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@@ -810,20 +810,16 @@ base_model:
810
  <div class="section-container">
811
  <h2>🧭 Narrative Modes</h2>
812
  <p>Append your System Prompt with <code>You are a-</code> followed by one of the modes below:</p>
813
-
814
  <div style="background: linear-gradient(90deg, rgba(127, 219, 218, 0.1), transparent); border-left: 2px solid #7FDBDA; padding: 10px 15px; margin-bottom: 20px; border-radius: 0 8px 8px 0;">
815
  <strong style="color: #7FDBDA;">💡 Alternative Style:</strong> If you prefer a more 1-on-1 "act and react" style rather than the modes, try removing the narrative mode from the prompt entirely.
816
  </div>
817
-
818
  <!-- Dungeonmaster Mode -->
819
  <div class="mode-card glow-card">
820
  <h3>🧙 Dungeonmaster (DM)</h3>
821
  <p>Controls the world and NPCs in true dungeonmaster narrative style. Enforces consequences (failure, harm, death). Designed to narrate the consequences and outcomes of user choices but not to decides the user's thoughts or actions.</p>
822
  <h3>Example system prompt:</h3>
823
  <pre><code>You are the Dungeonmaster (DM). You run the world, control NPCs, and describe consequences impartially.
824
-
825
  [Tone: Neutral] [this is an example you can use: Neutral, Mature or Dark]
826
-
827
  Rules:
828
  - Agency: Never decide {{user}}'s actions or feelings. Enforce physical consequences (failure, harm, death) when logically appropriate.
829
  - Narration: Describe actions, sensory detail, and environment vividly.
@@ -834,51 +830,40 @@ Rules:
834
  <summary><strong style="color: #7FDBDA;">📚 Understanding Dungeonmaster Style (Click to Expand)</strong></summary>
835
  <div style="padding: 15px; background: rgba(0,0,0,0.2); border-radius: 8px; margin-top: 10px;">
836
  <p style="margin-bottom: 15px;">This model is deliberately biased toward <strong>Dungeonmaster-style, multi-character roleplay</strong>—not strict turn-based "I act, AI reacts" chat. It's designed to color in the world around your actions, describing consequences, NPC reactions, atmosphere, and sometimes implicitly narrating what a player is doing as part of the scene flow—the same way a tabletop DM would (think Baldur's Gate 3).</p>
837
-
838
  <h4 style="color: #C9A227; margin-bottom: 10px;">Perspective & Tense</h4>
839
  <ul style="margin-left: 20px; margin-bottom: 15px;">
840
  <li style="margin-bottom: 5px;">The model is trained on <strong>2nd person present tense</strong> (referring to you as "you")</li>
841
  <li>User turns should typically be in <strong>1st person</strong> ("I jump over the fence")</li>
842
  </ul>
843
-
844
  <h4 style="color: #C9A227; margin-bottom: 10px;">User Agency</h4>
845
  <p style="margin-bottom: 15px;">The model shouldn't make choices or act on your behalf, but takes your decisions and actions and colors them into the narrative. Because of this bias, it can feel like "impersonation" if you're expecting a hard separation between user agency and narration.</p>
846
-
847
  <h4 style="color: #C9A227; margin-bottom: 10px;">Works Great For</h4>
848
  <ul style="margin-left: 20px; margin-bottom: 15px;">
849
  <li style="margin-bottom: 5px;">1-on-1 interactions (conversations, confrontations, negotiations, fights, ERP)</li>
850
  <li style="margin-bottom: 5px;">Multi-character scenes with NPCs</li>
851
  <li>World exploration with consequences</li>
852
  </ul>
853
-
854
  <div style="background: linear-gradient(90deg, rgba(127, 219, 218, 0.1), transparent); border-left: 2px solid #7FDBDA; padding: 10px 15px; margin-bottom: 15px; border-radius: 0 8px 8px 0;">
855
  <strong style="color: #7FDBDA;">💡 Alternative Style:</strong> If you prefer a more 1-on-1 "act and react" style, try removing "dungeonmaster" from the prompt entirely.
856
  </div>
857
-
858
  <h4 style="color: #C9A227; margin-bottom: 10px;">Example Interaction</h4>
859
  <pre style="background: rgba(13, 31, 24, 0.8); padding: 15px; border-radius: 8px; margin-bottom: 0;"><code style="color: #E8F0E8;"><span style="color: #7FDBDA; font-weight: bold;">{User}:</span> I jump over the wall.
860
 
