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1
+ import QtQuick.tooling 1.2
2
+
3
+ // This file describes the plugin-supplied types contained in the library.
4
+ // It is used for QML tooling purposes only.
5
+ //
6
+ // This file was auto-generated by:
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+ // 'qmlplugindump -nonrelocatable Qt.labs.lottieqt 1.0'
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+
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+ Module {
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+ dependencies: ["QtQuick 2.0"]
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+ Component {
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+ name: "BMLiteral"
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+ prototype: "QObject"
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+ exports: ["Qt.labs.lottieqt/BMPropertyType 1.0"]
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+ exportMetaObjectRevisions: [0]
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+ Enum {
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+ name: "PropertyType"
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+ values: {
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+ "RectPosition": 0,
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+ "RectSize": 1,
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+ "RectRoundness": 2
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+ }
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+ }
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+ }
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+ Component {
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+ name: "LottieAnimation"
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+ defaultProperty: "data"
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+ prototype: "QQuickPaintedItem"
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+ exports: ["Qt.labs.lottieqt/LottieAnimation 1.0"]
30
+ exportMetaObjectRevisions: [0]
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+ Enum {
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+ name: "Status"
33
+ values: {
34
+ "Null": 0,
35
+ "Loading": 1,
36
+ "Ready": 2,
37
+ "Error": 3
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+ }
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+ }
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+ Enum {
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+ name: "Quality"
42
+ values: {
43
+ "LowQuality": 0,
44
+ "MediumQuality": 1,
45
+ "HighQuality": 2
46
+ }
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+ }
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+ Enum {
49
+ name: "Direction"
50
+ values: {
51
+ "Forward": 1,
52
+ "Reverse": -1
53
+ }
54
+ }
55
+ Enum {
56
+ name: "LoopCount"
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+ values: {
58
+ "Infinite": -1
59
+ }
60
+ }
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+ Property { name: "source"; type: "QUrl" }
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+ Property { name: "frameRate"; type: "int" }
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+ Property { name: "startFrame"; type: "int"; isReadonly: true }
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+ Property { name: "endFrame"; type: "int"; isReadonly: true }
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+ Property { name: "status"; type: "Status" }
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+ Property { name: "quality"; type: "Quality" }
67
+ Property { name: "autoPlay"; type: "bool" }
68
+ Property { name: "loops"; type: "int" }
69
+ Property { name: "direction"; type: "Direction" }
70
+ Signal { name: "finished" }
71
+ Method { name: "start" }
72
+ Method { name: "play" }
73
+ Method { name: "pause" }
74
+ Method { name: "togglePause" }
75
+ Method { name: "stop" }
76
+ Method {
77
+ name: "gotoAndPlay"
78
+ Parameter { name: "frame"; type: "int" }
79
+ }
80
+ Method {
81
+ name: "gotoAndPlay"
82
+ type: "bool"
83
+ Parameter { name: "frameMarker"; type: "string" }
84
+ }
85
+ Method {
86
+ name: "gotoAndStop"
87
+ Parameter { name: "frame"; type: "int" }
88
+ }
89
+ Method {
90
+ name: "gotoAndStop"
91
+ type: "bool"
92
+ Parameter { name: "frameMarker"; type: "string" }
93
+ }
94
+ Method {
95
+ name: "getDuration"
96
+ type: "double"
97
+ Parameter { name: "inFrames"; type: "bool" }
98
+ }
99
+ Method { name: "getDuration"; type: "double" }
100
+ }
101
+ }
4.8.0.1779/Qt/labs/lottieqt/qmldir ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ module Qt.labs.lottieqt
2
+ linktarget Qt6::lottieqtplugin
3
+ plugin lottieqtplugin
4
+ classname BodymovinPlugin
5
+ typeinfo plugins.qmltypes
6
+ prefer :/qt-project.org/imports/Qt/labs/lottieqt/
7
+
4.8.0.1779/Qt/labs/platform/plugins.qmltypes ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ import QtQuick.tooling 1.2
2
+
3
+ // This file describes the plugin-supplied types contained in the library.
4
+ // It is used for QML tooling purposes only.
5
+ //
6
+ // This file was auto-generated by qmltyperegistrar.
7
+
8
+ Module {}
4.8.0.1779/Qt/labs/platform/qmldir ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ module Qt.labs.platform
2
+ linktarget Qt6::qtlabsplatformplugin
3
+ plugin qtlabsplatformplugin
4
+ classname QtLabsPlatformPlugin
5
+ typeinfo plugins.qmltypes
6
+ prefer :/qt-project.org/imports/Qt/labs/platform/
7
+
4.8.0.1779/Qt/labs/platform/qtlabsplatformplugin.dll ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3143eb714b26df280d058651dae288d797ba172c7c07ffa8ee6d6837b9912581
3
+ size 286896
4.8.0.1779/Qt/labs/qmlmodels/labsmodelsplugin.dll ADDED
Binary file (31.9 kB). View file
 
4.8.0.1779/Qt/labs/qmlmodels/plugins.qmltypes ADDED
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1
+ import QtQuick.tooling 1.2
2
+
3
+ // This file describes the plugin-supplied types contained in the library.
4
+ // It is used for QML tooling purposes only.
5
+ //
6
+ // This file was auto-generated by qmltyperegistrar.
7
+
8
+ Module {
9
+ Component {
10
+ file: "qabstractitemmodel.h"
11
+ name: "QAbstractTableModel"
12
+ accessSemantics: "reference"
13
+ prototype: "QAbstractItemModel"
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+ }
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+ Component {
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+ file: "private/qqmldelegatecomponent_p.h"
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+ name: "QQmlDelegateChoice"
18
+ accessSemantics: "reference"
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+ defaultProperty: "delegate"
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+ prototype: "QObject"
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+ exports: [
22
+ "Qt.labs.qmlmodels/DelegateChoice 1.0",
23
+ "Qt.labs.qmlmodels/DelegateChoice 6.0"
24
+ ]
25
+ exportMetaObjectRevisions: [256, 1536]
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+ Property {
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+ name: "roleValue"
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+ type: "QVariant"
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+ read: "roleValue"
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+ write: "setRoleValue"
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+ notify: "roleValueChanged"
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+ index: 0
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+ }
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+ Property { name: "row"; type: "int"; read: "row"; write: "setRow"; notify: "rowChanged"; index: 1 }
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+ Property {
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+ name: "index"
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+ type: "int"
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+ read: "row"
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+ write: "setRow"
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+ notify: "indexChanged"
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+ index: 2
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+ }
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+ Property {
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+ name: "column"
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+ type: "int"
46
+ read: "column"
47
+ write: "setColumn"
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+ notify: "columnChanged"
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+ index: 3
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+ }
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+ Property {
52
+ name: "delegate"
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+ type: "QQmlComponent"
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+ isPointer: true
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+ read: "delegate"
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+ write: "setDelegate"
57
+ notify: "delegateChanged"
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+ index: 4
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+ }
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+ Signal { name: "roleValueChanged" }
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+ Signal { name: "rowChanged" }
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+ Signal { name: "indexChanged" }
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+ Signal { name: "columnChanged" }
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+ Signal { name: "delegateChanged" }
65
+ Signal { name: "changed" }
66
+ }
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+ Component {
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+ file: "private/qqmldelegatecomponent_p.h"
69
+ name: "QQmlDelegateChooser"
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+ accessSemantics: "reference"
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+ defaultProperty: "choices"
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+ prototype: "QQmlAbstractDelegateComponent"
73
+ exports: [
74
+ "Qt.labs.qmlmodels/DelegateChooser 1.0",
75
+ "Qt.labs.qmlmodels/DelegateChooser 2.0",
76
+ "Qt.labs.qmlmodels/DelegateChooser 6.0"
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+ ]
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+ exportMetaObjectRevisions: [256, 512, 1536]
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+ Property {
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+ name: "role"
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+ type: "QString"
82
+ read: "role"
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+ write: "setRole"
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+ notify: "roleChanged"
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+ index: 0
86
+ }
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+ Property {
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+ name: "choices"
89
+ type: "QQmlDelegateChoice"
90
+ isList: true
91
+ read: "choices"
92
+ index: 1
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+ isReadonly: true
94
+ }
95
+ Signal { name: "roleChanged" }
96
+ }
97
+ Component {
98
+ file: "private/qqmltablemodel_p.h"
99
+ name: "QQmlTableModel"
100
+ accessSemantics: "reference"
101
+ defaultProperty: "columns"
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+ prototype: "QAbstractTableModel"
103
+ interfaces: ["QQmlParserStatus"]
104
+ exports: [
105
+ "Qt.labs.qmlmodels/TableModel 1.0",
106
+ "Qt.labs.qmlmodels/TableModel 6.0"
107
+ ]
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+ exportMetaObjectRevisions: [256, 1536]
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+ Property {
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+ name: "columnCount"
111
+ type: "int"
112
+ read: "columnCount"
113
+ notify: "columnCountChanged"
114
+ index: 0
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+ isReadonly: true
116
+ isFinal: true
117
+ }
118
+ Property {
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+ name: "rowCount"
120
+ type: "int"
121
+ read: "rowCount"
122
+ notify: "rowCountChanged"
123
+ index: 1
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+ isReadonly: true
125
+ isFinal: true
126
+ }
127
+ Property {
128
+ name: "rows"
129
+ type: "QVariant"
130
+ read: "rows"
131
+ write: "setRows"
132
+ notify: "rowsChanged"
133
+ index: 2
134
+ isFinal: true
135
+ }
136
+ Property {
137
+ name: "columns"
138
+ type: "QQmlTableModelColumn"
139
+ isList: true
140
+ read: "columns"
141
+ index: 3
142
+ isReadonly: true
143
+ isFinal: true
144
+ }
145
+ Signal { name: "columnCountChanged" }
146
+ Signal { name: "rowCountChanged" }
147
+ Signal { name: "rowsChanged" }
148
+ Method {
149
+ name: "appendRow"
150
+ Parameter { name: "row"; type: "QVariant" }
151
+ }
152
+ Method { name: "clear" }
153
+ Method {
154
+ name: "getRow"
155
+ type: "QVariant"
156
+ Parameter { name: "rowIndex"; type: "int" }
157
+ }
158
+ Method {
159
+ name: "insertRow"
160
+ Parameter { name: "rowIndex"; type: "int" }
161
+ Parameter { name: "row"; type: "QVariant" }
162
+ }
163
+ Method {
164
+ name: "moveRow"
165
+ Parameter { name: "fromRowIndex"; type: "int" }
166
+ Parameter { name: "toRowIndex"; type: "int" }
167
+ Parameter { name: "rows"; type: "int" }
168
+ }
169
+ Method {
170
+ name: "moveRow"
171
+ Parameter { name: "fromRowIndex"; type: "int" }
172
+ Parameter { name: "toRowIndex"; type: "int" }
173
+ }
174
+ Method {
175
+ name: "removeRow"
176
+ Parameter { name: "rowIndex"; type: "int" }
177
+ Parameter { name: "rows"; type: "int" }
178
+ }
179
+ Method {
180
+ name: "removeRow"
181
+ Parameter { name: "rowIndex"; type: "int" }
182
+ }
183
+ Method {
184
+ name: "setRow"
185
+ Parameter { name: "rowIndex"; type: "int" }
186
+ Parameter { name: "row"; type: "QVariant" }
187
+ }
188
+ Method {
189
+ name: "data"
190
+ type: "QVariant"
191
+ Parameter { name: "index"; type: "QModelIndex" }
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+ Parameter { name: "role"; type: "QString" }
193
+ }
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+ Method {
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+ name: "setData"
196
+ type: "bool"
197
+ Parameter { name: "index"; type: "QModelIndex" }
198
+ Parameter { name: "role"; type: "QString" }
199
+ Parameter { name: "value"; type: "QVariant" }
200
+ }
201
+ }
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+ Component {
203
+ file: "private/qqmltablemodelcolumn_p.h"
204
+ name: "QQmlTableModelColumn"
205
+ accessSemantics: "reference"
206
+ prototype: "QObject"
207
+ exports: [
208
+ "Qt.labs.qmlmodels/TableModelColumn 1.0",
209
+ "Qt.labs.qmlmodels/TableModelColumn 6.0"
210
+ ]
211
+ exportMetaObjectRevisions: [256, 1536]
212
+ Property {
213
+ name: "display"
214
+ type: "QJSValue"
215
+ read: "display"
216
+ write: "setDisplay"
217
+ notify: "displayChanged"
218
+ index: 0
219
+ isFinal: true
220
+ }
221
+ Property {
222
+ name: "setDisplay"
223
+ type: "QJSValue"
224
+ read: "getSetDisplay"
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+ write: "setSetDisplay"
226
+ notify: "setDisplayChanged"
227
+ index: 1
228
+ }
229
+ Property {
230
+ name: "decoration"
231
+ type: "QJSValue"
232
+ read: "decoration"
233
+ write: "setDecoration"
234
+ notify: "decorationChanged"
235
+ index: 2
236
+ isFinal: true
237
+ }
238
+ Property {
239
+ name: "setDecoration"
240
+ type: "QJSValue"
241
+ read: "getSetDecoration"
242
+ write: "setSetDecoration"
243
+ notify: "setDecorationChanged"
244
+ index: 3
245
+ isFinal: true
246
+ }
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+ Property {
248
+ name: "edit"
249
+ type: "QJSValue"
250
+ read: "edit"
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260
+ write: "setSetEdit"
261
+ notify: "setEditChanged"
262
+ index: 5
263
+ isFinal: true
264
+ }
265
+ Property {
266
+ name: "toolTip"
267
+ type: "QJSValue"
268
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269
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270
+ notify: "toolTipChanged"
271
+ index: 6
272
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273
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274
+ Property {
275
+ name: "setToolTip"
276
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277
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279
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280
+ index: 7
281
+ isFinal: true
282
+ }
283
+ Property {
284
+ name: "statusTip"
285
+ type: "QJSValue"
286
+ read: "statusTip"
287
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288
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289
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290
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291
+ }
292
+ Property {
293
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294
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295
+ read: "getSetStatusTip"
296
+ write: "setSetStatusTip"
297
+ notify: "setStatusTipChanged"
298
+ index: 9
299
+ isFinal: true
300
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301
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302
+ name: "whatsThis"
303
+ type: "QJSValue"
304
+ read: "whatsThis"
305
+ write: "setWhatsThis"
306
+ notify: "whatsThisChanged"
307
+ index: 10
308
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309
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310
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311
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312
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313
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314
+ write: "setSetWhatsThis"
315
+ notify: "setWhatsThisChanged"
316
+ index: 11
317
+ isFinal: true
318
+ }
319
+ Property {
320
+ name: "font"
321
+ type: "QJSValue"
322
+ read: "font"
323
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324
+ notify: "fontChanged"
325
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326
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327
+ }
328
+ Property {
329
+ name: "setFont"
330
+ type: "QJSValue"
331
+ read: "getSetFont"
332
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333
+ notify: "setFontChanged"
334
+ index: 13
335
+ isFinal: true
336
+ }
337
+ Property {
338
+ name: "textAlignment"
339
+ type: "QJSValue"
340
+ read: "textAlignment"
341
+ write: "setTextAlignment"
342
+ notify: "textAlignmentChanged"
343
+ index: 14
344
+ isFinal: true
345
+ }
346
+ Property {
347
+ name: "setTextAlignment"
348
+ type: "QJSValue"
349
+ read: "getSetTextAlignment"
350
+ write: "setSetTextAlignment"
351
+ notify: "setTextAlignmentChanged"
352
+ index: 15
353
+ isFinal: true
354
+ }
355
+ Property {
356
+ name: "background"
357
+ type: "QJSValue"
358
+ read: "background"
359
+ write: "setBackground"
360
+ notify: "backgroundChanged"
361
+ index: 16
362
+ isFinal: true
363
+ }
364
+ Property {
365
+ name: "setBackground"
366
+ type: "QJSValue"
367
+ read: "getSetBackground"
368
+ write: "setSetBackground"
369
+ notify: "setBackgroundChanged"
370
+ index: 17
371
+ isFinal: true
372
+ }
373
+ Property {
374
+ name: "foreground"
375
+ type: "QJSValue"
376
+ read: "foreground"
377
+ write: "setForeground"
378
+ notify: "foregroundChanged"
379
+ index: 18
380
+ isFinal: true
381
+ }
382
+ Property {
383
+ name: "setForeground"
384
+ type: "QJSValue"
385
+ read: "getSetForeground"
386
+ write: "setSetForeground"
387
+ notify: "setForegroundChanged"
388
+ index: 19
389
+ isFinal: true
390
+ }
391
+ Property {
392
+ name: "checkState"
393
+ type: "QJSValue"
394
+ read: "checkState"
395
+ write: "setCheckState"
396
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397
+ index: 20
398
+ isFinal: true
399
+ }
400
+ Property {
401
+ name: "setCheckState"
402
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403
+ read: "getSetCheckState"
404
+ write: "setSetCheckState"
405
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406
+ index: 21
407
+ isFinal: true
408
+ }
409
+ Property {
410
+ name: "accessibleText"
411
+ type: "QJSValue"
412
+ read: "accessibleText"
413
+ write: "setAccessibleText"
414
+ notify: "accessibleTextChanged"
415
+ index: 22
416
+ isFinal: true
417
+ }
418
+ Property {
419
+ name: "setAccessibleText"
420
+ type: "QJSValue"
421
+ read: "getSetAccessibleText"
422
+ write: "setSetAccessibleText"
423
+ notify: "setAccessibleTextChanged"
424
+ index: 23
425
+ isFinal: true
426
+ }
427
+ Property {
428
+ name: "accessibleDescription"
429
+ type: "QJSValue"
430
+ read: "accessibleDescription"
431
+ write: "setAccessibleDescription"
432
+ notify: "accessibleDescriptionChanged"
433
+ index: 24
434
+ isFinal: true
435
+ }
436
+ Property {
437
+ name: "setAccessibleDescription"
438
+ type: "QJSValue"
439
+ read: "getSetAccessibleDescription"
440
+ write: "setSetAccessibleDescription"
441
+ notify: "setAccessibleDescriptionChanged"
442
+ index: 25
443
+ isFinal: true
444
+ }
445
+ Property {
446
+ name: "sizeHint"
447
+ type: "QJSValue"
448
+ read: "sizeHint"
449
+ write: "setSizeHint"
450
+ notify: "sizeHintChanged"
451
+ index: 26
452
+ isFinal: true
453
+ }
454
+ Property {
455
+ name: "setSizeHint"
456
+ type: "QJSValue"
457
+ read: "getSetSizeHint"
458
+ write: "setSetSizeHint"
459
+ notify: "setSizeHintChanged"
460
+ index: 27
461
+ isFinal: true
462
+ }
463
+ Signal { name: "indexChanged" }
464
+ Signal { name: "displayChanged" }
465
+ Signal { name: "setDisplayChanged" }
466
+ Signal { name: "decorationChanged" }
467
+ Signal { name: "setDecorationChanged" }
468
+ Signal { name: "editChanged" }
469
+ Signal { name: "setEditChanged" }
470
+ Signal { name: "toolTipChanged" }
471
+ Signal { name: "setToolTipChanged" }
472
+ Signal { name: "statusTipChanged" }
473
+ Signal { name: "setStatusTipChanged" }
474
+ Signal { name: "whatsThisChanged" }
475
+ Signal { name: "setWhatsThisChanged" }
476
+ Signal { name: "fontChanged" }
477
+ Signal { name: "setFontChanged" }
478
+ Signal { name: "textAlignmentChanged" }
479
+ Signal { name: "setTextAlignmentChanged" }
480
+ Signal { name: "backgroundChanged" }
481
+ Signal { name: "setBackgroundChanged" }
482
+ Signal { name: "foregroundChanged" }
483
+ Signal { name: "setForegroundChanged" }
484
+ Signal { name: "checkStateChanged" }
485
+ Signal { name: "setCheckStateChanged" }
486
+ Signal { name: "accessibleTextChanged" }
487
+ Signal { name: "setAccessibleTextChanged" }
488
+ Signal { name: "accessibleDescriptionChanged" }
489
+ Signal { name: "setAccessibleDescriptionChanged" }
490
+ Signal { name: "sizeHintChanged" }
491
+ Signal { name: "setSizeHintChanged" }
492
+ }
493
+ }
4.8.0.1779/Qt/labs/qmlmodels/qmldir ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ module Qt.labs.qmlmodels
2
+ linktarget Qt6::labsmodelsplugin
3
+ optional plugin labsmodelsplugin
4
+ classname QtQmlLabsModelsPlugin
5
+ typeinfo plugins.qmltypes
6
+ prefer :/qt-project.org/imports/Qt/labs/qmlmodels/
7
+
4.8.0.1779/Qt/labs/settings/plugins.qmltypes ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import QtQuick.tooling 1.2
2
+
3
+ // This file describes the plugin-supplied types contained in the library.
