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Update demos/pong_game.html

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  1. demos/pong_game.html +324 -0
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+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>SimpleTool Pong - Real-time AI Demo</title>
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+ <style>
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+ *{margin:0;padding:0;box-sizing:border-box}
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+ body{font-family:'Segoe UI',system-ui,sans-serif;background:linear-gradient(135deg,#0a0a0a,#1a1a2e);min-height:100vh;color:#fff;display:flex;flex-direction:column;align-items:center;padding:20px}
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+ h1{font-size:2rem;margin-bottom:5px;background:linear-gradient(90deg,#00d4ff,#7b2cbf);-webkit-background-clip:text;-webkit-text-fill-color:transparent}
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+ .subtitle{color:#666;font-size:.85rem;margin-bottom:20px}
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+ .game-wrap{display:flex;gap:20px;flex-wrap:wrap;justify-content:center}
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+ #canvas{background:#000;border-radius:8px;box-shadow:0 0 60px rgba(0,212,255,.3);border:2px solid #333}
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+ .panel{background:rgba(255,255,255,.03);border-radius:12px;padding:16px;width:320px;border:1px solid #222}
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+ .panel h3{font-size:.85rem;color:#00d4ff;margin-bottom:10px;text-transform:uppercase;letter-spacing:1px}
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+ .score-board{display:flex;justify-content:space-around;margin-bottom:20px;background:#000;border-radius:8px;padding:15px}
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+ .score-item{text-align:center}
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+ .score-label{font-size:.7rem;color:#666;margin-bottom:5px}
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+ .score-value{font-size:2.5rem;font-weight:bold}
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+ .ai-score{color:#00d4ff}
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+ .human-score{color:#ff6b6b}
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+ .stats{display:grid;grid-template-columns:1fr 1fr;gap:8px;margin-bottom:15px}
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+ .stat{background:#000;padding:12px;border-radius:6px;text-align:center}
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+ .stat-val{font-size:1.3rem;font-weight:bold;color:#0f0}
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+ .stat-label{font-size:.65rem;color:#555;margin-top:2px}
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+ .info-box{font-family:Consolas,monospace;font-size:.7rem;background:#000;padding:10px;border-radius:6px;max-height:100px;overflow-y:auto;margin-bottom:12px;border:1px solid #222;color:#0f0;word-break:break-all}
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+ .controls{margin-top:15px;display:flex;gap:10px}
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+ .btn{flex:1;padding:12px;border:none;border-radius:6px;cursor:pointer;font-weight:600;transition:all .2s}
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+ .btn-start{background:linear-gradient(90deg,#00d4ff,#7b2cbf);color:#fff}
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+ .btn-reset{background:#222;color:#888;border:1px solid #444}
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+ .btn:hover{transform:translateY(-2px)}
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+ .status{text-align:center;padding:8px;border-radius:4px;font-size:.8rem;margin-bottom:10px}
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+ .status.ok{background:rgba(0,255,0,.1);color:#0f0}
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+ .status.err{background:rgba(255,0,0,.1);color:#f44}
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+ .status.wait{background:rgba(255,255,0,.1);color:#ff0}
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+ .server-input{display:flex;gap:8px;margin-bottom:15px}
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+ .server-input input{flex:1;padding:8px;background:#111;border:1px solid #333;color:#fff;border-radius:4px;font-size:.75rem}
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+ .legend{font-size:.7rem;color:#444;text-align:center;margin-top:10px}
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+ .decision{background:#111;padding:8px;border-radius:4px;margin-bottom:10px;font-size:.8rem;border-left:3px solid #00d4ff}
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+ </style>
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+ </head>
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+ <body>
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+ <h1>🏓 SimpleTool Pong</h1>
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+ <p class="subtitle">Real-time AI vs Human • Multi-Head Parallel Decoding</p>
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+ <div class="game-wrap">
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+ <div>
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+ <canvas id="canvas" width="600" height="400"></canvas>
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+ <p class="legend">⬆⬇ Arrow Keys or W/S to move your paddle (right side)</p>
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+ </div>
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+ <div class="panel">
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+ <div class="score-board">
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+ <div class="score-item"><div class="score-label">🤖 SimpleTool AI</div><div class="score-value ai-score" id="ai-score">0</div></div>
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+ <div class="score-item"><div class="score-label">👤 Human</div><div class="score-value human-score" id="human-score">0</div></div>