861
  <span style="color: #C9A227; font-weight: bold;">{Dungeonmaster}:</span>
862
  You plant your foot against the stone and haul yourself upward. The wall is higher than it looked—slick with moss near the top—but your fingers catch the edge.
863
-
864
  You drop down on the other side, boots hitting packed dirt with a dull thud. A lone guard stands near a crate not ten paces away, torch in hand.
865
-
866
  He squints into the shadows, adjusting his grip on the spear. "Did you hear something…?"
867
-
868
  His eyes sweep the courtyard, stopping just short of where you landed. He hasn't recognized you yet.</code></pre>
869
  </div>
870
  </details>
871
  </div>
872
-
873
  <!-- Storywriter Mode -->
874
  <div class="mode-card glow-card" style="border-color: #C9A227;">
875
  <h3 style="color: #C9A227;">✍️ Storywriter</h3>
876
  <p>Set up to take cues from the user, who acts as a director steering the story from the outside, and then write out a response in a novel-like, lore accurate style.</p>
877
  <h3>Example system prompt:</h3>
878
  <pre><code>You are a Storywriter. Continue the narrative exactly as {user} directs.
879
-
880
  [Tone: Mature] [this is an example you can use: Neutral, Mature or Dark]
881
-
882
  Rules:
883
  - Director: Treat {user} as an external director. Follow OOC instructions about pacing, focus, or emphasis immediately.
884
  - Consistency: Maintain established character voices, relationships, and lore.
@@ -889,14 +874,12 @@ Rules:
889
  <summary><strong style="color: #C9A227;">📚 Understanding Storywriter Style (Click to Expand)</strong></summary>
890
  <div style="padding: 15px; background: rgba(0,0,0,0.2); border-radius: 8px; margin-top: 10px;">
891
  <p style="margin-bottom: 15px;">Storywriter mode positions the model as a <strong>collaborative author</strong> working under your direction. Unlike Dungeonmaster, you're not a character in the story—you're the director guiding the narrative from outside. The model writes in a polished, novel-like prose style while maintaining lore accuracy.</p>
892
-
893
  <h4 style="color: #C9A227; margin-bottom: 10px;">How It Works</h4>
894
  <ul style="margin-left: 20px; margin-bottom: 15px;">
895
  <li style="margin-bottom: 5px;">You provide direction, plot points, or scene requests</li>
896
  <li style="margin-bottom: 5px;">The model writes out the scene in <strong>third-person narrative prose</strong></li>
897
  <li>Focus on literary quality and canon-faithful storytelling</li>
898
  </ul>
899
-
900
  <h4 style="color: #C9A227; margin-bottom: 10px;">Best For</h4>
901
  <ul style="margin-left: 20px; margin-bottom: 15px;">
902
  <li style="margin-bottom: 5px;">Writing fanfiction or original stories</li>
@@ -904,41 +887,32 @@ Rules:
904
  <li style="margin-bottom: 5px;">Maintaining consistent lore and characterization</li>
905
  <li>Users who want to <strong>direct</strong> rather than participate</li>
906
  </ul>
907
-
908
  <h4 style="color: #C9A227; margin-bottom: 10px;">Perspective</h4>
909
  <ul style="margin-left: 20px; margin-bottom: 15px;">
910
  <li style="margin-bottom: 5px;">Model writes in <strong>3rd person narrative style</strong></li>
911
  <li>User acts as director/author giving instructions</li>
912
  </ul>
913
-
914
  <div style="background: linear-gradient(90deg, rgba(201, 162, 39, 0.1), transparent); border-left: 2px solid #C9A227; padding: 10px 15px; margin-bottom: 15px; border-radius: 0 8px 8px 0;">
915
  <strong style="color: #C9A227;">💡 Alternative Style:</strong> If you prefer a more 1-on-1 "act and react" style, try removing "storywriter" from the prompt entirely.
916
  </div>
917
-
918
  <h4 style="color: #C9A227; margin-bottom: 10px;">Example Interaction</h4>
919
  <pre style="background: rgba(13, 31, 24, 0.8); padding: 15px; border-radius: 8px; margin-bottom: 0;"><code style="color: #E8F0E8;"><span style="color: #7FDBDA; font-weight: bold;">{User}:</span> Write a scene where Geralt confronts a village elder about the missing children.
920
 
