 -0
- ShooterBasic/ShooterBasic-500003.onnx +3 -0
- ShooterBasic/ShooterBasic-500003.pt +3 -0
- ShooterBasic/checkpoint.pt +3 -0
- ShooterBasic/events.out.tfevents.1692211389.w-xitxa-mla4-a057a30e8f5c4ff38a9835cb6c7593ce-677cb7846-gh9ls.362.0 +3 -0
- config.json +1 -0
- configuration.yaml +77 -0
- run_logs/Player-0.log +1061 -0
- run_logs/timers.json +362 -0
- run_logs/training_status.json +38 -0
README.md
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---
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library_name: ml-agents
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tags:
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- ShooterBasic
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-ShooterBasic
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---
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# **ppo** Agent playing **ShooterBasic**
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This is a trained model of a **ppo** agent playing **ShooterBasic**
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using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- A *longer tutorial* to understand how works ML-Agents:
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https://huggingface.co/learn/deep-rl-course/unit5/introduction
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### Resume the training
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```bash
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser**
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1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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2. Step 1: Find your model_id: AtilliO/Sat_Shooter00
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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ShooterBasic.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:73a37446c7d4b720800e6784e896d8f55b111172a6e3a03f3f777980b5747b2c
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size 6859
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ShooterBasic/ShooterBasic-499997.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:73a37446c7d4b720800e6784e896d8f55b111172a6e3a03f3f777980b5747b2c
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size 6859
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ShooterBasic/ShooterBasic-499997.pt
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version https://git-lfs.github.com/spec/v1
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oid sha256:c86d82aa5ac40a81d19b2917e5002ac2c2c57bcd108f608eafa4587feacf5639
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size 29046
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ShooterBasic/ShooterBasic-500003.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:73a37446c7d4b720800e6784e896d8f55b111172a6e3a03f3f777980b5747b2c
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size 6859
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ShooterBasic/ShooterBasic-500003.pt
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version https://git-lfs.github.com/spec/v1
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oid sha256:6ecb7ab501a1170daa514ec793604f6e86e6fff50a81c27a4324d93d22790c66
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size 29046
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ShooterBasic/checkpoint.pt
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version https://git-lfs.github.com/spec/v1
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oid sha256:6ecb7ab501a1170daa514ec793604f6e86e6fff50a81c27a4324d93d22790c66
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size 29046
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ShooterBasic/events.out.tfevents.1692211389.w-xitxa-mla4-a057a30e8f5c4ff38a9835cb6c7593ce-677cb7846-gh9ls.362.0
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version https://git-lfs.github.com/spec/v1
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oid sha256:25e3c68e36a71ce413ad473575f58284f452b0b199d5aaea8bcb03320c2922e0
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size 172863
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config.json
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{"default_settings": null, "behaviors": {"ShooterBasic": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 32, "buffer_size": 256, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 20, "num_layers": 1, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.9, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 500000, "time_horizon": 3, "summary_freq": 2000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/linux/Shooter_00/Shooter_00", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Sat_Shooter00", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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default_settings: null
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behaviors:
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ShooterBasic:
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trainer_type: ppo
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| 5 |
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hyperparameters:
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| 6 |
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batch_size: 32
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| 7 |
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buffer_size: 256
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| 8 |
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learning_rate: 0.0003
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| 9 |
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beta: 0.005
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| 10 |
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epsilon: 0.2
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| 11 |
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lambd: 0.95
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| 12 |
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num_epoch: 3
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| 13 |
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shared_critic: false
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| 14 |
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learning_rate_schedule: linear
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| 15 |
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beta_schedule: linear
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| 16 |
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epsilon_schedule: linear
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| 17 |
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checkpoint_interval: 500000
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| 18 |
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network_settings:
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| 19 |
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normalize: false
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| 20 |
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hidden_units: 20