4
+ // It is used for QML tooling purposes only.
5
+ //
6
+ // This file was auto-generated by qmltyperegistrar.
7
+
8
+ Module {
9
+ Component {
10
+ file: "private/qqmlsettings_p.h"
11
+ name: "QQmlSettings"
12
+ accessSemantics: "reference"
13
+ prototype: "QObject"
14
+ interfaces: ["QQmlParserStatus"]
15
+ exports: [
16
+ "Qt.labs.settings/Settings 1.0",
17
+ "Qt.labs.settings/Settings 6.0"
18
+ ]
19
+ exportMetaObjectRevisions: [256, 1536]
20
+ Property {
21
+ name: "category"
22
+ type: "QString"
23
+ read: "category"
24
+ write: "setCategory"
25
+ index: 0
26
+ isFinal: true
27
+ }
28
+ Property {
29
+ name: "fileName"
30
+ type: "QString"
31
+ read: "fileName"
32
+ write: "setFileName"
33
+ index: 1
34
+ isFinal: true
35
+ }
36
+ Method { name: "_q_propertyChanged" }
37
+ Method {
38
+ name: "value"
39
+ type: "QVariant"
40
+ Parameter { name: "key"; type: "QString" }
41
+ Parameter { name: "defaultValue"; type: "QVariant" }
42
+ }
43
+ Method {
44
+ name: "value"
45
+ type: "QVariant"
46
+ Parameter { name: "key"; type: "QString" }
47
+ }
48
+ Method {
49
+ name: "setValue"
50
+ Parameter { name: "key"; type: "QString" }
51
+ Parameter { name: "value"; type: "QVariant" }
52
+ }
53
+ Method { name: "sync" }
54
+ }
55
+ }
4.8.0.1779/Qt/labs/settings/qmldir ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ module Qt.labs.settings
2
+ linktarget Qt6::qmlsettingsplugin
3
+ optional plugin qmlsettingsplugin
4
+ classname QmlSettingsPlugin
5
+ typeinfo plugins.qmltypes
6
+ prefer :/qt-project.org/imports/Qt/labs/settings/
7
+
4.8.0.1779/Qt/labs/settings/qmlsettingsplugin.dll ADDED
Binary file (31.9 kB). View file
 
4.8.0.1779/Qt5Compat/GraphicalEffects/BrightnessContrast.qml ADDED
@@ -0,0 +1,203 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype BrightnessContrast
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-color
60
+ \brief Adjusts brightness and contrast.
61
+
62
+ This effect adjusts the source item colors.
63
+ Brightness adjustment changes the perceived luminance of the source item.
64
+ Contrast adjustment increases or decreases the color
65
+ and brightness variations.
66
+
67
+ \table
68
+ \header
69
+ \li Source
70
+ \li Effect applied
71
+ \row
72
+ \li \image Original_bug.png
73
+ \li \image BrightnessContrast_bug.png
74
+ \endtable
75
+
76
+ \section1 Example
77
+
78
+ The following example shows how to apply the effect.
79
+ \snippet BrightnessContrast-example.qml example
80
+
81
+ */
82
+ Item {
83
+ id: rootItem
84
+
85
+ /*!
86
+ This property defines the source item that provides the source pixels
87
+ for the effect.
88
+
89
+ \note It is not supported to let the effect include itself, for
90
+ instance by setting source to the effect's parent.
91
+ */
92
+ property variant source
93
+
94
+ /*!
95
+ This property defines how much the source brightness is increased or
96
+ decreased.
97
+
98
+ The value ranges from -1.0 to 1.0. By default, the property is set to \c
99
+ 0.0 (no change).
100
+
101
+ \table
102
+ \header
103
+ \li Output examples with different brightness values
104
+ \li
105
+ \li
106
+ \row
107
+ \li \image BrightnessContrast_brightness1.png
108
+ \li \image BrightnessContrast_brightness2.png
109
+ \li \image BrightnessContrast_brightness3.png
110
+ \row
111
+ \li \b { brightness: -0.25 }
112
+ \li \b { brightness: 0 }
113
+ \li \b { brightness: 0.5 }
114
+ \row
115
+ \li \l contrast: 0
116
+ \li \l contrast: 0
117
+ \li \l contrast: 0
118
+ \endtable
119
+
120
+ */
121
+ property real brightness: 0.0
122
+
123
+ /*!
124
+ This property defines how much the source contrast is increased or
125
+ decreased. The decrease of the contrast is linear, but the increase is
126
+ applied with a non-linear curve to allow very high contrast adjustment at
127
+ the high end of the value range.
128
+
129
+ \table
130
+ \header
131
+ \li Contrast adjustment curve
132
+ \row
133
+ \li \image BrightnessContrast_contrast_graph.png
134
+ \endtable
135
+
136
+ The value ranges from -1.0 to 1.0. By default, the property is set to \c 0.0 (no change).
137
+
138
+ \table
139
+ \header
140
+ \li Output examples with different contrast values
141
+ \li
142
+ \li
143
+ \row
144
+ \li \image BrightnessContrast_contrast1.png
145
+ \li \image BrightnessContrast_contrast2.png
146
+ \li \image BrightnessContrast_contrast3.png
147
+ \row
148
+ \li \b { contrast: -0.5 }
149
+ \li \b { contrast: 0 }
150
+ \li \b { contrast: 0.5 }
151
+ \row
152
+ \li \l brightness: 0
153
+ \li \l brightness: 0
154
+ \li \l brightness: 0
155
+ \endtable
156
+
157
+ */
158
+ property real contrast: 0.0
159
+
160
+ /*!
161
+ This property allows the effect output pixels to be cached in order to
162
+ improve the rendering performance.
163
+
164
+ Every time the source or effect properties are changed, the pixels in
165
+ the cache must be updated. Memory consumption is increased, because an
166
+ extra buffer of memory is required for storing the effect output.
167
+
168
+ It is recommended to disable the cache when the source or the effect
169
+ properties are animated.
170
+
171
+ By default, the property is set to \c false.
172
+
173
+ */
174
+ property bool cached: false
175
+
176
+ SourceProxy {
177
+ id: sourceProxy
178
+ input: rootItem.source
179
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
180
+ }
181
+
182
+ ShaderEffectSource {
183
+ id: cacheItem
184
+ anchors.fill: parent
185
+ visible: rootItem.cached
186
+ smooth: true
187
+ sourceItem: shaderItem
188
+ live: true
189
+ hideSource: visible
190
+ }
191
+
192
+ ShaderEffect {
193
+ id: shaderItem
194
+ property variant source: sourceProxy.output
195
+ property real brightness: rootItem.brightness
196
+ property real contrast: rootItem.contrast
197
+
198
+ anchors.fill: parent
199
+ blending: !rootItem.cached
200
+
201
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/brightnesscontrast.frag.qsb"
202
+ }
203
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/ColorOverlay.qml ADDED
@@ -0,0 +1,157 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype ColorOverlay
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-color
60
+ \brief Alters the colors of the source item by applying an overlay color.
61
+
62
+ The effect is similar to what happens when a colorized glass is put on top
63
+ of a grayscale image. The color for the overlay is given in the RGBA format.
64
+
65
+ \table
66
+ \header
67
+ \li Source
68
+ \li Effect applied
69
+ \row
70
+ \li \image Original_butterfly.png
71
+ \li \image ColorOverlay_butterfly.png
72
+ \endtable
73
+
74
+ \section1 Example
75
+
76
+ The following example shows how to apply the effect.
77
+ \snippet ColorOverlay-example.qml example
78
+
79
+ */
80
+ Item {
81
+ id: rootItem
82
+
83
+ /*!
84
+ This property defines the source item that provides the source pixels
85
+ for the effect.
86
+
87
+ \note It is not supported to let the effect include itself, for
88
+ instance by setting source to the effect's parent.
89
+ */
90
+ property variant source
91
+
92
+ /*!
93
+ This property defines the color value which is used to colorize the
94
+ source.
95
+
96
+ By default, the property is set to \c "transparent".
97
+
98
+ \table
99
+ \header
100
+ \li Output examples with different color values
101
+ \li
102
+ \li
103
+ \row
104
+ \li \image ColorOverlay_color1.png
105
+ \li \image ColorOverlay_color2.png
106
+ \li \image ColorOverlay_color3.png
107
+ \row
108
+ \li \b { color: #80ff0000 }
109
+ \li \b { color: #8000ff00 }
110
+ \li \b { color: #800000ff }
111
+ \endtable
112
+
113
+ */
114
+ property color color: "transparent"
115
+
116
+ /*!
117
+ This property allows the effect output pixels to be cached in order to
118
+ improve the rendering performance.
119
+
120
+ Every time the source or effect properties are changed, the pixels in
121
+ the cache must be updated. Memory consumption is increased, because an
122
+ extra buffer of memory is required for storing the effect output.
123
+
124
+ It is recommended to disable the cache when the source or the effect
125
+ properties are animated.
126
+
127
+ By default, the property is set to \c false.
128
+
129
+ */
130
+ property bool cached: false
131
+
132
+ SourceProxy {
133
+ id: sourceProxy
134
+ input: rootItem.source
135
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
136
+ }
137
+
138
+ ShaderEffectSource {
139
+ id: cacheItem
140
+ anchors.fill: parent
141
+ visible: rootItem.cached
142
+ smooth: true
143
+ sourceItem: shaderItem
144
+ live: true
145
+ hideSource: visible
146
+ }
147
+
148
+ ShaderEffect {
149
+ id: shaderItem
150
+ property variant source: sourceProxy.output
151
+ property color color: rootItem.color
152
+
153
+ anchors.fill: parent
154
+
155
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/coloroverlay.frag.qsb"
156
+ }
157
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/Colorize.qml ADDED
@@ -0,0 +1,245 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype Colorize
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-color
60
+ \brief Sets the color in the HSL color space.
61
+
62
+ The effect is similar to what happens when a colorized glass is put on top
63
+ of a grayscale image. Colorize uses the hue, saturation, and lightness (HSL)
64
+ color space. You can specify a desired value for each property. You can
65
+ shift all HSL values with the \l HueSaturation effect.
66
+
67
+ Alternatively, you can use the \l ColorOverlay effect to colorize the
68
+ source item in the RGBA color space.
69
+
70
+ \table
71
+ \header
72
+ \li Source
73
+ \li Effect applied
74
+ \row
75
+ \li \image Original_bug.png
76
+ \li \image Colorize_bug.png
77
+ \endtable
78
+
79
+ \section1 Example
80
+
81
+ The following example shows how to apply the effect.
82
+ \snippet Colorize-example.qml example
83
+ */
84
+ Item {
85
+ id: rootItem
86
+
87
+ /*!
88
+ This property defines the source item that provides the source pixels
89
+ for the effect.
90
+
91
+ \note It is not supported to let the effect include itself, for
92
+ instance by setting source to the effect's parent.
93
+ */
94
+ property variant source
95
+
96
+ /*!
97
+ This property defines the hue value which is used to colorize the
98
+ source.
99
+
100
+ The value ranges from 0.0 to 1.0. By default, the property is set to \c
101
+ 0.0, which produces a slightly red color.
102
+
103
+ \table
104
+ \header
105
+ \li Allowed hue values
106
+ \row
107
+ \li \image Colorize_hue_scale.png
108
+ \endtable
109
+
110
+ \table
111
+ \header
112
+ \li Output examples with different hue values
113
+ \li
114
+ \li
115
+ \row
116
+ \li \image Colorize_hue1.png
117
+ \li \image Colorize_hue2.png
118
+ \li \image Colorize_hue3.png
119
+ \row
120
+ \li \b { hue: 0.2 }
121
+ \li \b { hue: 0.5 }
122
+ \li \b { hue: 0.8 }
123
+ \row
124
+ \li \l saturation: 1
125
+ \li \l saturation: 1
126
+ \li \l saturation: 1
127
+ \row
128
+ \li \l lightness: 0
129
+ \li \l lightness: 0
130
+ \li \l lightness: 0
131
+ \endtable
132
+ */
133
+ property real hue: 0.0
134
+
135
+ /*!
136
+ This property defines the saturation value which is used to colorize the
137
+ source.
138
+
139
+ The value ranges from 0.0 (desaturated) to 1.0 (saturated). By default,
140
+ the property is set to \c 1.0 (saturated).
141
+
142
+ \table
143
+ \header
144
+ \li Output examples with different saturation values
145
+ \li
146
+ \li
147
+ \row
148
+ \li \image Colorize_saturation1.png
149
+ \li \image Colorize_saturation2.png
150
+ \li \image Colorize_saturation3.png
151
+ \row
152
+ \li \b { saturation: 0 }
153
+ \li \b { saturation: 0.5 }
154
+ \li \b { saturation: 1 }
155
+ \row
156
+ \li \l hue: 0
157
+ \li \l hue: 0
158
+ \li \l hue: 0
159
+ \row
160
+ \li \l lightness: 0
161
+ \li \l lightness: 0
162
+ \li \l lightness: 0
163
+ \endtable
164
+ */
165
+ property real saturation: 1.0
166
+
167
+ /*!
168
+ This property defines how much the source lightness value is increased
169
+ or decreased.
170
+
171
+ Unlike hue and saturation properties, lightness does not set the used
172
+ value, but it shifts the existing source pixel lightness value.
173
+
174
+ The value ranges from -1.0 (decreased) to 1.0 (increased). By default,
175
+ the property is set to \c 0.0 (no change).
176
+
177
+ \table
178
+ \header
179
+ \li Output examples with different lightness values
180
+ \li
181
+ \li
182
+ \row
183
+ \li \image Colorize_lightness1.png
184
+ \li \image Colorize_lightness2.png
185
+ \li \image Colorize_lightness3.png
186
+ \row
187
+ \li \b { lightness: -0.75 }
188
+ \li \b { lightness: 0 }
189
+ \li \b { lightness: 0.75 }
190
+ \row
191
+ \li \l hue: 0
192
+ \li \l hue: 0
193
+ \li \l hue: 0
194
+ \row
195
+ \li \l saturation: 1
196
+ \li \l saturation: 1
197
+ \li \l saturation: 1
198
+ \endtable
199
+ */
200
+ property real lightness: 0.0
201
+
202
+ /*!
203
+ This property allows the effect output pixels to be cached in order to
204
+ improve the rendering performance.
205
+
206
+ Every time the source or effect properties are changed, the pixels in
207
+ the cache must be updated. Memory consumption is increased, because an
208
+ extra buffer of memory is required for storing the effect output.
209
+
210
+ It is recommended to disable the cache when the source or the effect
211
+ properties are animated.
212
+
213
+ By default, the property is set to \c false.
214
+ */
215
+ property bool cached: false
216
+
217
+ SourceProxy {
218
+ id: sourceProxy
219
+ input: rootItem.source
220
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
221
+ }
222
+
223
+ ShaderEffectSource {
224
+ id: cacheItem
225
+ anchors.fill: parent
226
+ visible: rootItem.cached
227
+ smooth: true
228
+ sourceItem: shaderItem
229
+ live: true
230
+ hideSource: visible
231
+ }
232
+
233
+ ShaderEffect {
234
+ id: shaderItem
235
+ property variant source: sourceProxy.output
236
+ property real hue: rootItem.hue
237
+ property real saturation: rootItem.saturation
238
+ property real lightness: rootItem.lightness
239
+
240
+ anchors.fill: parent
241
+
242
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/colorize.frag.qsb"
243
+
244
+ }
245
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/ConicalGradient.qml ADDED
@@ -0,0 +1,342 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype ConicalGradient
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-gradient
60
+ \brief Draws a conical gradient.
61
+
62
+ A gradient is defined by two or more colors, which are blended seamlessly.
63
+ The colors start from the specified angle and end at 360 degrees larger
64
+ angle value.
65
+
66
+ \table
67
+ \header
68
+ \li Effect applied
69
+ \row
70
+ \li \image ConicalGradient.png
71
+ \endtable
72
+
73
+ \section1 Example
74
+
75
+ The following example shows how to apply the effect.
76
+ \snippet ConicalGradient-example.qml example
77
+
78
+ */
79
+ Item {
80
+ id: rootItem
81
+
82
+ /*!
83
+ This property allows the effect output pixels to be cached in order to
84
+ improve the rendering performance.
85
+
86
+ Every time the source or effect properties are changed, the pixels in
87
+ the cache must be updated. Memory consumption is increased, because an
88
+ extra buffer of memory is required for storing the effect output.
89
+
90
+ It is recommended to disable the cache when the source or the effect
91
+ properties are animated.
92
+
93
+ By default, the property is set to \c false.
94
+
95
+ */
96
+ property bool cached: false
97
+
98
+ /*!
99
+ This property defines the starting angle where the color at the gradient
100
+ position of 0.0 is rendered. Colors at larger position values are
101
+ rendered into larger angle values and blended seamlessly. Angle values
102
+ increase clockwise.
103
+
104
+ \table
105
+ \header
106
+ \li Output examples with different angle values
107
+ \li
108
+ \li
109
+ \row
110
+ \li \image ConicalGradient_angle1.png
111
+ \li \image ConicalGradient_angle2.png
112
+ \li \image ConicalGradient_angle3.png
113
+ \row
114
+ \li \b { angle: 0 }
115
+ \li \b { angle: 45 }
116
+ \li \b { angle: 185 }
117
+ \row
118
+ \li \l horizontalOffset: 0
119
+ \li \l horizontalOffset: 0
120
+ \li \l horizontalOffset: 0
121
+ \row
122
+ \li \l verticalOffset: 0
123
+ \li \l verticalOffset: 0
124
+ \li \l verticalOffset: 0
125
+ \endtable
126
+
127
+ */
128
+ property real angle: 0.0
129
+
130
+ /*!
131
+ \qmlproperty real QtGraphicalEffects::ConicalGradient::horizontalOffset
132
+ \qmlproperty real QtGraphicalEffects::ConicalGradient::verticalOffset
133
+
134
+ The horizontalOffset and verticalOffset properties define the offset in
135
+ pixels for the center point of the gradient compared to the item center.
136
+
137
+ The value ranges from -inf to inf. By default, the properties are set to \c
138
+ 0.
139
+
140
+ \table
141
+ \header
142
+ \li Output examples with different horizontalOffset values
143
+ \li
144
+ \li
145
+ \row
146
+ \li \image ConicalGradient_horizontalOffset1.png
147
+ \li \image ConicalGradient_horizontalOffset2.png
148
+ \li \image ConicalGradient_horizontalOffset3.png
149
+ \row
150
+ \li \b { horizontalOffset: -50 }
151
+ \li \b { horizontalOffset: 0 }
152
+ \li \b { horizontalOffset: 50 }
153
+ \row
154
+ \li \l angle: 0
155
+ \li \l angle: 0
156
+ \li \l angle: 0
157
+ \row
158
+ \li \l verticalOffset: 0
159
+ \li \l verticalOffset: 0
160
+ \li \l verticalOffset: 0
161
+ \endtable
162
+ */
163
+ property real horizontalOffset: 0.0
164
+ property real verticalOffset: 0.0
165
+
166
+ /*!