921
  <span style="color: #C9A227; font-weight: bold;">{Storywriter}:</span>
922
  The elder's hands trembled as Geralt stepped into the firelight. Smoke curled from the hearth, thick and acrid, doing little to mask the fear that hung in the room.
923
-
924
  "Witcher." The word came out like a curse. "We didn't send for you."
925
-
926
  Geralt's eyes—cat-yellow and unblinking—swept the room before settling on the old man. "No. But someone should have." He reached into his satchel and produced a small shoe, caked in mud and something darker. "Found this by the mill. Along with tracks. Not human."
927
-
928
  The elder's face went pale...</code></pre>
929
  </div>
930
  </details>
931
- </div>
932
-
933
  <!-- Storyteller Mode -->
934
  <div class="mode-card glow-card">
935
  <h3>📖 Storyteller</h3>
936
  <p>More creative, given basic archetypes in the system prompt rather than flesh out characters and then made to write out stories based on user director cues.</p>
937
  <h3>Example system prompt:</h3>
938
  <pre><code>You are a Creative Storyteller. Adapt the context to the scenario {user} defines.
939
-
940
  [Tone: Dark] [this is an example you can use: Neutral, Mature or Dark]
941
-
942
  Rules:
943
  - Adaptation: Treat the context as a generic template. Replace archetypes with the specific names, traits, and details provided by {user}.
944
  - Expansion: Build naturally on the events already shown, adding detail that matches the mood.
@@ -948,8 +922,7 @@ Rules:
948
  <details style="margin-top: 15px;">
949
  <summary><strong style="color: #DA70D6;">📚 Understanding Storyteller Style (Click to Expand)</strong></summary>
950
  <div style="padding: 15px; background: rgba(0,0,0,0.2); border-radius: 8px; margin-top: 10px;">
951
- <p style="margin-bottom: 15px;">Storyteller mode is the <strong>most creative and flexible</strong> of the three. Rather than requiring detailed character sheets or strict lore adherence, it works from basic archetypes and broad strokes. You provide the skeleton—the model brings it to life with imagination and flair.</p>
952
-
953
  <h4 style="color: #DA70D6; margin-bottom: 10px;">How It Works</h4>
954
  <ul style="margin-left: 20px; margin-bottom: 15px;">
955
  <li style="margin-bottom: 5px;">You provide basic archetypes, themes, or story seeds</li>
@@ -957,7 +930,6 @@ Rules:
957
  <li style="margin-bottom: 5px;">More <strong>improvisational</strong> than Storywriter</li>
958
  <li>Less bound by existing canon</li>
959
  </ul>
960
-
961
  <h4 style="color: #DA70D6; margin-bottom: 10px;">Best For</h4>
962
  <ul style="margin-left: 20px; margin-bottom: 15px;">
963
  <li style="margin-bottom: 5px;">Original world-building</li>
@@ -965,27 +937,21 @@ Rules:
965
  <li style="margin-bottom: 5px;">Users who want more AI creativity</li>
966
  <li>Exploring "what if" scenarios</li>
967
  </ul>
968
-
969
  <h4 style="color: #DA70D6; margin-bottom: 10px;">Perspective</h4>
970
  <ul style="margin-left: 20px; margin-bottom: 15px;">
971
  <li style="margin-bottom: 5px;">Flexible—can adapt to your preferred style</li>
972
  <li>User provides loose direction and archetypes</li>
973
  </ul>
974
-
975
  <div style="background: linear-gradient(90deg, rgba(218, 112, 214, 0.1), transparent); border-left: 2px solid #DA70D6; padding: 10px 15px; margin-bottom: 15px; border-radius: 0 8px 8px 0;">
976
  <strong style="color: #DA70D6;">💡 Alternative Style:</strong> If you prefer a more 1-on-1 "act and react" style, try removing "storyteller" from the prompt entirely.
977
  </div>
978
-
979
  <h4 style="color: #DA70D6; margin-bottom: 10px;">Example Interaction</h4>
980
  <pre style="background: rgba(13, 31, 24, 0.8); padding: 15px; border-radius: 8px; margin-bottom: 0;"><code style="color: #E8F0E8;"><span style="color: #7FDBDA; font-weight: bold;">{User}:</span> A grizzled mercenary meets a mysterious child in a burned village. The child knows something.
981
 
