Update demos/flappy_bird.html
Browse files- demos/flappy_bird.html +470 -0
demos/flappy_bird.html
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| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
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| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Flappy Bird AI - SimpleTool Demo</title>
|
| 7 |
+
<style>
|
| 8 |
+
*{margin:0;padding:0;box-sizing:border-box}
|
| 9 |
+
body{background:linear-gradient(180deg,#1a1a2e 0%,#16213e 100%);min-height:100vh;display:flex;align-items:center;justify-content:center;font-family:'Segoe UI',system-ui,sans-serif;color:#fff}
|
| 10 |
+
.container{display:flex;gap:20px;align-items:flex-start}
|
| 11 |
+
.game-wrapper{display:flex;flex-direction:column;align-items:center}
|
| 12 |
+
.title{font-size:28px;font-weight:bold;margin-bottom:15px;background:linear-gradient(90deg,#ffd700,#ff6b6b);-webkit-background-clip:text;-webkit-text-fill-color:transparent}
|
| 13 |
+
.stats-bar{display:flex;gap:20px;margin-bottom:10px;font-size:14px}
|
| 14 |
+
.stat{padding:8px 16px;background:rgba(255,215,0,.1);border:1px solid #ffd700;border-radius:20px}
|
| 15 |
+
.stat span{color:#ffd700;font-weight:bold}
|
| 16 |
+
.game-area{position:relative}
|
| 17 |
+
canvas{border:2px solid #ffd700;box-shadow:0 0 30px rgba(255,215,0,.3);border-radius:8px}
|
| 18 |
+
.controls{margin-top:15px;display:flex;gap:10px}
|
| 19 |
+
.btn{padding:10px 25px;font-size:14px;font-weight:bold;background:transparent;border:2px solid #ffd700;color:#ffd700;cursor:pointer;border-radius:6px;transition:all .2s}
|
| 20 |
+
.btn:hover{background:#ffd700;color:#000}
|
| 21 |
+
.btn.stop{border-color:#f44;color:#f44}
|
| 22 |
+
.btn.stop:hover{background:#f44;color:#fff}
|
| 23 |
+
.panel{width:320px;background:rgba(0,0,0,.8);border:1px solid #ffd700;border-radius:10px;padding:15px;font-size:12px}
|
| 24 |
+
.panel h3{color:#ffd700;margin-bottom:12px;padding-bottom:8px;border-bottom:1px solid #333}
|
| 25 |
+
.config-row{display:flex;align-items:center;justify-content:space-between;margin:8px 0}
|
| 26 |
+
.config-row label{color:#aaa}
|
| 27 |
+
.config-row input{width:200px;padding:6px 10px;background:#111;border:1px solid #ffd700;color:#fff;border-radius:4px;font-size:12px}
|
| 28 |
+
.config-row select{background:#111;border:1px solid #ffd700;color:#fff;padding:6px;border-radius:4px}
|
| 29 |
+
.status-row{display:flex;align-items:center;gap:8px;margin:10px 0}
|
| 30 |
+
.status-dot{width:10px;height:10px;border-radius:50%;background:#666}
|
| 31 |
+
.status-dot.ok{background:#0f0;box-shadow:0 0 8px #0f0}
|
| 32 |
+
.status-dot.err{background:#f44}
|
| 33 |
+
.log-section{max-height:180px;overflow-y:auto;background:#050505;border-radius:6px;padding:10px;margin-top:10px}
|
| 34 |
+
.log-entry{padding:4px 8px;margin:2px 0;background:rgba(255,215,0,.05);border-left:3px solid #ffd700;font-family:monospace;font-size:11px}
