--- license: mit library_name: pytorch tags: - 3d-gaussian-splatting - animatable-avatar - mixture-of-experts - 3d-human-reconstruction - non-rigid-deformation --- # AvatarMoE **Decomposing Non-Rigid Deformation with Part-Aware Experts for 3DGS Avatars** Hyeri Yang, Junyoung Hong, Shinwoong Kim, Kyungjae Lee *Computers & Graphics, 2026* [Paper (DOI)](https://doi.org/10.1016/j.cag.2026.104597) · [Project Page](https://codinghye.github.io/AvatarMoE/) · [Code](https://github.com/milab-yongin/AvatarMoE) --- ## Overview AvatarMoE is a part-aware Mixture-of-Experts (MoE) framework for animatable 3D Gaussian Splatting avatars. Instead of modeling non-rigid deformation with a single global network — which produces tearing and stretching artifacts in complex poses — AvatarMoE decomposes the body into 24 joint-centric regions, each handled by a lightweight specialized expert: - **Dynamic GMM-based gating** allocates expert influence according to the input pose. - **Hybrid expert architecture** shares a HashGrid encoder across 24 lightweight MLP decoders. - **Intra-Expert Coherence Loss** regularizes each expert's deformation field for robust OOD poses. This repository hosts the **trained checkpoints**. Code, installation, and training/evaluation instructions live in the [GitHub repository](https://github.com/milab-yongin/AvatarMoE); the core model is in `models/non_rigid.py`. ## Checkpoints Each subject is a folder containing the checkpoint (`ckpt.pth`) and the resolved training config (`.hydra/`): ``` checkpoints/ ├── zjumocap_377_mono-best/ │ ├── ckpt8000.pth │ └── .hydra/config.yaml ├── zjumocap_386_mono-best/ ├── ... ├── zjumocap_377_refine-best/ │ ├── ckpt8000.pth │ └── .hydra/config.yaml ├── zjumocap_386_refine-best/ ├── ... ├── ps_female_3-best/ │ ├── ckpt15000.pth │ └── .hydra/config.yaml └── ... ``` - **ZJU-MoCap:** 377, 386, 387, 392, 393, 394 (8,000 iters) - **People-Snapshot:** female-3, female-4, male-3, male-4 (15,000 iters) ## Usage Checkpoints require the AvatarMoE code and its CUDA extensions — clone the repo first: ```bash git clone --recursive https://github.com/milab-yongin/AvatarMoE.git cd AvatarMoE conda env create -f environment.yml conda activate avatarmoe pip install submodules/diff-gaussian-rasterization pip install submodules/simple-knn ``` Download a checkpoint from this repo: ```python from huggingface_hub import snapshot_download local_dir = snapshot_download( repo_id="/AvatarMoE", allow_patterns="checkpoints/ps_female_3-best/*", ) print(local_dir) # contains ckpt.pth and .hydra/config.yaml ``` Then evaluate / render following the repo instructions, e.g.: ```bash python render.py mode=test dataset.test_mode=view dataset=zjumocap_377_mono ``` ## Environment Ubuntu 22.04, Python 3.10, PyTorch 2.1.2 + CUDA 11.8, single NVIDIA RTX 4090 (24 GB). Trained with Adam and an exponential LR schedule (γ = 0.1); 8,000 iterations for ZJU-MoCap and 15,000 for People-Snapshot. ## Results On People-Snapshot, AvatarMoE reaches 32.45 PSNR — the best among the compared baselines — while remaining competitive on SSIM and LPIPS, and substantially reduces geometric tearing and flickering under OOD poses relative to the 3DGS-Avatar baseline. See the paper for full quantitative tables. ## Datasets Prepare datasets following the official protocols of [3DGS-Avatar](https://github.com/mikeqzy/3dgs-avatar-release) and [ARAH](https://github.com/taconite/arah-release). SMPL models must be obtained separately from the [SMPL](https://smpl.is.tue.mpg.de/) and [SMPLify](https://smplify.is.tue.mpg.de/) project pages under their own licenses. ## License Released under the MIT License. Some third-party dependencies and submodules (SMPL, 3DGS rasterization, etc.) are subject to their own licenses. ## Citation ```bibtex @article{yang2026avatarmoe, title={AvatarMoE: Decomposing non-rigid deformation with part-aware experts for 3DGS avatars}, author={Yang, Hyeri and Hong, Junyoung and Kim, Shinwoong and Lee, Kyungjae}, journal={Computers \& Graphics}, pages={104597}, year={2026}, publisher={Elsevier} } ``` ## Acknowledgement Built upon 3D Gaussian Splatting, 3DGS-Avatar, ARAH, smplx, Anim-NeRF, and GART.