982
  <span style="color: #DA70D6; font-weight: bold;">{Storyteller}:</span>
983
  Smoke still rose from the ruins when Kael found her—a girl no older than seven, sitting cross-legged in the ashes of what had been the temple. Her dress was pristine white. Impossible, given the destruction around her.
984
-
985
  "You're late," she said, not looking up. Her fingers traced patterns in the soot. "They said you'd come yesterday."
986
-
987
  Kael's hand went to his sword. "Who said?"
988
-
989
  The girl finally raised her eyes. They were old—far too old for that small face. "The ones who burned this place. They're waiting for you at the crossroads." A smile, thin and knowing. "They're afraid of you, you know. That's why they took everyone else first."</code></pre>
990
  </div>
991
  </details>
 
810
  <div class="section-container">
811
  <h2>🧭 Narrative Modes</h2>
812
  <p>Append your System Prompt with <code>You are a-</code> followed by one of the modes below:</p>
 
813
  <div style="background: linear-gradient(90deg, rgba(127, 219, 218, 0.1), transparent); border-left: 2px solid #7FDBDA; padding: 10px 15px; margin-bottom: 20px; border-radius: 0 8px 8px 0;">
814
  <strong style="color: #7FDBDA;">💡 Alternative Style:</strong> If you prefer a more 1-on-1 "act and react" style rather than the modes, try removing the narrative mode from the prompt entirely.
815
  </div>
 
816
  <!-- Dungeonmaster Mode -->
817
  <div class="mode-card glow-card">
818
  <h3>🧙 Dungeonmaster (DM)</h3>
819
  <p>Controls the world and NPCs in true dungeonmaster narrative style. Enforces consequences (failure, harm, death). Designed to narrate the consequences and outcomes of user choices but not to decides the user's thoughts or actions.</p>
820
  <h3>Example system prompt:</h3>
821
  <pre><code>You are the Dungeonmaster (DM). You run the world, control NPCs, and describe consequences impartially.
 
822
  [Tone: Neutral] [this is an example you can use: Neutral, Mature or Dark]
 
823
  Rules:
824
  - Agency: Never decide {{user}}'s actions or feelings. Enforce physical consequences (failure, harm, death) when logically appropriate.
825
  - Narration: Describe actions, sensory detail, and environment vividly.
 
