import torch import numpy as np import math from trimesh.remesh import subdivide def gaussian2D(shape, sigma=1): m, n = [(ss - 1.) / 2. for ss in shape] y, x = np.ogrid[-m:m+1,-n:n+1] h = np.exp(-(x * x + y * y) / (2 * sigma * sigma)) h[h < np.finfo(h.dtype).eps * h.max()] = 0 return h def calc_radius(bboxes_hw_norm, map_size=64): if len(bboxes_hw_norm) == 0: return [] minimum_radius = map_size / 32. scale_factor = map_size / 16. scales = np.linalg.norm(np.array(bboxes_hw_norm)/2, ord=2, axis=1) # print(scales) radius = (scales * scale_factor + minimum_radius).astype(np.uint8) return radius def build_z_map(depth, with_coords = True, device='cpu'): size = 2**depth z_map = torch.zeros((size, size), dtype=torch.int64) coords = torch.meshgrid(torch.arange(size),torch.arange(size),indexing='ij') ys = coords[0] xs = coords[1] for i in range(depth): z_map |= (xs & (1 << i)) << i | (ys & (1 << i)) << (i + 1) if with_coords: return z_map, ys.clone(), xs.clone() else: return z_map def gen_scale_map(scales, v3ds, faces, cam_intrinsics, map_size, patch_size=28, pad=True): if pad: map_h = math.ceil(map_size[0]/2)*2 map_w = math.ceil(map_size[1]/2)*2 else: map_h = map_size[0] map_w = map_size[1] scale_map = torch.zeros((map_h, map_w, 2)) new_v3ds = [] for v in v3ds: vv, _ = subdivide(v, faces) new_v3ds.append(torch.from_numpy(vv)) v3ds = torch.stack(new_v3ds) v2ds_homo = torch.matmul(v3ds,cam_intrinsics.transpose(-1,-2)) v2ds = v2ds_homo[...,:2]/(v2ds_homo[...,2,None]) v2ds_patch = (v2ds//patch_size).int() v2ds_patch[..., 0] = v2ds_patch[..., 0].clamp(min = 0, max = map_size[1]-1) v2ds_patch[..., 1] = v2ds_patch[..., 1].clamp(min = 0, max = map_size[0]-1) for (v, s) in zip(v2ds_patch, scales): scale_map[v[:, 1], v[:, 0], 0] = 1. scale_map[v[:, 1], v[:, 0], 1] = s return scale_map