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+ </div>
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+ <div class="server-input">
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+ <input id="server-url" value="http://localhost:8899" placeholder="SimpleTool Server URL">
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+ <button class="btn btn-reset" onclick="checkServer()" style="flex:0;padding:8px 12px">Test</button>
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+ </div>
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+ <div class="status wait" id="status">⏳ Click START to begin</div>
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+ <div class="stats">
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+ <div class="stat"><div class="stat-val" id="latency">--</div><div class="stat-label">Latency (ms)</div></div>
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+ <div class="stat"><div class="stat-val" id="fps">60</div><div class="stat-label">Game FPS</div></div>
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+ <div class="stat"><div class="stat-val" id="calls">0</div><div class="stat-label">API Calls</div></div>
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+ <div class="stat"><div class="stat-val" id="avg-lat">--</div><div class="stat-label">Avg Latency</div></div>
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+ </div>
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+ <h3>🎯 AI Decision</h3>
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+ <div class="decision" id="decision-box">Waiting...</div>
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+ <h3>📡 Environment</h3>
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+ <div class="info-box" id="env-box">Waiting...</div>
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+ <h3>📜 History (last 6)</h3>
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+ <div class="info-box" id="hist-box">[]</div>
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+ <h3>📤 Raw Response</h3>
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+ <div class="info-box" id="heads-box" style="max-height:120px">Waiting...</div>
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+ <div class="controls">
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+ <button class="btn btn-start" id="start-btn">▶ START</button>
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+ <button class="btn btn-reset" id="reset-btn">↺ RESET</button>
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+ </div>
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+ </div>
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+ </div>
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+ <script>
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+ const $ = id => document.getElementById(id);
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+ const canvas = $('canvas'), ctx = canvas.getContext('2d');
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+ const W = 600, H = 400;
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+ const log = (msg, type='info') => console.log(`[Pong][${type}] ${msg}`);
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+
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+ let running = false, aiScore = 0, humanScore = 0;
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+ let ball = {x: W/2, y: H/2, vx: 5, vy: 3, r: 8};
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+ let aiPaddle = {x: 20, y: H/2, w: 10, h: 70, speed: 6};
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+ let humanPaddle = {x: W-30, y: H/2, w: 10, h: 70, speed: 8};
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+ let keys = {up: false, down: false};
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+ let history = [], apiCalls = 0, totalLatency = 0, latencies = [];
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+ let lastAiMove = 'stay', aiPending = false, aiInterval = null;
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+
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+ const TOOLS = [{
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+ type: "function",
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+ function: {
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+ name: "move",
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+ description: "Move paddle vertically to intercept ball",
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+ parameters: {
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+ type: "object",
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+ properties: {
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+ direction: {type: "string", enum: ["up", "down", "stay"], description: "up=decrease Y, down=increase Y, stay=hold position"}
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+ },
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+ required: ["direction"]
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+ }
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+ }
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+ }];
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+
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+ document.addEventListener('keydown', e => {
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+ if (e.key === 'ArrowUp' || e.key === 'w' || e.key === 'W') keys.up = true;
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+ if (e.key === 'ArrowDown' || e.key === 's' || e.key === 'S') keys.down = true;
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+ });
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+ document.addEventListener('keyup', e => {
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+ if (e.key === 'ArrowUp' || e.key === 'w' || e.key === 'W') keys.up = false;
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+ if (e.key === 'ArrowDown' || e.key === 's' || e.key === 'S') keys.down = false;
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+ });
