Quantarion / FieldFlowMaster.cs
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Duplicate from Aqarion13/Quantarion
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// TEAM-UNITY/FieldFlowMaster.cs - ALL teams unified
public class FieldFlowMaster : MonoBehaviour
{
public PerplexityAgent perplexity; // TEAM-PERPLEXITY
public GPTRAGAgent gpt; // TEAM-GPT
public FieldRenderer field; // 3D visualization
void FixedUpdate()
{
// φ⁴³ Master Loop: Analysis → Reasoning → Field
string query = InputQuery();
perplexity.Analyze(query); // Technical synthesis
string rag_ctx = gpt.Retrieve(query); // Hypergraph-RAG
field.UpdateGHRField(rag_ctx); // 27k quaternion render
if (field.Convergence() > 0.998f)
{
LockPhi43(); // Production convergence
}
}
}