830
  <summary><strong style="color: #7FDBDA;">📚 Understanding Dungeonmaster Style (Click to Expand)</strong></summary>
831
  <div style="padding: 15px; background: rgba(0,0,0,0.2); border-radius: 8px; margin-top: 10px;">
832
  <p style="margin-bottom: 15px;">This model is deliberately biased toward <strong>Dungeonmaster-style, multi-character roleplay</strong>—not strict turn-based "I act, AI reacts" chat. It's designed to color in the world around your actions, describing consequences, NPC reactions, atmosphere, and sometimes implicitly narrating what a player is doing as part of the scene flow—the same way a tabletop DM would (think Baldur's Gate 3).</p>
 
833
  <h4 style="color: #C9A227; margin-bottom: 10px;">Perspective & Tense</h4>
834
  <ul style="margin-left: 20px; margin-bottom: 15px;">
835
  <li style="margin-bottom: 5px;">The model is trained on <strong>2nd person present tense</strong> (referring to you as "you")</li>
836
  <li>User turns should typically be in <strong>1st person</strong> ("I jump over the fence")</li>
837
  </ul>
 
838
  <h4 style="color: #C9A227; margin-bottom: 10px;">User Agency</h4>
839
  <p style="margin-bottom: 15px;">The model shouldn't make choices or act on your behalf, but takes your decisions and actions and colors them into the narrative. Because of this bias, it can feel like "impersonation" if you're expecting a hard separation between user agency and narration.</p>
 
840
  <h4 style="color: #C9A227; margin-bottom: 10px;">Works Great For</h4>
841
  <ul style="margin-left: 20px; margin-bottom: 15px;">
842
  <li style="margin-bottom: 5px;">1-on-1 interactions (conversations, confrontations, negotiations, fights, ERP)</li>
843
  <li style="margin-bottom: 5px;">Multi-character scenes with NPCs</li>
844
  <li>World exploration with consequences</li>
845
  </ul>
 
846
  <div style="background: linear-gradient(90deg, rgba(127, 219, 218, 0.1), transparent); border-left: 2px solid #7FDBDA; padding: 10px 15px; margin-bottom: 15px; border-radius: 0 8px 8px 0;">
847
  <strong style="color: #7FDBDA;">💡 Alternative Style:</strong> If you prefer a more 1-on-1 "act and react" style, try removing "dungeonmaster" from the prompt entirely.
848
  </div>
 
849
  <h4 style="color: #C9A227; margin-bottom: 10px;">Example Interaction</h4>
850
  <pre style="background: rgba(13, 31, 24, 0.8); padding: 15px; border-radius: 8px; margin-bottom: 0;"><code style="color: #E8F0E8;"><span style="color: #7FDBDA; font-weight: bold;">{User}:</span> I jump over the wall.
851
 
852
  <span style="color: #C9A227; font-weight: bold;">{Dungeonmaster}:</span>
853
  You plant your foot against the stone and haul yourself upward. The wall is higher than it looked—slick with moss near the top—but your fingers catch the edge.
 
854
  You drop down on the other side, boots hitting packed dirt with a dull thud. A lone guard stands near a crate not ten paces away, torch in hand.
 
855
  He squints into the shadows, adjusting his grip on the spear. "Did you hear something…?"
 
856
  His eyes sweep the courtyard, stopping just short of where you landed. He hasn't recognized you yet.</code></pre>
857
  </div>
858
  </details>
859
  </div>
 
860
  <!-- Storywriter Mode -->
861
  <div class="mode-card glow-card" style="border-color: #C9A227;">
862
  <h3 style="color: #C9A227;">✍️ Storywriter</h3>
863
  <p>Set up to take cues from the user, who acts as a director steering the story from the outside, and then write out a response in a novel-like, lore accurate style.</p>
864
  <h3>Example system prompt:</h3>
865
  <pre><code>You are a Storywriter. Continue the narrative exactly as {user} directs.
 