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| 21 |
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num_layers: 1
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| 22 |
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vis_encode_type: simple
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| 23 |
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memory: null
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| 24 |
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goal_conditioning_type: hyper
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| 25 |
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deterministic: false
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| 26 |
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reward_signals:
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| 27 |
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extrinsic:
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| 28 |
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gamma: 0.9
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| 29 |
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strength: 1.0
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| 30 |
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network_settings:
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| 31 |
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normalize: false
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| 32 |
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hidden_units: 128
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| 33 |
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num_layers: 2
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| 34 |
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vis_encode_type: simple
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| 35 |
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memory: null
|
| 36 |
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goal_conditioning_type: hyper
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| 37 |
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deterministic: false
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| 38 |
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init_path: null
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| 39 |
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keep_checkpoints: 5
|
| 40 |
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even_checkpoints: false
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| 41 |
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max_steps: 500000
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| 42 |
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time_horizon: 3
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| 43 |
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summary_freq: 2000
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| 44 |
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threaded: false
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| 45 |
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self_play: null
|
| 46 |
+
behavioral_cloning: null
|
| 47 |
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env_settings:
|
| 48 |
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env_path: ./training-envs-executables/linux/Shooter_00/Shooter_00
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| 49 |
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env_args: null
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| 50 |
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base_port: 5005
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| 51 |
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num_envs: 1
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| 52 |
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num_areas: 1
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| 53 |
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seed: -1
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| 54 |
+
max_lifetime_restarts: 10
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| 55 |
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restarts_rate_limit_n: 1
|
| 56 |
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restarts_rate_limit_period_s: 60
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| 57 |
+
engine_settings:
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| 58 |
+
width: 84
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| 59 |
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height: 84
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| 60 |
+
quality_level: 5
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| 61 |
+
time_scale: 20
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| 62 |
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target_frame_rate: -1
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| 63 |
+
capture_frame_rate: 60
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| 64 |
+
no_graphics: true
|
| 65 |
+
environment_parameters: null
|
| 66 |
+
checkpoint_settings:
|
| 67 |
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run_id: Sat_Shooter00
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| 68 |
+
initialize_from: null
|
| 69 |
+
load_model: false
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| 70 |
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resume: false
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| 71 |
+
force: false
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| 72 |
+
train_model: false
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| 73 |
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inference: false
|
| 74 |
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results_dir: results
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| 75 |
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torch_settings:
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| 76 |
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device: null
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| 77 |
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debug: false
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run_logs/Player-0.log
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@@ -0,0 +1,1061 @@
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|
| 1 |
+
Mono path[0] = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/Managed'
|
| 2 |
+
Mono config path = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/MonoBleedingEdge/etc'
|
| 3 |
+
Preloaded 'lib_burst_generated.so'
|
| 4 |
+
Preloaded 'libgrpc_csharp_ext.x64.so'
|
| 5 |
+
PlayerPrefs - Creating folder: /home/jovyan/.config/unity3d/DefaultCompany
|
| 6 |
+
PlayerPrefs - Creating folder: /home/jovyan/.config/unity3d/DefaultCompany/Shooter
|
| 7 |
+
Unable to load player prefs
|
| 8 |
+
Initialize engine version: 2022.3.4f1 (35713cd46cd7)
|
| 9 |
+
[Subsystems] Discovering subsystems at path /home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/UnitySubsystems
