ButtaByte commited on
Commit
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1 Parent(s): e66fc31

2nd upload

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README.md CHANGED
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1
-
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- ---
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- tags:
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- - unity-ml-agents
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- - ml-agents
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- - deep-reinforcement-learning
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- - reinforcement-learning
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- - ML-Agents-Pyramids
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- library_name: ml-agents
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- ---
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-
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- # **ppo** Agent playing **Pyramids**
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- This is a trained model of a **ppo** agent playing **Pyramids** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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-
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- ## Usage (with ML-Agents)
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- The Documentation: https://github.com/huggingface/ml-agents#get-started
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- We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
18
-
19
-
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- ### Resume the training
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- ```
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- mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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- ```
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- ### Watch your Agent play
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- You can watch your agent **playing directly in your browser:**.
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-
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- 1. Go to https://huggingface.co/spaces/unity/ML-Agents-Pyramids
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- 2. Step 1: Write your model_id: ButtaByte/MLAgents-Pyramids
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- 3. Step 2: Select your *.nn /*.onnx file
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- 4. Click on Watch the agent play 👀
 
 
 
 
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - Pyramids
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-Pyramids
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+ ---
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+
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+ # **ppo** Agent playing **Pyramids**
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+ This is a trained model of a **ppo** agent playing **Pyramids**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
15
+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
18
+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
25
+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
26
+ ```
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+
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+ ### Watch your Agent play
29
+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: ButtaByte/MLAgents-Pyramids
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
35
 
config.json CHANGED
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- {"default_settings": null, "behaviors": {"Pyramids": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 128, "buffer_size": 2048, "learning_rate": 0.0003, "beta": 0.01, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}, "rnd": {"gamma": 0.99, "strength": 0.01, "network_settings": {"normalize": false, "hidden_units": 64, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "learning_rate": 0.0001, "encoding_size": null}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 1000000, "time_horizon": 128, "summary_freq": 30000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "training-envs-executables/Windows/Pyramids", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "First_Training", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
 
