| #version 450
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| #include "dequant_head.glsl"
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| layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
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| layout (binding = 0) readonly buffer A {block_iq3_s data_a[];};
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| layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
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| void main() {
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| const uint ib = gl_WorkGroupID.x * 32 + gl_LocalInvocationID.x / 8;
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| init_iq_shmem(gl_WorkGroupSize);
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| if (ib >= p.nel / 256) {
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| return;
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| }
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| const uint is = gl_LocalInvocationID.x % 8;
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| const uint b_idx = 256 * ib + 32 * is;
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| const float d = float(data_a[ib].d);
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| const float db = d * (1 + 2 * ((data_a[ib].scales[is / 2] >> (4 * (is % 2))) & 0xf));
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| uint qh = data_a[ib].qh[is];
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| [[unroll]] for (uint l = 0; l < 8; ++l) {
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| const uint iqs = 8 * is + l;
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| const uint qs = data_a[ib].qs[iqs];
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| const uint gidx = qs | ((qh << (8 - l)) & 256);
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| const uint8_t signs = data_a[ib].signs[iqs / 2] >> (4 * (l & 1));
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| const u8vec4 grid = unpack8(iq3s_grid[gidx]);
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| data_b[b_idx + 4 * l + 0] = D_TYPE(db * grid.x * ((signs & 1) != 0 ? -1.0 : 1.0));
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| data_b[b_idx + 4 * l + 1] = D_TYPE(db * grid.y * ((signs & 2) != 0 ? -1.0 : 1.0));
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| data_b[b_idx + 4 * l + 2] = D_TYPE(db * grid.z * ((signs & 4) != 0 ? -1.0 : 1.0));
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| data_b[b_idx + 4 * l + 3] = D_TYPE(db * grid.w * ((signs & 8) != 0 ? -1.0 : 1.0));
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| }
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| }
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