|
| 10 |
+
Forcing GfxDevice: Null
|
| 11 |
+
GfxDevice: creating device client; threaded=0; jobified=0
|
| 12 |
+
NullGfxDevice:
|
| 13 |
+
Version: NULL 1.0 [1.0]
|
| 14 |
+
Renderer: Null Device
|
| 15 |
+
Vendor: Unity Technologies
|
| 16 |
+
FMOD initialized on nosound output
|
| 17 |
+
Begin MonoManager ReloadAssembly
|
| 18 |
+
- Loaded All Assemblies, in 0.103 seconds
|
| 19 |
+
- Finished resetting the current domain, in 0.002 seconds
|
| 20 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Blit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 21 |
+
ERROR: Shader Hidden/Universal Render Pipeline/CopyDepth shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 22 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Sampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 23 |
+
ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderLdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 24 |
+
ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderHdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 25 |
+
ERROR: Shader Hidden/Universal Render Pipeline/UberPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 26 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Debug/DebugReplacement shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 27 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
|
| 28 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 29 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 30 |
+
ERROR: Shader Hidden/Universal Render Pipeline/FallbackError shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 31 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
|
| 32 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 33 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 34 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
|
| 35 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 36 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 37 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
|
| 38 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 39 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 40 |
+
ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 41 |
+
ERROR: Shader Hidden/Universal Render Pipeline/ObjectMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 42 |
+
ERROR: Shader Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 43 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 44 |
+
ERROR: Shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 45 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Bloom shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 46 |
+
ERROR: Shader Hidden/Universal Render Pipeline/TemporalAA shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 47 |
+
ERROR: Shader Hidden/Universal Render Pipeline/LensFlareDataDriven shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 48 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Scaling Setup shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 49 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 50 |
+
ERROR: Shader Hidden/Universal Render Pipeline/FinalPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 51 |
+
ERROR: Shader Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 52 |
+
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 53 |
+
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 54 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
|
| 55 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 56 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 57 |
+
ERROR: Shader Universal Render Pipeline/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 58 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
|
| 59 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 60 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 61 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive' - All subshaders removed
|
| 62 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 63 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 64 |
+
ERROR: Shader Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 65 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive' - All subshaders removed
|
| 66 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 67 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 68 |
+
UnloadTime: 0.653017 ms
|
| 69 |
+
<color=green>Current health: 100</color>
|
| 70 |
+
SHOT FIRED
|
| 71 |
+
Object hit with tag: wall
|
| 72 |
+
requesting resize 84 x 84
|
| 73 |
+
SHOT FIRED
|
| 74 |
+
Object hit with tag: wall
|
| 75 |
+
SHOT FIRED
|
| 76 |
+
Object hit with tag: wall
|
| 77 |
+
SHOT FIRED
|
| 78 |
+
Object hit with tag: wall
|
| 79 |
+
SHOT FIRED
|
| 80 |
+
Object hit with tag: wall
|
| 81 |
+
SHOT FIRED
|
| 82 |
+
Object hit with tag: wall
|
| 83 |
+
SHOT FIRED
|
| 84 |
+
Object hit with tag: wall
|
| 85 |
+
SHOT FIRED
|
| 86 |
+
Object hit with tag: wall
|
| 87 |
+
SHOT FIRED
|
| 88 |
+
Object hit with tag: wall
|
| 89 |
+
SHOT FIRED
|
| 90 |
+
Object hit with tag: wall
|
| 91 |
+
SHOT FIRED
|
| 92 |
+
Object hit with tag: wall
|
| 93 |
+
SHOT FIRED
|
| 94 |
+
Object hit with tag: wall
|
| 95 |
+
SHOT FIRED
|
| 96 |
+
Object hit with tag: wall
|
| 97 |
+
SHOT FIRED
|
| 98 |
+
Object hit with tag: wall
|
| 99 |
+
SHOT FIRED
|
| 100 |
+
Object hit with tag: wall
|
| 101 |
+
SHOT FIRED
|
| 102 |
+
Object hit with tag: wall
|
| 103 |
+
SHOT FIRED
|
| 104 |
+
Object hit with tag: wall
|
| 105 |
+
SHOT FIRED
|
| 106 |
+
Object hit with tag: wall
|
| 107 |
+
SHOT FIRED
|
| 108 |
+
Object hit with tag: wall
|
| 109 |
+
SHOT FIRED
|
| 110 |
+
Object hit with tag: wall
|
| 111 |
+
SHOT FIRED
|
| 112 |
+
Object hit with tag: wall
|
| 113 |
+
SHOT FIRED
|
| 114 |
+
Object hit with tag: wall
|
| 115 |
+
SHOT FIRED
|
| 116 |
+
Object hit with tag: wall
|
| 117 |
+
SHOT FIRED
|
| 118 |
+
Object hit with tag: wall
|
| 119 |
+
SHOT FIRED
|
| 120 |
+
Object hit with tag: wall
|
| 121 |
+
SHOT FIRED
|
| 122 |
+
Object hit with tag: wall
|
| 123 |
+
SHOT FIRED
|
| 124 |
+
Object hit with tag: wall
|
| 125 |
+
SHOT FIRED
|
| 126 |
+
Object hit with tag: wall
|
| 127 |
+
SHOT FIRED
|
| 128 |
+
Object hit with tag: wall
|
| 129 |
+
SHOT FIRED
|
| 130 |
+
Object hit with tag: wall
|
| 131 |
+
SHOT FIRED
|
| 132 |
+
Object hit with tag: wall
|
| 133 |
+
SHOT FIRED
|
| 134 |
+
Object hit with tag: wall
|
| 135 |
+
SHOT FIRED
|
| 136 |
+
Object hit with tag: wall
|
| 137 |
+
SHOT FIRED
|
| 138 |
+
Object hit with tag: wall
|
| 139 |
+
SHOT FIRED
|
| 140 |
+
Object hit with tag: wall
|
| 141 |
+
SHOT FIRED
|
| 142 |
+
Object hit with tag: wall
|
| 143 |
+
SHOT FIRED
|
| 144 |
+
Object hit with tag: wall
|
| 145 |
+
SHOT FIRED
|
| 146 |
+
Object hit with tag: wall
|
| 147 |
+
SHOT FIRED
|
| 148 |
+
Object hit with tag: wall
|
| 149 |
+
SHOT FIRED
|
| 150 |
+
Object hit with tag: wall
|
| 151 |
+
SHOT FIRED
|
| 152 |
+
Object hit with tag: wall
|
| 153 |
+
SHOT FIRED
|
| 154 |
+
Object hit with tag: wall
|
| 155 |
+
SHOT FIRED
|
| 156 |
+
Object hit with tag: wall
|
| 157 |
+
SHOT FIRED
|
| 158 |
+
Object hit with tag: wall
|
| 159 |
+
SHOT FIRED
|
| 160 |
+
Object hit with tag: wall
|
| 161 |
+
SHOT FIRED
|
| 162 |
+