|
| 35 |
+
.log-entry.flap{border-color:#0f0;background:rgba(0,255,0,.1)}
|
| 36 |
+
.log-entry.wait{border-color:#888}
|
| 37 |
+
.log-entry .action{font-weight:bold}
|
| 38 |
+
.log-entry .ms{color:#f0f}
|
| 39 |
+
.env-display{background:#111;padding:10px;border-radius:6px;font-family:monospace;font-size:10px;color:#888;margin-top:10px;white-space:pre-wrap;max-height:120px;overflow-y:auto}
|
| 40 |
+
.overlay{position:absolute;inset:0;background:rgba(0,0,0,.9);display:flex;flex-direction:column;align-items:center;justify-content:center;border-radius:8px}
|
| 41 |
+
.overlay.hidden{display:none}
|
| 42 |
+
.overlay h2{font-size:36px;color:#ffd700;margin-bottom:10px}
|
| 43 |
+
.overlay .score-display{font-size:24px;color:#0ff;margin:10px 0}
|
| 44 |
+
.high-score{color:#f0f;font-size:14px;margin-top:5px}
|
| 45 |
+
</style>
|
| 46 |
+
</head>
|
| 47 |
+
<body>
|
| 48 |
+
<div class="container">
|
| 49 |
+
<div class="game-wrapper">
|
| 50 |
+
<div class="title">🐦 FLAPPY BIRD AI</div>
|
| 51 |
+
<div class="stats-bar">
|
| 52 |
+
<div class="stat">Score: <span id="score">0</span></div>
|
| 53 |
+
<div class="stat">Best: <span id="best">0</span></div>
|
| 54 |
+
<div class="stat">Flaps: <span id="flaps">0</span></div>
|
| 55 |
+
<div class="stat">Avg: <span id="avg-latency">--</span>ms</div>
|
| 56 |
+
</div>
|
| 57 |
+
<div class="game-area">
|
| 58 |
+
<canvas id="game" width="400" height="600"></canvas>
|
| 59 |
+
<div class="overlay" id="overlay">
|
| 60 |
+
<h2 id="overlay-title">FLAPPY BIRD AI</h2>
|
| 61 |
+
<div class="score-display" id="overlay-score"></div>
|
| 62 |
+
<div class="high-score" id="overlay-best"></div>
|
| 63 |
+
<button class="btn" id="start-btn">START</button>
|
| 64 |
+
</div>
|
| 65 |
+
</div>
|
| 66 |
+
<div class="controls">
|
| 67 |
+
<button class="btn" id="restart-btn">RESTART</button>
|
| 68 |
+
<button class="btn stop" id="stop-btn">STOP</button>
|
| 69 |
+
</div>
|
| 70 |
+
</div>
|
| 71 |
+
<div class="panel">
|
| 72 |
+
<h3>⚙️ Configuration</h3>
|
| 73 |
+
<div class="config-row">
|
| 74 |
+
<label>Server URL</label>
|
| 75 |
+
</div>
|
| 76 |
+
<div class="config-row">
|
| 77 |
+
<input type="text" id="server-url" value="http://localhost:8899">
|
| 78 |
+
</div>
|
| 79 |
+
<div class="status-row">
|
| 80 |
+
<div class="status-dot" id="status-dot"></div>
|
| 81 |
+
<span id="status-text">Click Start to connect</span>
|
| 82 |
+
</div>
|
| 83 |
+
<div class="config-row">
|
| 84 |
+
<label>Difficulty</label>
|
| 85 |
+
<select id="difficulty">
|
| 86 |
+
<option value="easy">Easy (wide gaps)</option>
|
| 87 |
+
<option value="normal" selected>Normal</option>
|
| 88 |
+
<option value="hard">Hard (narrow gaps)</option>
|
| 89 |
+
</select>
|
| 90 |
+
</div>
|
| 91 |
+
<div class="config-row">
|
| 92 |
+
<label>AI Decision Rate</label>
|
| 93 |
+
<select id="decision-rate">
|
| 94 |
+
<option value="1">Every frame</option>
