| // TEAM-UNITY/FieldRenderer.cs - 27,841 edge quaternion field | |
| using UnityEngine; | |
| using System.Collections.Generic; | |
| public class FieldRenderer : MonoBehaviour | |
| { | |
| public static List<QuaternionEdge> Edges = new List<QuaternionEdge>(27841); | |
| [] | |
| public class QuaternionEdge | |
| { | |
| public Vector4 quat; // a+bi+cj+dk φ⁴³ weight | |
| public Vector3 center; | |
| public float ghr_norm; // ∂/∂q^(a,b,c,d) magnitude | |
| public int arity; // Hyperedge size (3-12) | |
| } | |
| public void RenderHypergraph(List<QuaternionEdge> edges) | |
| { | |
| foreach(var edge in edges) | |
| { | |
| GameObject node = Instantiate(EdgePrefab); | |
| node.transform.position = edge.center; | |
| node.transform.rotation = new Quaternion(edge.quat.x, edge.quat.y, edge.quat.z, edge.quat.w); | |
| // GHR field strength → particle emission | |
| var emitter = node.GetComponent<ParticleSystem>(); | |
| emitter.emissionRate = edge.ghr_norm * 100f; | |
| } | |
| } | |
| } |