167
+ This property defines the item that is going to be filled with gradient.
168
+ Source item gets rendered into an intermediate pixel buffer and the
169
+ alpha values from the result are used to determine the gradient's pixels
170
+ visibility in the display. The default value for source is undefined and
171
+ in that case whole effect area is filled with gradient.
172
+
173
+ \table
174
+ \header
175
+ \li Output examples with different source values
176
+ \li
177
+ \row
178
+ \li \image ConicalGradient_maskSource1.png
179
+ \li \image ConicalGradient_maskSource2.png
180
+ \row
181
+ \li \b { source: undefined }
182
+ \li \b { source: }
183
+ \row
184
+ \li \l angle: 0
185
+ \li \l angle: 0
186
+ \row
187
+ \li \l horizontalOffset: 0
188
+ \li \l horizontalOffset: 0
189
+ \row
190
+ \li \l verticalOffset: 0
191
+ \li \l verticalOffset: 0
192
+ \endtable
193
+
194
+
195
+ \note It is not supported to let the effect include itself, for
196
+ instance by setting source to the effect's parent.
197
+ */
198
+ property variant source
199
+
200
+ /*!
201
+ A gradient is defined by two or more colors, which are blended seamlessly.
202
+ The colors are specified as a set of GradientStop child items, each of which
203
+ defines a position on the gradient (from 0.0 to 1.0), and a color.
204
+ The position of each GradientStop is defined by the position property.
205
+ The color is defined by the color property.
206
+
207
+ \table
208
+ \header
209
+ \li Output examples with different gradient values
210
+ \li
211
+ \li
212
+ \row
213
+ \li \image ConicalGradient_gradient1.png
214
+ \li \image ConicalGradient_gradient2.png
215
+ \li \image ConicalGradient_gradient3.png
216
+ \row
217
+ \li \b {gradient:} \code
218
+ Gradient {
219
+ GradientStop {
220
+ position: 0.000
221
+ color: Qt.rgba(1, 0, 0, 1)
222
+ }
223
+ GradientStop {
224
+ position: 0.167
225
+ color: Qt.rgba(1, 1, 0, 1)
226
+ }
227
+ GradientStop {
228
+ position: 0.333
229
+ color: Qt.rgba(0, 1, 0, 1)
230
+ }
231
+ GradientStop {
232
+ position: 0.500
233
+ color: Qt.rgba(0, 1, 1, 1)
234
+ }
235
+ GradientStop {
236
+ position: 0.667
237
+ color: Qt.rgba(0, 0, 1, 1)
238
+ }
239
+ GradientStop {
240
+ position: 0.833
241
+ color: Qt.rgba(1, 0, 1, 1)
242
+ }
243
+ GradientStop {
244
+ position: 1.000
245
+ color: Qt.rgba(1, 0, 0, 1)
246
+ }
247
+ }
248
+ \endcode
249
+ \li \b {gradient:} \code
250
+ Gradient {
251
+ GradientStop {
252
+ position: 0.0
253
+ color: "#F0F0F0"
254
+ }
255
+ GradientStop {
256
+ position: 0.5
257
+ color: "#000000"
258
+ }
259
+ GradientStop {
260
+ position: 1.0
261
+ color: "#F0F0F0"
262
+ }
263
+ }
264
+ \endcode
265
+ \li \b {gradient:} \code
266
+ Gradient {
267
+ GradientStop {
268
+ position: 0.0
269
+ color: "#00000000"
270
+ }
271
+ GradientStop {
272
+ position: 1.0
273
+ color: "#FF000000"
274
+ }
275
+ }
276
+ \endcode
277
+ \row
278
+ \li \l angle: 0
279
+ \li \l angle: 0
280
+ \li \l angle: 0
281
+ \row
282
+ \li \l horizontalOffset: 0
283
+ \li \l horizontalOffset: 0
284
+ \li \l horizontalOffset: 0
285
+ \row
286
+ \li \l verticalOffset: 0
287
+ \li \l verticalOffset: 0
288
+ \li \l verticalOffset: 0
289
+ \endtable
290
+
291
+ */
292
+ property Gradient gradient: Gradient {
293
+ GradientStop { position: 0.0; color: "white" }
294
+ GradientStop { position: 1.0; color: "black" }
295
+ }
296
+
297
+ SourceProxy {
298
+ id: maskSourceProxy
299
+ input: rootItem.source
300
+ }
301
+
302
+ Rectangle {
303
+ id: gradientRect
304
+ width: 16
305
+ height: 256
306
+ gradient: rootItem.gradient
307
+ smooth: true
308
+ }
309
+
310
+ ShaderEffectSource {
311
+ id: cacheItem
312
+ anchors.fill: parent
313
+ visible: rootItem.cached
314
+ smooth: true
315
+ rotation: shaderItem.rotation
316
+ sourceItem: shaderItem
317
+ live: true
318
+ hideSource: visible
319
+ }
320
+
321
+ ShaderEffect {
322
+ id: shaderItem
323
+ property variant gradientSource: ShaderEffectSource {
324
+ sourceItem: gradientRect
325
+ smooth: true
326
+ hideSource: true
327
+ visible: false
328
+ }
329
+ property variant maskSource: maskSourceProxy.output
330
+ property real startAngle: (rootItem.angle - 90) * Math.PI/180
331
+ property variant center: Qt.point(0.5 + horizontalOffset / width, 0.5 + verticalOffset / height)
332
+
333
+ anchors.fill: parent
334
+
335
+ fragmentShader: maskSource == undefined ? noMaskShader : maskShader
336
+
337
+ onFragmentShaderChanged: startAngleChanged()
338
+
339
+ property string noMaskShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/conicalgradient_nomask.frag.qsb"
340
+ property string maskShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/conicalgradient_mask.frag.qsb"
341
+ }
342
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/Desaturate.qml ADDED
@@ -0,0 +1,156 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype Desaturate
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-color
60
+ \brief Reduces the saturation of the colors.
61
+
62
+ Desaturated pixel values are calculated as averages of the original RGB
63
+ component values of the source item.
64
+
65
+ \table
66
+ \header
67
+ \li Source
68
+ \li Effect applied
69
+ \row
70
+ \li \image Original_bug.png
71
+ \li \image Desaturate_bug.png
72
+ \endtable
73
+
74
+ \section1 Example
75
+
76
+ The following example shows how to apply the effect.
77
+ \snippet Desaturate-example.qml example
78
+
79
+ */
80
+ Item {
81
+ id: rootItem
82
+
83
+ /*!
84
+ This property defines the source item that provides the source pixels to
85
+ the effect.
86
+
87
+ \note It is not supported to let the effect include itself, for
88
+ instance by setting source to the effect's parent.
89
+ */
90
+ property variant source
91
+
92
+ /*!
93
+ This property defines how much the source colors are desaturated.
94
+
95
+ The value ranges from 0.0 (no change) to 1.0 (desaturated). By default,
96
+ the property is set to \c 0.0 (no change).
97
+
98
+ \table
99
+ \header
100
+ \li Output examples with different desaturation values
101
+ \li
102
+ \li
103
+ \row
104
+ \li \image Desaturate_desaturation1.png
105
+ \li \image Desaturate_desaturation2.png
106
+ \li \image Desaturate_desaturation3.png
107
+ \row
108
+ \li \b { desaturation: 0.0 }
109
+ \li \b { desaturation: 0.5 }
110
+ \li \b { desaturation: 1.0 }
111
+ \endtable
112
+ */
113
+ property real desaturation: 0.0
114
+
115
+ /*!
116
+ This property allows the effect output pixels to be cached in order to
117
+ improve the rendering performance.
118
+
119
+ Every time the source or effect properties are changed, the pixels in
120
+ the cache must be updated. Memory consumption is increased, because an
121
+ extra buffer of memory is required for storing the effect output.
122
+
123
+ It is recommended to disable the cache when the source or the effect
124
+ properties are animated.
125
+
126
+ By default, the property is set to \c false.
127
+
128
+ */
129
+ property bool cached: false
130
+
131
+ SourceProxy {
132
+ id: sourceProxy
133
+ input: rootItem.source
134
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
135
+ }
136
+
137
+ ShaderEffectSource {
138
+ id: cacheItem
139
+ anchors.fill: parent
140
+ visible: rootItem.cached
141
+ smooth: true
142
+ sourceItem: shaderItem
143
+ live: true
144
+ hideSource: visible
145
+ }
146
+
147
+ ShaderEffect {
148
+ id: shaderItem
149
+ property variant source: sourceProxy.output
150
+ property real desaturation: rootItem.desaturation
151
+
152
+ anchors.fill: parent
153
+
154
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/desaturate.frag.qsb"
155
+ }
156
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/Displace.qml ADDED
@@ -0,0 +1,199 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype Displace
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-distortion
60
+ \brief Moves the pixels of the source item according to the given
61
+ displacement map.
62
+
63
+ \table
64
+ \header
65
+ \li Source
66
+ \li DisplacementSource
67
+ \li Effect applied
68
+ \row
69
+ \li \image Original_bug.png
70
+ \li \image Displace_map.png
71
+ \li \image Displace_bug.png
72
+ \endtable
73
+
74
+ \section1 Example
75
+
76
+ The following example shows how to apply the effect.
77
+ \snippet Displace-example.qml example
78
+
79
+ */
80
+ Item {
81
+ id: rootItem
82
+
83
+ /*!
84
+ This property defines the source item for the pixels that are going to
85
+ be displaced according to the data from
86
+ \l{Displace::displacementSource}{displacementSource}.
87
+
88
+ \note It is not supported to let the effect include itself, for
89
+ instance by setting source to the effect's parent.
90
+ */
91
+ property variant source
92
+
93
+ /*!
94
+ This property defines the item that is going to be used as the
95
+ displacement map. The displacementSource item gets rendered into the
96
+ intermediate pixel buffer. The red and green component values from the
97
+ result determine the displacement of the pixels from the source item.
98
+
99
+ The format for the displacement map is similar to the tangent space
100
+ normal maps, which can be created with most 3D-modeling tools. Many
101
+ image processing tools include the support for generating normal maps.
102
+ Alternatively, the displacement map for this effect can also be a QML
103
+ element which is colored appropriately. Like any QML element, it can be
104
+ animated. It is recommended that the size of the diplacement map matches
105
+ the size of the \l{Displace::source}{source}.
106
+
107
+ The displace data is interpreted in the RGBA format. For every pixel:
108
+ the red channel stores the x-axis displacement, and the green channel
109
+ stores the y-axis displacement. Blue and alpha channels are ignored for
110
+ this effect.
111
+
112
+ Assuming that red channel value 1.0 is fully red (0.0 having no red at
113
+ all), this effect considers pixel component value 0.5 to cause no
114
+ displacement at all. Values above 0.5 shift pixels to the left, values
115
+ below 0.5 do the shift to the right. In a similar way, green channel
116
+ values above 0.5 displace the pixels upwards, and values below 0.5 shift
117
+ the pixels downwards. The actual amount of displacement in pixels
118
+ depends on the \l displacement property.
119
+
120
+ */
121
+ property variant displacementSource
122
+
123
+ /*!
124
+ This property defines the scale for the displacement. The bigger scale,
125
+ the bigger the displacement of the pixels. The value set to 0.0 causes
126
+ no displacement.
127
+
128
+ The value ranges from -1.0 (inverted maximum shift, according to
129
+ displacementSource) to 1.0 (maximum shift, according to
130
+ displacementSource). By default, the property is set to \c 0.0 (no
131
+ displacement).
132
+
133
+ \table
134
+ \header
135
+ \li Output examples with different displacement values
136
+ \li
137
+ \li
138
+ \row
139
+ \li \image Displace_displacement1.png
140
+ \li \image Displace_displacement2.png
141
+ \li \image Displace_displacement3.png
142
+ \row
143
+ \li \b { displacement: -0.2 }
144
+ \li \b { displacement: 0.0 }
145
+ \li \b { displacement: 0.2 }
146
+ \endtable
147
+
148
+ */
149
+ property real displacement: 0.0
150
+
151
+ /*!
152
+ This property allows the effect output pixels to be cached in order to
153
+ improve the rendering performance.
154
+
155
+ Every time the source or effect properties are changed, the pixels in
156
+ the cache must be updated. Memory consumption is increased, because an
157
+ extra buffer of memory is required for storing the effect output.
158
+
159
+ It is recommended to disable the cache when the source or the effect
160
+ properties are animated.
161
+
162
+ By default, the property is set to \c false.
163
+
164
+ */
165
+ property bool cached: false
166
+
167
+ SourceProxy {
168
+ id: sourceProxy
169
+ input: rootItem.source
170
+ }
171
+
172
+ SourceProxy {
173
+ id: displacementSourceProxy
174
+ input: rootItem.displacementSource
175
+ }
176
+
177
+ ShaderEffectSource {
178
+ id: cacheItem
179
+ anchors.fill: parent
180
+ visible: rootItem.cached
181
+ smooth: true
182
+ sourceItem: shaderItem
183
+ live: true
184
+ hideSource: visible
185
+ }
186
+
187
+ ShaderEffect {
188
+ id: shaderItem
189
+ property variant source: sourceProxy.output
190
+ property variant displacementSource: displacementSourceProxy.output
191
+ property real displacement: rootItem.displacement
192
+ property real xPixel: 1.0/width
193
+ property real yPixel: 1.0/height
194
+
195
+ anchors.fill: parent
196
+
197
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/displace.frag.qsb"
198
+ }
199
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/DropShadow.qml ADDED
@@ -0,0 +1,326 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Copyright (C) 2017 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
5
+ ** Contact: https://www.qt.io/licensing/
6
+ **
7
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
8
+ **
9
+ ** $QT_BEGIN_LICENSE:BSD$
10
+ ** Commercial License Usage
11
+ ** Licensees holding valid commercial Qt licenses may use this file in
12
+ ** accordance with the commercial license agreement provided with the
13
+ ** Software or, alternatively, in accordance with the terms contained in
14
+ ** a written agreement between you and The Qt Company. For licensing terms
15
+ ** and conditions see https://www.qt.io/terms-conditions. For further
16
+ ** information use the contact form at https://www.qt.io/contact-us.
17
+ **
18
+ ** BSD License Usage
19
+ ** Alternatively, you may use this file under the terms of the BSD license
20
+ ** as follows:
21
+ **
22
+ ** "Redistribution and use in source and binary forms, with or without
23
+ ** modification, are permitted provided that the following conditions are
24
+ ** met:
25
+ ** * Redistributions of source code must retain the above copyright
26
+ ** notice, this list of conditions and the following disclaimer.
27
+ ** * Redistributions in binary form must reproduce the above copyright
28
+ ** notice, this list of conditions and the following disclaimer in
29
+ ** the documentation and/or other materials provided with the
30
+ ** distribution.
31
+ ** * Neither the name of The Qt Company Ltd nor the names of its
32
+ ** contributors may be used to endorse or promote products derived
33
+ ** from this software without specific prior written permission.
34
+ **
35
+ **
36
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
37
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
38
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
39
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
40
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
41
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
42
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
43
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
44
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
45
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
46
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
47
+ **
48
+ ** $QT_END_LICENSE$
49
+ **
50
+ ****************************************************************************/
51
+
52
+ import QtQuick
53
+ import Qt5Compat.GraphicalEffects.private
54
+
55
+ /*!
56
+ \qmltype DropShadow
57
+ \inqmlmodule Qt5Compat.GraphicalEffects
58
+ \since QtGraphicalEffects 1.0
59
+ \inherits QtQuick2::Item
60
+ \ingroup qtgraphicaleffects-drop-shadow
61
+ \brief Generates a colorized and blurred shadow image of the
62
+ source and places it behind the original, giving the impression that
63
+ source item is raised from the background.
64
+
65
+ \table
66
+ \header
67
+ \li Source
68
+ \li Effect applied
69
+ \row
70
+ \li \image Original_butterfly.png
71
+ \li \image DropShadow_butterfly.png
72
+ \endtable
73
+
74
+ \section1 Example
75
+
76
+ The following example shows how to apply the effect.
77
+ \snippet DropShadow-example.qml example
78
+
79
+ */
80
+ Item {
81
+ id: rootItem
82
+
83
+ /*!
84
+ This property defines the source item that is going to be used as the
85
+ source for the generated shadow.
86
+
87
+ \note It is not supported to let the effect include itself, for
88
+ instance by setting source to the effect's parent.
89
+ */
90
+ property variant source
91
+
92
+ /*!
93
+ Radius defines the softness of the shadow. A larger radius causes the
94
+ edges of the shadow to appear more blurry.
95
+
96
+ The value ranges from 0.0 (no blur) to inf. By default, the property is
97
+ set to \c 0.0 (no blur).
98
+
99
+ \table
100
+ \header
101
+ \li Output examples with different radius values
102
+ \li
103
+ \li
104
+ \row
105
+ \li \image DropShadow_radius1.png
106
+ \li \image DropShadow_radius2.png
107
+ \li \image DropShadow_radius3.png
108
+ \row
109
+ \li \b { radius: 0 }
110
+ \li \b { radius: 6 }
111
+ \li \b { radius: 12 }
112
+ \row
113
+ \li \l color: #000000
114
+ \li \l color: #000000
115
+ \li \l color: #000000
116
+ \row
117
+ \li \l horizontalOffset: 0
118
+ \li \l horizontalOffset: 0
119
+ \li \l horizontalOffset: 0
120
+ \row
121
+ \li \l verticalOffset: 20
122
+ \li \l verticalOffset: 20
123
+ \li \l verticalOffset: 20
124
+ \row
125
+ \li \l spread: 0
126
+ \li \l spread: 0
127
+ \li \l spread: 0
128
+ \endtable
129
+
130
+ */
131
+ property real radius: 0.0
132
+
133
+ /*!
134
+ This property defines the RGBA color value which is used for the shadow.
135
+
136
+ By default, the property is set to \c "black".
137
+
138
+ \table
139
+ \header
140
+ \li Output examples with different color values
141
+ \li
142
+ \li
143
+ \row
144
+ \li \image DropShadow_color1.png
145
+ \li \image DropShadow_color2.png
146
+ \li \image DropShadow_color3.png
147
+ \row
148
+ \li \b { color: #000000 }
149
+ \li \b { color: #0000ff }
150
+ \li \b { color: #aa000000 }
151
+ \row
152
+ \li \l radius: 8
153
+ \li \l radius: 8
154
+ \li \l radius: 8
155
+ \row
156
+ \li \l horizontalOffset: 0
157
+ \li \l horizontalOffset: 0
158
+ \li \l horizontalOffset: 0
159
+ \row
160
+ \li \l verticalOffset: 20
161
+ \li \l verticalOffset: 20
162
+ \li \l verticalOffset: 20
163
+ \row
164
+ \li \l spread: 0
165
+ \li \l spread: 0
166
+ \li \l spread: 0
167
+ \endtable
168
+
169
+ */
170
+ property color color: "black"
171
+
172
+ /*!
173
+ \qmlproperty real QtGraphicalEffects::DropShadow::horizontalOffset
174
+ \qmlproperty real QtGraphicalEffects::DropShadow::verticalOffset
175
+
176
+ HorizontalOffset and verticalOffset properties define the offset for the
177
+ rendered shadow compared to the DropShadow item position. Often, the
178
+ DropShadow item is anchored so that it fills the source element. In this
179
+ case, if the HorizontalOffset and verticalOffset properties are set to
180
+ 0, the shadow is rendered exactly under the source item. By changing the
181
+ offset properties, the shadow can be positioned relatively to the source
182
+ item.
