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import sys
import time
import json
import argparse
from pathlib import Path
from collections import OrderedDict
import cv2
import numpy as np
from PIL import Image
from nitrogen.shared import BUTTON_ACTION_TOKENS, PATH_REPO
# Do not import nitrogen.game_env at module import time.
# game_env imports pyautogui/dxcam, which fails on headless Linux or non-Windows.
try:
from nitrogen.inference_viz import create_viz, VideoRecorder
_VIZ_IMPORT_ERROR = None
except Exception as exc: # Allows --no-video debugging even if video deps fail.
create_viz = None
VideoRecorder = None
_VIZ_IMPORT_ERROR = exc
class _NoOpGamepad:
def update(self):
pass
class _NoOpGamepadEmulator:
def __init__(self):
self.gamepad = _NoOpGamepad()
def press_button(self, button):
pass
def release_button(self, button):
pass
class MockGamepadEnv:
"""Linux/debug replacement for GamepadEnv.
It has the same small API surface used by this script:
reset/pause/unpause/step/close and gamepad_emulator.
step() returns a random RGB PIL image as obs.
"""
def __init__(
self,
game,
game_speed=1.0,
env_fps=60,
async_mode=True,
width=1280,
height=720,
seed=0,
):
self.game = game
self.game_speed = game_speed
self.env_fps = env_fps
self.async_mode = async_mode
self.width = width
self.height = height
self.rng = np.random.default_rng(seed)
self.step_count = 0
self.gamepad_emulator = _NoOpGamepadEmulator()
def _random_obs(self):
arr = self.rng.integers(
0,
256,
size=(self.height, self.width, 3),
dtype=np.uint8,
)
return Image.fromarray(arr, mode="RGB")
def reset(self):
self.step_count = 0
return self._random_obs()
def pause(self):
pass
def unpause(self):
pass
def close(self):
pass
def step(self, action):
self.step_count += 1
obs = self._random_obs()
reward = 0.0
terminated = False
truncated = False
info = {
"mock_env": True,
"step_count": self.step_count,
"game": self.game,
}
return obs, reward, terminated, truncated, info
class VisualDebugGamepadEnv:
"""Linux/debug environment with meaningful RGB observations.
This env does not need a display server. It renders a simple 2D scene with OpenCV:
- a controllable player dot
- a target dot
- recent button states
- left/right joystick values
Therefore action outputs visibly change the next observation/video.
"""
def __init__(
self,
game,
game_speed=1.0,
env_fps=60,
async_mode=True,
width=1280,
height=720,
seed=0,
):
self.game = game
self.game_speed = game_speed
self.env_fps = env_fps
self.async_mode = async_mode
self.width = width
self.height = height
self.rng = np.random.default_rng(seed)
self.step_count = 0
self.gamepad_emulator = _NoOpGamepadEmulator()
self.player = np.array([width * 0.25, height * 0.5], dtype=np.float32)
self.velocity = np.zeros(2, dtype=np.float32)
self.target = np.array([width * 0.78, height * 0.5], dtype=np.float32)
self.last_action = make_zero_action()
self.trail = []
@staticmethod
def _scalar(v):
if isinstance(v, np.ndarray):
return float(np.asarray(v).reshape(-1)[0])
return float(v)
def reset(self):
self.step_count = 0
self.player = np.array([self.width * 0.25, self.height * 0.5], dtype=np.float32)
self.velocity[:] = 0
self.target = np.array([
self.rng.uniform(self.width * 0.55, self.width * 0.9),
self.rng.uniform(self.height * 0.2, self.height * 0.8),
], dtype=np.float32)
self.trail = []
self.last_action = make_zero_action()
return self._render()
def pause(self):
pass
def unpause(self):
pass
def close(self):
pass
def step(self, action):