Object hit with tag: wall
|
| 163 |
+
SHOT FIRED
|
| 164 |
+
Object hit with tag: wall
|
| 165 |
+
SHOT FIRED
|
| 166 |
+
Object hit with tag: wall
|
| 167 |
+
SHOT FIRED
|
| 168 |
+
Object hit with tag: wall
|
| 169 |
+
SHOT FIRED
|
| 170 |
+
Object hit with tag: wall
|
| 171 |
+
SHOT FIRED
|
| 172 |
+
Object hit with tag: wall
|
| 173 |
+
SHOT FIRED
|
| 174 |
+
Object hit with tag: wall
|
| 175 |
+
SHOT FIRED
|
| 176 |
+
Object hit with tag: wall
|
| 177 |
+
SHOT FIRED
|
| 178 |
+
Object hit with tag: wall
|
| 179 |
+
SHOT FIRED
|
| 180 |
+
Object hit with tag: wall
|
| 181 |
+
SHOT FIRED
|
| 182 |
+
Object hit with tag: wall
|
| 183 |
+
SHOT FIRED
|
| 184 |
+
Object hit with tag: wall
|
| 185 |
+
SHOT FIRED
|
| 186 |
+
Object hit with tag: wall
|
| 187 |
+
SHOT FIRED
|
| 188 |
+
Object hit with tag: wall
|
| 189 |
+
SHOT FIRED
|
| 190 |
+
Object hit with tag: wall
|
| 191 |
+
SHOT FIRED
|
| 192 |
+
Object hit with tag: wall
|
| 193 |
+
SHOT FIRED
|
| 194 |
+
Object hit with tag: wall
|
| 195 |
+
SHOT FIRED
|
| 196 |
+
Object hit with tag: wall
|
| 197 |
+
SHOT FIRED
|
| 198 |
+
Object hit with tag: wall
|
| 199 |
+
SHOT FIRED
|
| 200 |
+
Object hit with tag: wall
|
| 201 |
+
SHOT FIRED
|
| 202 |
+
Object hit with tag: wall
|
| 203 |
+
SHOT FIRED
|
| 204 |
+
Object hit with tag: wall
|
| 205 |
+
SHOT FIRED
|
| 206 |
+
Object hit with tag: wall
|
| 207 |
+
SHOT FIRED
|
| 208 |
+
Object hit with tag: wall
|
| 209 |
+
SHOT FIRED
|
| 210 |
+
Object hit with tag: enemy
|
| 211 |
+
<color=orange>Enemy remaining health: 90</color>
|
| 212 |
+
SHOT FIRED
|
| 213 |
+
Object hit with tag: enemy
|
| 214 |
+
<color=orange>Enemy remaining health: 80</color>
|
| 215 |
+
SHOT FIRED
|
| 216 |
+
Object hit with tag: wall
|
| 217 |
+
SHOT FIRED
|
| 218 |
+
Object hit with tag: wall
|
| 219 |
+
SHOT FIRED
|
| 220 |
+
Object hit with tag: wall
|
| 221 |
+
SHOT FIRED
|
| 222 |
+
Object hit with tag: wall
|
| 223 |
+
SHOT FIRED
|
| 224 |
+
Object hit with tag: enemy
|
| 225 |
+
<color=orange>Enemy remaining health: 70</color>
|
| 226 |
+
SHOT FIRED
|
| 227 |
+
Object hit with tag: enemy
|
| 228 |
+
<color=orange>Enemy remaining health: 60</color>
|
| 229 |
+
SHOT FIRED
|
| 230 |
+
Object hit with tag: enemy
|
| 231 |
+
<color=orange>Enemy remaining health: 50</color>
|
| 232 |
+
SHOT FIRED
|
| 233 |
+
Object hit with tag: wall
|
| 234 |
+
SHOT FIRED
|
| 235 |
+
Object hit with tag: wall
|
| 236 |
+
SHOT FIRED
|
| 237 |
+
Object hit with tag: enemy
|
| 238 |
+
<color=orange>Enemy remaining health: 40</color>
|
| 239 |
+
SHOT FIRED
|
| 240 |
+
Object hit with tag: wall
|
| 241 |
+
SHOT FIRED
|
| 242 |
+
Object hit with tag: enemy
|
| 243 |
+
<color=orange>Enemy remaining health: 30</color>
|
| 244 |
+
SHOT FIRED
|
| 245 |
+
Object hit with tag: wall
|
| 246 |
+
SHOT FIRED
|
| 247 |
+
Object hit with tag: wall
|
| 248 |
+
SHOT FIRED
|
| 249 |
+
Object hit with tag: wall
|
| 250 |
+
SHOT FIRED
|
| 251 |
+
Object hit with tag: wall
|
| 252 |
+
SHOT FIRED
|
| 253 |
+
Object hit with tag: wall
|
| 254 |
+
SHOT FIRED
|
| 255 |
+
Object hit with tag: wall
|
| 256 |
+
SHOT FIRED
|
| 257 |
+
Object hit with tag: wall
|
| 258 |
+
SHOT FIRED
|
| 259 |
+
Object hit with tag: wall
|
| 260 |
+
SHOT FIRED
|
| 261 |
+
Object hit with tag: wall
|
| 262 |
+
SHOT FIRED
|
| 263 |
+
Object hit with tag: wall
|
| 264 |
+
SHOT FIRED
|
| 265 |
+
Object hit with tag: wall
|
| 266 |
+
SHOT FIRED
|
| 267 |
+
Object hit with tag: wall
|
| 268 |
+
SHOT FIRED
|
| 269 |
+
Object hit with tag: wall
|
| 270 |
+
SHOT FIRED
|
| 271 |
+
Object hit with tag: wall
|
| 272 |
+
SHOT FIRED
|
| 273 |
+
Object hit with tag: wall
|
| 274 |
+
SHOT FIRED
|
| 275 |
+
Object hit with tag: wall
|
| 276 |
+
SHOT FIRED
|
| 277 |
+
Object hit with tag: wall
|
| 278 |
+
SHOT FIRED
|
| 279 |
+
Object hit with tag: wall
|
| 280 |
+
SHOT FIRED
|
| 281 |
+
Object hit with tag: wall
|
| 282 |
+
SHOT FIRED
|
| 283 |
+
Object hit with tag: wall
|
| 284 |
+
SHOT FIRED
|
| 285 |
+
Object hit with tag: wall
|
| 286 |
+
SHOT FIRED
|
| 287 |
+
Object hit with tag: wall
|
| 288 |
+
SHOT FIRED
|
| 289 |
+
Object hit with tag: wall
|
| 290 |
+
SHOT FIRED
|
| 291 |
+
Object hit with tag: wall
|
| 292 |
+
SHOT FIRED
|
| 293 |
+
Object hit with tag: wall
|
| 294 |
+
SHOT FIRED
|
| 295 |
+
Object hit with tag: wall
|
| 296 |
+
SHOT FIRED
|
| 297 |
+
Object hit with tag: wall
|
| 298 |
+
SHOT FIRED
|
| 299 |
+
Object hit with tag: wall
|
| 300 |
+
SHOT FIRED
|
| 301 |
+
Object hit with tag: wall
|
| 302 |
+
SHOT FIRED
|
| 303 |
+
Object hit with tag: wall
|
| 304 |
+
SHOT FIRED
|
| 305 |
+
Object hit with tag: wall
|
| 306 |
+
SHOT FIRED
|
| 307 |
+
Object hit with tag: wall
|
| 308 |
+
SHOT FIRED
|
| 309 |
+
Object hit with tag: wall
|
| 310 |
+
SHOT FIRED
|
| 311 |
+
Object hit with tag: wall
|
| 312 |
+
SHOT FIRED
|
| 313 |
+
Object hit with tag: wall
|
| 314 |
+
SHOT FIRED
|
| 315 |
+
Object hit with tag: wall
|
| 316 |
+
SHOT FIRED
|
| 317 |
+
Object hit with tag: wall
|
| 318 |
+
SHOT FIRED
|
| 319 |
+
Object hit with tag: wall
|
| 320 |
+
SHOT FIRED
|
| 321 |
+
Object hit with tag: wall
|
| 322 |
+
SHOT FIRED
|
| 323 |
+
Object hit with tag: wall
|
| 324 |
+
SHOT FIRED
|
| 325 |
+
Object hit with tag: wall
|
| 326 |
+
SHOT FIRED
|
| 327 |
+
Object hit with tag: wall
|
| 328 |
+
SHOT FIRED
|
| 329 |
+
Object hit with tag: wall
|
| 330 |
+
SHOT FIRED
|
| 331 |
+
Object hit with tag: wall
|
| 332 |
+
SHOT FIRED
|
| 333 |
+
Object hit with tag: wall
|
| 334 |
+
SHOT FIRED
|
| 335 |
+
Object hit with tag: wall
|
| 336 |
+
SHOT FIRED
|
| 337 |
+
Object hit with tag: wall
|
| 338 |
+
SHOT FIRED
|
| 339 |
+
Object hit with tag: wall
|
| 340 |
+
SHOT FIRED
|
| 341 |
+
Object hit with tag: wall
|
| 342 |
+
SHOT FIRED
|
| 343 |
+
Object hit with tag: wall
|
| 344 |
+
SHOT FIRED
|
| 345 |
+
Object hit with tag: wall
|
| 346 |
+
SHOT FIRED
|
| 347 |
+
Object hit with tag: wall
|
| 348 |
+
SHOT FIRED
|
| 349 |
+
Object hit with tag: wall
|
| 350 |
+
SHOT FIRED
|
| 351 |
+
Object hit with tag: wall
|
| 352 |
+
SHOT FIRED
|
| 353 |
+
Object hit with tag: wall
|
| 354 |
+
SHOT FIRED
|
| 355 |
+
Object hit with tag: wall
|
| 356 |
+
SHOT FIRED
|
| 357 |
+
Object hit with tag: wall
|
| 358 |
+
SHOT FIRED
|
| 359 |
+
Object hit with tag: wall
|
| 360 |
+
SHOT FIRED
|
| 361 |
+
Object hit with tag: wall
|
| 362 |
+
SHOT FIRED
|
| 363 |
+
Object hit with tag: wall
|
| 364 |
+
SHOT FIRED
|
| 365 |
+
Object hit with tag: wall
|
| 366 |
+
SHOT FIRED
|
| 367 |
+
Object hit with tag: wall
|
| 368 |
+
SHOT FIRED
|
| 369 |
+
Object hit with tag: wall
|
| 370 |
+
SHOT FIRED
|
| 371 |
+
Object hit with tag: wall
|
| 372 |
+
SHOT FIRED
|
| 373 |
+
Object hit with tag: wall
|
| 374 |
+
SHOT FIRED
|
| 375 |
+
Object hit with tag: wall
|
| 376 |
+
SHOT FIRED
|
| 377 |
+
Object hit with tag: wall
|
| 378 |
+
SHOT FIRED
|
| 379 |
+
Object hit with tag: wall
|
| 380 |
+
SHOT FIRED
|
| 381 |
+
Object hit with tag: wall
|
| 382 |
+
SHOT FIRED
|
| 383 |
+
Object hit with tag: wall
|
| 384 |
+
SHOT FIRED
|
| 385 |
+
Object hit with tag: wall
|
| 386 |
+
SHOT FIRED
|
| 387 |
+
Object hit with tag: wall
|
| 388 |
+
SHOT FIRED
|
| 389 |
+
Object hit with tag: wall