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- torch_settings:
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- device: null
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- debug: false
 
1
+ default_settings: null
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+ behaviors:
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+ Pyramids:
4
+ trainer_type: ppo
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+ hyperparameters:
6
+ batch_size: 128
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+ buffer_size: 2048
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+ learning_rate: 0.0003
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+ beta: 0.01
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+ epsilon: 0.2
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+ lambd: 0.95
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19
+ normalize: false
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+ memory: null
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+ strength: 1.0
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+ memory: null
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39
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+ strength: 0.05
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64
- [ALLOC_TEMP_Background Job.Worker 10]
65
- Initial Block Size 32.0 KB
66
- Current Block Size 32.0 KB
67
- Peak Allocated Bytes 54 B
68
- Overflow Count 0
69
- [ALLOC_TEMP_Job.Worker 4]
70
- Initial Block Size 256.0 KB
71
- Current Block Size 256.0 KB
72
- Peak Allocated Bytes 0 B
73
- Overflow Count 0
74
- [ALLOC_TEMP_AUDIO_FMOD (WASAPI) feeder thread]
75
- Initial Block Size 64.0 KB
76
- Current Block Size 64.0 KB
77
- Peak Allocated Bytes 168 B
78
- Overflow Count 0
79
- [ALLOC_TEMP_AUDIO_FMOD mixer thread]
80
- Initial Block Size 64.0 KB
81
- Current Block Size 64.0 KB
82
- Peak Allocated Bytes 54 B
83
- Overflow Count 0
84
- [ALLOC_TEMP_Background Job.Worker 1]
85
- Initial Block Size 32.0 KB
86
- Current Block Size 32.0 KB
87
- Peak Allocated Bytes 54 B
88
- Overflow Count 0
89
- [ALLOC_TEMP_Background Job.Worker 6]
90
- Initial Block Size 32.0 KB
91
- Current Block Size 32.0 KB
92
- Peak Allocated Bytes 54 B
93
- Overflow Count 0
94
- [ALLOC_TEMP_Background Job.Worker 11]
95
- Initial Block Size 32.0 KB
96
- Current Block Size 32.0 KB
97
- Peak Allocated Bytes 54 B
98
- Overflow Count 0
99
- [ALLOC_TEMP_Background Job.Worker 3]
100
- Initial Block Size 32.0 KB
101
- Current Block Size 32.0 KB
102
- Peak Allocated Bytes 54 B
103
- Overflow Count 0
104
- [ALLOC_TEMP_BatchDeleteObjects]
105
- Initial Block Size 64.0 KB
106
- Current Block Size 64.0 KB
107
- Peak Allocated Bytes 54 B
108
- Overflow Count 0
109
- [ALLOC_TEMP_AUDIO_FMOD stream thread]
110
- Initial Block Size 64.0 KB
111
- Current Block Size 64.0 KB
112
- Peak Allocated Bytes 54 B
113
- Overflow Count 0
114
- [ALLOC_TEMP_Job.Worker 13]
115
- Initial Block Size 256.0 KB
116
- Current Block Size 256.0 KB
117
- Peak Allocated Bytes 54 B
118
- Overflow Count 0
119
- [ALLOC_TEMP_Background Job.Worker 15]
120
- Initial Block Size 32.0 KB
121
- Current Block Size 32.0 KB
122
- Peak Allocated Bytes 54 B
123
- Overflow Count 0
124
- [ALLOC_TEMP_Background Job.Worker 7]
125
- Initial Block Size 32.0 KB
126
- Current Block Size 32.0 KB
127
- Peak Allocated Bytes 54 B
128
- Overflow Count 0
129
- [ALLOC_TEMP_Job.Worker 8]
130
- Initial Block Size 256.0 KB
131
- Current Block Size 256.0 KB
132
- Peak Allocated Bytes 0 B
133
- Overflow Count 0
134
- [ALLOC_TEMP_Job.Worker 1]
135
- Initial Block Size 256.0 KB
136
- Current Block Size 256.0 KB
137
- Peak Allocated Bytes 0 B
138
- Overflow Count 0
139
- [ALLOC_TEMP_Job.Worker 10]
140