self.step_count += 1
self.last_action = action
lx = self._scalar(action.get("AXIS_LEFTX", 0)) / 32767.0
ly = self._scalar(action.get("AXIS_LEFTY", 0)) / 32767.0
rx = self._scalar(action.get("AXIS_RIGHTX", 0)) / 32767.0
rt = self._scalar(action.get("RIGHT_TRIGGER", 0)) / 255.0
lt = self._scalar(action.get("LEFT_TRIGGER", 0)) / 255.0
# D-pad also moves the player, making binary button mapping visible.
if action.get("DPAD_LEFT", 0):
lx -= 1.0
if action.get("DPAD_RIGHT", 0):
lx += 1.0
if action.get("DPAD_UP", 0):
ly -= 1.0
if action.get("DPAD_DOWN", 0):
ly += 1.0
speed = 10.0 + 18.0 * max(rt, 0.0)
damping = 0.78 if not action.get("SOUTH", 0) else 0.55
accel = np.array([lx, ly], dtype=np.float32) * speed
self.velocity = self.velocity * damping + accel
if action.get("EAST", 0):
# A visible jump/boost.
self.velocity += np.array([18.0, -12.0], dtype=np.float32)
if action.get("WEST", 0):
self.velocity *= 0.35
if action.get("NORTH", 0):
# Move target so button effects are visible even without player motion.
self.target = np.array([
self.rng.uniform(self.width * 0.1, self.width * 0.9),
self.rng.uniform(self.height * 0.15, self.height * 0.85),
], dtype=np.float32)
self.player += self.velocity
margin = 35
self.player[0] = np.clip(self.player[0], margin, self.width - margin)
self.player[1] = np.clip(self.player[1], margin, self.height - margin)
self.trail.append(tuple(self.player.astype(int)))
self.trail = self.trail[-80:]
dist = float(np.linalg.norm(self.player - self.target))
reward = -dist / max(self.width, self.height)
if dist < 45:
reward = 1.0
self.target = np.array([
self.rng.uniform(self.width * 0.1, self.width * 0.9),
self.rng.uniform(self.height * 0.15, self.height * 0.85),
], dtype=np.float32)
obs = self._render(lx=lx, ly=ly, rx=rx, lt=lt, rt=rt, reward=reward)
terminated = False
truncated = False
info = {
"debug_env": "visual",
"step_count": self.step_count,
"distance_to_target": dist,
"game": self.game,
}
return obs, reward, terminated, truncated, info
def _render(self, lx=0.0, ly=0.0, rx=0.0, lt=0.0, rt=0.0, reward=0.0):
img = np.zeros((self.height, self.width, 3), dtype=np.uint8)
img[:] = (28, 30, 36)
# Background grid.
for x in range(0, self.width, 80):
cv2.line(img, (x, 0), (x, self.height), (45, 48, 56), 1)
for y in range(0, self.height, 80):
cv2.line(img, (0, y), (self.width, y), (45, 48, 56), 1)
# A few fixed obstacles for spatial reference.
cv2.rectangle(img, (self.width // 2 - 80, 130), (self.width // 2 + 80, 210), (80, 80, 95), -1)
cv2.rectangle(img, (self.width // 2 - 120, self.height - 230), (self.width // 2 + 120, self.height - 150), (80, 80, 95), -1)
# Trail.
if len(self.trail) >= 2:
for i in range(1, len(self.trail)):
thickness = 1 + i // 25
cv2.line(img, self.trail[i - 1], self.trail[i], (90, 180, 255), thickness)
# Target and player.
target_xy = tuple(self.target.astype(int))
player_xy = tuple(self.player.astype(int))
cv2.circle(img, target_xy, 34, (70, 220, 100), -1)
cv2.circle(img, target_xy, 45, (70, 220, 100), 2)
cv2.circle(img, player_xy, 28, (70, 130, 255), -1)
cv2.circle(img, player_xy, 36, (230, 235, 245), 2)
# Direction vector from joystick.
tip = (int(self.player[0] + lx * 90), int(self.player[1] + ly * 90))
cv2.arrowedLine(img, player_xy, tip, (255, 220, 120), 5, tipLength=0.3)