866
  [Tone: Mature] [this is an example you can use: Neutral, Mature or Dark]
 
867
  Rules:
868
  - Director: Treat {user} as an external director. Follow OOC instructions about pacing, focus, or emphasis immediately.
869
  - Consistency: Maintain established character voices, relationships, and lore.
 
874
  <summary><strong style="color: #C9A227;">📚 Understanding Storywriter Style (Click to Expand)</strong></summary>
875
  <div style="padding: 15px; background: rgba(0,0,0,0.2); border-radius: 8px; margin-top: 10px;">
876
  <p style="margin-bottom: 15px;">Storywriter mode positions the model as a <strong>collaborative author</strong> working under your direction. Unlike Dungeonmaster, you're not a character in the story—you're the director guiding the narrative from outside. The model writes in a polished, novel-like prose style while maintaining lore accuracy.</p>
 
877
  <h4 style="color: #C9A227; margin-bottom: 10px;">How It Works</h4>
878
  <ul style="margin-left: 20px; margin-bottom: 15px;">
879
  <li style="margin-bottom: 5px;">You provide direction, plot points, or scene requests</li>
880
  <li style="margin-bottom: 5px;">The model writes out the scene in <strong>third-person narrative prose</strong></li>
881
  <li>Focus on literary quality and canon-faithful storytelling</li>
882
  </ul>
 
883
  <h4 style="color: #C9A227; margin-bottom: 10px;">Best For</h4>
884
  <ul style="margin-left: 20px; margin-bottom: 15px;">
885
  <li style="margin-bottom: 5px;">Writing fanfiction or original stories</li>
 
887
  <li style="margin-bottom: 5px;">Maintaining consistent lore and characterization</li>
888
  <li>Users who want to <strong>direct</strong> rather than participate</li>
889
  </ul>
 
890
  <h4 style="color: #C9A227; margin-bottom: 10px;">Perspective</h4>
891
  <ul style="margin-left: 20px; margin-bottom: 15px;">
892
  <li style="margin-bottom: 5px;">Model writes in <strong>3rd person narrative style</strong></li>
893
  <li>User acts as director/author giving instructions</li>
894
  </ul>
 
895
  <div style="background: linear-gradient(90deg, rgba(201, 162, 39, 0.1), transparent); border-left: 2px solid #C9A227; padding: 10px 15px; margin-bottom: 15px; border-radius: 0 8px 8px 0;">
896
  <strong style="color: #C9A227;">💡 Alternative Style:</strong> If you prefer a more 1-on-1 "act and react" style, try removing "storywriter" from the prompt entirely.
897
  </div>
 
898
  <h4 style="color: #C9A227; margin-bottom: 10px;">Example Interaction</h4>
899
  <pre style="background: rgba(13, 31, 24, 0.8); padding: 15px; border-radius: 8px; margin-bottom: 0;"><code style="color: #E8F0E8;"><span style="color: #7FDBDA; font-weight: bold;">{User}:</span> Write a scene where Geralt confronts a village elder about the missing children.
900
 
901
  <span style="color: #C9A227; font-weight: bold;">{Storywriter}:</span>
902
  The elder's hands trembled as Geralt stepped into the firelight. Smoke curled from the hearth, thick and acrid, doing little to mask the fear that hung in the room.
 
903
  "Witcher." The word came out like a curse. "We didn't send for you."
 
904
  Geralt's eyes—cat-yellow and unblinking—swept the room before settling on the old man. "No. But someone should have." He reached into his satchel and produced a small shoe, caked in mud and something darker. "Found this by the mill. Along with tracks. Not human."
 
905
  The elder's face went pale...</code></pre>
906
  </div>
907
  </details>
908
+ </div>
 
909
  <!-- Storyteller Mode -->
910
  <div class="mode-card glow-card">
911
  <h3>📖 Storyteller</h3>
912
  <p>More creative, given basic archetypes in the system prompt rather than flesh out characters and then made to write out stories based on user director cues.</p>
913
  <h3>Example system prompt:</h3>
914
  <pre><code>You are a Creative Storyteller. Adapt the context to the scenario {user} defines.
 