|
| 95 |
+
<option value="3" selected>Every 3 frames</option>
|
| 96 |
+
<option value="5">Every 5 frames</option>
|
| 97 |
+
</select>
|
| 98 |
+
</div>
|
| 99 |
+
<h3>📊 AI Decision Log</h3>
|
| 100 |
+
<div class="log-section" id="log-section"></div>
|
| 101 |
+
<div class="env-display" id="env-display">Environment will show here...</div>
|
| 102 |
+
</div>
|
| 103 |
+
</div>
|
| 104 |
+
<script>
|
| 105 |
+
const $ = id => document.getElementById(id);
|
| 106 |
+
|
| 107 |
+
// Tool Definition - 二元决策
|
| 108 |
+
const TOOLS = [{
|
| 109 |
+
type: "function",
|
| 110 |
+
function: {
|
| 111 |
+
name: "act",
|
| 112 |
+
description: "Flappy bird action. Flap to gain height, wait to fall by gravity.",
|
| 113 |
+
parameters: {
|
| 114 |
+
type: "object",
|
| 115 |
+
properties: {
|
| 116 |
+
action: {
|
| 117 |
+
type: "string",
|
| 118 |
+
enum: ["flap", "wait"],
|
| 119 |
+
description: "flap=jump up ~50px, wait=fall by gravity ~3px/frame"
|
| 120 |
+
}
|
| 121 |
+
},
|
| 122 |
+
required: ["action"]
|
| 123 |
+
}
|
| 124 |
+
}
|
| 125 |
+
}];
|
| 126 |
+
|
| 127 |
+
class FCClient {
|
| 128 |
+
constructor(url) { this.url = url.replace(/\/$/, ''); }
|
| 129 |
+
async health() {
|
| 130 |
+
try {
|
| 131 |
+
const r = await fetch(`${this.url}/health`, { signal: AbortSignal.timeout(3000) });
|
| 132 |
+
const d = await r.json();
|
| 133 |
+
return { ok: d.loaded === true || d.status === 'ok' };
|
| 134 |
+
} catch(e) { return { ok: false }; }
|
| 135 |
+
}
|
| 136 |
+
async call(messages, env) {
|
| 137 |
+
const t0 = performance.now();
|
| 138 |
+
try {
|
| 139 |
+
const r = await fetch(`${this.url}/v1/function_call`, {
|
| 140 |
+
method: 'POST',
|
| 141 |
+
headers: { 'Content-Type': 'application/json' },
|
| 142 |
+
body: JSON.stringify({ messages, tools: TOOLS, environment: env })
|
| 143 |
+
});
|
| 144 |
+
const d = await r.json();
|
| 145 |
+
const ms = performance.now() - t0;
|
| 146 |
+
let action = String(d.args?.action || d.heads?.arg1 || '').toLowerCase().trim();
|
| 147 |
+
if (!['flap','wait'].includes(action)) action = 'wait';
|
| 148 |
+
return { action, ms, raw: d };
|
| 149 |
+
} catch(e) {
|
| 150 |
+
return { action: 'wait', ms: performance.now() - t0, error: e.message };
|
| 151 |
+
}
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
class FlappyGame {
|
| 156 |
+
constructor() {
|
| 157 |
+
this.canvas = $('game');
|
| 158 |
+
this.ctx = this.canvas.getContext('2d');
|
| 159 |
+
this.W = this.canvas.width;
|
| 160 |
+
this.H = this.canvas.height;
|
| 161 |
+
this.client = null;
|
| 162 |
+
this.running = false;
|
| 163 |
+
this.bestScore = 0;
|
| 164 |
+
this.latencies = [];
|
| 165 |
+
this.reset();
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
getDifficultyParams() {
|
| 169 |
+
const d = $('difficulty').value;
|
| 170 |
+
return {
|
| 171 |
+
easy: { gapSize: 180, pipeSpeed: 2.5 },
|
| 172 |
+