# Text panel.
panel_x, panel_y = 30, 35
line_h = 32
cv2.putText(img, "Linux VisualDebugGamepadEnv", (panel_x, panel_y), cv2.FONT_HERSHEY_SIMPLEX, 0.9, (245, 245, 245), 2)
cv2.putText(img, f"step={self.step_count} reward={reward:.3f}", (panel_x, panel_y + line_h), cv2.FONT_HERSHEY_SIMPLEX, 0.8, (230, 230, 230), 2)
cv2.putText(img, f"left=({lx:+.2f},{ly:+.2f}) right_x={rx:+.2f} LT={lt:.2f} RT={rt:.2f}", (panel_x, panel_y + 2 * line_h), cv2.FONT_HERSHEY_SIMPLEX, 0.75, (230, 230, 230), 2)
pressed = [k for k, v in self.last_action.items() if not isinstance(v, np.ndarray) and bool(v)]
pressed_text = "pressed: " + (", ".join(pressed[:10]) if pressed else "none")
cv2.putText(img, pressed_text, (panel_x, panel_y + 3 * line_h), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (230, 230, 230), 2)
# Button lamps.
button_names = ["WEST", "SOUTH", "EAST", "NORTH", "START", "BACK"]
bx = panel_x
by = panel_y + 5 * line_h
for idx, name in enumerate(button_names):
on = bool(self.last_action.get(name, 0))
color = (80, 220, 120) if on else (75, 75, 85)
x0 = bx + idx * 125
cv2.rectangle(img, (x0, by), (x0 + 105, by + 42), color, -1)
cv2.putText(img, name, (x0 + 8, by + 28), cv2.FONT_HERSHEY_SIMPLEX, 0.55, (10, 10, 10) if on else (210, 210, 210), 2)
return Image.fromarray(cv2.cvtColor(img, cv2.COLOR_BGR2RGB))
class GymRGBGamepadEnv:
"""Optional Gymnasium RGB-array environment for Linux.
Example:
pip install "gymnasium[classic-control]" pygame
python play_linux_debug_visual.py --debug-env gym --gym-id CartPole-v1 --mock-policy --max-steps 10
"""
def __init__(self, game, game_speed=1.0, env_fps=60, async_mode=True, gym_id="CartPole-v1", seed=0, **kwargs):
os.environ.setdefault("SDL_VIDEODRIVER", "dummy")
import gymnasium as gym
self.game = game
self.env_fps = env_fps
self.gym_id = gym_id
self.seed = seed
self.step_count = 0
self.gamepad_emulator = _NoOpGamepadEmulator()
self.env = gym.make(gym_id, render_mode="rgb_array")
self.discrete_n = getattr(self.env.action_space, "n", None)
@staticmethod
def _scalar(v):
if isinstance(v, np.ndarray):
return float(np.asarray(v).reshape(-1)[0])
return float(v)
def _render(self):
arr = self.env.render()
return Image.fromarray(np.asarray(arr, dtype=np.uint8), mode="RGB")
def reset(self):
self.step_count = 0
self.env.reset(seed=self.seed)
return self._render()
def pause(self):
pass
def unpause(self):
pass
def close(self):
self.env.close()
def _map_gamepad_to_gym_action(self, action):
lx = self._scalar(action.get("AXIS_LEFTX", 0)) / 32767.0
if self.discrete_n is not None:
if self.discrete_n == 2:
return 1 if lx > 0 else 0
pressed = [name for name in BUTTON_ACTION_TOKENS if action.get(name, 0) and name in action]
if pressed:
return min(BUTTON_ACTION_TOKENS.index(pressed[0]), self.discrete_n - 1)
return int(np.clip(round((lx + 1.0) * 0.5 * (self.discrete_n - 1)), 0, self.discrete_n - 1))
# Continuous fallback: repeat left stick into action shape.
shape = self.env.action_space.shape
low, high = self.env.action_space.low, self.env.action_space.high
raw = np.zeros(shape, dtype=np.float32)
raw.flat[0] = lx
return np.clip(raw, low, high)
def step(self, action):
self.step_count += 1
gym_action = self._map_gamepad_to_gym_action(action)
_, reward, terminated, truncated, info = self.env.step(gym_action)
if terminated or truncated:
self.env.reset()
info = dict(info)
info.update({"debug_env": "gym", "gym_id": self.gym_id, "gym_action": gym_action, "step_count": self.step_count})
return self._render(), float(reward), bool(terminated), bool(truncated), info
class MockModelClient:
"""Optional model-server replacement for quickly testing script plumbing."""