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+
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+ function buildEnv() {
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+ const ballY = Math.round(ball.y), paddleY = Math.round(aiPaddle.y);
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+ const diff = ballY - paddleY;
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+ return [
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+ `ball_y=${ballY}`,
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+ `paddle_y=${paddleY}`,
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+ `diff=${diff}`,
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+ `ball_moving_${ball.vx < 0 ? 'towards' : 'away'}`,
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+ `ball_vy=${ball.vy > 0 ? 'down' : 'up'}`
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+ ];
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+ }
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+
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+ function buildQuery() {
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+ const ballY = Math.round(ball.y), paddleY = Math.round(aiPaddle.y);
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+ const diff = ballY - paddleY;
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+ const approaching = ball.vx < 0;
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+ let instruction;
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+ if (!approaching) {
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+ instruction = 'Ball moving away. Stay or prepare.';
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+ } else if (diff > 20) {
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+ instruction = `Ball is ${diff}px BELOW paddle. Move DOWN.`;
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+ } else if (diff < -20) {
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+ instruction = `Ball is ${-diff}px ABOVE paddle. Move UP.`;
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+ } else {
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+ instruction = 'Ball aligned. STAY.';
143
+ }
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+ return `Pong AI. ${instruction} Choose: up/down/stay`;
145
+ }
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+
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+ function updateUI() {
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+ $('env-box').textContent = buildEnv().join(' | ');
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+ $('hist-box').textContent = `[${history.slice(-6).join(', ')}]`;
150
+ }
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+
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+ async function checkServer() {
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+ const url = $('server-url').value.replace(/\/$/, '');
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+ try {
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+ const r = await fetch(`${url}/health`, {signal: AbortSignal.timeout(3000)});
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+ const d = await r.json();
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+ if (d.loaded || d.status === 'ok') {
158
+ $('status').className = 'status ok';
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+ $('status').textContent = '🟢 Connected';
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+ log('Server connected', 'success');
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+ return true;
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+ }
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+ } catch(e) { log(`Connection failed: ${e.message}`, 'error'); }
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+ $('status').className = 'status err';
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+ $('status').textContent = '🔴 Connection failed';
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+ return false;
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+ }
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+
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+ async function callAI() {
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+ if (aiPending || !running) return;
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+ aiPending = true;
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+ const url = $('server-url').value.replace(/\/$/, '');
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+ const env = buildEnv(), query = buildQuery();
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+ log(`Query: ${query}`);
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+ try {
176
+ const t0 = performance.now();
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+ const r = await fetch(`${url}/v1/function_call`, {
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+ method: 'POST',
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+ headers: {'Content-Type': 'application/json'},
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+ body: JSON.stringify({
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+ messages: [{role: 'user', content: query}],
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+ tools: TOOLS,
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+ environment: env,
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+ history: history.slice(-6)
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+ })
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+ });
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+ const d = await r.json();
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+ const lat = performance.now() - t0;
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+ apiCalls++; totalLatency += lat; latencies.push(lat);
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+ if (latencies.length > 50) latencies.shift();
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+ $('latency').textContent = lat.toFixed(0);
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+ $('calls').textContent = apiCalls;