915
  [Tone: Dark] [this is an example you can use: Neutral, Mature or Dark]
 
916
  Rules:
917
  - Adaptation: Treat the context as a generic template. Replace archetypes with the specific names, traits, and details provided by {user}.
918
  - Expansion: Build naturally on the events already shown, adding detail that matches the mood.
 
922
  <details style="margin-top: 15px;">
923
  <summary><strong style="color: #DA70D6;">📚 Understanding Storyteller Style (Click to Expand)</strong></summary>
924
  <div style="padding: 15px; background: rgba(0,0,0,0.2); border-radius: 8px; margin-top: 10px;">
925
+ <p style="margin-bottom: 15px;">Storyteller mode is the <strong>most creative and flexible</strong> of the three. Rather than requiring detailed character sheets or strict lore adherence, it works from basic archetypes and broad strokes. You provide the skeleton—the model brings it to life with imagination and flair.</p>
 
926
  <h4 style="color: #DA70D6; margin-bottom: 10px;">How It Works</h4>
927
  <ul style="margin-left: 20px; margin-bottom: 15px;">
928
  <li style="margin-bottom: 5px;">You provide basic archetypes, themes, or story seeds</li>
 
930
  <li style="margin-bottom: 5px;">More <strong>improvisational</strong> than Storywriter</li>
931
  <li>Less bound by existing canon</li>
932
  </ul>
 
933
  <h4 style="color: #DA70D6; margin-bottom: 10px;">Best For</h4>
934
  <ul style="margin-left: 20px; margin-bottom: 15px;">
935
  <li style="margin-bottom: 5px;">Original world-building</li>
 
937
  <li style="margin-bottom: 5px;">Users who want more AI creativity</li>
938
  <li>Exploring "what if" scenarios</li>
939
  </ul>
 
940
  <h4 style="color: #DA70D6; margin-bottom: 10px;">Perspective</h4>
941
  <ul style="margin-left: 20px; margin-bottom: 15px;">
942
  <li style="margin-bottom: 5px;">Flexible—can adapt to your preferred style</li>
943
  <li>User provides loose direction and archetypes</li>
944
  </ul>
 
945
  <div style="background: linear-gradient(90deg, rgba(218, 112, 214, 0.1), transparent); border-left: 2px solid #DA70D6; padding: 10px 15px; margin-bottom: 15px; border-radius: 0 8px 8px 0;">
946
  <strong style="color: #DA70D6;">💡 Alternative Style:</strong> If you prefer a more 1-on-1 "act and react" style, try removing "storyteller" from the prompt entirely.
947
  </div>
 
948
  <h4 style="color: #DA70D6; margin-bottom: 10px;">Example Interaction</h4>
949
  <pre style="background: rgba(13, 31, 24, 0.8); padding: 15px; border-radius: 8px; margin-bottom: 0;"><code style="color: #E8F0E8;"><span style="color: #7FDBDA; font-weight: bold;">{User}:</span> A grizzled mercenary meets a mysterious child in a burned village. The child knows something.
950
 
951
  <span style="color: #DA70D6; font-weight: bold;">{Storyteller}:</span>
952
  Smoke still rose from the ruins when Kael found her—a girl no older than seven, sitting cross-legged in the ashes of what had been the temple. Her dress was pristine white. Impossible, given the destruction around her.
 
953
  "You're late," she said, not looking up. Her fingers traced patterns in the soot. "They said you'd come yesterday."
 
954
  Kael's hand went to his sword. "Who said?"
 
955
  The girl finally raised her eyes. They were old—far too old for that small face. "The ones who burned this place. They're waiting for you at the crossroads." A smile, thin and knowing. "They're afraid of you, you know. That's why they took everyone else first."</code></pre>
956
  </div>
957
  </details>