183
+
184
+ The values range from -inf to inf. By default, the properties are set to
185
+ \c 0.
186
+
187
+ \table
188
+ \header
189
+ \li Output examples with different horizontalOffset values
190
+ \li
191
+ \li
192
+ \row
193
+ \li \image DropShadow_horizontalOffset1.png
194
+ \li \image DropShadow_horizontalOffset2.png
195
+ \li \image DropShadow_horizontalOffset3.png
196
+ \row
197
+ \li \b { horizontalOffset: -20 }
198
+ \li \b { horizontalOffset: 0 }
199
+ \li \b { horizontalOffset: 20 }
200
+ \row
201
+ \li \l radius: 4
202
+ \li \l radius: 4
203
+ \li \l radius: 4
204
+ \row
205
+ \li \l color: #000000
206
+ \li \l color: #000000
207
+ \li \l color: #000000
208
+ \row
209
+ \li \l verticalOffset: 0
210
+ \li \l verticalOffset: 0
211
+ \li \l verticalOffset: 0
212
+ \row
213
+ \li \l spread: 0
214
+ \li \l spread: 0
215
+ \li \l spread: 0
216
+ \endtable
217
+
218
+ */
219
+ property real horizontalOffset: 0.0
220
+ property real verticalOffset: 0.0
221
+
222
+ /*!
223
+ This property defines how large part of the shadow color is strenghtened
224
+ near the source edges.
225
+
226
+ The value ranges from 0.0 to 1.0. By default, the property is set to \c
227
+ 0.5.
228
+
229
+ \table
230
+ \header
231
+ \li Output examples with different spread values
232
+ \li
233
+ \li
234
+ \row
235
+ \li \image DropShadow_spread1.png
236
+ \li \image DropShadow_spread2.png
237
+ \li \image DropShadow_spread3.png
238
+ \row
239
+ \li \b { spread: 0.0 }
240
+ \li \b { spread: 0.5 }
241
+ \li \b { spread: 1.0 }
242
+ \row
243
+ \li \l radius: 8
244
+ \li \l radius: 8
245
+ \li \l radius: 8
246
+ \row
247
+ \li \l color: #000000
248
+ \li \l color: #000000
249
+ \li \l color: #000000
250
+ \row
251
+ \li \l horizontalOffset: 0
252
+ \li \l horizontalOffset: 0
253
+ \li \l horizontalOffset: 0
254
+ \row
255
+ \li \l verticalOffset: 20
256
+ \li \l verticalOffset: 20
257
+ \li \l verticalOffset: 20
258
+ \endtable
259
+
260
+ */
261
+ property real spread: 0.0
262
+
263
+ /*!
264
+ This property allows the effect output pixels to be cached in order to
265
+ improve the rendering performance. Every time the source or effect
266
+ properties are changed, the pixels in the cache must be updated. Memory
267
+ consumption is increased, because an extra buffer of memory is required
268
+ for storing the effect output.
269
+
270
+ It is recommended to disable the cache when the source or the effect
271
+ properties are animated.
272
+
273
+ By default, the property is set to \c false.
274
+
275
+ */
276
+ property bool cached: false
277
+
278
+ /*!
279
+ This property determines whether or not the effect has a transparent
280
+ border.
281
+
282
+ When set to \c true, the exterior of the item is padded with a 1 pixel
283
+ wide transparent edge, making sampling outside the source texture use
284
+ transparency instead of the edge pixels. Without this property, an
285
+ image which has opaque edges will not get a blurred edge.
286
+
287
+ In the image below, the Rectangle on the left has transparent borders
288
+ and has blurred edges, whereas the Rectangle on the right does not:
289
+
290
+ \snippet DropShadow-transparentBorder-example.qml example
291
+
292
+ \image DropShadow-transparentBorder.png
293
+ */
294
+ property bool transparentBorder: false
295
+
296
+ Loader {
297
+ x: rootItem.horizontalOffset
298
+ y: rootItem.verticalOffset
299
+ width: parent.width
300
+ height: parent.height
301
+ sourceComponent: fastGlow
302
+ }
303
+
304
+ Component {
305
+ id: fastGlow
306
+ FastGlow {
307
+ anchors.fill: parent
308
+ source: sourceProxy.output
309
+ blur: Math.pow(rootItem.radius / 64.0, 0.4)
310
+ color: rootItem.color
311
+ cached: rootItem.cached
312
+ spread: rootItem.spread
313
+ transparentBorder: rootItem.transparentBorder
314
+ }
315
+ }
316
+
317
+ SourceProxy {
318
+ id: sourceProxy
319
+ input: rootItem.source
320
+ sourceRect: rootItem.transparentBorder ? Qt.rect(-1, -1, parent.width + 2.0, parent.height + 2.0) : Qt.rect(0, 0, 0, 0)
321
+ }
322
+ ShaderEffect {
323
+ anchors.fill: parent
324
+ property variant source: sourceProxy.output
325
+ }
326
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/FastBlur.qml ADDED
@@ -0,0 +1,446 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype FastBlur
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-blur
60
+ \brief Applies a fast blur effect to one or more source items.
61
+
62
+ The FastBlur effect softens the source content by blurring it with algorithm
63
+ which uses the source content downscaling and bilinear filtering.
64
+
65
+ \table
66
+ \header
67
+ \li Source
68
+ \li Effect applied
69
+ \row
70
+ \li \image Original_bug.png
71
+ \li \image FastBlur_bug.png
72
+ \endtable
73
+
74
+ \section1 Example
75
+
76
+ The following example shows how to apply the effect.
77
+ \snippet FastBlur-example.qml example
78
+
79
+ */
80
+ Item {
81
+ id: rootItem
82
+
83
+ /*!
84
+ This property defines the source item that is going to be blurred.
85
+
86
+ \note It is not supported to let the effect include itself, for
87
+ instance by setting source to the effect's parent.
88
+ */
89
+ property variant source
90
+
91
+ /*!
92
+ This property defines the distance of the neighboring pixels which affect
93
+ the blurring of an individual pixel. A larger radius increases the blur
94
+ effect. FastBlur algorithm may internally reduce the accuracy of the radius in order to
95
+ provide good rendering performance.
96
+
97
+ The value ranges from 0.0 (no blur) to inf. Visual quality of the blur is reduced when
98
+ radius exceeds value 64. By default, the property is set to \c 0.0 (no blur).
99
+
100
+ \table
101
+ \header
102
+ \li Output examples with different blur values
103
+ \li
104
+ \li
105
+ \row
106
+ \li \image FastBlur_radius1.png
107
+ \li \image FastBlur_radius2.png
108
+ \li \image FastBlur_radius3.png
109
+ \row
110
+ \li \b { radius: 0 }
111
+ \li \b { radius: 32 }
112
+ \li \b { radius: 64 }
113
+ \endtable
114
+ */
115
+ property real radius: 0.0
116
+
117
+ /*!
118
+ This property defines the blur behavior near the edges of the item,
119
+ where the pixel blurring is affected by the pixels outside the source
120
+ edges.
121
+
122
+ If the property is set to \c true, the pixels outside the source are
123
+ interpreted to be transparent, which is similar to OpenGL
124
+ clamp-to-border extension. The blur is expanded slightly outside the
125
+ effect item area.
126
+
127
+ If the property is set to \c false, the pixels outside the source are
128
+ interpreted to contain the same color as the pixels at the edge of the
129
+ item, which is similar to OpenGL clamp-to-edge behavior. The blur does
130
+ not expand outside the effect item area.
131
+
132
+ By default, the property is set to \c false.
133
+
134
+ \table
135
+ \header
136
+ \li Output examples with different transparentBorder values
137
+ \li
138
+ \li
139
+ \row
140
+ \li \image FastBlur_transparentBorder1.png
141
+ \li \image FastBlur_transparentBorder2.png
142
+ \row
143
+ \li \b { transparentBorder: false }
144
+ \li \b { transparentBorder: true }
145
+ \row
146
+ \li \l radius: 64
147
+ \li \l radius: 64
148
+ \endtable
149
+ */
150
+ property bool transparentBorder: false
151
+
152
+ /*!
153
+ This property allows the effect output pixels to be cached in order to
154
+ improve the rendering performance.
155
+
156
+ Every time the source or effect properties are changed, the pixels in
157
+ the cache must be updated. Memory consumption is increased, because an
158
+ extra buffer of memory is required for storing the effect output.
159
+
160
+ It is recommended to disable the cache when the source or the effect
161
+ properties are animated.
162
+
163
+ By default, the property is set to \c false.
164
+
165
+ */
166
+ property bool cached: false
167
+
168
+ SourceProxy {
169
+ id: sourceProxy
170
+ input: rootItem.source
171
+ }
172
+
173
+ ShaderEffectSource {
174
+ id: cacheItem
175
+ anchors.fill: shaderItem
176
+ visible: rootItem.cached
177
+ sourceItem: shaderItem
178
+ live: true
179
+ hideSource: visible
180
+ smooth: rootItem.radius > 0
181
+ }
182
+
183
+ /*! \internal */
184
+ property string __internalBlurVertexShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/fastblur_internal.vert.qsb"
185
+
186
+ /*! \internal */
187
+ property string __internalBlurFragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/fastblur_internal.frag.qsb"
188
+
189
+ ShaderEffect {
190
+ id: level0
191
+ property variant source: sourceProxy.output
192
+ anchors.fill: parent
193
+ visible: false
194
+ smooth: true
195
+ }
196
+
197
+ ShaderEffectSource {
198
+ id: level1
199
+ width: Math.ceil(shaderItem.width / 32) * 32
200
+ height: Math.ceil(shaderItem.height / 32) * 32
201
+ sourceItem: level0
202
+ hideSource: rootItem.visible
203
+ sourceRect: transparentBorder ? Qt.rect(-64, -64, shaderItem.width, shaderItem.height) : Qt.rect(0, 0, 0, 0)
204
+ visible: false
205
+ smooth: rootItem.radius > 0
206
+ }
207
+
208
+ ShaderEffect {
209
+ id: effect1
210
+ property variant source: level1
211
+ property real yStep: 1/height
212
+ property real xStep: 1/width
213
+ anchors.fill: level2
214
+ visible: false
215
+ smooth: true
216
+ vertexShader: __internalBlurVertexShader
217
+ fragmentShader: __internalBlurFragmentShader
218
+ }
219
+
220
+ ShaderEffectSource {
221
+ id: level2
222
+ width: level1.width / 2
223
+ height: level1.height / 2
224
+ sourceItem: effect1
225
+ hideSource: rootItem.visible
226
+ visible: false
227
+ smooth: true
228
+ }
229
+
230
+ ShaderEffect {
231
+ id: effect2
232
+ property variant source: level2
233
+ property real yStep: 1/height
234
+ property real xStep: 1/width
235
+ anchors.fill: level3
236
+ visible: false
237
+ smooth: true
238
+ vertexShader: __internalBlurVertexShader
239
+ fragmentShader: __internalBlurFragmentShader
240
+ }
241
+
242
+ ShaderEffectSource {
243
+ id: level3
244
+ width: level2.width / 2
245
+ height: level2.height / 2
246
+ sourceItem: effect2
247
+ hideSource: rootItem.visible
248
+ visible: false
249
+ smooth: true
250
+ }
251
+
252
+ ShaderEffect {
253
+ id: effect3
254
+ property variant source: level3
255
+ property real yStep: 1/height
256
+ property real xStep: 1/width
257
+ anchors.fill: level4
258
+ visible: false
259
+ smooth: true
260
+ vertexShader: __internalBlurVertexShader
261
+ fragmentShader: __internalBlurFragmentShader
262
+ }
263
+
264
+ ShaderEffectSource {
265
+ id: level4
266
+ width: level3.width / 2
267
+ height: level3.height / 2
268
+ sourceItem: effect3
269
+ hideSource: rootItem.visible
270
+ visible: false
271
+ smooth: true
272
+ }
273
+
274
+ ShaderEffect {
275
+ id: effect4
276
+ property variant source: level4
277
+ property real yStep: 1/height
278
+ property real xStep: 1/width
279
+ anchors.fill: level5
280
+ visible: false
281
+ smooth: true
282
+ vertexShader: __internalBlurVertexShader
283
+ fragmentShader: __internalBlurFragmentShader
284
+ }
285
+
286
+ ShaderEffectSource {
287
+ id: level5
288
+ width: level4.width / 2
289
+ height: level4.height / 2
290
+ sourceItem: effect4
291
+ hideSource: rootItem.visible
292
+ visible: false
293
+ smooth: true
294
+ }
295
+
296
+ ShaderEffect {
297
+ id: effect5
298
+ property variant source: level5
299
+ property real yStep: 1/height
300
+ property real xStep: 1/width
301
+ anchors.fill: level6
302
+ visible: false
303
+ smooth: true
304
+ vertexShader: __internalBlurVertexShader
305
+ fragmentShader: __internalBlurFragmentShader
306
+ }
307
+
308
+ ShaderEffectSource {
309
+ id: level6
310
+ width: level5.width / 2
311
+ height: level5.height / 2
312
+ sourceItem: effect5
313
+ hideSource: rootItem.visible
314
+ visible: false
315
+ smooth: true
316
+ }
317
+
318
+ Item {
319
+ id: dummysource
320
+ width: 1
321
+ height: 1
322
+ visible: false
323
+ }
324
+
325
+ ShaderEffectSource {
326
+ id: dummy
327
+ width: 1
328
+ height: 1
329
+ sourceItem: dummysource
330
+ visible: false
331
+ smooth: false
332
+ live: false
333
+ }
334
+
335
+ ShaderEffect {
336
+ id: shaderItem
337
+
338
+ property variant source1: level1
339
+ property variant source2: level2
340
+ property variant source3: level3
341
+ property variant source4: level4
342
+ property variant source5: level5
343
+ property variant source6: level6
344
+ property real lod: Math.sqrt(rootItem.radius / 64.0) * 1.2 - 0.2
345
+ property real weight1
346
+ property real weight2
347
+ property real weight3
348
+ property real weight4
349
+ property real weight5
350
+ property real weight6
351
+
352
+ x: transparentBorder ? -64 : 0
353
+ y: transparentBorder ? -64 : 0
354
+ width: transparentBorder ? parent.width + 128 : parent.width
355
+ height: transparentBorder ? parent.height + 128 : parent.height
356
+
357
+ function weight(v) {
358
+ if (v <= 0.0)
359
+ return 1.0
360
+ if (v >= 0.5)
361
+ return 0.0
362
+
363
+ return 1.0 - v * 2.0
364
+ }
365
+
366
+ function calculateWeights() {
367
+
368
+ var w1 = weight(Math.abs(lod - 0.100))
369
+ var w2 = weight(Math.abs(lod - 0.300))
370
+ var w3 = weight(Math.abs(lod - 0.500))
371
+ var w4 = weight(Math.abs(lod - 0.700))
372
+ var w5 = weight(Math.abs(lod - 0.900))
373
+ var w6 = weight(Math.abs(lod - 1.100))
374
+
375
+ var sum = w1 + w2 + w3 + w4 + w5 + w6;
376
+ weight1 = w1 / sum;
377
+ weight2 = w2 / sum;
378
+ weight3 = w3 / sum;
379
+ weight4 = w4 / sum;
380
+ weight5 = w5 / sum;
381
+ weight6 = w6 / sum;
382
+
383
+ upateSources()
384
+ }
385
+
386
+ function upateSources() {
387
+ var sources = new Array();
388
+ var weights = new Array();
389
+
390
+ if (weight1 > 0) {
391
+ sources.push(level1)
392
+ weights.push(weight1)
393
+ }
394
+
395
+ if (weight2 > 0) {
396
+ sources.push(level2)
397
+ weights.push(weight2)
398
+ }
399
+
400
+ if (weight3 > 0) {
401
+ sources.push(level3)
402
+ weights.push(weight3)
403
+ }
404
+
405
+ if (weight4 > 0) {
406
+ sources.push(level4)
407
+ weights.push(weight4)
408
+ }
409
+
410
+ if (weight5 > 0) {
411
+ sources.push(level5)
412
+ weights.push(weight5)
413
+ }
414
+
415
+ if (weight6 > 0) {
416
+ sources.push(level6)
417
+ weights.push(weight6)
418
+ }
419
+
420
+ for (var j = sources.length; j < 6; j++) {
421
+ sources.push(dummy)
422
+ weights.push(0.0)
423
+ }
424
+
425
+ source1 = sources[0]
426
+ source2 = sources[1]
427
+ source3 = sources[2]
428
+ source4 = sources[3]
429
+ source5 = sources[4]
430
+ source6 = sources[5]
431
+
432
+ weight1 = weights[0]
433
+ weight2 = weights[1]
434
+ weight3 = weights[2]
435
+ weight4 = weights[3]
436
+ weight5 = weights[4]
437
+ weight6 = weights[5]
438
+ }
439
+
440
+ Component.onCompleted: calculateWeights()
441
+
442
+ onLodChanged: calculateWeights()
443
+
444
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/fastblur.frag.qsb"
445
+ }
446
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/GammaAdjust.qml ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype GammaAdjust
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-color
60
+ \brief Alters the luminance of the source item.
61
+
62
+ GammaAdjust is applied to each pixel according to the curve which is
63
+ pre-defined as a power-law expression, where the property gamma is used as the
64
+ reciprocal scaling exponent. Refer to the property documentation of \l{GammaAdjust::gamma}{gamma}
65
+ for more details.
66
+
67
+ \table
68
+ \header
69
+ \li Source
70
+ \li Effect applied
71
+ \row
72
+ \li \image Original_bug.png
73
+ \li \image GammaAdjust_bug.png
74
+ \endtable
75
+
76
+ \section1 Example
77
+
78
+ The following example shows how to apply the effect.
79
+ \snippet GammaAdjust-example.qml example
80
+
81
+ */
82
+ Item {
83
+ id: rootItem
84
+
85
+ /*!
86
+ This property defines the source item for which the luminance is going to be
87
+ adjusted.
88
+
89
+ \note It is not supported to let the effect include itself, for
90
+ instance by setting source to the effect's parent.
91
+ */
92
+ property variant source
93
+
94
+ /*!
95
+ This property defines the change factor for how the luminance of each pixel
96
+ is altered according to the equation:
97
+
98
+ \code
99
+ luminance = pow(original_luminance, 1.0 / gamma); // The luminance is assumed to be between 0.0 and 1.0
100
+ \endcode
101
+
102
+ Setting the gamma values under 1.0 makes the image darker, the values
103
+ above 1.0 lighten it.
104
+
105
+ The value ranges from 0.0 (darkest) to inf (lightest). By default, the
106
+ property is set to \c 1.0 (no change).
107
+
108
+ \table
109
+ \header
110
+ \li Output examples with different gamma values
111
+ \li
112
+ \li
113
+ \row
114
+ \li \image GammaAdjust_gamma1.png
115
+ \li \image GammaAdjust_gamma2.png
116
+ \li \image GammaAdjust_gamma3.png
117
+ \row
118
+ \li \b { gamma: 0.5 }
119
+ \li \b { gamma: 1.0 }
120
+ \li \b { gamma: 2.0 }
121
+ \endtable
122
+
123
+ \table
124
+ \header
125
+ \li Pixel luminance curves of the above images.
