--- base_model: Qwen/Qwen3.5-27B library_name: peft license: apache-2.0 pipeline_tag: text-generation language: - en tags: - lora - sft - qlora - clembench - game-playing - process-reward-model - transformers - trl --- # Qwen3.5-27B-sft-ep1 A QLoRA supervised fine-tune of [Qwen/Qwen3.5-27B](https://huggingface.co/Qwen/Qwen3.5-27B) trained on high-scoring game trajectories from the [Playpen](https://github.com/lm-playpen/playpen) benchmark (clembench 2.0). This model serves as the policy in a Process Reward Model (PRM) guided inference pipeline, where a companion PRM scores candidate responses at each game turn to select the best action. ## Model Details - **Developed by:** Diginyx - **Base model:** Qwen/Qwen3.5-27B - **Model type:** Causal LM — LoRA adapter (PEFT) - **Language:** English - **License:** Apache 2.0 - **Fine-tuning method:** QLoRA (4-bit NF4 base + LoRA adapters) - **Training framework:** TRL + HuggingFace PEFT ## Training Methodology The model is trained via supervised fine-tuning on game transcripts where the outcome was a win (positive clemscore contribution), filtered from rollouts of the base Qwen3.5-27B-Instruct model playing all clembench 2.0 games. The goal is to teach the policy the turn-level response patterns associated with successful multi-player game trajectories. **Training pipeline:** 1. Run the base model on all clembench games to collect rollout transcripts 2. Filter to transcripts with a positive game outcome (win) 3. Fine-tune on the winning turns using QLoRA **Design decisions:** - **Positive-only filtering**: Using only winning trajectories (rather than all rollouts with reward labels) avoids the model learning from ambiguous partial-credit or losing sequences, keeping the training signal clean. - **4-bit QLoRA**: Reduces VRAM from ~55 GB to ~14 GB, allowing the full 27B model to train on a single 48 GB A40 alongside optimizer states. This makes training accessible without multi-node tensor parallelism. - **LoRA over full fine-tune**: Preserves the base model's general language capabilities while adapting the turn-level game response style. The small adapter (r=16) also prevents overfitting on the filtered game corpus. - **Max length 1024**: Game turns are typically short; truncating at 1024 tokens keeps the full-vocabulary causal-LM logits tensor (batch × seq × 152k vocab) within GPU memory budget. ## Training Data - **Dataset:** [colab-potsdam/playpen-data](https://huggingface.co/datasets/colab-potsdam/playpen-data) — clembench 2.0 game instances (training split) - **Games:** All games present in the benchmark (wordle, taboo, reference, clean_up, and others) - **Filtering:** Turn-level transcripts where the final game outcome was a win - **Preprocessing:** Chat-templated using Qwen3.5 instruction template with `enable_thinking=False` ## Hyperparameters | Parameter | Value | |---|---| | Learning rate | 2e-4 | | LR scheduler | Cosine with warmup | | Epochs trained | 1 (early stopping on val loss) | | Per-device batch size | 4 | | Effective batch size | 128 (auto grad-accum across GPUs) | | Max sequence length | 1024 tokens | | LoRA rank (r) | 16 | | LoRA alpha | 32 | | LoRA dropout | 0.05 | | Quantization | 4-bit NF4 (bitsandbytes) | | Compute dtype | bfloat16 | | Optimizer | paged_adamw_8bit | | Val loss (best checkpoint) | 0.2511 | | Val token accuracy | 94.0% | ## Compute | Resource | Details | |---|---| | Hardware | 4× NVIDIA A40 (48 GB) | | Cluster | University of Michigan HPC (SLURM) | | Training time | ~1 epoch over the filtered positive corpus | | Total FLOPs | ~2.64 × 10¹⁸ | ## Evaluation Evaluated on the [Playpen](https://github.com/lm-playpen/playpen) benchmark (clembench 2.0) using **clemscore** (quality-weighted success rate across all games) and **statscore** (static benchmark aggregate). When used with the companion PRM ([Diginyx/Qwen3.5-27B-prm-ep1](https://huggingface.co/Diginyx/Qwen3.5-27B-prm-ep1)) in a best-of-N or beam search guided inference setup, this model achieves higher clemscore than the greedy baseline. ## Usage ### Standalone (greedy inference) ```python from peft import PeftModel from transformers import AutoModelForCausalLM, AutoTokenizer, BitsAndBytesConfig import torch bnb_config = BitsAndBytesConfig( load_in_4bit=True, bnb_4bit_compute_dtype=torch.bfloat16, bnb_4bit_use_double_quant=True, bnb_4bit_quant_type="nf4", ) base = AutoModelForCausalLM.from_pretrained( "Qwen/Qwen3.5-27B", quantization_config=bnb_config, device_map="auto", ) model = PeftModel.from_pretrained(base, "Diginyx/Qwen3.5-27B-sft-ep1") tokenizer = AutoTokenizer.from_pretrained("Diginyx/Qwen3.5-27B-sft-ep1") ``` ### With PRM-guided inference (best-of-N) Install [Playpen](https://github.com/lm-playpen/playpen) and register the model in `model_registry.json`: ```json { "model_name": "Qwen3.5-27B-sft-ep1", "backend": "huggingface_local", "huggingface_id": "Qwen/Qwen3.5-27B", "model_config": { "premade_chat_template": true, "load_in_4bit": true, "chat_template_kwargs": {"enable_thinking": false}, "peft_model": "Diginyx/Qwen3.5-27B-sft-ep1" } } ``` Then run: ```bash python examples/trl/prm_eval.py \ --policy-model Qwen3.5-27B-sft-ep1 \ --prm-path Diginyx/Qwen3.5-27B-prm-ep1 \ --game-all \ --n-candidates 4 \ --temperature 0.7 \ --max-tokens 2048 ``` ### With beam search ```bash python examples/trl/prm_eval.py \ --policy-model Qwen3.5-27B-sft-ep1 \ --prm-path Diginyx/Qwen3.5-27B-prm-ep1 \ --mode beam-search \ --n-candidates 4 \ --num-beam-iterations 20 \ --game-all \ --temperature 0.7 \ --max-tokens 2048 ``` ## Companion Models - **PRM:** [Diginyx/Qwen3.5-27B-prm-ep1](https://huggingface.co/Diginyx/Qwen3.5-27B-prm-ep1) — process reward model trained to score turn-level responses ## Framework Versions - PEFT 0.19.1 - TRL - Transformers - bitsandbytes