# Data PACTBench expects the three game subsets distributed under the dataset identifier `teawhite/vrising`. Check the dataset card and its current terms before redistributing any raw game footage; this repository documents the layout used by the experiments but does not itself grant rights to third-party game content. ## Processed layout ```text data/processed// # V Rising data/hk/processed// # Hollow Knight data/isaac/processed// # Isaac / ├── video_fight.mp4 ├── policy_view_fight.jsonl ├── render_view_fight.jsonl └── dataset_manifest.json ``` Each `policy_view` row is a boss decision with an action and observation. Each `render_view` row supplies the aligned rendered prompt. Video, policy, and render files are audited together by boss and fight. ## Fight-disjoint splits | Game | Bosses | Train fights | Validation fights | Test fights | Official test rows | |---|---:|---:|---:|---:|---:| | V Rising | 3 | 54 | 9 | 9 | 8,075 | | Hollow Knight | 3 | 484 | 9 | 30 | 8,360 | | Isaac | 8 | 4,858 | 24 | 80 | 1,784 | Splits operate on complete fights. No fight appears in more than one split. V Rising uses the last three fights per boss for test and the preceding three for validation. Hollow Knight and Isaac use the last ten fights per boss for test and the preceding three for validation. V Rising has two manifests: - `games/vrising/manifest.json` records the fight-level dataset split. - `games/vrising/manifest_latent_covered.json` is the canonical L1 training manifest and retains only fights with the required visual coverage. ## Observation fields and units Common policy observations include distance, angle, relative geometry, previous-action timing, fight time, and boss/player state. The exact schema is checked by the dataset audit and the belief validators. - V Rising and Hollow Knight distance use engine units. - Isaac `obs.dp` uses pixels (observed range 24--484; median about 147 px). - Isaac L1 therefore fixes `distance_norm=1000` and `distance_clamp=1.5`. ## Build and audit Run from the `pactbench` root: ```bash bash games/vrising/data/audit_dataset.sh bash games/vrising/data/build_manifest.sh bash games/hk/data/audit_dataset.sh python3 games/hk/data/build_metadata.py bash games/hk/data/build_manifest.sh bash games/isaac/data/audit_dataset.sh python3 games/isaac/data/build_metadata.py bash games/isaac/data/build_manifest.sh ``` The audit outputs are: ```text results/vrising/dataset_audit.json results/hk/dataset_audit.json results/isaac/dataset_audit.json ``` HK and Isaac metadata are derived from the processed policy/render rows. V Rising uses the checked-in canonical `ontology.json` and `skill_library.json`.