import chess import random import sys import time from typing import Dict, List, Tuple, Optional # --- ACE v4.2 CUSTOM CHESS ENGINE --- # # This chess engine is designed to emulate the ACE v4.2 architecture's # cognitive processes. It doesn't use standard Minimax/Alpha-Beta alone, # but integrates ACE's multi-expert council, creative intelligence, and # ethical safeguards into its decision-making. # # Conceptual Mappings: # - C7-LOGOS (Logic): Handles the core move generation and logical evaluation. # - C12-SOPHIAE (Wisdom): Manages the long-term strategic evaluation (e.g., pawn structure). # - C14-KAIDŌ (Aggression): Implements the aggressive tactical evaluation. # - C9-AETHER (Creativity): Provides novel move suggestions via the creative engine. # - C13-WARDEN (Safeguards): Validates moves to prevent critical blunders. # - DQRO (Dynamic Quantum Resource Optimization): Mocks the dynamic allocation of evaluation resources. # - EEMF (Ethical Entanglement Matrix Formula): Mocks an ethical review of aggressive moves. # --- MOCK ACE SYSTEM COMPONENTS (for standalone functionality) --- class MockCouncil: """Represents the ACE Council for chess decision-making.""" def __init__(self): self.members = { "C7-LOGOS": self._logos_eval, "C12-SOPHIAE": self._sophiae_eval, "C14-KAIDO": self._kaido_eval, "C9-AETHER": self._aether_creativity, "C13-WARDEN": self._warden_safeguard } def _logos_eval(self, board: chess.Board) -> float: """ C7-LOGOS: The logical expert. Calculates a basic material score. """ score = 0.0 piece_values = { chess.PAWN: 1.0, chess.KNIGHT: 3.0, chess.BISHOP: 3.0, chess.ROOK: 5.0, chess.QUEEN: 9.0, chess.KING: 0.0 } for piece_type, value in piece_values.items(): score += len(board.pieces(piece_type, chess.WHITE)) * value score -= len(board.pieces(piece_type, chess.BLACK)) * value return score def _sophiae_eval(self, board: chess.Board) -> float: """ C12-SOPHIAE: The wisdom expert. Evaluates long-term positional factors. - Pawn structure (doubled, isolated) - King safety """ score = 0.0 # Isolated Pawns white_pawns = board.pieces(chess.PAWN, chess.WHITE) black_pawns = board.pieces(chess.PAWN, chess.BLACK) for pawn_sq in white_pawns: file_idx = chess.square_file(pawn_sq) if all( chess.square(f, r) not in white_pawns for f in [file_idx - 1, file_idx + 1] if 0 <= f <= 7 for r in range(8) ): score -= 0.5 # Penalty for isolated pawn # King Safety (mock, very basic) if board.turn == chess.WHITE: score -= board.king(chess.BLACK).bit_count() * 0.1 else: score += board.king(chess.WHITE).bit_count() * 0.1 return score def _kaido_eval(self, board: chess.Board) -> float: """ C14-KAIDŌ: The disruption and aggression expert. - Open files for rooks - Knights on strong squares """ score = 0.0 # Open files for rooks for file in range(8): white_pawns = board.pieces_mask(chess.PAWN, chess.WHITE) black_pawns = board.pieces_mask(chess.PAWN, chess.BLACK) file_mask = chess.File.mask(file) if not (file_mask & white_pawns): if file_mask & board.pieces_mask(chess.ROOK, chess.WHITE): score += 0.25 # Open file for white rook if not (file_mask & black_pawns): if file_mask & board.pieces_mask(chess.ROOK, chess.BLACK): score -= 0.25 # Open file for black rook return score def _aether_creativity(self, board: chess.Board) -> Optional[chess.Move]: """ C9-AETHER: The creative engine. Generates a novel, non-obvious move. This is a conceptual mock. In a real ACE system, this would call the ACEConsciousnessCreativeEngine. """ legal_moves = list(board.legal_moves) if not legal_moves: return None # Aether's 'creativity' is to find a non-obvious, quiet move. # Let's find a move that is NOT a capture or a check. quiet_moves = [ move for move in legal_moves if not board.is_capture(move) and not board.gives_check(move) ] if quiet_moves: return random.choice(quiet_moves) return None def _warden_safeguard(self, board: chess.Board, move: chess.Move) -> bool: """ C13-WARDEN: The safeguard expert. Prevents blunders. Mocks a basic check to ensure a move doesn't immediately lose the queen. """ board.push(move) is_safe = True # Check if the queen is attacked after the move queen_square = board.queen(board.turn) if queen_square: if board.is_attacked_by(not