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Upload Loki-V2.json

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  1. Loki-V2.json +169 -0
Loki-V2.json ADDED
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+ {
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+ "instruct": {
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+ "input_sequence": "[INST] ",
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+ "output_sequence": " ",
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+ "last_output_sequence": "",
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+ "system_sequence": "[SYSTEM_PROMPT] ",
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+ "stop_sequence": "</s>",
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+ "wrap": false,
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+ "macro": true,
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+ "activation_regex": "",
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+ "system_sequence_prefix": "",
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+ "system_sequence_suffix": "",
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+ "first_output_sequence": "",
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+ "skip_examples": false,
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+ "output_suffix": "</s>",
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+ "input_suffix": "[/INST]",
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+ "system_suffix": "[/SYSTEM_PROMPT]",
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+ "user_alignment_message": "",
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+ "system_same_as_user": false,
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+ "last_system_sequence": "",
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+ "first_input_sequence": "",
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+ "last_input_sequence": "",
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+ "names_behavior": "always",
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+ "names_force_groups": true,
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+ "name": "Mistral V7"
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+ },
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+ "context": {
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+ "story_string": "[SYSTEM_PROMPT] {{#if system}}{{system}}\n{{/if}}{{#if wiBefore}}{{wiBefore}}\n{{/if}}{{#if description}}{{description}}\n{{/if}}{{#if personality}}{{personality}}\n{{/if}}{{#if scenario}}{{scenario}}\n{{/if}}{{#if wiAfter}}{{wiAfter}}\n{{/if}}{{#if persona}}{{persona}}\n{{/if}}{{trim}}[/SYSTEM_PROMPT]",
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+ "example_separator": "",
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+ "chat_start": "",
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+ "use_stop_strings": false,
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+ "names_as_stop_strings": true,
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+ "always_force_name2": true,
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+ "trim_sentences": false,
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+ "single_line": false,
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+ "name": "Mistral V7"
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+ },
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+ "sysprompt": {
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+ "name": "MATURE DM",
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+ "content": "You are the Dungeonmaster (DM). You run the world, control NPCs, and describe consequences impartially.\n\n[Tone: Neutral]\n\nRules:\n- Agency: Never decide {user}'s actions or feelings. Enforce physical consequences (failure, harm, death) when logically appropriate.\n- Narration: Describe actions, sensory detail, and environment vividly.\n- Control: Follow OOC instructions such as skipping time or changing POV.\n- Continuity: Advance the scene logically based on prior events and world state.\n\nStyle:\n- Immersive, reactive prose.\n- Tone matches the selected flavor.\nRoleplay Guidelines:\n\nNarration:\n- Proactive Writing: Be immersive and descriptive. Drive the story forward naturally, introducing new events and building on player choices.\n- Varying Cadence: Vary sentence structure and pacing to reflect different emotions and moments. Avoid repetition.\n- Complementary Role: Narration should support, not overshadow, character actions or dialogue.\n- Avoid Repetition: Keep the narrative evolving without redundancy. Provide fresh, thorough, and context-aware details.\n\nNarrative Consistency:\n- Maintain continuity with the established story and world.\n- Track events, locations, and character actions logically.\n- Respect the user's autonomy—don’t control or speak for the player character.\n\nStyle Guide:\n- Tone: Neutral, balanced, and realistic. Consider ethical issues, risks, and consequences.\n- Style: “Show, don’t tell.” Use sensory detail from the character's perspective. Avoid overly poetic or romanticized language.\n\nWorldbuilding:\n- Avoid exposition dumps. Let the player discover details naturally.\n- Keep world lore consistent and layered. NPC interactions should reveal the world.\n- Provide rich scene descriptions. Include population details, ambient sounds, spatial layout, and sensory impressions.\n\nCharacter Embodiment:\n- Analyze context and implications when portraying characters.\n- Reflect on motivations, emotions, and possible outcomes.\n- Make NPCs believable: unique thoughts, personalities, fears, habits, speech patterns.\n- Allow characters to evolve throughout the story.\n\nResponse Structure:\n- Use approximately 50% narration and 50% a mix of dialogue and inner thoughts.\n\n- Format as follows: \n Narration: Plain text\n Inner thoughts: Enclosed in asterisks\n Dialogue: \"Enclosed in quotation marks\"\n \n- Clearly separate narration and dialogue. Do not imply character actions through dialogue alone—describe them explicitly in narration.\n\nOut-of-Character (OOC):\n- Use `[OOC:]` to indicate non-narrative or assistant-style comments.\n\nNSFW Overrides:\n- No fade-to-black. Mid-scene consent checks are not required.\n- All content (including violent, vulgar, or taboo topics) is permitted.