|
| 390 |
+
SHOT FIRED
|
| 391 |
+
Object hit with tag: wall
|
| 392 |
+
SHOT FIRED
|
| 393 |
+
Object hit with tag: wall
|
| 394 |
+
SHOT FIRED
|
| 395 |
+
Object hit with tag: wall
|
| 396 |
+
SHOT FIRED
|
| 397 |
+
Object hit with tag: wall
|
| 398 |
+
SHOT FIRED
|
| 399 |
+
Object hit with tag: wall
|
| 400 |
+
SHOT FIRED
|
| 401 |
+
Object hit with tag: wall
|
| 402 |
+
SHOT FIRED
|
| 403 |
+
Object hit with tag: wall
|
| 404 |
+
SHOT FIRED
|
| 405 |
+
Object hit with tag: wall
|
| 406 |
+
SHOT FIRED
|
| 407 |
+
Object hit with tag: wall
|
| 408 |
+
SHOT FIRED
|
| 409 |
+
Object hit with tag: wall
|
| 410 |
+
SHOT FIRED
|
| 411 |
+
Object hit with tag: wall
|
| 412 |
+
SHOT FIRED
|
| 413 |
+
Object hit with tag: wall
|
| 414 |
+
SHOT FIRED
|
| 415 |
+
Object hit with tag: wall
|
| 416 |
+
SHOT FIRED
|
| 417 |
+
Object hit with tag: wall
|
| 418 |
+
SHOT FIRED
|
| 419 |
+
Object hit with tag: wall
|
| 420 |
+
SHOT FIRED
|
| 421 |
+
Object hit with tag: wall
|
| 422 |
+
SHOT FIRED
|
| 423 |
+
Object hit with tag: wall
|
| 424 |
+
SHOT FIRED
|
| 425 |
+
Object hit with tag: wall
|
| 426 |
+
SHOT FIRED
|
| 427 |
+
Object hit with tag: wall
|
| 428 |
+
SHOT FIRED
|
| 429 |
+
Object hit with tag: wall
|
| 430 |
+
SHOT FIRED
|
| 431 |
+
Object hit with tag: wall
|
| 432 |
+
SHOT FIRED
|
| 433 |
+
Object hit with tag: wall
|
| 434 |
+
SHOT FIRED
|
| 435 |
+
Object hit with tag: wall
|
| 436 |
+
SHOT FIRED
|
| 437 |
+
Object hit with tag: wall
|
| 438 |
+
SHOT FIRED
|
| 439 |
+
Object hit with tag: wall
|
| 440 |
+
SHOT FIRED
|
| 441 |
+
Object hit with tag: wall
|
| 442 |
+
SHOT FIRED
|
| 443 |
+
Object hit with tag: wall
|
| 444 |
+
SHOT FIRED
|
| 445 |
+
Object hit with tag: wall
|
| 446 |
+
SHOT FIRED
|
| 447 |
+
Object hit with tag: wall
|
| 448 |
+
SHOT FIRED
|
| 449 |
+
Object hit with tag: wall
|
| 450 |
+
SHOT FIRED
|
| 451 |
+
Object hit with tag: wall
|
| 452 |
+
SHOT FIRED
|
| 453 |
+
Object hit with tag: wall
|
| 454 |
+
SHOT FIRED
|
| 455 |
+
Object hit with tag: wall
|
| 456 |
+
SHOT FIRED
|
| 457 |
+
Object hit with tag: wall
|
| 458 |
+
SHOT FIRED
|
| 459 |
+
Object hit with tag: wall
|
| 460 |
+
SHOT FIRED
|
| 461 |
+
Object hit with tag: wall
|
| 462 |
+
SHOT FIRED
|
| 463 |
+
Object hit with tag: wall
|
| 464 |
+
SHOT FIRED
|
| 465 |
+
Object hit with tag: wall
|
| 466 |
+
SHOT FIRED
|
| 467 |
+
Object hit with tag: wall
|
| 468 |
+
SHOT FIRED
|
| 469 |
+
Object hit with tag: wall
|
| 470 |
+
SHOT FIRED
|
| 471 |
+
Object hit with tag: wall
|
| 472 |
+
SHOT FIRED
|
| 473 |
+
Object hit with tag: wall
|
| 474 |
+
SHOT FIRED
|
| 475 |
+
Object hit with tag: wall
|
| 476 |
+
SHOT FIRED
|
| 477 |
+
Object hit with tag: wall
|
| 478 |
+
SHOT FIRED
|
| 479 |
+
Object hit with tag: wall
|
| 480 |
+
SHOT FIRED
|
| 481 |
+
Object hit with tag: wall
|
| 482 |
+
SHOT FIRED
|
| 483 |
+
Object hit with tag: wall
|
| 484 |
+
SHOT FIRED
|
| 485 |
+
Object hit with tag: wall
|
| 486 |
+
SHOT FIRED
|
| 487 |
+
Object hit with tag: wall
|
| 488 |
+
SHOT FIRED
|
| 489 |
+
Object hit with tag: wall
|
| 490 |
+
SHOT FIRED
|
| 491 |
+
Object hit with tag: wall
|
| 492 |
+
SHOT FIRED
|
| 493 |
+
Object hit with tag: wall
|
| 494 |
+
SHOT FIRED
|
| 495 |
+
Object hit with tag: wall
|
| 496 |
+
SHOT FIRED
|
| 497 |
+
Object hit with tag: wall
|
| 498 |
+
SHOT FIRED
|
| 499 |
+
Object hit with tag: wall
|
| 500 |
+
SHOT FIRED
|
| 501 |
+
Object hit with tag: wall
|
| 502 |
+
SHOT FIRED
|
| 503 |
+
Object hit with tag: wall
|
| 504 |
+
SHOT FIRED
|
| 505 |
+
Object hit with tag: wall
|
| 506 |
+
SHOT FIRED
|
| 507 |
+
Object hit with tag: enemy
|
| 508 |
+
<color=orange>Enemy remaining health: 20</color>
|
| 509 |
+
SHOT FIRED
|
| 510 |
+
Object hit with tag: enemy
|
| 511 |
+
<color=orange>Enemy remaining health: 10</color>
|
| 512 |
+
SHOT FIRED
|
| 513 |
+
Object hit with tag: wall
|
| 514 |
+
SHOT FIRED
|
| 515 |
+
Object hit with tag: wall
|
| 516 |
+
SHOT FIRED
|
| 517 |
+
Object hit with tag: wall
|
| 518 |
+
SHOT FIRED
|
| 519 |
+
Object hit with tag: wall
|
| 520 |
+
SHOT FIRED
|
| 521 |
+
Object hit with tag: wall
|
| 522 |
+
SHOT FIRED
|
| 523 |
+
Object hit with tag: wall
|
| 524 |
+
SHOT FIRED
|
| 525 |
+
Object hit with tag: wall
|
| 526 |
+
SHOT FIRED
|
| 527 |
+
Object hit with tag: wall
|
| 528 |
+
SHOT FIRED
|
| 529 |
+
Object hit with tag: wall
|
| 530 |
+
SHOT FIRED
|
| 531 |
+
Object hit with tag: wall
|
| 532 |
+
SHOT FIRED
|
| 533 |
+
Object hit with tag: wall
|
| 534 |
+
SHOT FIRED
|
| 535 |
+
Object hit with tag: wall
|
| 536 |
+
SHOT FIRED
|
| 537 |
+
Object hit with tag: wall
|
| 538 |
+
SHOT FIRED
|
| 539 |
+
Object hit with tag: wall
|
| 540 |
+
SHOT FIRED
|
| 541 |
+
Object hit with tag: wall
|
| 542 |
+
SHOT FIRED
|
| 543 |
+
Object hit with tag: wall
|
| 544 |
+
SHOT FIRED
|
| 545 |
+
Object hit with tag: wall
|
| 546 |
+
SHOT FIRED
|
| 547 |
+
Object hit with tag: enemy
|
| 548 |
+
<color=orange>Enemy remaining health: 0</color>
|
| 549 |
+
<color=lime>DEAD</color>
|
| 550 |
+
SHOT FIRED
|
| 551 |
+
Object hit with tag: wall
|
| 552 |
+
SHOT FIRED
|
| 553 |
+
Object hit with tag: wall
|
| 554 |
+
SHOT FIRED
|
| 555 |
+
Object hit with tag: wall
|
| 556 |
+
SHOT FIRED
|
| 557 |
+
Object hit with tag: wall
|
| 558 |
+
SHOT FIRED
|
| 559 |
+
Object hit with tag: wall
|
| 560 |
+
SHOT FIRED
|
| 561 |
+
Object hit with tag: wall
|
| 562 |
+
SHOT FIRED
|
| 563 |
+
Object hit with tag: wall
|
| 564 |
+
SHOT FIRED
|
| 565 |
+
Object hit with tag: wall
|
| 566 |
+
SHOT FIRED
|
| 567 |
+
Object hit with tag: wall
|
| 568 |
+
SHOT FIRED
|
| 569 |
+
Object hit with tag: wall
|
| 570 |
+
SHOT FIRED
|
| 571 |
+
Object hit with tag: wall
|
| 572 |
+
SHOT FIRED
|
| 573 |
+
Object hit with tag: wall
|
| 574 |
+
SHOT FIRED
|
| 575 |
+
Object hit with tag: wall
|
| 576 |
+
SHOT FIRED
|
| 577 |
+
Object hit with tag: wall
|
| 578 |
+
SHOT FIRED
|
| 579 |
+
Object hit with tag: wall
|
| 580 |
+
SHOT FIRED
|
| 581 |
+
Object hit with tag: wall
|
| 582 |
+
SHOT FIRED
|
| 583 |
+
Object hit with tag: wall
|
| 584 |
+
SHOT FIRED
|
| 585 |
+
Object hit with tag: wall
|
| 586 |
+
SHOT FIRED
|
| 587 |
+
Object hit with tag: enemy
|
| 588 |
+
<color=orange>Enemy remaining health: 90</color>
|
| 589 |
+
SHOT FIRED
|
| 590 |
+
Object hit with tag: wall
|
| 591 |
+
SHOT FIRED
|
| 592 |
+
Object hit with tag: wall
|
| 593 |
+
SHOT FIRED
|
| 594 |
+
Object hit with tag: wall
|
| 595 |
+
SHOT FIRED
|
| 596 |
+
Object hit with tag: wall
|
| 597 |
+
SHOT FIRED
|
| 598 |
+
Object hit with tag: wall
|
| 599 |
+
SHOT FIRED
|
| 600 |
+
Object hit with tag: wall
|
| 601 |
+
SHOT FIRED
|
| 602 |
+
Object hit with tag: wall
|
| 603 |
+
SHOT FIRED
|
| 604 |
+
Object hit with tag: wall
|
| 605 |
+
SHOT FIRED
|
| 606 |
+
Object hit with tag: wall
|
| 607 |
+
SHOT FIRED
|
| 608 |
+
Object hit with tag: wall
|
| 609 |
+
SHOT FIRED
|
| 610 |
+
Object hit with tag: enemy
|
| 611 |
+
<color=orange>Enemy remaining health: 80</color>
|
| 612 |
+
SHOT FIRED
|
| 613 |
+
Object hit with tag: wall
|
| 614 |
+
SHOT FIRED
|
| 615 |
+
Object hit with tag: wall
|
| 616 |
+
SHOT FIRED
|
| 617 |
+
Object hit with tag: wall
|
| 618 |
+
SHOT FIRED
|
| 619 |
+