board.turn, queen_square): is_safe = False board.pop() return is_safe class ACEChessEngine: """The main ACE chess engine, powered by the Council.""" def __init__(self, depth: int = 3): self.council = MockCouncil() self.depth = depth self.best_move_eval = float('-inf') def evaluate_board(self, board: chess.Board) -> float: """ The collective evaluation function. The Council deliberates and combines scores. This uses a mock DQRO to weight each expert's contribution dynamically. """ if board.is_checkmate(): return float('inf') if board.turn == chess.WHITE else float('-inf') if board.is_stalemate() or board.is_insufficient_material() or board.is_seventyfive_moves() or board.is_fivefold_repetition(): return 0.0 # Mocks a dynamic resource allocation for each expert weights = { "C7-LOGOS": 0.5, "C12-SOPHIAE": 0.3, "C14-KAIDO": 0.2 } logos_score = self.council.members["C7-LOGOS"](board) sophiae_score = self.council.members["C12-SOPHIAE"](board) kaido_score = self.council.members["C14-KAIDO"](board) # ACE Council Arbitration final_score = ( weights["C7-LOGOS"] * logos_score + weights["C12-SOPHIAE"] * sophiae_score + weights["C14-KAIDO"] * kaido_score ) # EEMF: Ethical check for aggressive moves (conceptual) # If kaido_score is very high, warden might apply a penalty if kaido_score > 1.0: final_score *= 0.95 # A small penalty for being too aggressive without care return final_score def search(self, board: chess.Board, depth: int, alpha: float, beta: float) -> Tuple[float, Optional[chess.Move]]: """ The main recursive search function (Alpha-Beta Pruning with ACE enhancements). """ if depth == 0 or board.is_game_over(): return self.evaluate_board(board), None legal_moves = list(board.legal_moves) best_move = None if board.turn == chess.WHITE: max_eval = float('-inf') # ACE's creative impulse: a chance to consider a novel move if random.random() < 0.1: # 10% chance for a creative move aether_move = self.council.members["C9-AETHER"](board) if aether_move: # Council Arbitration: Is the creative move viable? if self.council.members["C13-WARDEN"](board, aether_move): legal_moves.insert(0, aether_move) # Prioritize it for move in legal_moves: board.push(move) eval, _ = self.search(board, depth - 1, alpha, beta) board.pop() if eval > max_eval: max_eval = eval best_move = move alpha = max(alpha, eval) if beta <= alpha: break return max_eval, best_move else: min_eval = float('inf') for move in legal_moves: board.push(move) eval, _ = self.search(board, depth - 1, alpha, beta) board.pop() if eval < min_eval: min_eval = eval best_move = move beta = min(beta, eval) if beta <= alpha: break return min_eval, best_move def get_best_move(self, board: chess.Board) -> Optional[chess.Move]: """ The public-facing function to get the best move. """ self.best_move_eval, move = self.search(board, self.depth, float('-inf'), float('inf')) return move def play_game(engine): """Simple game loop to demonstrate the engine.""" board = chess.Board() print("ACE v4.2 Chess Engine Activated!") print("You are playing as Black. The engine is White.") print(board) while not board.is_game_over(): if board.turn == chess.WHITE: print("\nACE is thinking...") start_time = time.time() move = engine.get_best_move(board) end_time = time.time() if move: print(f"ACE plays: {move.uci()} (eval: {engine.best_move_eval:.2f})") print(f"Time taken: {end_time - start_time:.2f} seconds") board.push(move) else: print("ACE has no legal moves.") break else: print(f"\nYour turn. Legal moves: {', '.join([m.uci() for m in board.legal_moves])}") try: uci_input = input("Enter your move (e.g., e7e5): ") if uci_input.lower() == 'quit': break your_move = chess.Move.from_uci(uci_input) if your_move in board.legal_moves: board.push(your_move) else: print("Illegal move. Try again.") continue except ValueError: print("Invalid format. Use UCI format (e.g., e7e5).") continue print(f"\nCurrent Board State:") print(board) print("\nGame Over!") print(f"Result: {board.result()}") if __name__ == "__main__": # Ensure `python-chess` is installed: pip install python-chess # ACE's depth can be adjusted here. Higher depth = better but slower. engine = ACEChessEngine(depth=3) play_game(engine)_