normal: { gapSize: 150, pipeSpeed: 3 },
|
| 173 |
+
hard: { gapSize: 120, pipeSpeed: 4 }
|
| 174 |
+
}[d];
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
reset() {
|
| 178 |
+
const params = this.getDifficultyParams();
|
| 179 |
+
this.bird = { x: 80, y: this.H / 2, vy: 0, radius: 15 };
|
| 180 |
+
this.gravity = 0.4;
|
| 181 |
+
this.flapStrength = -7;
|
| 182 |
+
this.pipes = [];
|
| 183 |
+
this.pipeWidth = 60;
|
| 184 |
+
this.gapSize = params.gapSize;
|
| 185 |
+
this.pipeSpeed = params.pipeSpeed;
|
| 186 |
+
this.pipeInterval = 100;
|
| 187 |
+
this.frameCount = 0;
|
| 188 |
+
this.score = 0;
|
| 189 |
+
this.flapCount = 0;
|
| 190 |
+
this.latencies = [];
|
| 191 |
+
this.pendingDecision = null;
|
| 192 |
+
this.decisionRate = parseInt($('decision-rate').value);
|
| 193 |
+
this.spawnPipe();
|
| 194 |
+
this.updateStats();
|
| 195 |
+
this.render();
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
spawnPipe() {
|
| 199 |
+
const minY = 80;
|
| 200 |
+
const maxY = this.H - this.gapSize - 80;
|
| 201 |
+
const gapY = minY + Math.random() * (maxY - minY);
|
| 202 |
+
this.pipes.push({
|
| 203 |
+
x: this.W + 50,
|
| 204 |
+
gapY: gapY,
|
| 205 |
+
passed: false
|
| 206 |
+
});
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
async start() {
|
| 210 |
+
this.client = new FCClient($('server-url').value);
|
| 211 |
+
const health = await this.client.health();
|
| 212 |
+
$('status-dot').className = 'status-dot ' + (health.ok ? 'ok' : 'err');
|
| 213 |
+
$('status-text').textContent = health.ok ? 'Connected' : 'Connection failed';
|
| 214 |
+
if (!health.ok) return;
|
| 215 |
+
|
| 216 |
+
this.reset();
|
| 217 |
+
this.running = true;
|
| 218 |
+
$('overlay').classList.add('hidden');
|
| 219 |
+
this.loop();
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
stop() {
|
| 223 |
+
this.running = false;
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
async loop() {
|
| 227 |
+
if (!this.running) return;
|
| 228 |
+
|
| 229 |
+
this.frameCount++;
|
| 230 |
+
|
| 231 |
+
// AI 决策(按频率)
|
| 232 |
+
if (this.frameCount % this.decisionRate === 0) {
|
| 233 |
+
await this.aiDecision();
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
// 物理更新
|
| 237 |
+
this.bird.vy += this.gravity;
|
| 238 |
+
this.bird.y += this.bird.vy;
|
| 239 |
+
|
| 240 |
+
// 管道移动
|
| 241 |
+
for (const pipe of this.pipes) {
|
| 242 |
+
pipe.x -= this.pipeSpeed;
|
| 243 |
+
if (!pipe.passed && pipe.x + this.pipeWidth < this.bird.x) {
|
| 244 |
+
pipe.passed = true;
|
| 245 |
+
this.score++;
|
| 246 |
+
}
|
| 247 |
+
}
|
| 248 |
+
|
| 249 |
+
// 移除离开屏幕的管道
|
| 250 |
+
this.pipes = this.pipes.filter(p => p.x > -this.pipeWidth);
|
| 251 |
+
|
| 252 |
+
// 生成新管道
|
| 253 |
+
if (this.pipes.length === 0 || this.pipes[this.pipes.length - 1].x < this.W - this.pipeInterval) {
|
| 254 |
+
this.spawnPipe();
|
| 255 |
+
}
|
| 256 |
+
|
| 257 |
+
// 碰撞检测
|
| 258 |
+
if (this.checkCollision()) {