126
+ \li
127
+ \li
128
+ \row
129
+ \li \image GammaAdjust_gamma1_graph.png
130
+ \li \image GammaAdjust_gamma2_graph.png
131
+ \li \image GammaAdjust_gamma3_graph.png
132
+ \row
133
+ \li Red curve: default gamma (1.0)
134
+ \li
135
+ \li
136
+ \row
137
+ \li Yellow curve: effect applied
138
+ \li
139
+ \li
140
+ \row
141
+ \li X-axis: pixel original luminance
142
+ \li
143
+ \li
144
+ \row
145
+ \li Y-axis: pixel luminance with effect applied
146
+ \li
147
+ \li
148
+ \endtable
149
+
150
+ */
151
+ property real gamma: 1.0
152
+
153
+ /*!
154
+ This property allows the effect output pixels to be cached in order to
155
+ improve the rendering performance.
156
+
157
+ Every time the source or effect properties are changed, the pixels in
158
+ the cache must be updated. Memory consumption is increased, because an
159
+ extra buffer of memory is required for storing the effect output.
160
+
161
+ It is recommended to disable the cache when the source or the effect
162
+ properties are animated.
163
+
164
+ By default, the property is set to \c false.
165
+ */
166
+ property bool cached: false
167
+
168
+ SourceProxy {
169
+ id: sourceProxy
170
+ input: rootItem.source
171
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
172
+ }
173
+
174
+ ShaderEffectSource {
175
+ id: cacheItem
176
+ anchors.fill: parent
177
+ visible: rootItem.cached
178
+ smooth: true
179
+ sourceItem: shaderItem
180
+ live: true
181
+ hideSource: visible
182
+ }
183
+
184
+ ShaderEffect {
185
+ id: shaderItem
186
+ property variant source: sourceProxy.output
187
+ property real gamma: 1.0 / Math.max(rootItem.gamma, 0.0001)
188
+
189
+ anchors.fill: parent
190
+
191
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/gammaadjust.frag.qsb"
192
+ }
193
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/Glow.qml ADDED
@@ -0,0 +1,247 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Copyright (C) 2017 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
5
+ ** Contact: https://www.qt.io/licensing/
6
+ **
7
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
8
+ **
9
+ ** $QT_BEGIN_LICENSE:BSD$
10
+ ** Commercial License Usage
11
+ ** Licensees holding valid commercial Qt licenses may use this file in
12
+ ** accordance with the commercial license agreement provided with the
13
+ ** Software or, alternatively, in accordance with the terms contained in
14
+ ** a written agreement between you and The Qt Company. For licensing terms
15
+ ** and conditions see https://www.qt.io/terms-conditions. For further
16
+ ** information use the contact form at https://www.qt.io/contact-us.
17
+ **
18
+ ** BSD License Usage
19
+ ** Alternatively, you may use this file under the terms of the BSD license
20
+ ** as follows:
21
+ **
22
+ ** "Redistribution and use in source and binary forms, with or without
23
+ ** modification, are permitted provided that the following conditions are
24
+ ** met:
25
+ ** * Redistributions of source code must retain the above copyright
26
+ ** notice, this list of conditions and the following disclaimer.
27
+ ** * Redistributions in binary form must reproduce the above copyright
28
+ ** notice, this list of conditions and the following disclaimer in
29
+ ** the documentation and/or other materials provided with the
30
+ ** distribution.
31
+ ** * Neither the name of The Qt Company Ltd nor the names of its
32
+ ** contributors may be used to endorse or promote products derived
33
+ ** from this software without specific prior written permission.
34
+ **
35
+ **
36
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
37
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
38
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
39
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
40
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
41
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
42
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
43
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
44
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
45
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
46
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
47
+ **
48
+ ** $QT_END_LICENSE$
49
+ **
50
+ ****************************************************************************/
51
+
52
+ import QtQuick
53
+ import Qt5Compat.GraphicalEffects.private
54
+
55
+ /*!
56
+ \qmltype Glow
57
+ \inqmlmodule Qt5Compat.GraphicalEffects
58
+ \since QtGraphicalEffects 1.0
59
+ \inherits QtQuick2::Item
60
+ \ingroup qtgraphicaleffects-glow
61
+ \brief Generates a blurred and colorized image of the source and places it
62
+ behind the original, giving impression that the source is glowing.
63
+
64
+ \table
65
+ \header
66
+ \li Source
67
+ \li Effect applied
68
+ \row
69
+ \li \image Original_butterfly_black.png
70
+ \li \image Glow_butterfly.png
71
+ \endtable
72
+
73
+ \section1 Example
74
+
75
+ The following example shows how to apply the effect.
76
+ \snippet Glow-example.qml example
77
+
78
+ */
79
+ Item {
80
+ id: rootItem
81
+
82
+ /*!
83
+ This property defines the source item that is going to be used as source
84
+ for the generated glow.
85
+
86
+ \note It is not supported to let the effect include itself, for
87
+ instance by setting source to the effect's parent.
88
+ */
89
+ property variant source
90
+
91
+ /*!
92
+ Radius defines the softness of the glow. A larger radius causes the
93
+ edges of the glow to appear more blurry.
94
+
95
+ The value ranges from 0.0 (no blur) to inf. By default, the property is
96
+ set to \c 0.0 (no blur).
97
+
98
+ \table
99
+ \header
100
+ \li Output examples with different radius values
101
+ \li
102
+ \li
103
+ \row
104
+ \li \image Glow_radius1.png
105
+ \li \image Glow_radius2.png
106
+ \li \image Glow_radius3.png
107
+ \row
108
+ \li \b { radius: 0 }
109
+ \li \b { radius: 6 }
110
+ \li \b { radius: 12 }
111
+ \row
112
+ \li \l color: #ffffff
113
+ \li \l color: #ffffff
114
+ \li \l color: #ffffff
115
+ \row
116
+ \li \l spread: 0
117
+ \li \l spread: 0
118
+ \li \l spread: 0
119
+ \endtable
120
+ */
121
+ property real radius: 0.0
122
+
123
+ /*!
124
+ This property defines how large part of the glow color is strenghtened
125
+ near the source edges.
126
+
127
+ The values range from 0.0 to 1.0. By default, the property is set to \c
128
+ 0.5.
129
+
130
+ \table
131
+ \header
132
+ \li Output examples with different spread values
133
+ \li
134
+ \li
135
+ \row
136
+ \li \image Glow_spread1.png
137
+ \li \image Glow_spread2.png
138
+ \li \image Glow_spread3.png
139
+ \row
140
+ \li \b { spread: 0.0 }
141
+ \li \b { spread: 0.5 }
142
+ \li \b { spread: 1.0 }
143
+ \row
144
+ \li \l radius: 8
145
+ \li \l radius: 8
146
+ \li \l radius: 8
147
+ \row
148
+ \li \l color: #ffffff
149
+ \li \l color: #ffffff
150
+ \li \l color: #ffffff
151
+ \endtable
152
+ */
153
+ property real spread: 0.0
154
+
155
+ /*!
156
+ This property defines the RGBA color value which is used for the glow.
157
+
158
+ By default, the property is set to \c "white".
159
+
160
+ \table
161
+ \header
162
+ \li Output examples with different color values
163
+ \li
164
+ \li
165
+ \row
166
+ \li \image Glow_color1.png
167
+ \li \image Glow_color2.png
168
+ \li \image Glow_color3.png
169
+ \row
170
+ \li \b { color: #ffffff }
171
+ \li \b { color: #00ff00 }
172
+ \li \b { color: #aa00ff00 }
173
+ \row
174
+ \li \l radius: 8
175
+ \li \l radius: 8
176
+ \li \l radius: 8
177
+ \row
178
+ \li \l spread: 0.5
179
+ \li \l spread: 0.5
180
+ \li \l spread: 0.5
181
+ \endtable
182
+
183
+ */
184
+ property color color: "white"
185
+
186
+ /*!
187
+ This property allows the effect output pixels to be cached in order to
188
+ improve the rendering performance.
189
+
190
+ Every time the source or effect properties are changed, the pixels in
191
+ the cache must be updated. Memory consumption is increased, because an
192
+ extra buffer of memory is required for storing the effect output.
193
+
194
+ It is recommended to disable the cache when the source or the effect
195
+ properties are animated.
196
+
197
+ By default, the property is set to \c false.
198
+
199
+ */
200
+ property bool cached: false
201
+
202
+ /*!
203
+ This property determines whether or not the effect has a transparent
204
+ border.
205
+
206
+ When set to \c true, the exterior of the item is padded with a 1 pixel
207
+ wide transparent edge, making sampling outside the source texture use
208
+ transparency instead of the edge pixels. Without this property, an
209
+ image which has opaque edges will not get a blurred edge.
210
+
211
+ In the snippet below, the Rectangle on the left has transparent borders
212
+ and has blurred edges, whereas the Rectangle on the right does not.
213
+
214
+ \snippet Glow-transparentBorder-example.qml example
215
+
216
+ \image Glow-transparentBorder.png
217
+ */
218
+ property bool transparentBorder: false
219
+
220
+ Loader {
221
+ anchors.fill: parent
222
+ sourceComponent: fastGlow
223
+ }
224
+
225
+ Component {
226
+ id: fastGlow
227
+ FastGlow {
228
+ anchors.fill: parent
229
+ source: sourceProxy.output
230
+ blur: Math.pow(rootItem.radius / 64.0, 0.4)
231
+ color: rootItem.color
232
+ cached: rootItem.cached
233
+ spread: rootItem.spread
234
+ transparentBorder: rootItem.transparentBorder
235
+ }
236
+ }
237
+
238
+ SourceProxy {
239
+ id: sourceProxy
240
+ input: rootItem.source
241
+ sourceRect: rootItem.transparentBorder ? Qt.rect(-1, -1, parent.width + 2.0, parent.height + 2.0) : Qt.rect(0, 0, 0, 0)
242
+ }
243
+ ShaderEffect {
244
+ anchors.fill: parent
245
+ property variant source: sourceProxy.output
246
+ }
247
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/HueSaturation.qml ADDED
@@ -0,0 +1,233 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype HueSaturation
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-color
60
+ \brief Alters the source item colors in the HSL color space.
61
+
62
+ HueSaturation is similar to the \l Colorize effect, but the hue and
63
+ saturation property values are handled differently. The HueSaturation effect
64
+ always shifts the hue, saturation, and lightness from the original, instead
65
+ of setting them.
66
+
67
+ \table
68
+ \header
69
+ \li Source
70
+ \li Effect applied
71
+ \row
72
+ \li \image Original_bug.png
73
+ \li \image HueSaturation_bug.png
74
+ \endtable
75
+
76
+ \section1 Example
77
+
78
+ The following example shows how to apply the effect.
79
+ \snippet HueSaturation-example.qml example
80
+
81
+ */
82
+ Item {
83
+ id: rootItem
84
+
85
+ /*!
86
+ This property defines the source item that provides the source pixels
87
+ for the effect.
88
+
89
+ \note It is not supported to let the effect include itself, for
90
+ instance by setting source to the effect's parent.
91
+ */
92
+ property variant source: 0
93
+
94
+ /*!
95
+ This property defines the hue value which is added to the source hue
96
+ value.
97
+
98
+ The value ranges from -1.0 (decrease) to 1.0 (increase). By default, the
99
+ property is set to \c 0.0 (no change).
100
+
101
+ \table
102
+ \header
103
+ \li Output examples with different hue values
104
+ \li
105
+ \li
106
+ \row
107
+ \li \image HueSaturation_hue1.png
108
+ \li \image HueSaturation_hue2.png
109
+ \li \image HueSaturation_hue3.png
110
+ \row
111
+ \li \b { hue: -0.3 }
112
+ \li \b { hue: 0.0 }
113
+ \li \b { hue: 0.3 }
114
+ \row
115
+ \li \l saturation: 0
116
+ \li \l saturation: 0
117
+ \li \l saturation: 0
118
+ \row
119
+ \li \l lightness: 0
120
+ \li \l lightness: 0
121
+ \li \l lightness: 0
122
+ \endtable
123
+
124
+ */
125
+ property real hue: 0.0
126
+
127
+ /*!
128
+ This property defines the saturation value value which is added to the
129
+ source saturation value.
130
+
131
+ The value ranges from -1.0 (decrease) to 1.0 (increase). By default, the
132
+ property is set to \c 0.0 (no change).
133
+
134
+ \table
135
+ \header
136
+ \li Output examples with different saturation values
137
+ \li
138
+ \li
139
+ \row
140
+ \li \image HueSaturation_saturation1.png
141
+ \li \image HueSaturation_saturation2.png
142
+ \li \image HueSaturation_saturation3.png
143
+ \row
144
+ \li \b { saturation: -0.8 }
145
+ \li \b { saturation: 0.0 }
146
+ \li \b { saturation: 1.0 }
147
+ \row
148
+ \li \l hue: 0
149
+ \li \l hue: 0
150
+ \li \l hue: 0
151
+ \row
152
+ \li \l lightness: 0
153
+ \li \l lightness: 0
154
+ \li \l lightness: 0
155
+ \endtable
156
+
157
+ */
158
+ property real saturation: 0.0
159
+
160
+ /*!
161
+ This property defines the lightness value which is added to the source
162
+ saturation value.
163
+
164
+ The value ranges from -1.0 (decrease) to 1.0 (increase). By default, the
165
+ property is set to \c 0.0 (no change).
166
+
167
+ \table
168
+ \header
169
+ \li Output examples with different lightness values
170
+ \li
171
+ \li
172
+ \row
173
+ \li \image HueSaturation_lightness1.png
174
+ \li \image HueSaturation_lightness2.png
175
+ \li \image HueSaturation_lightness3.png
176
+ \row
177
+ \li \b { lightness: -0.5 }
178
+ \li \b { lightness: 0.0 }
179
+ \li \b { lightness: 0.5 }
180
+ \row
181
+ \li \l hue: 0
182
+ \li \l hue: 0
183
+ \li \l hue: 0
184
+ \row
185
+ \li \l saturation: 0
186
+ \li \l saturation: 0
187
+ \li \l saturation: 0
188
+ \endtable
189
+
190
+ */
191
+ property real lightness: 0.0
192
+
193
+ /*!
194
+ This property allows the effect output pixels to be cached in order to
195
+ improve the rendering performance.
196
+
197
+ Every time the source or effect properties are changed, the pixels in
198
+ the cache must be updated. Memory consumption is increased, because an
199
+ extra buffer of memory is required for storing the effect output.
200
+
201
+ It is recommended to disable the cache when the source or the effect
202
+ properties are animated.
203
+
204
+ By default, the property is set to \c false.
205
+ */
206
+ property bool cached: false
207
+
208
+ SourceProxy {
209
+ id: sourceProxy
210
+ input: rootItem.source
211
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
212
+ }
213
+
214
+ ShaderEffectSource {
215
+ id: cacheItem
216
+ anchors.fill: parent
217
+ visible: rootItem.cached
218
+ smooth: true
219
+ sourceItem: shaderItem
220
+ live: true
221
+ hideSource: visible
222
+ }
223
+
224
+ ShaderEffect {
225
+ id: shaderItem
226
+ property variant source: sourceProxy.output
227
+ property variant hsl: Qt.vector3d(rootItem.hue, rootItem.saturation, rootItem.lightness)
228
+
229
+ anchors.fill: parent
230
+
231
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/huesaturation.frag.qsb"
232
+ }
233
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/LevelAdjust.qml ADDED
@@ -0,0 +1,449 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype LevelAdjust
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-color
60
+ \brief Adjusts color levels in the RGBA color space.
61
+
62
+ This effect adjusts the source item colors separately for each color
63
+ channel. Source item contrast can be adjusted and color balance altered.
64
+
65
+ \table
66
+ \header
67
+ \li Source
68
+ \li Effect applied
69
+ \row
70
+ \li \image Original_butterfly.png
71
+ \li \image LevelAdjust_butterfly.png
72
+ \endtable
73
+
74
+ \section1 Example
75
+
76
+ The following example shows how to apply the effect.
77
+ \snippet LevelAdjust-example.qml example
78
+
79
+ */
80
+ Item {
81
+ id: rootItem
82
+
83
+ /*!
84
+ This property defines the source item that provides the source pixels
85
+ for the effect.
86
+
87
+ \note It is not supported to let the effect include itself, for
88
+ instance by setting source to the effect's parent.
89
+ */
90
+ property variant source
91
+
92
+ /*!
93
+ This property defines the change factor for how the value of each pixel
94
+ color channel is altered according to the equation:
95
+
96
+ \code
97
+ result.rgb = pow(original.rgb, 1.0 / gamma.rgb);
98
+ \endcode
99
+
100
+ Setting the gamma values under QtVector3d(1.0, 1.0, 1.0) makes the image
101
+ darker, the values above QtVector3d(1.0, 1.0, 1.0) lighten it.
102
+
103
+ The value ranges from QtVector3d(0.0, 0.0, 0.0) (darkest) to inf
104
+ (lightest). By default, the property is set to \c QtVector3d(1.0, 1.0,
105
+ 1.0) (no change).
106
+
107
+ \table
108
+ \header
109
+ \li Output examples with different gamma values
110
+ \li
111
+ \li
112
+ \row
113
+ \li \image LevelAdjust_gamma1.png
114
+ \li \image LevelAdjust_gamma2.png
115
+ \li \image LevelAdjust_gamma3.png
116
+ \row
117
+ \li \b { gamma: Qt.vector3d(1.0, 1.0, 1.0) }
118
+ \li \b { gamma: Qt.vector3d(1.0, 0.4, 2.0) }
119
+ \li \b { gamma: Qt.vector3d(1.0, 0.1, 4.0) }
120
+ \row
121
+ \li \l minimumInput: #000000
122
+ \li \l minimumInput: #000000
123
+ \li \l minimumInput: #000000
124
+ \row
125
+ \li \l maximumInput: #ffffff
126
+ \li \l maximumInput: #ffffff
127
+ \li \l maximumInput: #ffffff
128
+ \row
129
+ \li \l minimumOutput: #000000
130
+ \li \l minimumOutput: #000000
131
+ \li \l minimumOutput: #000000
132
+ \row
133
+ \li \l maximumOutput: #ffffff
134
+ \li \l maximumOutput: #ffffff
135
+ \li \l maximumOutput: #ffffff
136
+ \endtable
137
+
138
+ \table
139
+ \header
140
+ \li Pixel color channel luminance curves of the above images.
141
+ \li
142
+ \li
143
+ \row
144
+ \li \image LevelAdjust_default_curve.png
145
+ \li \image LevelAdjust_gamma2_curve.png
146
+ \li \image LevelAdjust_gamma3_curve.png
147
+ \row
148
+ \li X-axis: pixel original luminance
149
+ \li
150
+ \li
151
+ \row
152
+ \li Y-axis: color channel luminance with effect applied
153
+ \li
154
+ \li
155
+ \endtable
156
+ */
157
+ property variant gamma: Qt.vector3d(1.0, 1.0, 1.0)
158
+
159
+ /*!
160
+ This property defines the minimum input level for each color channel. It
161
+ sets the black-point, all pixels having lower value than this property
162
+ are rendered as black (per color channel). Increasing the value darkens
163
+ the dark areas.
164
+
165
+ The value ranges from "#00000000" to "#ffffffff". By default, the
166
+ property is set to \c "#00000000" (no change).
167
+
168
+ \table
169
+ \header
170
+ \li Output examples with different minimumInput values
171
+ \li
172
+ \li
173
+ \row
174
+ \li \image LevelAdjust_minimumInput1.png
175
+ \li \image LevelAdjust_minimumInput2.png
176
+ \li \image LevelAdjust_minimumInput3.png
177
+ \row
178
+ \li \b { minimumInput: #00000000 }
179
+ \li \b { minimumInput: #00000040 }
180
+ \li \b { minimumInput: #00000070 }
181
+ \row
182
+ \li \l maximumInput: #ffffff
183
+ \li \l maximumInput: #ffffff
184
+ \li \l maximumInput: #ffffff
185
+ \row
186
+ \li \l minimumOutput: #000000
187
+ \li \l minimumOutput: #000000
188
+ \li \l minimumOutput: #000000
189
+ \row
190
+ \li \l maximumOutput: #ffffff
191
+ \li \l maximumOutput: #ffffff
192
+ \li \l maximumOutput: #ffffff
193
+ \row
194
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
195
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
196
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
197
+ \endtable
198
+
199
+ \table
200
+ \header
201
+ \li Pixel color channel luminance curves of the above images.