def __init__(self, action_len=4, seed=0):
self.action_len = action_len
self.rng = np.random.default_rng(seed)
def reset(self):
pass
def info(self):
return {
"action_downsample_ratio": 1,
"ckpt_path": "mock_linux_debug.ckpt",
}
def predict(self, obs):
n = self.action_len
return {
"j_left": self.rng.uniform(-1.0, 1.0, size=(n, 2)),
"j_right": self.rng.uniform(-1.0, 1.0, size=(n, 2)),
"buttons": self.rng.random(size=(n, len(BUTTON_ACTION_TOKENS))),
}
class NullVideoRecorder:
def __init__(self, *args, **kwargs):
pass
def __enter__(self):
return self
def __exit__(self, exc_type, exc, tb):
return False
def add_frame(self, frame):
pass
def parse_args():
parser = argparse.ArgumentParser(description="VLM Inference")
parser.add_argument("--process", type=str, default="celeste.exe", help="Game to play")
parser.add_argument("--allow-menu", action="store_true", help="Allow menu actions (Disabled by default)")
parser.add_argument("--host", type=str, default="10.245.92.193", help="Host/IP of model server")
parser.add_argument("--port", type=int, default=5555, help="Port for model server")
# Linux/debug helpers.
parser.add_argument(
"--mock-env",
action="store_true",
help="Use the Linux debug environment instead of the real GamepadEnv.",
)
parser.add_argument(
"--debug-env",
type=str,
default="gym",
choices=["visual", "random", "gym"],
help="Linux/debug env backend. visual is deterministic and action-responsive; random is pure noise; gym uses Gymnasium.",
)
parser.add_argument(
"--gym-id",
type=str,
default="CartPole-v1",
help="Gymnasium environment id used when --debug-env gym.",
)
parser.add_argument(
"--real-env",
action="store_true",
help="Force real GamepadEnv even on Linux. Useful only if you really configured GUI/game backend.",
)
parser.add_argument(
"--mock-policy",
type=bool,
default=False,
help="Use random policy outputs instead of connecting to the model server.",
)
parser.add_argument(
"--mock-seed",
type=int,
default=0,
help="Random seed for mock env/policy.",
)
parser.add_argument(
"--mock-width",
type=int,
default=1280,
help="Mock observation width.",
)
parser.add_argument(
"--mock-height",
type=int,
default=720,
help="Mock observation height.",
)
parser.add_argument(
"--mock-action-len",
type=int,
default=4,
help="Number of actions predicted by MockModelClient per step.",
)
parser.add_argument(
"--max-steps",
type=int,
default=100,
help="Stop after N outer-loop steps. 0 means run forever, matching the original script.",
)
parser.add_argument(
"--no-video",
action="store_true",
help="Do not write mp4 files. Useful when debugging without ffmpeg/video deps.",
)
return parser.parse_args()
def preprocess_img(main_image):
main_cv = cv2.cvtColor(np.array(main_image), cv2.COLOR_RGB2BGR)
final_image = cv2.resize(main_cv, (256, 256), interpolation=cv2.INTER_AREA)
return Image.fromarray(cv2.cvtColor(final_image, cv2.COLOR_BGR2RGB))
def make_zero_action():
return OrderedDict(
[
("WEST", 0),
("SOUTH", 0),
("BACK", 0),
("DPAD_DOWN", 0),
("DPAD_LEFT", 0),
("DPAD_RIGHT", 0),
("DPAD_UP", 0),
("GUIDE", 0),
("AXIS_LEFTX", np.array([0], dtype=np.int64)),
("AXIS_LEFTY", np.array([0], dtype=np.int64)),
("LEFT_SHOULDER", 0),
("LEFT_TRIGGER", np.array([0], dtype=np.int64)),
("AXIS_RIGHTX", np.array([0], dtype=np.int64)),
("AXIS_RIGHTY", np.array([0], dtype=np.int64)),
("LEFT_THUMB", 0),
("RIGHT_THUMB", 0),
("RIGHT_SHOULDER", 0),
("RIGHT_TRIGGER", np.array([0], dtype=np.int64)),