|
| 259 |
+
this.gameOver();
|
| 260 |
+
return;
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
this.updateStats();
|
| 264 |
+
this.render();
|
| 265 |
+
requestAnimationFrame(() => this.loop());
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
async aiDecision() {
|
| 269 |
+
const bird = this.bird;
|
| 270 |
+
const nextPipe = this.pipes.find(p => p.x + this.pipeWidth > bird.x);
|
| 271 |
+
|
| 272 |
+
if (!nextPipe) return;
|
| 273 |
+
|
| 274 |
+
const pipeCenter = nextPipe.gapY + this.gapSize / 2;
|
| 275 |
+
const birdToCenter = pipeCenter - bird.y;
|
| 276 |
+
const distToPipe = nextPipe.x - bird.x;
|
| 277 |
+
|
| 278 |
+
// 预测未来位置
|
| 279 |
+
const futureY = bird.y + bird.vy * 5 + 0.5 * this.gravity * 25;
|
| 280 |
+
const willBeAboveGap = futureY < nextPipe.gapY + 20;
|
| 281 |
+
const willBeBelowGap = futureY > nextPipe.gapY + this.gapSize - 20;
|
| 282 |
+
|
| 283 |
+
// Environment
|
| 284 |
+
const env = [
|
| 285 |
+
`bird_y=${Math.round(bird.y)}`,
|
| 286 |
+
`bird_vy=${bird.vy.toFixed(1)}`,
|
| 287 |
+
`pipe_x=${Math.round(distToPipe)}`,
|
| 288 |
+
`gap_top=${Math.round(nextPipe.gapY)}`,
|
| 289 |
+
`gap_bottom=${Math.round(nextPipe.gapY + this.gapSize)}`,
|
| 290 |
+
`gap_center=${Math.round(pipeCenter)}`,
|
| 291 |
+
`bird_to_center=${Math.round(birdToCenter)}`,
|
| 292 |
+
`predicted_y=${Math.round(futureY)}`,
|
| 293 |
+
`ceiling=${0}`,
|
| 294 |
+
`floor=${this.H}`
|
| 295 |
+
];
|
| 296 |
+
|
| 297 |
+
// Query - 明确的决策指令
|
| 298 |
+
let instruction;
|
| 299 |
+
if (bird.y < 30) {
|
| 300 |
+
instruction = `DANGER: Too high! WAIT to fall.`;
|
| 301 |
+
} else if (bird.y > this.H - 50) {
|
| 302 |
+
instruction = `DANGER: Too low! FLAP now!`;
|
| 303 |
+
} else if (distToPipe < 100) {
|
| 304 |
+
// 即将穿越管道
|
| 305 |
+
if (bird.y > pipeCenter + 20) {
|
| 306 |
+
instruction = `Approaching pipe, below center. FLAP to rise!`;
|
| 307 |
+
} else if (bird.y < pipeCenter - 30) {
|
| 308 |
+
instruction = `Approaching pipe, above center. WAIT to fall.`;
|
| 309 |
+
} else {
|
| 310 |
+
instruction = `Aligned with gap. ${bird.vy > 2 ? 'FLAP to slow descent.' : 'WAIT to maintain.'}`;
|
| 311 |
+
}
|
| 312 |
+
} else {
|
| 313 |
+
// 远离管道,调整高度
|
| 314 |
+
if (birdToCenter > 40) {
|
| 315 |
+
instruction = `Far from pipe. Below gap center by ${Math.round(birdToCenter)}px. FLAP!`;
|
| 316 |
+
} else if (birdToCenter < -40) {
|
| 317 |
+
instruction = `Far from pipe. Above gap center. WAIT.`;
|
| 318 |
+
} else {
|
| 319 |
+
instruction = `Good position. ${bird.vy > 3 ? 'FLAP to control speed.' : 'WAIT.'}`;
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
const query = `Flappy bird. Screen ${this.W}x${this.H}. ${instruction} Call act(flap) or act(wait).`;
|
| 324 |
+
$('env-display').textContent = `Query: ${query}\n\nEnv:\n${env.join('\n')}`;
|
| 325 |
+
|
| 326 |
+
const result = await this.client.call([{ role: 'user', content: query }], env);