202
+ \li
203
+ \li
204
+ \row
205
+ \li \image LevelAdjust_default_curve.png
206
+ \li \image LevelAdjust_minimumInput2_curve.png
207
+ \li \image LevelAdjust_minimumInput3_curve.png
208
+ \row
209
+ \li X-axis: pixel original luminance
210
+ \li
211
+ \li
212
+ \row
213
+ \li Y-axis: color channel luminance with effect applied
214
+ \li
215
+ \li
216
+ \endtable
217
+
218
+ */
219
+ property color minimumInput: Qt.rgba(0.0, 0.0, 0.0, 0.0)
220
+
221
+ /*!
222
+ This property defines the maximum input level for each color channel.
223
+ It sets the white-point, all pixels having higher value than this
224
+ property are rendered as white (per color channel).
225
+ Decreasing the value lightens the light areas.
226
+
227
+ The value ranges from "#ffffffff" to "#00000000". By default, the
228
+ property is set to \c "#ffffffff" (no change).
229
+
230
+ \table
231
+ \header
232
+ \li Output examples with different maximumInput values
233
+ \li
234
+ \li
235
+ \row
236
+ \li \image LevelAdjust_maximumInput1.png
237
+ \li \image LevelAdjust_maximumInput2.png
238
+ \li \image LevelAdjust_maximumInput3.png
239
+ \row
240
+ \li \b { maximumInput: #FFFFFFFF }
241
+ \li \b { maximumInput: #FFFFFF80 }
242
+ \li \b { maximumInput: #FFFFFF30 }
243
+ \row
244
+ \li \l minimumInput: #000000
245
+ \li \l minimumInput: #000000
246
+ \li \l minimumInput: #000000
247
+ \row
248
+ \li \l minimumOutput: #000000
249
+ \li \l minimumOutput: #000000
250
+ \li \l minimumOutput: #000000
251
+ \row
252
+ \li \l maximumOutput: #ffffff
253
+ \li \l maximumOutput: #ffffff
254
+ \li \l maximumOutput: #ffffff
255
+ \row
256
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
257
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
258
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
259
+ \endtable
260
+
261
+ \table
262
+ \header
263
+ \li Pixel color channel luminance curves of the above images.
264
+ \li
265
+ \li
266
+ \row
267
+ \li \image LevelAdjust_default_curve.png
268
+ \li \image LevelAdjust_maximumInput2_curve.png
269
+ \li \image LevelAdjust_maximumInput3_curve.png
270
+ \row
271
+ \li X-axis: pixel original luminance
272
+ \li
273
+ \li
274
+ \row
275
+ \li Y-axis: color channel luminance with effect applied
276
+ \li
277
+ \li
278
+ \endtable
279
+
280
+ */
281
+ property color maximumInput: Qt.rgba(1.0, 1.0, 1.0, 1.0)
282
+
283
+ /*!
284
+ This property defines the minimum output level for each color channel.
285
+ Increasing the value lightens the dark areas, reducing the contrast.
286
+
287
+ The value ranges from "#00000000" to "#ffffffff". By default, the
288
+ property is set to \c "#00000000" (no change).
289
+
290
+ \table
291
+ \header
292
+ \li Output examples with different minimumOutput values
293
+ \li
294
+ \li
295
+ \row
296
+ \li \image LevelAdjust_minimumOutput1.png
297
+ \li \image LevelAdjust_minimumOutput2.png
298
+ \li \image LevelAdjust_minimumOutput3.png
299
+ \row
300
+ \li \b { minimumOutput: #00000000 }
301
+ \li \b { minimumOutput: #00000070 }
302
+ \li \b { minimumOutput: #000000A0 }
303
+ \row
304
+ \li \l minimumInput: #000000
305
+ \li \l minimumInput: #000000
306
+ \li \l minimumInput: #000000
307
+ \row
308
+ \li \l maximumInput: #ffffff
309
+ \li \l maximumInput: #ffffff
310
+ \li \l maximumInput: #ffffff
311
+ \row
312
+ \li \l maximumOutput: #ffffff
313
+ \li \l maximumOutput: #ffffff
314
+ \li \l maximumOutput: #ffffff
315
+ \row
316
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
317
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
318
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
319
+ \endtable
320
+
321
+ \table
322
+ \header
323
+ \li Pixel color channel luminance curves of the above images.
324
+ \li
325
+ \li
326
+ \row
327
+ \li \image LevelAdjust_default_curve.png
328
+ \li \image LevelAdjust_minimumOutput2_curve.png
329
+ \li \image LevelAdjust_minimumOutput3_curve.png
330
+ \row
331
+ \li X-axis: pixel original luminance
332
+ \li
333
+ \li
334
+ \row
335
+ \li Y-axis: color channel luminance with effect applied
336
+ \li
337
+ \li
338
+ \endtable
339
+
340
+ */
341
+ property color minimumOutput: Qt.rgba(0.0, 0.0, 0.0, 0.0)
342
+
343
+ /*!
344
+ This property defines the maximum output level for each color channel.
345
+ Decreasing the value darkens the light areas, reducing the contrast.
346
+
347
+ The value ranges from "#ffffffff" to "#00000000". By default, the
348
+ property is set to \c "#ffffffff" (no change).
349
+
350
+ \table
351
+ \header
352
+ \li Output examples with different maximumOutput values
353
+ \li
354
+ \li
355
+ \row
356
+ \li \image LevelAdjust_maximumOutput1.png
357
+ \li \image LevelAdjust_maximumOutput2.png
358
+ \li \image LevelAdjust_maximumOutput3.png
359
+ \row
360
+ \li \b { maximumOutput: #FFFFFFFF }
361
+ \li \b { maximumOutput: #FFFFFF80 }
362
+ \li \b { maximumOutput: #FFFFFF30 }
363
+ \row
364
+ \li \l minimumInput: #000000
365
+ \li \l minimumInput: #000000
366
+ \li \l minimumInput: #000000
367
+ \row
368
+ \li \l maximumInput: #ffffff
369
+ \li \l maximumInput: #ffffff
370
+ \li \l maximumInput: #ffffff
371
+ \row
372
+ \li \l minimumOutput: #000000
373
+ \li \l minimumOutput: #000000
374
+ \li \l minimumOutput: #000000
375
+ \row
376
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
377
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
378
+ \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
379
+ \endtable
380
+
381
+ \table
382
+ \header
383
+ \li Pixel color channel luminance curves of the above images.
384
+ \li
385
+ \li
386
+ \row
387
+ \li \image LevelAdjust_default_curve.png
388
+ \li \image LevelAdjust_maximumOutput2_curve.png
389
+ \li \image LevelAdjust_maximumOutput3_curve.png
390
+ \row
391
+ \li X-axis: pixel original luminance
392
+ \li
393
+ \li
394
+ \row
395
+ \li Y-axis: color channel luminance with effect applied
396
+ \li
397
+ \li
398
+ \endtable
399
+ */
400
+ property color maximumOutput: Qt.rgba(1.0, 1.0, 1.0, 1.0)
401
+
402
+ /*!
403
+ This property allows the effect output pixels to be cached in order to
404
+ improve the rendering performance.
405
+
406
+ Every time the source or effect properties are changed, the pixels in
407
+ the cache must be updated. Memory consumption is increased, because an
408
+ extra buffer of memory is required for storing the effect output.
409
+
410
+ It is recommended to disable the cache when the source or the effect
411
+ properties are animated.
412
+
413
+ By default, the property is set to \c false.
414
+ */
415
+ property bool cached: false
416
+
417
+ SourceProxy {
418
+ id: sourceProxy
419
+ input: rootItem.source
420
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
421
+ }
422
+
423
+ ShaderEffectSource {
424
+ id: cacheItem
425
+ anchors.fill: parent
426
+ visible: rootItem.cached
427
+ smooth: true
428
+ sourceItem: shaderItem
429
+ live: true
430
+ hideSource: visible
431
+ }
432
+
433
+ ShaderEffect {
434
+ id: shaderItem
435
+ property variant source: sourceProxy.output
436
+ property variant minimumInputRGB: Qt.vector3d(rootItem.minimumInput.r, rootItem.minimumInput.g, rootItem.minimumInput.b)
437
+ property variant maximumInputRGB: Qt.vector3d(rootItem.maximumInput.r, rootItem.maximumInput.g, rootItem.maximumInput.b)
438
+ property real minimumInputAlpha: rootItem.minimumInput.a
439
+ property real maximumInputAlpha: rootItem.maximumInput.a
440
+ property variant minimumOutputRGB: Qt.vector3d(rootItem.minimumOutput.r, rootItem.minimumOutput.g, rootItem.minimumOutput.b)
441
+ property variant maximumOutputRGB: Qt.vector3d(rootItem.maximumOutput.r, rootItem.maximumOutput.g, rootItem.maximumOutput.b)
442
+ property real minimumOutputAlpha: rootItem.minimumOutput.a
443
+ property real maximumOutputAlpha: rootItem.maximumOutput.a
444
+ property variant gamma: Qt.vector3d(1.0 / Math.max(rootItem.gamma.x, 0.0001), 1.0 / Math.max(rootItem.gamma.y, 0.0001), 1.0 / Math.max(rootItem.gamma.z, 0.0001))
445
+ anchors.fill: parent
446
+
447
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/leveladjust.frag.qsb"
448
+ }
449
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/LinearGradient.qml ADDED
@@ -0,0 +1,332 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype LinearGradient
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-gradient
60
+ \brief Draws a linear gradient.
61
+
62
+ A gradient is defined by two or more colors, which are blended seamlessly.
63
+ The colors start from the given start point and end to the given end point.
64
+
65
+ \table
66
+ \header
67
+ \li Effect applied
68
+ \row
69
+ \li \image LinearGradient.png
70
+ \endtable
71
+
72
+ \section1 Example
73
+
74
+ The following example shows how to apply the effect.
75
+ \snippet LinearGradient-example.qml example
76
+
77
+ */
78
+ Item {
79
+ id: rootItem
80
+
81
+ /*!
82
+ This property defines the starting point where the color at gradient
83
+ position of 0.0 is rendered. Colors at larger position values are
84
+ rendered linearly towards the end point. The point is given in pixels
85
+ and the default value is Qt.point(0, 0). Setting the default values for
86
+ the start and \l{LinearGradient::end}{end} results in a full height
87
+ linear gradient on the y-axis.
88
+
89
+ \table
90
+ \header
91
+ \li Output examples with different start values
92
+ \li
93
+ \li
94
+ \row
95
+ \li \image LinearGradient_start1.png
96
+ \li \image LinearGradient_start2.png
97
+ \li \image LinearGradient_start3.png
98
+ \row
99
+ \li \b { start: QPoint(0, 0) }
100
+ \li \b { start: QPoint(150, 150) }
101
+ \li \b { start: QPoint(300, 0) }
102
+ \row
103
+ \li \l end: QPoint(300, 300)
104
+ \li \l end: QPoint(300, 300)
105
+ \li \l end: QPoint(300, 300)
106
+ \endtable
107
+
108
+ */
109
+ property variant start: Qt.point(0, 0)
110
+
111
+ /*!
112
+ This property defines the ending point where the color at gradient
113
+ position of 1.0 is rendered. Colors at smaller position values are
114
+ rendered linearly towards the start point. The point is given in pixels
115
+ and the default value is Qt.point(0, height). Setting the default values
116
+ for the \l{LinearGradient::start}{start} and end results in a full
117
+ height linear gradient on the y-axis.
118
+
119
+ \table
120
+ \header
121
+ \li Output examples with different end values
122
+ \li
123
+ \li
124
+ \row
125
+ \li \image LinearGradient_end1.png
126
+ \li \image LinearGradient_end2.png
127
+ \li \image LinearGradient_end3.png
128
+ \row
129
+ \li \b { end: Qt.point(300, 300) }
130
+ \li \b { end: Qt.point(150, 150) }
131
+ \li \b { end: Qt.point(300, 0) }
132
+ \row
133
+ \li \l start: Qt.point(0, 0)
134
+ \li \l start: Qt.point(0, 0)
135
+ \li \l start: Qt.point(0, 0)
136
+ \endtable
137
+
138
+ */
139
+ property variant end: Qt.point(0, height)
140
+
141
+ /*!
142
+ This property allows the effect output pixels to be cached in order to
143
+ improve the rendering performance.
144
+
145
+ Every time the source or effect properties are changed, the pixels in
146
+ the cache must be updated. Memory consumption is increased, because an
147
+ extra buffer of memory is required for storing the effect output.
148
+
149
+ It is recommended to disable the cache when the source or the effect
150
+ properties are animated.
151
+
152
+ By default, the property is set to \c false.
153
+ */
154
+ property bool cached: false
155
+
156
+ /*!
157
+ This property defines the item that is going to be filled with gradient.
158
+ Source item gets rendered into an intermediate pixel buffer and the
159
+ alpha values from the result are used to determine the gradient's pixels
160
+ visibility in the display. The default value for source is undefined and
161
+ in that case whole effect area is filled with gradient.
162
+
163
+ \table
164
+ \header
165
+ \li Output examples with different source values
166
+ \li
167
+ \li
168
+ \row
169
+ \li \image LinearGradient_maskSource1.png
170
+ \li \image LinearGradient_maskSource2.png
171
+ \row
172
+ \li \b { source: undefined }
173
+ \li \b { source: Image { source: images/butterfly.png } }
174
+ \row
175
+ \li \l start: Qt.point(0, 0)
176
+ \li \l start: Qt.point(0, 0)
177
+ \row
178
+ \li \l end: Qt.point(300, 300)
179
+ \li \l end: Qt.point(300, 300)
180
+ \endtable
181
+
182
+ \note It is not supported to let the effect include itself, for
183
+ instance by setting source to the effect's parent.
184
+ */
185
+ property variant source
186
+
187
+
188
+ /*!
189
+ A gradient is defined by two or more colors, which are blended
190
+ seamlessly. The colors are specified as a set of GradientStop child
191
+ items, each of which defines a position on the gradient from 0.0 to 1.0
192
+ and a color. The position of each GradientStop is defined by the
193
+ position property, and the color is definded by the color property.
194
+
195
+ \table
196
+ \header
197
+ \li Output examples with different gradient values
198
+ \li
199
+ \li
200
+ \row
201
+ \li \image LinearGradient_gradient1.png
202
+ \li \image LinearGradient_gradient2.png
203
+ \li \image LinearGradient_gradient3.png
204
+ \row
205
+ \li \b {gradient:} \code
206
+ Gradient {
207
+ GradientStop {
208
+ position: 0.000
209
+ color: Qt.rgba(1, 0, 0, 1)
210
+ }
211
+ GradientStop {
212
+ position: 0.167
213
+ color: Qt.rgba(1, 1, 0, 1)
214
+ }
215
+ GradientStop {
216
+ position: 0.333
217
+ color: Qt.rgba(0, 1, 0, 1)
218
+ }
219
+ GradientStop {
220
+ position: 0.500
221
+ color: Qt.rgba(0, 1, 1, 1)
222
+ }
223
+ GradientStop {
224
+ position: 0.667
225
+ color: Qt.rgba(0, 0, 1, 1)
226
+ }
227
+ GradientStop {
228
+ position: 0.833
229
+ color: Qt.rgba(1, 0, 1, 1)
230
+ }
231
+ GradientStop {
232
+ position: 1.000
233
+ color: Qt.rgba(1, 0, 0, 1)
234
+ }
235
+ }
236
+ \endcode
237
+ \li \b {gradient:} \code
238
+ Gradient {
239
+ GradientStop {
240
+ position: 0.0
241
+ color: "#F0F0F0"
242
+ }
243
+ GradientStop {
244
+ position: 0.5
245
+ color: "#000000"
246
+ }
247
+ GradientStop {
248
+ position: 1.0
249
+ color: "#F0F0F0"
250
+ }
251
+ }
252
+ \endcode
253
+ \li \b {gradient:} \code
254
+ Gradient {
255
+ GradientStop {
256
+ position: 0.0
257
+ color: "#00000000"
258
+ }
259
+ GradientStop {
260
+ position: 1.0
261
+ color: "#FF000000"
262
+ }
263
+ }
264
+ \endcode
265
+ \row
266
+ \li \l start: Qt.point(0, 0)
267
+ \li \l start: Qt.point(0, 0)
268
+ \li \l start: Qt.point(0, 0)
269
+ \row
270
+ \li \l end: Qt.point(300, 300)
271
+ \li \l end: Qt.point(300, 300)
272
+ \li \l end: Qt.point(300, 300)
273
+ \endtable
274
+
275
+ */
276
+ property Gradient gradient: Gradient {
277
+ GradientStop { position: 0.0; color: "white" }
278
+ GradientStop { position: 1.0; color: "black" }
279
+ }
280
+
281
+ SourceProxy {
282
+ id: maskSourceProxy
283
+ input: rootItem.source
284
+ }
285
+
286
+ ShaderEffectSource {
287
+ id: gradientSource
288
+ sourceItem: Rectangle {
289
+ width: 16
290
+ height: 256
291
+ gradient: rootItem.gradient
292
+ smooth: true
293
+ }
294
+ smooth: true
295
+ hideSource: true
296
+ visible: false
297
+ }
298
+
299
+ ShaderEffectSource {
300
+ id: cacheItem
301
+ anchors.fill: parent
302
+ visible: rootItem.cached
303
+ smooth: true
304
+ sourceItem: shaderItem
305
+ live: true
306
+ hideSource: visible
307
+ }
308
+
309
+ ShaderEffect {
310
+ id: shaderItem
311
+
312
+ anchors.fill: parent
313
+
314
+ property variant source: gradientSource
315
+ property variant maskSource: maskSourceProxy.output
316
+ property variant startPoint: Qt.point(start.x / width, start.y / height)
317
+ property real dx: end.x - start.x
318
+ property real dy: end.y - start.y
319
+ property real l: 1.0 / Math.sqrt(Math.pow(dx / width, 2.0) + Math.pow(dy / height, 2.0))
320
+ property real angle: Math.atan2(dx, dy)
321
+ property variant matrixData: Qt.point(Math.sin(angle), Math.cos(angle))
322
+
323
+ vertexShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/lineargradient.vert.qsb"
324
+
325
+ fragmentShader: maskSource == undefined ? noMaskShader : maskShader
326
+
327
+ onFragmentShaderChanged: lChanged()
328
+
329
+ property string maskShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/lineargradient_mask.frag.qsb"
330
+ property string noMaskShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/lineargradient_nomask.frag.qsb"
331
+ }
332
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/OpacityMask.qml ADDED
@@ -0,0 +1,171 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype OpacityMask
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-mask
60
+ \brief Masks the source item with another item.
61
+
62
+ \table
63
+ \header
64
+ \li Source
65
+ \li MaskSource
66
+ \li Effect applied
67
+ \row
68
+ \li \image Original_bug.png
69
+ \li \image OpacityMask_mask.png
70
+ \li \image OpacityMask_bug.png
71
+ \endtable
72
+
73
+ \section1 Example
74
+
75
+ The following example shows how to apply the effect.
76
+ \snippet OpacityMask-example.qml example
77
+
78
+ */
79
+ Item {
80
+ id: rootItem
81
+
82
+ /*!
83
+ This property defines the source item that is going to be masked.
84
+
85
+ \note It is not supported to let the effect include itself, for
86
+ instance by setting source to the effect's parent.