("START", 0),
("EAST", 0),
("NORTH", 0),
]
)
def load_policy(args):
if args.mock_policy:
policy = MockModelClient(action_len=args.mock_action_len, seed=args.mock_seed)
else:
from nitrogen.inference_client import ModelClient
policy = ModelClient(host=args.host, port=args.port)
# policy = ModelClient(port=args.port)
policy.reset()
policy_info = policy.info()
return policy, policy_info
def make_env(args, use_mock_env):
if use_mock_env:
if args.debug_env == "visual":
return VisualDebugGamepadEnv(
game=args.process,
game_speed=1.0,
env_fps=60,
async_mode=True,
width=args.mock_width,
height=args.mock_height,
seed=args.mock_seed,
)
if args.debug_env == "gym":
return GymRGBGamepadEnv(
game=args.process,
game_speed=1.0,
env_fps=60,
async_mode=True,
gym_id=args.gym_id,
seed=args.mock_seed,
)
return MockGamepadEnv(
game=args.process,
game_speed=1.0,
env_fps=60,
async_mode=True,
width=args.mock_width,
height=args.mock_height,
seed=args.mock_seed,
)
# Import only when the real environment is requested.
# On Linux this can fail because game_env imports pyautogui/dxcam.
from nitrogen.game_env import GamepadEnv
return GamepadEnv(
game=args.process,
game_speed=1.0,
env_fps=60,
async_mode=True,
)
def maybe_init_game_menu(args, env, use_mock_env):
if use_mock_env:
return
# These games require opening a menu to initialize the controller.
if args.process not in {"isaac-ng.exe", "Cuphead.exe"}:
return
print(f"GamepadEnv ready for {args.process} at {env.env_fps} FPS")
input("Press enter to create a virtual controller and start rollouts...")
for i in range(3):
print(f"{3 - i}...")
time.sleep(1)
def press(button):
env.gamepad_emulator.press_button(button)
env.gamepad_emulator.gamepad.update()
time.sleep(0.05)
env.gamepad_emulator.release_button(button)
env.gamepad_emulator.gamepad.update()
press("SOUTH")
for _ in range(5):
press("EAST")
time.sleep(0.3)
def main():
args = parse_args()
use_mock_env = args.mock_env or (sys.platform != "win32" and not args.real_env)
if use_mock_env:
print(f"Using Linux debug env backend: {args.debug_env}")
else:
print("Using real GamepadEnv.")
if args.no_video:
Recorder = NullVideoRecorder
else:
if VideoRecorder is None or create_viz is None:
raise RuntimeError(
"Failed to import nitrogen.inference_viz. Re-run with --no-video for lightweight debugging."
) from _VIZ_IMPORT_ERROR
Recorder = VideoRecorder
policy, policy_info = load_policy(args)
action_downsample_ratio = int(policy_info.get("action_downsample_ratio", 1))
ckpt_path = policy_info.get("ckpt_path", "unknown_ckpt")
CKPT_NAME = Path(ckpt_path).stem
NO_MENU = not args.allow_menu
PATH_DEBUG = PATH_REPO / "debug"
PATH_DEBUG.mkdir(parents=True, exist_ok=True)
PATH_OUT = (PATH_REPO / "out" / CKPT_NAME).resolve()
PATH_OUT.mkdir(parents=True, exist_ok=True)
BUTTON_PRESS_THRES = 0.5
TOKEN_SET = BUTTON_ACTION_TOKENS
class RolloutFinished(Exception):
pass
video_files = sorted(PATH_OUT.glob("*_DEBUG.mp4"))
if video_files:
existing_numbers = [f.name.split("_")[0] for f in video_files]
existing_numbers = [int(n) for n in existing_numbers if n.isdigit()]
next_number = max(existing_numbers) + 1 if existing_numbers else 1
else:
next_number = 1
PATH_MP4_DEBUG = PATH_OUT / f"{next_number:04d}_DEBUG.mp4"
PATH_MP4_CLEAN = PATH_OUT / f"{next_number:04d}_CLEAN.mp4"
PATH_ACTIONS = PATH_OUT / f"{next_number:04d}_ACTIONS.json"
zero_action = make_zero_action()
print("Model loaded, starting environment...")