|
| 327 |
+
this.latencies.push(result.ms);
|
| 328 |
+
this.logDecision(result);
|
| 329 |
+
|
| 330 |
+
if (result.action === 'flap') {
|
| 331 |
+
this.bird.vy = this.flapStrength;
|
| 332 |
+
this.flapCount++;
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
checkCollision() {
|
| 337 |
+
const b = this.bird;
|
| 338 |
+
// 天花板和地板
|
| 339 |
+
if (b.y - b.radius < 0 || b.y + b.radius > this.H) return true;
|
| 340 |
+
|
| 341 |
+
// 管道碰撞
|
| 342 |
+
for (const pipe of this.pipes) {
|
| 343 |
+
if (b.x + b.radius > pipe.x && b.x - b.radius < pipe.x + this.pipeWidth) {
|
| 344 |
+
if (b.y - b.radius < pipe.gapY || b.y + b.radius > pipe.gapY + this.gapSize) {
|
| 345 |
+
return true;
|
| 346 |
+
}
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
return false;
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
gameOver() {
|
| 353 |
+
this.running = false;
|
| 354 |
+
if (this.score > this.bestScore) this.bestScore = this.score;
|
| 355 |
+
$('overlay').classList.remove('hidden');
|
| 356 |
+
$('overlay-title').textContent = 'GAME OVER';
|
| 357 |
+
$('overlay-score').textContent = `Score: ${this.score}`;
|
| 358 |
+
$('overlay-best').textContent = `Best: ${this.bestScore}`;
|
| 359 |
+
$('best').textContent = this.bestScore;
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
updateStats() {
|
| 363 |
+
$('score').textContent = this.score;
|
| 364 |
+
$('flaps').textContent = this.flapCount;
|
| 365 |
+
const avg = this.latencies.length ? Math.round(this.latencies.reduce((a,b)=>a+b,0)/this.latencies.length) : '--';
|
| 366 |
+
$('avg-latency').textContent = avg;
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
logDecision(result) {
|
| 370 |
+
const entry = document.createElement('div');
|
| 371 |
+
entry.className = 'log-entry ' + result.action;
|
| 372 |
+
entry.innerHTML = `<span class="action">${result.action.toUpperCase()}</span> <span class="ms">${Math.round(result.ms)}ms</span>`;
|
| 373 |
+
$('log-section').insertBefore(entry, $('log-section').firstChild);
|
| 374 |
+
while ($('log-section').children.length > 30) $('log-section').lastChild.remove();
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
render() {
|
| 378 |
+
const ctx = this.ctx;
|
| 379 |
+
|
| 380 |
+
// 背景渐变
|
| 381 |
+
const grad = ctx.createLinearGradient(0, 0, 0, this.H);
|
| 382 |
+
grad.addColorStop(0, '#1a1a2e');
|
| 383 |
+
grad.addColorStop(1, '#16213e');
|
| 384 |
+
ctx.fillStyle = grad;
|
| 385 |
+
ctx.fillRect(0, 0, this.W, this.H);
|
| 386 |
+
|
| 387 |
+
// 星星背景
|
| 388 |
+
ctx.fillStyle = 'rgba(255,255,255,0.3)';
|
| 389 |
+
for (let i = 0; i < 30; i++) {
|
| 390 |
+
const x = (i * 37 + this.frameCount * 0.2) % this.W;
|
| 391 |
+
const y = (i * 23) % this.H;
|
| 392 |
+
ctx.beginPath();
|
| 393 |
+
ctx.arc(x, y, 1, 0, Math.PI * 2);
|
| 394 |
+
ctx.fill();
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
// 管道
|
| 398 |