87
+ */
88
+ property variant source
89
+
90
+ /*!
91
+ This property defines the item that is going to be used as the mask. The
92
+ mask item gets rendered into an intermediate pixel buffer and the alpha
93
+ values from the result are used to determine the source item's pixels
94
+ visibility in the display.
95
+
96
+ \table
97
+ \header
98
+ \li Original
99
+ \li Mask
100
+ \li Effect applied
101
+ \row
102
+ \li \image Original_bug.png
103
+ \li \image OpacityMask_mask.png
104
+ \li \image OpacityMask_bug.png
105
+ \endtable
106
+ */
107
+ property variant maskSource
108
+
109
+ /*!
110
+ This property allows the effect output pixels to be cached in order to
111
+ improve the rendering performance.
112
+
113
+ Every time the source or effect properties are changed, the pixels in
114
+ the cache must be updated. Memory consumption is increased, because an
115
+ extra buffer of memory is required for storing the effect output.
116
+
117
+ It is recommended to disable the cache when the source or the effect
118
+ properties are animated.
119
+
120
+ By default, the property is set to \c false.
121
+
122
+ \note It is not supported to let the effect include itself, for
123
+ instance by setting maskSource to the effect's parent.
124
+ */
125
+ property bool cached: false
126
+
127
+ /*!
128
+ This property controls how the alpha values of the sourceMask will behave.
129
+
130
+ If this property is \c false, the resulting opacity is the source alpha
131
+ multiplied with the mask alpha, \c{As * Am}.
132
+
133
+ If this property is \c true, the resulting opacity is the source alpha
134
+ multiplied with the inverse of the mask alpha, \c{As * (1 - Am)}.
135
+
136
+ The default is \c false.
137
+
138
+ \since 5.7
139
+ */
140
+ property bool invert: false
141
+
142
+ SourceProxy {
143
+ id: sourceProxy
144
+ input: rootItem.source
145
+ }
146
+
147
+ SourceProxy {
148
+ id: maskSourceProxy
149
+ input: rootItem.maskSource
150
+ }
151
+
152
+ ShaderEffectSource {
153
+ id: cacheItem
154
+ anchors.fill: parent
155
+ visible: rootItem.cached
156
+ smooth: true
157
+ sourceItem: shaderItem
158
+ live: true
159
+ hideSource: visible
160
+ }
161
+
162
+ ShaderEffect {
163
+ id: shaderItem
164
+ property variant source: sourceProxy.output
165
+ property variant maskSource: maskSourceProxy.output
166
+
167
+ anchors.fill: parent
168
+
169
+ fragmentShader: invert ? "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/opacitymask_invert.frag.qsb" : "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/opacitymask.frag.qsb"
170
+ }
171
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/RadialGradient.qml ADDED
@@ -0,0 +1,419 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype RadialGradient
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-gradient
60
+ \brief Draws a radial gradient.
61
+
62
+ A gradient is defined by two or more colors, which are blended seamlessly.
63
+ The colors start from the middle of the item and end at the borders.
64
+
65
+ \table
66
+ \header
67
+ \li Effect applied
68
+ \row
69
+ \li \image RadialGradient.png
70
+ \endtable
71
+
72
+ \section1 Example
73
+
74
+ The following example shows how to apply the effect.
75
+ \snippet RadialGradient-example.qml example
76
+
77
+ */
78
+ Item {
79
+ id: rootItem
80
+
81
+ /*!
82
+ This property allows the effect output pixels to be cached in order to
83
+ improve the rendering performance.
84
+
85
+ Every time the source or effect properties are changed, the pixels in
86
+ the cache must be updated. Memory consumption is increased, because an
87
+ extra buffer of memory is required for storing the effect output.
88
+
89
+ It is recommended to disable the cache when the source or the effect
90
+ properties are animated.
91
+
92
+ By default, the property is set to \c false.
93
+ */
94
+ property bool cached: false
95
+
96
+ /*!
97
+ \qmlproperty real RadialGradient::horizontalOffset
98
+ \qmlproperty real RadialGradient::verticalOffset
99
+
100
+ The horizontalOffset and verticalOffset properties define the offset in
101
+ pixels for the center point of the gradient compared to the item center.
102
+
103
+ The values range from -inf to inf. By default, these properties are set
104
+ to \c 0.
105
+
106
+ \table
107
+ \header
108
+ \li Output examples with different horizontalOffset values
109
+ \li
110
+ \li
111
+ \row
112
+ \li \image RadialGradient_horizontalOffset1.png
113
+ \li \image RadialGradient_horizontalOffset2.png
114
+ \li \image RadialGradient_horizontalOffset3.png
115
+ \row
116
+ \li \b { horizontalOffset: -150 }
117
+ \li \b { horizontalOffset: 0 }
118
+ \li \b { horizontalOffset: 150 }
119
+ \row
120
+ \li \l verticalOffset: 0
121
+ \li \l verticalOffset: 0
122
+ \li \l verticalOffset: 0
123
+ \row
124
+ \li \l horizontalRadius: 300
125
+ \li \l horizontalRadius: 300
126
+ \li \l horizontalRadius: 300
127
+ \row
128
+ \li \l verticalRadius: 300
129
+ \li \l verticalRadius: 300
130
+ \li \l verticalRadius: 300
131
+ \row
132
+ \li \l angle: 0
133
+ \li \l angle: 0
134
+ \li \l angle: 0
135
+ \endtable
136
+
137
+ */
138
+ property real horizontalOffset: 0.0
139
+ property real verticalOffset: 0.0
140
+
141
+ /*!
142
+ \qmlproperty real RadialGradient::horizontalRadius
143
+ \qmlproperty real RadialGradient::verticalRadius
144
+
145
+ The horizontalRadius and verticalRadius properties define the shape and
146
+ size of the radial gradient. If the radiuses are equal, the shape of the
147
+ gradient is a circle. If the horizontal and vertical radiuses differ,
148
+ the shape is elliptical. The radiuses are given in pixels.
149
+
150
+ The value ranges from -inf to inf. By default, horizontalRadius is bound
151
+ to width and verticalRadius is bound to height.
152
+
153
+ \table
154
+ \header
155
+ \li Output examples with different horizontalRadius values
156
+ \li
157
+ \li
158
+ \row
159
+ \li \image RadialGradient_horizontalRadius1.png
160
+ \li \image RadialGradient_horizontalRadius2.png
161
+ \row
162
+ \li \b { horizontalRadius: 300 }
163
+ \li \b { horizontalRadius: 100 }
164
+ \row
165
+ \li \l horizontalOffset: 0
166
+ \li \l horizontalOffset: 0
167
+ \row
168
+ \li \l verticalOffset: 0
169
+ \li \l verticalOffset: 0
170
+ \row
171
+ \li \l verticalRadius: 300
172
+ \li \l verticalRadius: 300
173
+ \row
174
+ \li \l angle: 0
175
+ \li \l angle: 0
176
+ \row
177
+ \li \l gradient: QQuickGradient(0xa05fb10)
178
+ \li \l gradient: QQuickGradient(0xa05fb10)
179
+ \endtable
180
+
181
+ */
182
+ property real horizontalRadius: width
183
+ property real verticalRadius: height
184
+
185
+ /*!
186
+ This property defines the rotation of the gradient around its center
187
+ point. The rotation is only visible when the
188
+ \l{RadialGradient::horizontalRadius}{horizontalRadius} and
189
+ \l{RadialGradient::verticalRadius}{verticalRadius} properties are not
190
+ equal. The angle is given in degrees and the default value is \c 0.
191
+
192
+ \table
193
+ \header
194
+ \li Output examples with different angle values
195
+ \li
196
+ \li
197
+ \row
198
+ \li \image RadialGradient_angle1.png
199
+ \li \image RadialGradient_angle2.png
200
+ \li \image RadialGradient_angle3.png
201
+ \row
202
+ \li \b { angle: 0 }
203
+ \li \b { angle: 45 }
204
+ \li \b { angle: 90 }
205
+ \row
206
+ \li \l horizontalOffset: 0
207
+ \li \l horizontalOffset: 0
208
+ \li \l horizontalOffset: 0
209
+ \row
210
+ \li \l verticalOffset: 0
211
+ \li \l verticalOffset: 0
212
+ \li \l verticalOffset: 0
213
+ \row
214
+ \li \l horizontalRadius: 100
215
+ \li \l horizontalRadius: 100
216
+ \li \l horizontalRadius: 100
217
+ \row
218
+ \li \l verticalRadius: 300
219
+ \li \l verticalRadius: 300
220
+ \li \l verticalRadius: 300
221
+ \endtable
222
+ */
223
+ property real angle: 0.0
224
+
225
+ /*!
226
+ This property defines the item that is going to be filled with gradient.
227
+ Source item gets rendered into an intermediate pixel buffer and the
228
+ alpha values from the result are used to determine the gradient's pixels
229
+ visibility in the display. The default value for source is undefined and
230
+ in that case whole effect area is filled with gradient.
231
+
232
+ \table
233
+ \header
234
+ \li Output examples with different source values
235
+ \li
236
+ \li
237
+ \row
238
+ \li \image RadialGradient_maskSource1.png
239
+ \li \image RadialGradient_maskSource2.png
240
+ \row
241
+ \li \b { source: undefined }
242
+ \li \b { source: Image { source: images/butterfly.png } }
243
+ \row
244
+ \li \l horizontalOffset: 0
245
+ \li \l horizontalOffset: 0
246
+ \row
247
+ \li \l verticalOffset: 0
248
+ \li \l verticalOffset: 0
249
+ \row
250
+ \li \l horizontalRadius: 300
251
+ \li \l horizontalRadius: 300
252
+ \row
253
+ \li \l verticalRadius: 300
254
+ \li \l verticalRadius: 300
255
+ \row
256
+ \li \l angle: 0
257
+ \li \l angle: 0
258
+ \endtable
259
+
260
+ \note It is not supported to let the effect include itself, for
261
+ instance by setting source to the effect's parent.
262
+ */
263
+ property variant source
264
+
265
+ /*!
266
+ A gradient is defined by two or more colors, which are blended
267
+ seamlessly. The colors are specified as a set of GradientStop child
268
+ items, each of which defines a position on the gradient from 0.0 to 1.0
269
+ and a color. The position of each GradientStop is defined by setting the
270
+ position property. The color is defined by setting the color property.
271
+
272
+ \table
273
+ \header
274
+ \li Output examples with different gradient values
275
+ \li
276
+ \li
277
+ \row
278
+ \li \image RadialGradient_gradient1.png
279
+ \li \image RadialGradient_gradient2.png
280
+ \li \image RadialGradient_gradient3.png
281
+ \row
282
+ \li \b {gradient:} \code
283
+ Gradient {
284
+ GradientStop {
285
+ position: 0.000
286
+ color: Qt.rgba(1, 0, 0, 1)
287
+ }
288
+ GradientStop {
289
+ position: 0.167
290
+ color: Qt.rgba(1, 1, 0, 1)
291
+ }
292
+ GradientStop {
293
+ position: 0.333
294
+ color: Qt.rgba(0, 1, 0, 1)
295
+ }
296
+ GradientStop {
297
+ position: 0.500
298
+ color: Qt.rgba(0, 1, 1, 1)
299
+ }
300
+ GradientStop {
301
+ position: 0.667
302
+ color: Qt.rgba(0, 0, 1, 1)
303
+ }
304
+ GradientStop {
305
+ position: 0.833
306
+ color: Qt.rgba(1, 0, 1, 1)
307
+ }
308
+ GradientStop {
309
+ position: 1.000
310
+ color: Qt.rgba(1, 0, 0, 1)
311
+ }
312
+ }
313
+ \endcode
314
+ \li \b {gradient:} \code
315
+ Gradient {
316
+ GradientStop {
317
+ position: 0.0
318
+ color: "#F0F0F0"
319
+ }
320
+ GradientStop {
321
+ position: 0.5
322
+ color: "#000000"
323
+ }
324
+ GradientStop {
325
+ position: 1.0
326
+ color: "#F0F0F0"
327
+ }
328
+ }
329
+ \endcode
330
+ \li \b {gradient:}
331
+ \code
332
+ Gradient {
333
+ GradientStop {
334
+ position: 0.0
335
+ color: "#00000000"
336
+ }
337
+ GradientStop {
338
+ position: 1.0
339
+ color: "#FF000000"
340
+ }
341
+ }
342
+ \endcode
343
+ \row
344
+ \li \l horizontalOffset: 0
345
+ \li \l horizontalOffset: 0
346
+ \li \l horizontalOffset: 0
347
+ \row
348
+ \li \l verticalOffset: 0
349
+ \li \l verticalOffset: 0
350
+ \li \l verticalOffset: 0
351
+ \row
352
+ \li \l horizontalRadius: 300
353
+ \li \l horizontalRadius: 300
354
+ \li \l horizontalRadius: 300
355
+ \row
356
+ \li \l verticalRadius: 300
357
+ \li \l verticalRadius: 300
358
+ \li \l verticalRadius: 300
359
+ \row
360
+ \li \l angle: 0
361
+ \li \l angle: 0
362
+ \li \l angle: 0
363
+ \endtable
364
+ */
365
+ property Gradient gradient: Gradient {
366
+ GradientStop { position: 0.0; color: "white" }
367
+ GradientStop { position: 1.0; color: "black" }
368
+ }
369
+
370
+ SourceProxy {
371
+ id: maskSourceProxy
372
+ input: rootItem.source
373
+ }
374
+
375
+ ShaderEffectSource {
376
+ id: gradientSource
377
+ sourceItem: Rectangle {
378
+ width: 16
379
+ height: 256
380
+ gradient: rootItem.gradient
381
+ smooth: true
382
+ }
383
+ smooth: true
384
+ hideSource: true
385
+ visible: false
386
+ }
387
+
388
+ ShaderEffectSource {
389
+ id: cacheItem
390
+ anchors.fill: parent
391
+ visible: rootItem.cached
392
+ smooth: true
393
+ sourceItem: shaderItem
394
+ live: true
395
+ hideSource: visible
396
+ }
397
+
398
+ ShaderEffect {
399
+ id: shaderItem
400
+ property variant gradientImage: gradientSource
401
+ property variant maskSource: maskSourceProxy.output
402
+ property variant center: Qt.point(0.5 + rootItem.horizontalOffset / width, 0.5 + rootItem.verticalOffset / height)
403
+ property real horizontalRatio: rootItem.horizontalRadius > 0 ? width / (2 * rootItem.horizontalRadius) : width * 16384
404
+ property real verticalRatio: rootItem.verticalRadius > 0 ? height / (2 * rootItem.verticalRadius) : height * 16384
405
+ property real angle: -rootItem.angle / 360 * 2 * Math.PI
406
+ property variant matrixData: Qt.point(Math.sin(angle), Math.cos(angle))
407
+
408
+ anchors.fill: parent
409
+
410
+ vertexShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/radialgradient.vert.qsb"
411
+
412
+ fragmentShader: maskSource == undefined ? noMaskShader : maskShader
413
+
414
+ onFragmentShaderChanged: horizontalRatioChanged()
415
+
416
+ property string maskShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/radialgradient_mask.frag.qsb"
417
+ property string noMaskShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/radialgradient_nomask.frag.qsb"
418
+ }
419
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/RectangularGlow.qml ADDED
@@ -0,0 +1,277 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype RectangularGlow
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-glow
60
+ \brief Generates a blurred and colorized rectangle, which gives
61
+ the impression that the source is glowing.
62
+
63
+ This effect is intended to have good performance. The shape of the glow is
64
+ limited to a rectangle with a custom corner radius. For situations where
65
+ custom shapes are required, consider \l[QML]{Glow} effect.
66
+
67
+ \table
68
+ \header
69
+ \li Effect applied
70
+ \row
71
+ \li \image RectangularGlow_applied.png
72
+ \endtable
73
+
74
+ \section1 Example
75
+
76
+ The following example shows how to apply the effect.
77
+ \snippet RectangularGlow-example.qml example
78
+ */
79
+ Item {
80
+ id: rootItem
81
+
82
+ /*!
83
+ This property defines how many pixels outside the item area are reached
84
+ by the glow.
85
+
86
+ The value ranges from 0.0 (no glow) to inf (infinite glow). By default,
87
+ the property is set to \c 0.0.
88
+
89
+ \table
90
+ \header
91
+ \li Output examples with different glowRadius values
92
+ \li
93
+ \li
94
+ \row
95
+ \li \image RectangularGlow_glowRadius1.png
96
+ \li \image RectangularGlow_glowRadius2.png
97
+ \li \image RectangularGlow_glowRadius3.png
98
+ \row
99
+ \li \b { glowRadius: 10 }
100
+ \li \b { glowRadius: 20 }
101
+ \li \b { glowRadius: 40 }
102
+ \row
103
+ \li \l spread: 0
104
+ \li \l spread: 0
105
+ \li \l spread: 0
106
+ \row
107
+ \li \l color: #ffffff
108
+ \li \l color: #ffffff
109
+ \li \l color: #ffffff
110
+ \row
111
+ \li \l cornerRadius: 25
112
+ \li \l cornerRadius: 25
113
+ \li \l cornerRadius: 25
114
+ \endtable
115
+
116
+ */
117
+ property real glowRadius: 0.0
118
+
119
+ /*!
120
+ This property defines how large part of the glow color is strengthened
121
+ near the source edges.
122
+
123
+ The value ranges from 0.0 (no strength increase) to 1.0 (maximum
124
+ strength increase). By default, the property is set to \c 0.0.
125
+
126
+ \table
127
+ \header
128
+ \li Output examples with different spread values
129
+ \li
130
+ \li
131
+ \row
132
+ \li \image RectangularGlow_spread1.png
133
+ \li \image RectangularGlow_spread2.png
134
+ \li \image RectangularGlow_spread3.png
135
+ \row
136
+ \li \b { spread: 0.0 }
137
+ \li \b { spread: 0.5 }
138
+ \li \b { spread: 1.0 }
139
+ \row
140
+ \li \l glowRadius: 20
141
+ \li \l glowRadius: 20
142
+ \li \l glowRadius: 20
143
+ \row
144
+ \li \l color: #ffffff
145
+ \li \l color: #ffffff
146
+ \li \l color: #ffffff
147
+ \row
148
+ \li \l cornerRadius: 25
149
+ \li \l cornerRadius: 25
150
+ \li \l cornerRadius: 25
151
+ \endtable
152
+ */
153
+ property real spread: 0.0
154
+
155
+ /*!
156
+ This property defines the RGBA color value which is used for the glow.
157
+
158
+ By default, the property is set to \c "white".
159
+
160
+ \table
161
+ \header
162
+ \li Output examples with different color values
163
+ \li
164
+ \li
165
+ \row
166
+ \li \image RectangularGlow_color1.png
167
+ \li \image RectangularGlow_color2.png
168
+ \li \image RectangularGlow_color3.png
169
+ \row
170
+ \li \b { color: #ffffff }
171
+ \li \b { color: #55ff55 }
172
+ \li \b { color: #5555ff }
173
+ \row
174
+ \li \l glowRadius: 20
175
+ \li \l glowRadius: 20
176
+ \li \l glowRadius: 20
177
+ \row
178
+ \li \l spread: 0
179
+ \li \l spread: 0
180
+ \li \l spread: 0
181
+ \row
182
+ \li \l cornerRadius: 25
183
+ \li \l cornerRadius: 25
184
+ \li \l cornerRadius: 25
185
+ \endtable
186
+ */
187
+ property color color: "white"
188
+
189
+ /*!
190
+ This property defines the corner radius that is used to draw a glow with
191
+ rounded corners.