- Initial Block Size 256.0 KB
141
- Current Block Size 256.0 KB
142
- Peak Allocated Bytes 54 B
143
- Overflow Count 0
144
- [ALLOC_TEMP_Job.Worker 12]
145
- Initial Block Size 256.0 KB
146
- Current Block Size 256.0 KB
147
- Peak Allocated Bytes 54 B
148
- Overflow Count 0
149
- [ALLOC_TEMP_Loading.PreloadManager]
150
- Initial Block Size 256.0 KB
151
- Current Block Size 296.0 KB
152
- Peak Allocated Bytes 227.7 KB
153
- Overflow Count 4
154
- [ALLOC_TEMP_Background Job.Worker 2]
155
- Initial Block Size 32.0 KB
156
- Current Block Size 32.0 KB
157
- Peak Allocated Bytes 54 B
158
- Overflow Count 0
159
- [ALLOC_TEMP_Profiler.Dispatcher]
160
- Initial Block Size 64.0 KB
161
- Current Block Size 64.0 KB
162
- Peak Allocated Bytes 0 B
163
- Overflow Count 0
164
- [ALLOC_TEMP_Job.Worker 14]
165
- Initial Block Size 256.0 KB
166
- Current Block Size 256.0 KB
167
- Peak Allocated Bytes 54 B
168
- Overflow Count 0
169
- [ALLOC_TEMP_Job.Worker 3]
170
- Initial Block Size 256.0 KB
171
- Current Block Size 256.0 KB
172
- Peak Allocated Bytes 0 B
173
- Overflow Count 0
174
- [ALLOC_TEMP_Background Job.Worker 12]
175
- Initial Block Size 32.0 KB
176
- Current Block Size 32.0 KB
177
- Peak Allocated Bytes 54 B
178
- Overflow Count 0
179
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
180
- Initial Block Size 64.0 KB
181
- Current Block Size 64.0 KB
182
- Peak Allocated Bytes 0 B
183
- Overflow Count 0
184
- [ALLOC_TEMP_Background Job.Worker 5]
185
- Initial Block Size 32.0 KB
186
- Current Block Size 32.0 KB
187
- Peak Allocated Bytes 54 B
188
- Overflow Count 0
189
- [ALLOC_TEMP_Background Job.Worker 13]
190
- Initial Block Size 32.0 KB
191
- Current Block Size 32.0 KB
192
- Peak Allocated Bytes 54 B
193
- Overflow Count 0
194
- [ALLOC_TEMP_Job.Worker 2]
195
- Initial Block Size 256.0 KB
196
- Current Block Size 256.0 KB
197
- Peak Allocated Bytes 0 B
198
- Overflow Count 0
199
- [ALLOC_TEMP_Background Job.Worker 0]
200
- Initial Block Size 32.0 KB
201
- Current Block Size 32.0 KB
202
- Peak Allocated Bytes 54 B
203
- Overflow Count 0
204
- [ALLOC_TEMP_Job.Worker 11]
205
- Initial Block Size 256.0 KB
206
- Current Block Size 256.0 KB
207
- Peak Allocated Bytes 54 B
208
- Overflow Count 0
209
- [ALLOC_TEMP_Background Job.Worker 4]
210
- Initial Block Size 32.0 KB
211
- Current Block Size 32.0 KB
212
- Peak Allocated Bytes 54 B
213
- Overflow Count 0
214
- [ALLOC_TEMP_Job.Worker 0]
215
- Initial Block Size 256.0 KB
216
- Current Block Size 256.0 KB
217
- Peak Allocated Bytes 0 B
218
- Overflow Count 0
219
- [ALLOC_TEMP_Job.Worker 6]
220
- Initial Block Size 256.0 KB
221
- Current Block Size 256.0 KB
222
- Peak Allocated Bytes 0 B
223
- Overflow Count 0
224
- [ALLOC_TEMP_Job.Worker 5]
225
- Initial Block Size 256.0 KB
226
- Current Block Size 256.0 KB
227
- Peak Allocated Bytes 0.9 KB
228
- Overflow Count 0
229
- [ALLOC_TEMP_Background Job.Worker 9]
230
- Initial Block Size 32.0 KB
231
- Current Block Size 32.0 KB
232
- Peak Allocated Bytes 54 B
233
- Overflow Count 0
234
- [ALLOC_TEMP_Background Job.Worker 14]
235
- Initial Block Size 32.0 KB
236
- Current Block Size 32.0 KB
237
- Peak Allocated Bytes 54 B
238
- Overflow Count 0
239
- [ALLOC_TEMP_EnlightenWorker] x 8
240
- Initial Block Size 64.0 KB
241
- Current Block Size 64.0 KB
242
- Peak Allocated Bytes 54 B
243
- Overflow Count 0
244
- [ALLOC_TEMP_Job.Worker 9]
245
- Initial Block Size 256.0 KB
246
- Current Block Size 256.0 KB
247
- Peak Allocated Bytes 0 B
248
- Overflow Count 0
249
- [ALLOC_TEMP_Job.Worker 7]
250
- Initial Block Size 256.0 KB
251
- Current Block Size 256.0 KB
252
- Peak Allocated Bytes 0 B
253
- Overflow Count 0
254
- [ALLOC_TEMP_Loading.AsyncRead]
255
- Initial Block Size 64.0 KB
256
- Current Block Size 64.0 KB
257
- Peak Allocated Bytes 324 B
258
- Overflow Count 0
259
- [ALLOC_MEMORYPROFILER]
260
- Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 18469 frames
261
- Requested Block Size 1.0 MB
262
- Peak Block count 2
263
- Peak Allocated memory 1.6 MB
264
- Peak Large allocation bytes 0 B
265
- [ALLOC_DEFAULT] Dual Thread Allocator