+
for (const pipe of this.pipes) {
|
| 399 |
+
// 上管道
|
| 400 |
+
const topGrad = ctx.createLinearGradient(pipe.x, 0, pipe.x + this.pipeWidth, 0);
|
| 401 |
+
topGrad.addColorStop(0, '#0a5');
|
| 402 |
+
topGrad.addColorStop(0.5, '#0d8');
|
| 403 |
+
topGrad.addColorStop(1, '#0a5');
|
| 404 |
+
ctx.fillStyle = topGrad;
|
| 405 |
+
ctx.fillRect(pipe.x, 0, this.pipeWidth, pipe.gapY);
|
| 406 |
+
ctx.fillRect(pipe.x - 5, pipe.gapY - 20, this.pipeWidth + 10, 20);
|
| 407 |
+
|
| 408 |
+
// 下管道
|
| 409 |
+
ctx.fillRect(pipe.x, pipe.gapY + this.gapSize, this.pipeWidth, this.H - pipe.gapY - this.gapSize);
|
| 410 |
+
ctx.fillRect(pipe.x - 5, pipe.gapY + this.gapSize, this.pipeWidth + 10, 20);
|
| 411 |
+
|
| 412 |
+
// 发光边缘
|
| 413 |
+
ctx.strokeStyle = '#0f0';
|
| 414 |
+
ctx.lineWidth = 2;
|
| 415 |
+
ctx.shadowBlur = 10;
|
| 416 |
+
ctx.shadowColor = '#0f0';
|
| 417 |
+
ctx.strokeRect(pipe.x, 0, this.pipeWidth, pipe.gapY);
|
| 418 |
+
ctx.strokeRect(pipe.x, pipe.gapY + this.gapSize, this.pipeWidth, this.H - pipe.gapY - this.gapSize);
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
// 小鸟
|
| 422 |
+
ctx.shadowBlur = 20;
|
| 423 |
+
ctx.shadowColor = '#ffd700';
|
| 424 |
+
ctx.fillStyle = '#ffd700';
|
| 425 |
+
ctx.beginPath();
|
| 426 |
+
ctx.arc(this.bird.x, this.bird.y, this.bird.radius, 0, Math.PI * 2);
|
| 427 |
+
ctx.fill();
|
| 428 |
+
|
| 429 |
+
// 小鸟眼睛
|
| 430 |
+
ctx.shadowBlur = 0;
|
| 431 |
+
ctx.fillStyle = '#fff';
|
| 432 |
+
ctx.beginPath();
|
| 433 |
+
ctx.arc(this.bird.x + 5, this.bird.y - 3, 5, 0, Math.PI * 2);
|
| 434 |
+
ctx.fill();
|
| 435 |
+
ctx.fillStyle = '#000';
|
| 436 |
+
ctx.beginPath();
|
| 437 |
+
ctx.arc(this.bird.x + 7, this.bird.y - 3, 2, 0, Math.PI * 2);
|
| 438 |
+
ctx.fill();
|
| 439 |
+
|
| 440 |
+
// 小鸟嘴
|
| 441 |
+
ctx.fillStyle = '#f44';
|
| 442 |
+
ctx.beginPath();
|
| 443 |
+
ctx.moveTo(this.bird.x + this.bird.radius, this.bird.y);
|
| 444 |
+
ctx.lineTo(this.bird.x + this.bird.radius + 10, this.bird.y + 3);
|
| 445 |
+
ctx.lineTo(this.bird.x + this.bird.radius, this.bird.y + 6);
|
| 446 |
+
ctx.closePath();
|
| 447 |
+
ctx.fill();
|
| 448 |
+
|
| 449 |
+
// 翅膀(根据速度调整角度)
|
| 450 |
+
ctx.fillStyle = '#e5c100';
|
| 451 |
+
ctx.save();
|
| 452 |
+
ctx.translate(this.bird.x - 5, this.bird.y);
|
| 453 |
+
ctx.rotate(this.bird.vy * 0.05);
|
| 454 |
+
ctx.fillRect(-10, -3, 10, 8);
|
| 455 |
+
ctx.restore();
|
| 456 |
+
|
| 457 |
+
ctx.shadowBlur = 0;
|
| 458 |
+
}
|
| 459 |
+
}
|
| 460 |
+
|
| 461 |
+
const game = new FlappyGame();
|
| 462 |
+
|
| 463 |
+
$('start-btn').onclick = () => game.start();
|
| 464 |
+
$('restart-btn').onclick = () => { game.stop(); game.start(); };
|
| 465 |
+
$('stop-btn').onclick = () => { game.stop(); $('overlay').classList.remove('hidden'); $('overlay-title').textContent = 'PAUSED'; };
|
| 466 |
+
|
| 467 |
+
game.render();
|
| 468 |
+
</script>
|
| 469 |
+
</body>
|
| 470 |
+
</html>
|