if not use_mock_env:
for i in range(3):
print(f"{3 - i}...")
time.sleep(1)
env = make_env(args, use_mock_env=use_mock_env)
maybe_init_game_menu(args, env, use_mock_env=use_mock_env)
env.reset()
env.pause()
# Initial call to get state. In debug mode this returns a PIL RGB observation.
obs, reward, terminated, truncated, info = env.step(action=zero_action)
step_count = 0
with Recorder(str(PATH_MP4_DEBUG), fps=60, crf=32, preset="medium") as debug_recorder:
with Recorder(str(PATH_MP4_CLEAN), fps=60, crf=28, preset="medium") as clean_recorder:
try:
while True:
obs = preprocess_img(obs)
obs.save(PATH_DEBUG / f"{step_count:05d}.png")
pred = policy.predict(obs)
j_left = np.asarray(pred["j_left"])
j_right = np.asarray(pred["j_right"])
buttons = np.asarray(pred["buttons"])
n = len(buttons)
assert n == len(j_left) == len(j_right), "Mismatch in action lengths"
env_actions = []
for i in range(n):
move_action = zero_action.copy()
xl, yl = j_left[i]
xr, yr = j_right[i]
move_action["AXIS_LEFTX"] = np.array([int(xl * 32767)], dtype=np.int64)
move_action["AXIS_LEFTY"] = np.array([int(yl * 32767)], dtype=np.int64)
move_action["AXIS_RIGHTX"] = np.array([int(xr * 32767)], dtype=np.int64)
move_action["AXIS_RIGHTY"] = np.array([int(yr * 32767)], dtype=np.int64)
button_vector = buttons[i]
assert len(button_vector) == len(TOKEN_SET), (
"Button vector length does not match token set length"
)
for name, value in zip(TOKEN_SET, button_vector):
if "TRIGGER" in name:
move_action[name] = np.array([int(value * 255)], dtype=np.int64)
else:
move_action[name] = 1 if value > BUTTON_PRESS_THRES else 0
env_actions.append(move_action)
print(
f"Executing {len(env_actions)} actions, "
f"each action will be repeated {action_downsample_ratio} times"
)
for i, a in enumerate(env_actions):
if NO_MENU:
if a["START"]:
print("Model predicted start, disabling this action")
a["GUIDE"] = 0
a["START"] = 0
a["BACK"] = 0
for _ in range(action_downsample_ratio):
obs, reward, terminated, truncated, info = env.step(action=a)
# if terminated or truncated:
# if terminated:
# print(f"[STOP] terminated=True, balance failed at step={step_count}, substep={i}")
# if truncated:
# print(f"[STOP] truncated=True, episode time limit reached at step={step_count}, substep={i}")
# raise RolloutFinished
if not args.no_video:
obs_viz = np.array(obs).copy()
clean_viz = cv2.resize(
obs_viz,
(1920, 1080),
interpolation=cv2.INTER_AREA,
)
debug_viz = create_viz(
cv2.resize(
obs_viz,
(1280, 720),
interpolation=cv2.INTER_AREA,
),
i,
j_left,
j_right,
buttons,
token_set=TOKEN_SET,
)
debug_recorder.add_frame(debug_viz)
clean_recorder.add_frame(clean_viz)
with open(PATH_ACTIONS, "a") as f:
for i, a in enumerate(env_actions):
serializable_action = {}
for k, v in a.items():
if isinstance(v, np.ndarray):
serializable_action[k] = v.tolist()
else:
serializable_action[k] = v
serializable_action["step"] = step_count
serializable_action["substep"] = i
json.dump(serializable_action, f)
f.write("\n")
step_count += 1
if args.max_steps > 0 and step_count >= args.max_steps:
print(f"Reached --max-steps={args.max_steps}, exiting.")
break
except RolloutFinished:
print("Rollout finished. Closing environment...")
finally:
env.unpause()
env.close()
if __name__ == "__main__":
main()
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