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Add README for 1000-sample test media

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+ # test_set_media_1000 — self-contained media for 1000 test samples
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+
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+ Full media for the **first 1,000 test samples** (pan/rotate trajectories) of the
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+ SpatialAV2AV held-out test split, so the test set is directly usable **without** the
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+ `BingoG/LTX` dataset repo.
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+
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+ ## Why this exists
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+
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+ The test manifests in [`test_set/`](../test_set) list 11,616 samples drawn from the 116k
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+ `all.list` split. The dataset repo `BingoG/LTX` only carries a 4,400-sample debug subset,
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+ so it does **not** cover this test set. This folder ships real, self-contained media for a
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+ usable 1,000-sample slice (pan/rotate — the trajectories the I3 counterfactual evaluation
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+ needs).
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+
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+ ## Contents (4,251 files, ~2.24 GB)
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+
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+ | Folder | Count | What |
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+ |--------|------:|------|
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+ | `final_json/` | 1000 | metadata JSON per sample (relative media paths inside) |
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+ | `final_source/` | 1000 | source (condition) video, mp4 with embedded stereo |
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+ | `final_edit/` | 1000 | edit (target) video, mp4 with embedded stereo |
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+ | `final_audio_edit/` | 1000 | target stereo audio, wav (used for tILD / rank GT) |
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+ | `final_audio_src/` | 250 | source stereo audio, wav (shared per origin) |
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+ | `samples_1000.relative.list` | 1 | the 1,000 sample json paths (relative) |
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+
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+ Layout mirrors the `speakervid` dataset root, so each json's relative paths
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+ (`final_source/<clip>.mp4`, etc.) resolve against this folder directly.
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+
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+ ## Usage
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+
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+ ```python
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+ from huggingface_hub import snapshot_download
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+ root = snapshot_download("BingoG/SpatialAV2AV", allow_patterns="test_set_media_1000/*")
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+ base = f"{root}/test_set_media_1000"
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+ # each final_json/<clip>.json has relative paths (final_source/…, final_edit/…,
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+ # final_audio_edit/…) that resolve under `base` — point the evaluator there.
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+ ```
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+
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+ ## Scope note
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+
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+ - These 1,000 are a **subset** of the full 11,616-sample test set (`test_set/test.list`).
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+ They are all **pan/rotate** samples. The remaining test samples (other pan/rotate +
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+ fixed/push_in/pull_out) are not included here yet.
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+ - Media is real 2-channel/44.1 kHz stereo embedded in the mp4s, plus explicit stereo wavs.