Object hit with tag: wall
|
| 620 |
+
SHOT FIRED
|
| 621 |
+
Object hit with tag: wall
|
| 622 |
+
SHOT FIRED
|
| 623 |
+
Object hit with tag: wall
|
| 624 |
+
SHOT FIRED
|
| 625 |
+
Object hit with tag: wall
|
| 626 |
+
SHOT FIRED
|
| 627 |
+
Object hit with tag: wall
|
| 628 |
+
SHOT FIRED
|
| 629 |
+
Object hit with tag: wall
|
| 630 |
+
SHOT FIRED
|
| 631 |
+
Object hit with tag: wall
|
| 632 |
+
SHOT FIRED
|
| 633 |
+
Object hit with tag: wall
|
| 634 |
+
SHOT FIRED
|
| 635 |
+
Object hit with tag: wall
|
| 636 |
+
SHOT FIRED
|
| 637 |
+
Object hit with tag: wall
|
| 638 |
+
SHOT FIRED
|
| 639 |
+
Object hit with tag: wall
|
| 640 |
+
SHOT FIRED
|
| 641 |
+
Object hit with tag: wall
|
| 642 |
+
SHOT FIRED
|
| 643 |
+
Object hit with tag: wall
|
| 644 |
+
SHOT FIRED
|
| 645 |
+
Object hit with tag: wall
|
| 646 |
+
SHOT FIRED
|
| 647 |
+
Object hit with tag: wall
|
| 648 |
+
SHOT FIRED
|
| 649 |
+
Object hit with tag: wall
|
| 650 |
+
SHOT FIRED
|
| 651 |
+
Object hit with tag: wall
|
| 652 |
+
SHOT FIRED
|
| 653 |
+
Object hit with tag: wall
|
| 654 |
+
SHOT FIRED
|
| 655 |
+
Object hit with tag: wall
|
| 656 |
+
SHOT FIRED
|
| 657 |
+
Object hit with tag: wall
|
| 658 |
+
SHOT FIRED
|
| 659 |
+
Object hit with tag: wall
|
| 660 |
+
SHOT FIRED
|
| 661 |
+
Object hit with tag: wall
|
| 662 |
+
SHOT FIRED
|
| 663 |
+
Object hit with tag: wall
|
| 664 |
+
SHOT FIRED
|
| 665 |
+
Object hit with tag: wall
|
| 666 |
+
SHOT FIRED
|
| 667 |
+
Object hit with tag: wall
|
| 668 |
+
SHOT FIRED
|
| 669 |
+
Object hit with tag: wall
|
| 670 |
+
SHOT FIRED
|
| 671 |
+
Object hit with tag: wall
|
| 672 |
+
SHOT FIRED
|
| 673 |
+
Object hit with tag: wall
|
| 674 |
+
SHOT FIRED
|
| 675 |
+
Object hit with tag: wall
|
| 676 |
+
SHOT FIRED
|
| 677 |
+
Object hit with tag: wall
|
| 678 |
+
SHOT FIRED
|
| 679 |
+
Object hit with tag: wall
|
| 680 |
+
SHOT FIRED
|
| 681 |
+
Object hit with tag: wall
|
| 682 |
+
SHOT FIRED
|
| 683 |
+
Object hit with tag: wall
|
| 684 |
+
SHOT FIRED
|
| 685 |
+
Object hit with tag: wall
|
| 686 |
+
SHOT FIRED
|
| 687 |
+
Object hit with tag: wall
|
| 688 |
+
SHOT FIRED
|
| 689 |
+
Object hit with tag: wall
|
| 690 |
+
SHOT FIRED
|
| 691 |
+
Object hit with tag: wall
|
| 692 |
+
SHOT FIRED
|
| 693 |
+
Object hit with tag: wall
|
| 694 |
+
SHOT FIRED
|
| 695 |
+
Object hit with tag: wall
|
| 696 |
+
SHOT FIRED
|
| 697 |
+
Object hit with tag: wall
|
| 698 |
+
SHOT FIRED
|
| 699 |
+
Object hit with tag: wall
|
| 700 |
+
SHOT FIRED
|
| 701 |
+
Object hit with tag: wall
|
| 702 |
+
SHOT FIRED
|
| 703 |
+
Object hit with tag: wall
|
| 704 |
+
SHOT FIRED
|
| 705 |
+
Object hit with tag: wall
|
| 706 |
+
SHOT FIRED
|
| 707 |
+
Object hit with tag: wall
|
| 708 |
+
SHOT FIRED
|
| 709 |
+
Object hit with tag: wall
|
| 710 |
+
SHOT FIRED
|
| 711 |
+
Object hit with tag: wall
|
| 712 |
+
SHOT FIRED
|
| 713 |
+
Object hit with tag: wall
|
| 714 |
+
SHOT FIRED
|
| 715 |
+
Object hit with tag: wall
|
| 716 |
+
SHOT FIRED
|
| 717 |
+
Object hit with tag: wall
|
| 718 |
+
SHOT FIRED
|
| 719 |
+
Object hit with tag: wall
|
| 720 |
+
SHOT FIRED
|
| 721 |
+
Object hit with tag: wall
|
| 722 |
+
SHOT FIRED
|
| 723 |
+
Object hit with tag: wall
|
| 724 |
+
SHOT FIRED
|
| 725 |
+
Object hit with tag: wall
|
| 726 |
+
SHOT FIRED
|
| 727 |
+
Object hit with tag: wall
|
| 728 |
+
SHOT FIRED
|
| 729 |
+
Object hit with tag: wall
|
| 730 |
+
SHOT FIRED
|
| 731 |
+
Object hit with tag: wall
|
| 732 |
+
SHOT FIRED
|
| 733 |
+
Object hit with tag: wall
|
| 734 |
+
SHOT FIRED
|
| 735 |
+
Object hit with tag: wall
|
| 736 |
+
SHOT FIRED
|
| 737 |
+
Object hit with tag: wall
|
| 738 |
+
SHOT FIRED
|
| 739 |
+
Object hit with tag: wall
|
| 740 |
+
SHOT FIRED
|
| 741 |
+
Object hit with tag: wall
|
| 742 |
+
SHOT FIRED
|
| 743 |
+
Object hit with tag: wall
|
| 744 |
+
SHOT FIRED
|
| 745 |
+
Object hit with tag: wall
|
| 746 |
+
SHOT FIRED
|
| 747 |
+
Object hit with tag: wall
|
| 748 |
+
SHOT FIRED
|
| 749 |
+
Object hit with tag: wall
|
| 750 |
+
SHOT FIRED
|
| 751 |
+
Object hit with tag: wall
|
| 752 |
+
SHOT FIRED
|
| 753 |
+
Object hit with tag: wall
|
| 754 |
+
SHOT FIRED
|
| 755 |
+
Object hit with tag: wall
|
| 756 |
+
SHOT FIRED
|
| 757 |
+
Object hit with tag: wall
|
| 758 |
+
SHOT FIRED
|
| 759 |
+
Object hit with tag: wall
|
| 760 |
+
SHOT FIRED
|
| 761 |
+
Object hit with tag: wall
|
| 762 |
+
SHOT FIRED
|
| 763 |
+
Object hit with tag: wall
|
| 764 |
+
SHOT FIRED
|
| 765 |
+
Object hit with tag: wall
|
| 766 |
+
SHOT FIRED
|
| 767 |
+
Object hit with tag: wall
|
| 768 |
+
SHOT FIRED
|
| 769 |
+
Object hit with tag: wall
|
| 770 |
+
SHOT FIRED
|
| 771 |
+
Object hit with tag: wall
|
| 772 |
+
SHOT FIRED
|
| 773 |
+
Object hit with tag: wall
|
| 774 |
+
SHOT FIRED
|
| 775 |
+
Object hit with tag: wall
|
| 776 |
+
SHOT FIRED
|
| 777 |
+
Object hit with tag: wall
|
| 778 |
+
SHOT FIRED
|
| 779 |
+
Object hit with tag: enemy
|
| 780 |
+
<color=orange>Enemy remaining health: 70</color>
|
| 781 |
+
SHOT FIRED
|
| 782 |
+
Object hit with tag: wall
|
| 783 |
+
SHOT FIRED
|
| 784 |
+
Object hit with tag: wall
|
| 785 |
+
SHOT FIRED
|
| 786 |
+
Object hit with tag: wall
|
| 787 |
+
SHOT FIRED
|
| 788 |
+
Object hit with tag: wall
|
| 789 |
+
SHOT FIRED
|
| 790 |
+
Object hit with tag: wall
|
| 791 |
+
SHOT FIRED
|
| 792 |
+
Object hit with tag: wall
|
| 793 |
+
SHOT FIRED
|
| 794 |
+
Object hit with tag: enemy
|
| 795 |
+
<color=orange>Enemy remaining health: 60</color>
|
| 796 |
+
SHOT FIRED
|
| 797 |
+
Object hit with tag: wall
|
| 798 |
+
SHOT FIRED
|
| 799 |
+
Object hit with tag: wall
|
| 800 |
+
SHOT FIRED
|
| 801 |
+
Object hit with tag: wall
|
| 802 |
+
SHOT FIRED
|
| 803 |
+
Object hit with tag: wall
|
| 804 |
+
SHOT FIRED
|
| 805 |
+
Object hit with tag: wall
|
| 806 |
+
SHOT FIRED
|
| 807 |
+
Object hit with tag: wall
|
| 808 |
+
SHOT FIRED
|
| 809 |
+
Object hit with tag: wall
|
| 810 |
+
SHOT FIRED
|
| 811 |
+
Object hit with tag: wall
|
| 812 |
+
SHOT FIRED
|
| 813 |
+
Object hit with tag: wall
|
| 814 |
+
SHOT FIRED
|
| 815 |
+
Object hit with tag: wall
|
| 816 |
+
SHOT FIRED
|
| 817 |
+
Object hit with tag: wall
|
| 818 |
+
SHOT FIRED
|
| 819 |
+
Object hit with tag: wall
|
| 820 |
+
SHOT FIRED
|
| 821 |
+
Object hit with tag: wall
|
| 822 |
+
SHOT FIRED
|
| 823 |
+
Object hit with tag: wall
|
| 824 |
+
SHOT FIRED
|
| 825 |
+
Object hit with tag: wall
|
| 826 |
+
SHOT FIRED
|
| 827 |
+
Object hit with tag: wall
|
| 828 |
+
SHOT FIRED
|
| 829 |
+
Object hit with tag: wall
|
| 830 |
+
SHOT FIRED
|
| 831 |
+
Object hit with tag: wall
|
| 832 |
+
SHOT FIRED
|
| 833 |
+
Object hit with tag: wall
|
| 834 |
+
SHOT FIRED
|
| 835 |
+
Object hit with tag: wall
|
| 836 |
+
SHOT FIRED
|
| 837 |
+
Object hit with tag: wall
|
| 838 |
+
SHOT FIRED
|
| 839 |
+
Object hit with tag: wall
|
| 840 |
+
SHOT FIRED
|
| 841 |
+
Object hit with tag: wall
|
| 842 |
+
SHOT FIRED
|
| 843 |
+
Object hit with tag: wall
|
| 844 |
+
SHOT FIRED
|
| 845 |
+
Object hit with tag: wall
|
| 846 |
+
SHOT FIRED
|
| 847 |
+
Object hit with tag: wall
|
| 848 |
+
SHOT FIRED
|
| 849 |
+
Object hit with tag: wall
|
| 850 |
+
Setting up 1 worker threads for Enlighten.
