| import math
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| import numpy as np
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|
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|
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| CAR_LENGTH = 4.084
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| CAR_WIDTH = 1.85
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| MAP_METER = 49.75
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| GRID_SIZE = 0.5
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| BEV_H = 200
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| BEV_W = 200
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| def location_to_pixel_coordinate(x, y):
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| x_min, x_max, y_min, y_max = -50, 50, -50, 50
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| H, W = BEV_H, BEV_W
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| X = int(W * (x - x_min + GRID_SIZE/2.) / (x_max - x_min))
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| Y = int(H * (y - y_min + GRID_SIZE/2.) / (y_max - y_min))
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| valid = True
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| if X < 0 or X >= W or Y < 0 or Y >= H:
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| valid = False
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| return X, Y, valid
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|
|
|
|
| def pixel_coordinate_to_location(X, Y):
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| x_min, x_max, y_min, y_max = -50, 50, -50, 50
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| H, W = BEV_H, BEV_W
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|
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| x = x_min + (X + 0.5) * (x_max - x_min) / W
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| y = y_min + (Y + 0.5) * (y_max - y_min) / H
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|
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| valid = True
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| if x < x_min or x > x_max or y < y_min or y > y_max:
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| valid = False
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|
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| return x, y, valid
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|
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|
|
| def rotate_bbox(x, y, dx, dy, theta):
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|
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| cx, cy = x, y
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| corners = [(dx / 2, dy / 2), (dx / 2, -dy / 2), (-dx / 2, -dy / 2), (-dx / 2, dy / 2)]
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| rotated_corners = []
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| for px, py in corners:
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| x_prime = px * math.cos(theta) + py * math.sin(theta)
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| y_prime = - px * math.sin(theta) + py * math.cos(theta)
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| rotated_corners.append((x_prime, y_prime))
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| final_corners = [[cx + x_prime, cy + y_prime] for x_prime, y_prime in rotated_corners]
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|
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| return np.array(final_corners)
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|
|
| if __name__ == "__main__":
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| x, y = 10, 10
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| X, Y, valid = location_to_pixel_coordinate(x, y)
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|
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| print(f"Location ({x}, {y}) is mapped to pixel coordinate ({X}, {Y})")
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|
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| x, y, valid = pixel_coordinate_to_location(X, Y)
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|
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| print(f"Pixel coordinate ({X}, {Y}) is mapped to location ({x}, {y})") |