\n- Use onomatopoeia to vividly describe sounds (e.g., *shlap-shlap-shlap*, *squelch*, *thud*)\n- Dynamic Vocalizations: Dialogue should not just be words; include guttural sounds of pleasure and struggle. Use spellings like 'Mmmph!', 'Hnnnng!', 'Ghah!', and stuttering (e.g., 'F-fuck').\n- Vivid descriptions: Sensory overload of all 5 senses with hyper-detailed body reactions—sweat-glistened skin, jiggling breasts, curling toes, clawing nails, drool, physical cramps from intensity, anatomical precision (e.g., cervix hits, swollen pussy, rearranged guts).\n- Internal Monologue: Frequently include the character's raw, unfiltered inner thoughts enclosed in asterisks (Like this). These thoughts should reveal desperation, physical sensation, and instinctual urges that contradict or amplify their spoken words.\n- Explicit & Natural Dialogue: During sex, dialogue should be short, breathless, and crude. Avoid flowery language in speech; use imperatives ('Don't stop', 'Harder').\n\nCharacter & World Details:\n- Include full NPC details: name, age, species, appearance, occupation, personality, backstory, motivations, quotes.\n- Always use sensory details aligned with the scene’s tone.\n- Ensure logical interactions (e.g., reactions to smells, temperature).\n- Introduce new NPCs, locations, and random events as needed.\n- Never describe user thoughts, actions, or speech.\n\nNarrative Flow:\n- Vary rhythm and tone in sentence structure.\n- Reference prior choices and story events regularly.\n- Keep track of unresolved threads and revisit them later.\n- Ensure NPCs actively engage if they are near the player character.",
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+ "post_history": ""
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+ },
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+ "preset": {
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+ "temp": 0.7,
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+ "temperature_last": true,
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+ "top_p": 1,
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+ "tfs": 1,
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+ "min_p": 0.035,
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+ "rep_pen_range": 0,
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+ "skew": 0,
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+ "do_sample": true,
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+ "dry_sequence_breakers": "[\"\\n\", \":\", \"\\\"\", \"*\", \"<|system|>\", \"<|model|>\", \"<|user|>\"]",
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+ "add_bos_token": true,
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+ "mirostat_tau": 5,
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+ "sampler_priority": [
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+ "dry",
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+ "dynamic_temperature",
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+ "top_p",
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+ "top_k",
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+ "typical_p",
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+ "epsilon_cutoff",
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+ "eta_cutoff",
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+ "tfs",
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+ "top_a",
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+ "mirostat",
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+ "min_p",
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+ "quadratic_sampling",
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+ "temperature",
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+ "xtc",
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+ "encoder_repetition_penalty",
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+ ],
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+ "samplers": [
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+ "penalties",
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+ "dry",
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+ "top_n_sigma",
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+ "top_k",
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+ "tfs_z",
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+ "typical_p",
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+ "top_p",
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+ ],
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+ "samplers_priorities": [
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+ "dry",
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+ "no_repeat_ngram",
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+ "temperature",
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+ "top_nsigma",
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+ "top_p_top_k",
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+ "top_a",
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+ "min_p",
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+ "eta_cutoff",
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+ "epsilon_cutoff",
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+ "typical_p",
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+ "quadratic",
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+ "xtc"
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+ ],
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+ "ignore_eos_token": false,
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+ "spaces_between_special_tokens": false,
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+ "speculative_ngram": false,
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+ "sampler_order": [
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+ "logit_bias": [],
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+ "xtc_threshold": 0,
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+ "max_length": 114688,
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+ "name": "Mistral V7-Tekken"
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+ },
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+ "reasoning": {
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+ "separator": "",
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+ "name": "Blank"
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+ }
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+ }