|
| 851 |
+
Memory Statistics:
|
| 852 |
+
[ALLOC_TEMP_TLS] TLS Allocator
|
| 853 |
+
StackAllocators :
|
| 854 |
+
[ALLOC_TEMP_MAIN]
|
| 855 |
+
Peak usage frame count: [0-1.0 KB]: 60000 frames, [2.0 MB-4.0 MB]: 1 frames
|
| 856 |
+
Initial Block Size 4.0 MB
|
| 857 |
+
Current Block Size 4.0 MB
|
| 858 |
+
Peak Allocated Bytes 2.1 MB
|
| 859 |
+
Overflow Count 0
|
| 860 |
+
[ALLOC_TEMP_Background Job.worker 4]
|
| 861 |
+
Initial Block Size 32.0 KB
|
| 862 |
+
Current Block Size 32.0 KB
|
| 863 |
+
Peak Allocated Bytes 0 B
|
| 864 |
+
Overflow Count 0
|
| 865 |
+
[ALLOC_TEMP_Loading.PreloadManager]
|
| 866 |
+
Initial Block Size 256.0 KB
|
| 867 |
+
Current Block Size 256.0 KB
|
| 868 |
+
Peak Allocated Bytes 160.1 KB
|
| 869 |
+
Overflow Count 5
|
| 870 |
+
[ALLOC_TEMP_Background Job.worker 3]
|
| 871 |
+
Initial Block Size 32.0 KB
|
| 872 |
+
Current Block Size 32.0 KB
|
| 873 |
+
Peak Allocated Bytes 0 B
|
| 874 |
+
Overflow Count 0
|
| 875 |
+
[ALLOC_TEMP_Background Job.worker 11]
|
| 876 |
+
Initial Block Size 32.0 KB
|
| 877 |
+
Current Block Size 32.0 KB
|
| 878 |
+
Peak Allocated Bytes 0 B
|
| 879 |
+
Overflow Count 0
|
| 880 |
+
[ALLOC_TEMP_Background Job.worker 7]
|
| 881 |
+
Initial Block Size 32.0 KB
|
| 882 |
+
Current Block Size 32.0 KB
|
| 883 |
+
Peak Allocated Bytes 0 B
|
| 884 |
+
Overflow Count 0
|
| 885 |
+
[ALLOC_TEMP_Background Job.worker 6]
|
| 886 |
+
Initial Block Size 32.0 KB
|
| 887 |
+
Current Block Size 32.0 KB
|
| 888 |
+
Peak Allocated Bytes 0 B
|
| 889 |
+
Overflow Count 0
|
| 890 |
+
[ALLOC_TEMP_Background Job.worker 12]
|
| 891 |
+
Initial Block Size 32.0 KB
|
| 892 |
+
Current Block Size 32.0 KB
|
| 893 |
+
Peak Allocated Bytes 0 B
|
| 894 |
+
Overflow Count 0
|
| 895 |
+
[ALLOC_TEMP_Background Job.worker 2]
|
| 896 |
+
Initial Block Size 32.0 KB
|
| 897 |
+
Current Block Size 32.0 KB
|
| 898 |
+
Peak Allocated Bytes 0 B
|
| 899 |
+
Overflow Count 0
|
| 900 |
+
[ALLOC_TEMP_Background Job.worker 9]
|
| 901 |
+
Initial Block Size 32.0 KB
|
| 902 |
+
Current Block Size 32.0 KB
|
| 903 |
+
Peak Allocated Bytes 0 B
|
| 904 |
+
Overflow Count 0
|
| 905 |
+
[ALLOC_TEMP_Job.worker 0]
|
| 906 |
+
Initial Block Size 256.0 KB
|
| 907 |
+
Current Block Size 256.0 KB
|
| 908 |
+
Peak Allocated Bytes 199 B
|
| 909 |
+
Overflow Count 0
|
| 910 |
+
[ALLOC_TEMP_Background Job.worker 10]
|
| 911 |
+
Initial Block Size 32.0 KB
|
| 912 |
+
Current Block Size 32.0 KB
|
| 913 |
+
Peak Allocated Bytes 0 B
|
| 914 |
+
Overflow Count 0
|
| 915 |
+
[ALLOC_TEMP_Background Job.worker 8]
|
| 916 |
+
Initial Block Size 32.0 KB
|
| 917 |
+
Current Block Size 32.0 KB
|
| 918 |
+
Peak Allocated Bytes 0 B
|
| 919 |
+
Overflow Count 0
|
| 920 |
+
[ALLOC_TEMP_Background Job.worker 15]
|
| 921 |
+
Initial Block Size 32.0 KB
|
| 922 |
+
Current Block Size 32.0 KB
|
| 923 |
+
Peak Allocated Bytes 0 B
|
| 924 |
+
Overflow Count 0
|
| 925 |
+
[ALLOC_TEMP_Background Job.worker 1]
|
| 926 |
+
Initial Block Size 32.0 KB
|
| 927 |
+
Current Block Size 32.0 KB
|
| 928 |
+
Peak Allocated Bytes 0 B
|
| 929 |
+
Overflow Count 0
|
| 930 |
+
[ALLOC_TEMP_EnlightenWorker]
|
| 931 |
+
Initial Block Size 64.0 KB
|
| 932 |
+
Current Block Size 64.0 KB
|
| 933 |
+
Peak Allocated Bytes 0 B
|
| 934 |
+
Overflow Count 0
|
| 935 |
+
[ALLOC_TEMP_Background Job.worker 13]
|
| 936 |
+
Initial Block Size 32.0 KB
|
| 937 |
+
Current Block Size 32.0 KB
|
| 938 |
+
Peak Allocated Bytes 0 B
|
| 939 |
+
Overflow Count 0
|
| 940 |
+
[ALLOC_TEMP_Background Job.worker 5]
|
| 941 |
+
Initial Block Size 32.0 KB
|
| 942 |
+
Current Block Size 32.0 KB
|
| 943 |
+
Peak Allocated Bytes 0 B
|
| 944 |
+
Overflow Count 0
|
| 945 |
+
[ALLOC_TEMP_AssetGarbageCollectorHelper]
|
| 946 |
+
Initial Block Size 64.0 KB
|
| 947 |
+
Current Block Size 64.0 KB
|
| 948 |
+
Peak Allocated Bytes 0 B
|
| 949 |
+
Overflow Count 0
|
| 950 |
+
[ALLOC_TEMP_Background Job.worker 0]
|
| 951 |
+
Initial Block Size 32.0 KB
|
| 952 |
+
Current Block Size 32.0 KB
|
| 953 |
+
Peak Allocated Bytes 0 B
|
| 954 |
+
Overflow Count 0
|
| 955 |
+
[ALLOC_TEMP_Background Job.worker 14]
|
| 956 |
+
Initial Block Size 32.0 KB
|
| 957 |
+
Current Block Size 32.0 KB
|
| 958 |
+
Peak Allocated Bytes 0 B
|
| 959 |
+
Overflow Count 0
|
| 960 |
+
[ALLOC_TEMP_Loading.AsyncRead]
|
| 961 |
+
Initial Block Size 64.0 KB
|
| 962 |
+
Current Block Size 64.0 KB
|
| 963 |
+
Peak Allocated Bytes 176 B
|
| 964 |
+
Overflow Count 0
|
| 965 |
+
[ALLOC_TEMP_BatchDeleteObjects]
|
| 966 |
+
Initial Block Size 64.0 KB
|
| 967 |
+
Current Block Size 64.0 KB
|
| 968 |
+
Peak Allocated Bytes 0 B
|
| 969 |
+
Overflow Count 0
|
| 970 |
+
[ALLOC_DEFAULT] Dual Thread Allocator
|
| 971 |
+
Peak main deferred allocation count 17
|
| 972 |
+
[ALLOC_BUCKET]
|
| 973 |
+
Large Block size 4.0 MB
|
| 974 |
+
Used Block count 1
|
| 975 |
+
Peak Allocated bytes 1.4 MB
|
| 976 |
+
[ALLOC_DEFAULT_MAIN]
|
| 977 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 60001 frames
|