266
- Peak main deferred allocation count 11958
267
- [ALLOC_BUCKET]
268
- Large Block size 4.0 MB
269
- Used Block count 1
270
- Peak Allocated bytes 1.6 MB
271
- [ALLOC_DEFAULT_MAIN]
272
- Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 18766 frames, [32.0 MB-64.0 MB]: 1 frames
273
- Requested Block Size 16.0 MB
274
- Peak Block count 3
275
- Peak Allocated memory 32.2 MB
276
- Peak Large allocation bytes 0 B
277
- [ALLOC_DEFAULT_THREAD]
278
- Peak usage frame count: [16.0 MB-32.0 MB]: 18768 frames
279
- Requested Block Size 16.0 MB
280
- Peak Block count 1
281
- Peak Allocated memory 27.1 MB
282
- Peak Large allocation bytes 16.0 MB
283
- [ALLOC_TEMP_JOB_1_FRAME]
284
- Initial Block Size 2.0 MB
285
- Used Block Count 1
286
- Overflow Count (too large) 0
287
- Overflow Count (full) 0
288
- [ALLOC_TEMP_JOB_2_FRAMES]
289
- Initial Block Size 2.0 MB
290
- Used Block Count 1
291
- Overflow Count (too large) 0
292
- Overflow Count (full) 0
293
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
294
- Initial Block Size 2.0 MB
295
- Used Block Count 2
296
- Overflow Count (too large) 0
297
- Overflow Count (full) 0
298
- [ALLOC_TEMP_JOB_ASYNC (Background)]
299
- Initial Block Size 1.0 MB
300
- Used Block Count 3
301
- Overflow Count (too large) 0
302
- Overflow Count (full) 0
303
- [ALLOC_GFX] Dual Thread Allocator
304
- Peak main deferred allocation count 0
305
- [ALLOC_BUCKET]
306
- Large Block size 4.0 MB
307
- Used Block count 1
308
- Peak Allocated bytes 1.6 MB
309
- [ALLOC_GFX_MAIN]
310
- Peak usage frame count: [32.0 KB-64.0 KB]: 18767 frames, [64.0 KB-128.0 KB]: 1 frames
311
- Requested Block Size 16.0 MB
312
- Peak Block count 1
313
- Peak Allocated memory 67.0 KB
314
- Peak Large allocation bytes 0 B
315
- [ALLOC_GFX_THREAD]
316
- Peak usage frame count: [64.0 KB-128.0 KB]: 18768 frames
317
- Requested Block Size 16.0 MB
318
- Peak Block count 1
319
- Peak Allocated memory 67.7 KB
320
- Peak Large allocation bytes 0 B
321
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
322
- Peak main deferred allocation count 3
323
- [ALLOC_BUCKET]
324
- Large Block size 4.0 MB
325
- Used Block count 1
326
- Peak Allocated bytes 1.6 MB
327
- [ALLOC_CACHEOBJECTS_MAIN]
328
- Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 18469 frames
329
- Requested Block Size 4.0 MB
330
- Peak Block count 1
331
- Peak Allocated memory 1.4 MB
332
- Peak Large allocation bytes 0 B
333
- [ALLOC_CACHEOBJECTS_THREAD]
334
- Peak usage frame count: [1.0 MB-2.0 MB]: 18767 frames, [4.0 MB-8.0 MB]: 1 frames
335
- Requested Block Size 4.0 MB
336
- Peak Block count 2
337
- Peak Allocated memory 4.2 MB
338
- Peak Large allocation bytes 0 B
339
- [ALLOC_TYPETREE] Dual Thread Allocator
340
- Peak main deferred allocation count 0
341
- [ALLOC_BUCKET]
342
- Large Block size 4.0 MB
343
- Used Block count 1
344
- Peak Allocated bytes 1.6 MB
345
- [ALLOC_TYPETREE_MAIN]
346
- Peak usage frame count: [0-1.0 KB]: 18768 frames
347
- Requested Block Size 2.0 MB
348
- Peak Block count 1
349
- Peak Allocated memory 1.0 KB
350
- Peak Large allocation bytes 0 B
351
- [ALLOC_TYPETREE_THREAD]
352
- Peak usage frame count: [1.0 KB-2.0 KB]: 18768 frames
353
- Requested Block Size 2.0 MB
354
- Peak Block count 1
355
- Peak Allocated memory 1.9 KB
356
- Peak Large allocation bytes 0 B
357
- [ALLOC_PROFILER]
358
- Peak usage frame count: [32.0 KB-64.0 KB]: 18768 frames
359
- Requested Block Size 16.0 MB
360
- Peak Block count 1
361
- Peak Allocated memory 44.2 KB
362
- Peak Large allocation bytes 0 B
363
- [ALLOC_PROFILER_BUCKET]
364
- Large Block size 4.0 MB
365
- Used Block count 1
366
- Peak Allocated bytes 425 B
367
- ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1776813483348,"processId":10232,"allocatedMemory":6214294,"memoryLabels":[{"Default":9421},{"Permanent":10160},{"NewDelete":11832},{"Thread":4229100},{"Manager":19632},{"VertexData":12},{"Geometry":560},{"Texture":16},{"Shader":68616},{"Material":24},{"GfxDevice":49488},{"Animation":240},{"Audio":3928},{"Physics":304},{"Serialization":288},{"Input":14208},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1617364},{"Resource":688},{"Renderer":1960},{"Transform":16},{"File":840},{"WebCam":40},{"Culling":40},{"Terrain":953},{"Wind":24},{"STL":48},{"String":3849},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5152},{"PoolAlloc":1368},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":80},{"SpriteAtlas":128},{"GI":3688},{"Unet":16},{"Director":7776},{"WebRequest":688},{"VR":45521},{"SceneManager":424},{"Video":32},{"LazyScriptCache":40},{"NativeArray":12},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":392},{"VirtualTexturing":57888},{"AssetReference":40}]}
 
1
+ Mono path[0] = 'C:/Users/tayla/ml-agents/training-envs-executables/Windows/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = 'C:/Users/tayla/ml-agents/training-envs-executables/Windows/Pyramids/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 172.22.41.209
4
+ Multi-casting "[IP] 172.22.41.209 [Port] 55219 [Flags] 2 [Guid] 4096944147 [EditorId] 924393121 [Version] 1048832 [Id] WindowsPlayer(2,LAPTOP-RIKMDO9P) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Pyramids" to [225.0.0.222:54997]...
5
+ Initialize engine version: 2021.3.4f1 (cb45f9cae8b7)
6
+ [Subsystems] Discovering subsystems at path C:/Users/tayla/ml-agents/training-envs-executables/Windows/Pyramids/Pyramids_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.116 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
17
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
20
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
21
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
22
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
24
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
25
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
26
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
27
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
28
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
29
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
30
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
31
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
32
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
33
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
34
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
35
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
36
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
38
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
39
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
40
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
41
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
42
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
43
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
44
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
45
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
46
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
47
+ UnloadTime: 1.148100 ms
48
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
49
+ Setting up 8 worker threads for Enlighten.
50
+ PlayerConnection::CleanupMemory Statistics:
51
+ [ALLOC_TEMP_TLS] TLS Allocator
52
+ StackAllocators :
53
+ [ALLOC_TEMP_MAIN]
54
+ Peak usage frame count: [16.0 KB-32.0 KB]: 2164 frames, [32.0 KB-64.0 KB]: 20412 frames, [64.0 KB-128.0 KB]: 5579 frames, [2.0 MB-4.0 MB]: 1 frames
55
+ Initial Block Size 4.0 MB
56
+ Current Block Size 4.0 MB
57
+ Peak Allocated Bytes 2.0 MB
58
+ Overflow Count 0
59
+ [ALLOC_TEMP_Background Job.Worker 8]
60
+ Initial Block Size 32.0 KB
61
+ Current Block Size 32.0 KB
62
+ Peak Allocated Bytes 54 B
63
+ Overflow Count 0
64
+ [ALLOC_TEMP_Background Job.Worker 10]
65
+ Initial Block Size 32.0 KB
66
+ Current Block Size 32.0 KB
67
+ Peak Allocated Bytes 54 B
68
+ Overflow Count 0
69
+ [ALLOC_TEMP_Job.Worker 4]
70
+ Initial Block Size 256.0 KB
71
+ Current Block Size 256.0 KB
72
+ Peak Allocated Bytes 0 B
73
+ Overflow Count 0
74
+ [ALLOC_TEMP_AUDIO_FMOD (WASAPI) feeder thread]
75
+ Initial Block Size 64.0 KB
76
+ Current Block Size 64.0 KB