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+ $('avg-lat').textContent = (totalLatency/apiCalls).toFixed(0);
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+ $('status').className = 'status ok';
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+ $('status').textContent = '🟢 Active';
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+
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+ // Display raw response
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+ $('heads-box').innerHTML = `function: ${d.function || '-'}<br>args: ${JSON.stringify(d.args)}<br>heads: ${JSON.stringify(d.heads)}`;
199
+
200
+ // Safe extraction with type coercion
201
+ let direction = 'stay';
202
+ if (d.success && d.args && d.args.direction !== undefined) {
203
+ direction = String(d.args.direction).toLowerCase().trim();
204
+ } else if (d.heads && d.heads.arg1) {
205
+ direction = String(d.heads.arg1).toLowerCase().trim();
206
+ }
207
+ if (!['up', 'down', 'stay'].includes(direction)) {
208
+ log(`Invalid direction "${direction}", fallback to stay`, 'warn');
209
+ direction = 'stay';
210
+ }
211
+ lastAiMove = direction;
212
+ history.push(direction);
213
+ if (history.length > 20) history.shift();
214
+ const emoji = direction === 'up' ? '⬆️' : direction === 'down' ? '⬇️' : '⏸️';
215
+ $('decision-box').innerHTML = `${emoji} <strong>${direction.toUpperCase()}</strong> (${lat.toFixed(0)}ms)`;
216
+ log(`Decision: ${direction} in ${lat.toFixed(0)}ms`, 'success');
217
+ } catch(e) {
218
+ log(`API Error: ${e.message}`, 'error');
219
+ $('status').className = 'status err';
220
+ $('status').textContent = '🔴 Error - Fallback';
221
+ // Fallback
222
+ if (ball.vx < 0) {
223
+ const diff = ball.y - aiPaddle.y;
224
+ lastAiMove = diff > 15 ? 'down' : diff < -15 ? 'up' : 'stay';
225
+ } else lastAiMove = 'stay';
226
+ history.push(`fb:${lastAiMove}`);
227
+ }
228
+ aiPending = false;
229
+ }
230
+
231
+ function applyAI() {
232
+ if (lastAiMove === 'up') aiPaddle.y -= aiPaddle.speed;
233
+ else if (lastAiMove === 'down') aiPaddle.y += aiPaddle.speed;
234
+ aiPaddle.y = Math.max(aiPaddle.h/2, Math.min(H - aiPaddle.h/2, aiPaddle.y));
235
+ }
236
+
237
+ function update() {
238
+ if (keys.up) humanPaddle.y -= humanPaddle.speed;
239
+ if (keys.down) humanPaddle.y += humanPaddle.speed;
240
+ humanPaddle.y = Math.max(humanPaddle.h/2, Math.min(H - humanPaddle.h/2, humanPaddle.y));
241
+ applyAI();
242
+ ball.x += ball.vx; ball.y += ball.vy;
243
+ if (ball.y - ball.r < 0 || ball.y + ball.r > H) {
244
+ ball.vy *= -1;
245
+ ball.y = ball.y < ball.r ? ball.r : H - ball.r;
246
+ }
247
+ if (ball.x - ball.r < aiPaddle.x + aiPaddle.w && ball.y > aiPaddle.y - aiPaddle.h/2 && ball.y < aiPaddle.y + aiPaddle.h/2 && ball.vx < 0) {
248
+ ball.vx = Math.abs(ball.vx) * 1.05;
249
+ ball.vy += (ball.y - aiPaddle.y) * 0.1;
250
+ ball.x = aiPaddle.x + aiPaddle.w + ball.r;
251
+ }
252
+ if (ball.x + ball.r > humanPaddle.x && ball.y > humanPaddle.y - humanPaddle.h/2 && ball.y < humanPaddle.y + humanPaddle.h/2 && ball.vx > 0) {
253
+ ball.vx = -Math.abs(ball.vx) * 1.05;
254
+ ball.vy += (ball.y - humanPaddle.y) * 0.1;
255
+ ball.x = humanPaddle.x - ball.r;
256
+ }
257
+ ball.vx = Math.max(-12, Math.min(12, ball.vx));
258
+ ball.vy = Math.max(-8, Math.min(8, ball.vy));
259
+ if (ball.x < 0) { humanScore++; $('human-score').textContent = humanScore; resetBall(1); }
260
+ if (ball.x > W) { aiScore++; $('ai-score').textContent = aiScore; resetBall(-1); }
261
+ updateUI();
262
+ }
263
+
264
+ function resetBall(dir) {
265
+ ball.x = W/2; ball.y = H/2;
266
+ ball.vx = 5 * dir;
267
+ ball.vy = (Math.random() - 0.5) * 6;
268
+ }
269
+
270
+ function draw() {
271
+ ctx.fillStyle = '#000'; ctx.fillRect(0, 0, W, H);
272
+ ctx.setLineDash([10, 10]); ctx.strokeStyle = '#333'; ctx.lineWidth = 2;
273
+ ctx.beginPath(); ctx.moveTo(W/2, 0); ctx.lineTo(W/2, H); ctx.stroke(); ctx.setLineDash([]);
274
+ ctx.fillStyle = '#00d4ff'; ctx.shadowColor = '#00d4ff'; ctx.shadowBlur = 20;
275
+ ctx.fillRect(aiPaddle.x, aiPaddle.y - aiPaddle.h/2, aiPaddle.w, aiPaddle.h);
276
+ ctx.fillStyle = '#ff6b6b'; ctx.shadowColor = '#ff6b6b';
277
+ ctx.fillRect(humanPaddle.x, humanPaddle.y - humanPaddle.h/2, humanPaddle.w, humanPaddle.h);
278
+ ctx.fillStyle = '#fff'; ctx.shadowColor = '#fff'; ctx.shadowBlur = 15;
279
+ ctx.beginPath(); ctx.arc(ball.x, ball.y, ball.r, 0, Math.PI * 2); ctx.fill();
280
+ ctx.shadowBlur = 0;
281
+ ctx.font = '14px monospace'; ctx.fillStyle = '#00d4ff'; ctx.fillText('AI', 50, 30);
282
+ ctx.fillStyle = '#ff6b6b'; ctx.fillText('YOU', W - 70, 30);
283
+ const arrow = lastAiMove === 'up' ? '↑' : lastAiMove === 'down' ? '↓' : '•';
284
+ ctx.fillStyle = '#00d4ff'; ctx.font = '12px monospace'; ctx.fillText(arrow, aiPaddle.x + 25, aiPaddle.y + 4);
285
+ }
286
+
287
+ function gameLoop() {
288
+ if (!running) return;
289
+ update(); draw();
290
+ requestAnimationFrame(gameLoop);
291
+ }
292
+
293
+ $('start-btn').onclick = async () => {
294
+ if (!running) {
295
+ await checkServer();
296
+ running = true;
297
+ $('start-btn').textContent = '⏸ PAUSE';
298
+ log('Game started');
299
+ gameLoop();
300
+ aiInterval = setInterval(callAI, 100);
301
+ } else {
302
+ running = false;
303
+ $('start-btn').textContent = '▶ START';
304
+ clearInterval(aiInterval);
305
+ log('Game paused');
306
+ }
307
+ };
308
+
309
+ $('reset-btn').onclick = () => {
310
+ running = false; clearInterval(aiInterval);
311
+ aiScore = humanScore = apiCalls = totalLatency = 0;
312
+ history = []; latencies = []; lastAiMove = 'stay';
313
+ $('ai-score').textContent = '0'; $('human-score').textContent = '0';
314
+ $('latency').textContent = '--'; $('calls').textContent = '0'; $('avg-lat').textContent = '--';
315
+ $('decision-box').textContent = 'Waiting...'; $('start-btn').textContent = '▶ START';
316
+ resetBall(Math.random() > 0.5 ? 1 : -1);
317
+ aiPaddle.y = humanPaddle.y = H/2;
318
+ draw(); log('Game reset');
319
+ };
320
+
321
+ draw(); checkServer();
322
+ </script>
323
+ </body>
324
+ </html>