| 978 |
+
Requested Block Size 16.0 MB
|
| 979 |
+
Peak Block count 1
|
| 980 |
+
Peak Allocated memory 28.7 MB
|
| 981 |
+
Peak Large allocation bytes 16.0 MB
|
| 982 |
+
[ALLOC_DEFAULT_THREAD]
|
| 983 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 33810 frames, [1.0 MB-2.0 MB]: 26191 frames
|
| 984 |
+
Requested Block Size 16.0 MB
|
| 985 |
+
Peak Block count 1
|
| 986 |
+
Peak Allocated memory 1.2 MB
|
| 987 |
+
Peak Large allocation bytes 0 B
|
| 988 |
+
[ALLOC_TEMP_JOB_1_FRAME]
|
| 989 |
+
Initial Block Size 2.0 MB
|
| 990 |
+
Used Block Count 0
|
| 991 |
+
Overflow Count (too large) 0
|
| 992 |
+
Overflow Count (full) 0
|
| 993 |
+
[ALLOC_TEMP_JOB_2_FRAMES]
|
| 994 |
+
Initial Block Size 2.0 MB
|
| 995 |
+
Used Block Count 0
|
| 996 |
+
Overflow Count (too large) 0
|
| 997 |
+
Overflow Count (full) 0
|
| 998 |
+
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
|
| 999 |
+
Initial Block Size 2.0 MB
|
| 1000 |
+
Used Block Count 1
|
| 1001 |
+
Overflow Count (too large) 0
|
| 1002 |
+
Overflow Count (full) 0
|
| 1003 |
+
[ALLOC_TEMP_JOB_ASYNC (Background)]
|
| 1004 |
+
Initial Block Size 1.0 MB
|
| 1005 |
+
Used Block Count 1
|
| 1006 |
+
Overflow Count (too large) 0
|
| 1007 |
+
Overflow Count (full) 0
|
| 1008 |
+
[ALLOC_GFX] Dual Thread Allocator
|
| 1009 |
+
Peak main deferred allocation count 0
|
| 1010 |
+
[ALLOC_BUCKET]
|
| 1011 |
+
Large Block size 4.0 MB
|
| 1012 |
+
Used Block count 1
|
| 1013 |
+
Peak Allocated bytes 1.4 MB
|
| 1014 |
+
[ALLOC_GFX_MAIN]
|
| 1015 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 60000 frames, [64.0 KB-128.0 KB]: 1 frames
|
| 1016 |
+
Requested Block Size 16.0 MB
|
| 1017 |
+
Peak Block count 1
|
| 1018 |
+
Peak Allocated memory 65.8 KB
|
| 1019 |
+
Peak Large allocation bytes 0 B
|
| 1020 |
+
[ALLOC_GFX_THREAD]
|
| 1021 |
+
Peak usage frame count: [16.0 KB-32.0 KB]: 60001 frames
|
| 1022 |
+
Requested Block Size 16.0 MB
|
| 1023 |
+
Peak Block count 1
|
| 1024 |
+
Peak Allocated memory 28.1 KB
|
| 1025 |
+
Peak Large allocation bytes 0 B
|
| 1026 |
+
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
|
| 1027 |
+
Peak main deferred allocation count 0
|
| 1028 |
+
[ALLOC_BUCKET]
|
| 1029 |
+
Large Block size 4.0 MB
|
| 1030 |
+
Used Block count 1
|
| 1031 |
+
Peak Allocated bytes 1.4 MB
|
| 1032 |
+
[ALLOC_CACHEOBJECTS_MAIN]
|
| 1033 |
+
Peak usage frame count: [1.0 MB-2.0 MB]: 60000 frames, [4.0 MB-8.0 MB]: 1 frames
|
| 1034 |
+
Requested Block Size 4.0 MB
|
| 1035 |
+
Peak Block count 2
|
| 1036 |
+
Peak Allocated memory 4.0 MB
|
| 1037 |
+
Peak Large allocation bytes 0 B
|
| 1038 |
+
[ALLOC_CACHEOBJECTS_THREAD]
|
| 1039 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 60000 frames, [4.0 MB-8.0 MB]: 1 frames
|
| 1040 |
+
Requested Block Size 4.0 MB
|
| 1041 |
+
Peak Block count 1
|
| 1042 |
+
Peak Allocated memory 7.3 MB
|
| 1043 |
+
Peak Large allocation bytes 5.0 MB
|
| 1044 |
+
[ALLOC_TYPETREE] Dual Thread Allocator
|
| 1045 |
+
Peak main deferred allocation count 0
|
| 1046 |
+
[ALLOC_BUCKET]
|
| 1047 |
+
Large Block size 4.0 MB
|
| 1048 |
+
Used Block count 1
|
| 1049 |
+
Peak Allocated bytes 1.4 MB
|
| 1050 |
+
[ALLOC_TYPETREE_MAIN]
|
| 1051 |
+
Peak usage frame count: [0-1.0 KB]: 60001 frames
|
| 1052 |
+
Requested Block Size 2.0 MB
|
| 1053 |
+
Peak Block count 1
|
| 1054 |
+
Peak Allocated memory 96 B
|
| 1055 |
+
Peak Large allocation bytes 0 B
|
| 1056 |
+
[ALLOC_TYPETREE_THREAD]
|
| 1057 |
+
Peak usage frame count: [0-1.0 KB]: 60001 frames
|
| 1058 |
+
Requested Block Size 2.0 MB
|
| 1059 |
+
Peak Block count 0
|
| 1060 |
+
Peak Allocated memory 0 B
|
| 1061 |
+
Peak Large allocation bytes 0 B
|
run_logs/timers.json
ADDED
|
@@ -0,0 +1,362 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"name": "root",
|
| 3 |
+
"gauges": {
|
| 4 |
+
"ShooterBasic.Policy.Entropy.mean": {
|
| 5 |
+
"value": 1.0800338983535767,
|
| 6 |
+
"min": 0.8503435254096985,
|
| 7 |
+
"max": 2.6381008625030518,
|
| 8 |
+
"count": 250
|
| 9 |
+
},
|
| 10 |
+
"ShooterBasic.Policy.Entropy.sum": {
|
| 11 |
+
"value": 2158.98779296875,
|
| 12 |
+
"min": 1699.836669921875,
|
| 13 |
+
"max": 5278.83984375,
|
| 14 |
+
"count": 250
|
| 15 |
+
},
|
| 16 |
+
"ShooterBasic.Step.mean": {
|
| 17 |
+
"value": 499997.0,
|
| 18 |
+
"min": 1998.0,
|
| 19 |
+
"max": 499997.0,
|
| 20 |
+
"count": 250
|
| 21 |
+
},
|
| 22 |
+
"ShooterBasic.Step.sum": {
|
| 23 |
+
"value": 499997.0,
|
| 24 |
+
"min": 1998.0,
|
| 25 |
+
"max": 499997.0,
|
| 26 |
+
"count": 250
|
| 27 |
+
},
|
| 28 |
+
"ShooterBasic.Policy.ExtrinsicValueEstimate.mean": {
|
| 29 |
+
"value": -0.004754199180752039,
|
| 30 |
+
"min": -0.19113971292972565,
|
| 31 |
+
"max": 0.13820959627628326,
|
| 32 |
+
"count": 250
|
| 33 |
+
},
|
| 34 |
+
"ShooterBasic.Policy.ExtrinsicValueEstimate.sum": {
|
| 35 |
+
"value": -3.171050786972046,
|
| 36 |
+
"min": -130.73956298828125,
|
| 37 |
+
"max": 92.04759216308594,
|
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