77
+ Peak Allocated Bytes 168 B
78
+ Overflow Count 0
79
+ [ALLOC_TEMP_AUDIO_FMOD mixer thread]
80
+ Initial Block Size 64.0 KB
81
+ Current Block Size 64.0 KB
82
+ Peak Allocated Bytes 54 B
83
+ Overflow Count 0
84
+ [ALLOC_TEMP_Background Job.Worker 1]
85
+ Initial Block Size 32.0 KB
86
+ Current Block Size 32.0 KB
87
+ Peak Allocated Bytes 54 B
88
+ Overflow Count 0
89
+ [ALLOC_TEMP_Background Job.Worker 6]
90
+ Initial Block Size 32.0 KB
91
+ Current Block Size 32.0 KB
92
+ Peak Allocated Bytes 54 B
93
+ Overflow Count 0
94
+ [ALLOC_TEMP_Background Job.Worker 11]
95
+ Initial Block Size 32.0 KB
96
+ Current Block Size 32.0 KB
97
+ Peak Allocated Bytes 54 B
98
+ Overflow Count 0
99
+ [ALLOC_TEMP_Background Job.Worker 3]
100
+ Initial Block Size 32.0 KB
101
+ Current Block Size 32.0 KB
102
+ Peak Allocated Bytes 54 B
103
+ Overflow Count 0
104
+ [ALLOC_TEMP_BatchDeleteObjects]
105
+ Initial Block Size 64.0 KB
106
+ Current Block Size 64.0 KB
107
+ Peak Allocated Bytes 54 B
108
+ Overflow Count 0
109
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
110
+ Initial Block Size 64.0 KB
111
+ Current Block Size 64.0 KB
112
+ Peak Allocated Bytes 54 B
113
+ Overflow Count 0
114
+ [ALLOC_TEMP_Job.Worker 13]
115
+ Initial Block Size 256.0 KB
116
+ Current Block Size 256.0 KB
117
+ Peak Allocated Bytes 54 B
118
+ Overflow Count 0
119
+ [ALLOC_TEMP_Background Job.Worker 15]
120
+ Initial Block Size 32.0 KB
121
+ Current Block Size 32.0 KB
122
+ Peak Allocated Bytes 54 B
123
+ Overflow Count 0
124
+ [ALLOC_TEMP_Background Job.Worker 7]
125
+ Initial Block Size 32.0 KB
126
+ Current Block Size 32.0 KB
127
+ Peak Allocated Bytes 54 B
128
+ Overflow Count 0
129
+ [ALLOC_TEMP_Job.Worker 8]
130
+ Initial Block Size 256.0 KB
131
+ Current Block Size 256.0 KB
132
+ Peak Allocated Bytes 0 B
133
+ Overflow Count 0
134
+ [ALLOC_TEMP_Job.Worker 1]
135
+ Initial Block Size 256.0 KB
136
+ Current Block Size 256.0 KB
137
+ Peak Allocated Bytes 0 B
138
+ Overflow Count 0
139
+ [ALLOC_TEMP_Job.Worker 10]
140
+ Initial Block Size 256.0 KB
141
+ Current Block Size 256.0 KB
142
+ Peak Allocated Bytes 54 B
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_Job.Worker 12]
145
+ Initial Block Size 256.0 KB
146
+ Current Block Size 256.0 KB
147
+ Peak Allocated Bytes 54 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Loading.PreloadManager]
150
+ Initial Block Size 256.0 KB
151
+ Current Block Size 296.0 KB
152
+ Peak Allocated Bytes 227.7 KB
153
+ Overflow Count 4
154
+ [ALLOC_TEMP_Background Job.Worker 2]
155
+ Initial Block Size 32.0 KB
156
+ Current Block Size 32.0 KB
157
+ Peak Allocated Bytes 54 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Profiler.Dispatcher]
160
+ Initial Block Size 64.0 KB
161
+ Current Block Size 64.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Job.Worker 14]
165
+ Initial Block Size 256.0 KB
166
+ Current Block Size 256.0 KB
167
+ Peak Allocated Bytes 54 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Job.Worker 3]
170
+ Initial Block Size 256.0 KB
171
+ Current Block Size 256.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.Worker 12]
175
+ Initial Block Size 32.0 KB
176
+ Current Block Size 32.0 KB
177
+ Peak Allocated Bytes 54 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
180
+ Initial Block Size 64.0 KB
181
+ Current Block Size 64.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 5]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 54 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Background Job.Worker 13]
190
+ Initial Block Size 32.0 KB
191
+ Current Block Size 32.0 KB
192
+ Peak Allocated Bytes 54 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Job.Worker 2]
195
+ Initial Block Size 256.0 KB
196
+ Current Block Size 256.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_Background Job.Worker 0]
200
+ Initial Block Size 32.0 KB
201
+ Current Block Size 32.0 KB
202
+ Peak Allocated Bytes 54 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Job.Worker 11]
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