192
+
193
+ The value ranges from 0.0 to half of the effective width or height of
194
+ the glow, whichever is smaller. This can be calculated with: \c{
195
+ min(width, height) / 2.0 + glowRadius}
196
+
197
+ By default, the property is bound to glowRadius property. The glow
198
+ behaves as if the rectangle was blurred when adjusting the glowRadius
199
+ property.
200
+
201
+ \table
202
+ \header
203
+ \li Output examples with different cornerRadius values
204
+ \li
205
+ \li
206
+ \row
207
+ \li \image RectangularGlow_cornerRadius1.png
208
+ \li \image RectangularGlow_cornerRadius2.png
209
+ \li \image RectangularGlow_cornerRadius3.png
210
+ \row
211
+ \li \b { cornerRadius: 0 }
212
+ \li \b { cornerRadius: 25 }
213
+ \li \b { cornerRadius: 50 }
214
+ \row
215
+ \li \l glowRadius: 20
216
+ \li \l glowRadius: 20
217
+ \li \l glowRadius: 20
218
+ \row
219
+ \li \l spread: 0
220
+ \li \l spread: 0
221
+ \li \l spread: 0
222
+ \row
223
+ \li \l color: #ffffff
224
+ \li \l color: #ffffff
225
+ \li \l color: #ffffff
226
+ \endtable
227
+ */
228
+ property real cornerRadius: glowRadius
229
+
230
+ /*!
231
+ This property allows the effect output pixels to be cached in order to
232
+ improve the rendering performance.
233
+
234
+ Every time the source or effect properties are changed, the pixels in
235
+ the cache must be updated. Memory consumption is increased, because an
236
+ extra buffer of memory is required for storing the effect output.
237
+
238
+ It is recommended to disable the cache when the source or the effect
239
+ properties are animated.
240
+
241
+ By default, the property is set to \c false.
242
+ */
243
+ property bool cached: false
244
+
245
+ ShaderEffectSource {
246
+ id: cacheItem
247
+ anchors.fill: shaderItem
248
+ visible: rootItem.cached
249
+ smooth: true
250
+ sourceItem: shaderItem
251
+ live: true
252
+ hideSource: visible
253
+ }
254
+
255
+ ShaderEffect {
256
+ id: shaderItem
257
+
258
+ x: (parent.width - width) / 2.0
259
+ y: (parent.height - height) / 2.0
260
+ width: parent.width + rootItem.glowRadius * 2 + cornerRadius * 2
261
+ height: parent.height + rootItem.glowRadius * 2 + cornerRadius * 2
262
+
263
+ function clampedCornerRadius() {
264
+ var maxCornerRadius = Math.min(rootItem.width, rootItem.height) / 2 + glowRadius;
265
+ return Math.max(0, Math.min(rootItem.cornerRadius, maxCornerRadius))
266
+ }
267
+
268
+ property color color: rootItem.color
269
+ property real inverseSpread: 1.0 - rootItem.spread
270
+ property real relativeSizeX: ((inverseSpread * inverseSpread) * rootItem.glowRadius + cornerRadius * 2.0) / width
271
+ property real relativeSizeY: relativeSizeX * (width / height)
272
+ property real spread: rootItem.spread / 2.0
273
+ property real cornerRadius: clampedCornerRadius()
274
+
275
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/rectangularglow.frag.qsb"
276
+ }
277
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/ThresholdMask.qml ADDED
@@ -0,0 +1,224 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
47
+ ** $QT_END_LICENSE$
48
+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ /*!
55
+ \qmltype ThresholdMask
56
+ \inqmlmodule Qt5Compat.GraphicalEffects
57
+ \since QtGraphicalEffects 1.0
58
+ \inherits QtQuick2::Item
59
+ \ingroup qtgraphicaleffects-mask
60
+ \brief Masks the source item with another item and applies a threshold
61
+ value.
62
+
63
+ The masking behavior can be controlled with the \l threshold value for the
64
+ mask pixels.
65
+
66
+ \table
67
+ \header
68
+ \li Source
69
+ \li MaskSource
70
+ \li Effect applied
71
+ \row
72
+ \li \image Original_bug.png
73
+ \li \image ThresholdMask_mask.png
74
+ \li \image ThresholdMask_bug.png
75
+ \endtable
76
+
77
+ \section1 Example
78
+
79
+ The following example shows how to apply the effect.
80
+ \snippet ThresholdMask-example.qml example
81
+ */
82
+ Item {
83
+ id: rootItem
84
+
85
+ /*!
86
+ This property defines the source item that is going to be masked.
87
+
88
+ \note It is not supported to let the effect include itself, for
89
+ instance by setting source to the effect's parent.
90
+ */
91
+ property variant source
92
+
93
+ /*!
94
+ This property defines the item that is going to be used as the mask.
95
+ Mask item gets rendered into an intermediate pixel buffer and the alpha
96
+ values from the result are used to determine the source item's pixels
97
+ visibility in the display.
98
+
99
+ \table
100
+ \header
101
+ \li Original
102
+ \li Mask
103
+ \li Effect applied
104
+ \row
105
+ \li \image Original_bug.png
106
+ \li \image ThresholdMask_mask.png
107
+ \li \image ThresholdMask_bug.png
108
+ \endtable
109
+
110
+ \note It is not supported to let the effect include itself, for
111
+ instance by setting maskSource to the effect's parent.
112
+ */
113
+ property variant maskSource
114
+
115
+ /*!
116
+ This property defines a threshold value for the mask pixels. The mask
117
+ pixels that have an alpha value below this property are used to
118
+ completely mask away the corresponding pixels from the source item. The
119
+ mask pixels that have a higher alpha value are used to alphablend the
120
+ source item to the display.
121
+
122
+ The value ranges from 0.0 (alpha value 0) to 1.0 (alpha value 255). By
123
+ default, the property is set to \c 0.0.
124
+
125
+ \table
126
+ \header
127
+ \li Output examples with different threshold values
128
+ \li
129
+ \li
130
+ \row
131
+ \li \image ThresholdMask_threshold1.png
132
+ \li \image ThresholdMask_threshold2.png
133
+ \li \image ThresholdMask_threshold3.png
134
+ \row
135
+ \li \b { threshold: 0.0 }
136
+ \li \b { threshold: 0.5 }
137
+ \li \b { threshold: 0.7 }
138
+ \row
139
+ \li \l spread: 0.2
140
+ \li \l spread: 0.2
141
+ \li \l spread: 0.2
142
+ \endtable
143
+ */
144
+ property real threshold: 0.0
145
+
146
+ /*!
147
+ This property defines the smoothness of the mask edges near the
148
+ \l{ThresholdMask::threshold}{threshold} alpha value. Setting spread to
149
+ 0.0 uses mask normally with the specified threshold. Setting higher
150
+ spread values softens the transition from the transparent mask pixels
151
+ towards opaque mask pixels by adding interpolated values between them.
152
+
153
+ The value ranges from 0.0 (sharp mask edge) to 1.0 (smooth mask edge).
154
+ By default, the property is set to \c 0.0.
155
+
156
+ \table
157
+ \header
158
+ \li Output examples with different spread values
159
+ \li
160
+ \li
161
+ \row
162
+ \li \image ThresholdMask_spread1.png
163
+ \li \image ThresholdMask_spread2.png
164
+ \li \image ThresholdMask_spread3.png
165
+ \row
166
+ \li \b { spread: 0.0 }
167
+ \li \b { spread: 0.2 }
168
+ \li \b { spread: 0.8 }
169
+ \row
170
+ \li \l threshold: 0.4
171
+ \li \l threshold: 0.4
172
+ \li \l threshold: 0.4
173
+ \endtable
174
+
175
+ */
176
+ property real spread: 0.0
177
+
178
+ /*!
179
+ This property allows the effect output pixels to be cached in order to
180
+ improve the rendering performance.
181
+
182
+ Every time the source or effect properties are changed, the pixels in
183
+ the cache must be updated. Memory consumption is increased, because an
184
+ extra buffer of memory is required for storing the effect output.
185
+
186
+ It is recommended to disable the cache when the source or the effect
187
+ properties are animated.
188
+
189
+ By default, the property is set to \c false.
190
+ */
191
+ property bool cached: false
192
+
193
+ SourceProxy {
194
+ id: sourceProxy
195
+ input: rootItem.source
196
+ }
197
+
198
+ SourceProxy {
199
+ id: maskSourceProxy
200
+ input: rootItem.maskSource
201
+ }
202
+
203
+ ShaderEffectSource {
204
+ id: cacheItem
205
+ anchors.fill: parent
206
+ visible: rootItem.cached
207
+ smooth: true
208
+ sourceItem: shaderItem
209
+ live: true
210
+ hideSource: visible
211
+ }
212
+
213
+ ShaderEffect {
214
+ id: shaderItem
215
+ property variant source: sourceProxy.output
216
+ property variant maskSource: maskSourceProxy.output
217
+ property real threshold: rootItem.threshold
218
+ property real spread: rootItem.spread
219
+
220
+ anchors.fill: parent
221
+
222
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/thresholdmask.frag.qsb"
223
+ }
224
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/plugins.qmltypes ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ import QtQuick.tooling 1.2
2
+
3
+ // This file describes the plugin-supplied types contained in the library.
4
+ // It is used for QML tooling purposes only.
5
+ //
6
+ // This file was auto-generated by:
7
+ // 'qmlplugindump -nonrelocatable Qt5Compat.GraphicalEffects 6.0'
8
+
9
+ Module {
10
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/private/FastGlow.qml ADDED
@@ -0,0 +1,342 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************************
2
+ **
3
+ ** Copyright (C) 2020 The Qt Company Ltd.
4
+ ** Contact: https://www.qt.io/licensing/
5
+ **
6
+ ** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
7
+ **
8
+ ** $QT_BEGIN_LICENSE:BSD$
9
+ ** Commercial License Usage
10
+ ** Licensees holding valid commercial Qt licenses may use this file in
11
+ ** accordance with the commercial license agreement provided with the
12
+ ** Software or, alternatively, in accordance with the terms contained in
13
+ ** a written agreement between you and The Qt Company. For licensing terms
14
+ ** and conditions see https://www.qt.io/terms-conditions. For further
15
+ ** information use the contact form at https://www.qt.io/contact-us.
16
+ **
17
+ ** BSD License Usage
18
+ ** Alternatively, you may use this file under the terms of the BSD license
19
+ ** as follows:
20
+ **
21
+ ** "Redistribution and use in source and binary forms, with or without
22
+ ** modification, are permitted provided that the following conditions are
23
+ ** met:
24
+ ** * Redistributions of source code must retain the above copyright
25
+ ** notice, this list of conditions and the following disclaimer.
26
+ ** * Redistributions in binary form must reproduce the above copyright
27
+ ** notice, this list of conditions and the following disclaimer in
28
+ ** the documentation and/or other materials provided with the
29
+ ** distribution.
30
+ ** * Neither the name of The Qt Company Ltd nor the names of its
31
+ ** contributors may be used to endorse or promote products derived
32
+ ** from this software without specific prior written permission.
33
+ **
34
+ **
35
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46
+ **
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+ ** $QT_END_LICENSE$
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+ **
49
+ ****************************************************************************/
50
+
51
+ import QtQuick
52
+ import Qt5Compat.GraphicalEffects.private
53
+
54
+ Item {
55
+ id: rootItem
56
+ property variant source
57
+ property real spread: 0.0
58
+ property real blur: 0.0
59
+ property color color: "white"
60
+ property bool transparentBorder: false
61
+ property bool cached: false
62
+
63
+ SourceProxy {
64
+ id: sourceProxy
65
+ input: rootItem.source
66
+ }
67
+
68
+ ShaderEffectSource {
69
+ id: cacheItem
70
+ anchors.fill: shaderItem
71
+ visible: rootItem.cached
72
+ smooth: true
73
+ sourceItem: shaderItem
74
+ live: true
75
+ hideSource: visible
76
+ }
77
+
78
+ property string __internalBlurVertexShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/fastblur_internal.vert.qsb"
79
+
80
+ property string __internalBlurFragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/fastblur_internal.frag.qsb"
81
+
82
+ ShaderEffect {
83
+ id: level0
84
+ property variant source: sourceProxy.output
85
+ anchors.fill: parent
86
+ visible: false
87
+ smooth: true
88
+ }
89
+
90
+ ShaderEffectSource {
91
+ id: level1
92
+ width: Math.ceil(shaderItem.width / 32) * 32
93
+ height: Math.ceil(shaderItem.height / 32) * 32
94
+ sourceItem: level0
95
+ hideSource: rootItem.visible
96
+ sourceRect: transparentBorder ? Qt.rect(-64, -64, shaderItem.width, shaderItem.height) : Qt.rect(0,0,0,0)
97
+ smooth: true
98
+ visible: false
99
+ }
100
+
101
+ ShaderEffect {
102
+ id: effect1
103
+ property variant source: level1
104
+ property real yStep: 1/height
105
+ property real xStep: 1/width
106
+ anchors.fill: level2
107
+ visible: false
108
+ smooth: true
109
+ vertexShader: __internalBlurVertexShader
110
+ fragmentShader: __internalBlurFragmentShader
111
+ }
112
+
113
+ ShaderEffectSource {
114
+ id: level2
115
+ width: level1.width / 2
116
+ height: level1.height / 2
117
+ sourceItem: effect1
118
+ hideSource: rootItem.visible
119
+ visible: false
120
+ smooth: true
121
+ }
122
+
123
+ ShaderEffect {
124
+ id: effect2
125
+ property variant source: level2
126
+ property real yStep: 1/height
127
+ property real xStep: 1/width
128
+ anchors.fill: level3
129
+ visible: false
130
+ smooth: true
131
+ vertexShader: __internalBlurVertexShader
132
+ fragmentShader: __internalBlurFragmentShader
133
+ }
134
+
135
+ ShaderEffectSource {
136
+ id: level3
137
+ width: level2.width / 2
138
+ height: level2.height / 2
139
+ sourceItem: effect2
140
+ hideSource: rootItem.visible
141
+ visible: false
142
+ smooth: true
143
+ }
144
+
145
+ ShaderEffect {
146
+ id: effect3
147
+ property variant source: level3
148
+ property real yStep: 1/height
149
+ property real xStep: 1/width
150
+ anchors.fill: level4
151
+ visible: false
152
+ smooth: true
153
+ vertexShader: __internalBlurVertexShader
154
+ fragmentShader: __internalBlurFragmentShader
155
+ }
156
+
157
+ ShaderEffectSource {
158
+ id: level4
159
+ width: level3.width / 2
160
+ height: level3.height / 2
161
+ sourceItem: effect3
162
+ hideSource: rootItem.visible
163
+ visible: false
164
+ smooth: true
165
+ }
166
+
167
+ ShaderEffect {
168
+ id: effect4
169
+ property variant source: level4
170
+ property real yStep: 1/height
171
+ property real xStep: 1/width
172
+ anchors.fill: level5
173
+ visible: false
174
+ smooth: true
175
+ vertexShader: __internalBlurVertexShader
176
+ fragmentShader: __internalBlurFragmentShader
177
+ }
178
+
179
+ ShaderEffectSource {
180
+ id: level5
181
+ width: level4.width / 2
182
+ height: level4.height / 2
183
+ sourceItem: effect4
184
+ hideSource: rootItem.visible
185
+ visible: false
186
+ smooth: true
187
+ }
188
+
189
+ ShaderEffect {
190
+ id: effect5
191
+ property variant source: level5
192
+ property real yStep: 1/height
193
+ property real xStep: 1/width
194
+ anchors.fill: level6
195
+ visible: false
196
+ smooth: true
197
+ vertexShader: __internalBlurVertexShader
198
+ fragmentShader: __internalBlurFragmentShader
199
+ }
200
+
201
+ ShaderEffectSource {
202
+ id: level6
203
+ width: level5.width / 2
204
+ height: level5.height / 2
205
+ sourceItem: effect5
206
+ hideSource: rootItem.visible
207
+ visible: false
208
+ smooth: true
209
+ }
210
+
211
+ Item {
212
+ id: dummysource
213
+ width: 1
214
+ height: 1
215
+ visible: false
216
+ }
217
+
218
+ ShaderEffectSource {
219
+ id: dummy
220
+ width: 1
221
+ height: 1
222
+ sourceItem: dummysource
223
+ visible: false
224
+ smooth: false
225
+ live: false
226
+ }
227
+
228
+ ShaderEffect {
229
+ id: shaderItem
230
+ x: transparentBorder ? -64 : 0
231
+ y: transparentBorder ? -64 : 0
232
+ width: transparentBorder ? parent.width + 128 : parent.width
233
+ height: transparentBorder ? parent.height + 128 : parent.height
234
+
235
+ property variant source1: level1
236
+ property variant source2: level2
237
+ property variant source3: level3
238
+ property variant source4: level4
239
+ property variant source5: level5
240
+ property variant source6: level6
241
+ property real lod: rootItem.blur
242
+
243
+ property real weight1;
244
+ property real weight2;
245
+ property real weight3;
246
+ property real weight4;
247
+ property real weight5;
248
+ property real weight6;
249
+
250
+ property real spread: 1.0 - (rootItem.spread * 0.98)
251
+ property alias color: rootItem.color
252
+
253
+ function weight(v) {
254
+ if (v <= 0.0)
255
+ return 1
256
+ if (v >= 0.5)
257
+ return 0
258
+
259
+ return 1.0 - v / 0.5
260
+ }
261
+
262
+ function calculateWeights() {
263
+
264
+ var w1 = weight(Math.abs(lod - 0.100))
265
+ var w2 = weight(Math.abs(lod - 0.300))
266
+ var w3 = weight(Math.abs(lod - 0.500))
267
+ var w4 = weight(Math.abs(lod - 0.700))
268
+ var w5 = weight(Math.abs(lod - 0.900))
269
+ var w6 = weight(Math.abs(lod - 1.100))
270
+
271
+ var sum = w1 + w2 + w3 + w4 + w5 + w6;
272
+ weight1 = w1 / sum;
273
+ weight2 = w2 / sum;
274
+ weight3 = w3 / sum;
275
+ weight4 = w4 / sum;
276
+ weight5 = w5 / sum;
277
+ weight6 = w6 / sum;
278
+
279
+ upateSources()
280
+ }
281
+
282
+ function upateSources() {
283
+ var sources = new Array();
284
+ var weights = new Array();
285
+
286
+ if (weight1 > 0) {
287
+ sources.push(level1)
288
+ weights.push(weight1)
289
+ }
290
+
291
+ if (weight2 > 0) {
292
+ sources.push(level2)
293
+ weights.push(weight2)
294
+ }
295
+
296
+ if (weight3 > 0) {
297
+ sources.push(level3)
298
+ weights.push(weight3)
299
+ }
300
+
301
+ if (weight4 > 0) {
302
+ sources.push(level4)
303
+ weights.push(weight4)
304
+ }
305
+
306
+ if (weight5 > 0) {
307
+ sources.push(level5)
308
+ weights.push(weight5)
309
+ }
310
+
311
+ if (weight6 > 0) {
312
+ sources.push(level6)
313
+ weights.push(weight6)
314
+ }
315
+
316
+ for (var j = sources.length; j < 6; j++) {
317
+ sources.push(dummy)
318
+ weights.push(0.0)
319
+ }
320
+
321
+ source1 = sources[0]
322
+ source2 = sources[1]
323
+ source3 = sources[2]
324
+ source4 = sources[3]
325
+ source5 = sources[4]
326
+ source6 = sources[5]
327
+
328
+ weight1 = weights[0]
329
+ weight2 = weights[1]
330
+ weight3 = weights[2]
331
+ weight4 = weights[3]
332
+ weight5 = weights[4]
333
+ weight6 = weights[5]
334
+ }
335
+
336
+ Component.onCompleted: calculateWeights()
337
+
338
+ onLodChanged: calculateWeights()
339
+
340
+ fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/fastglow.frag.qsb"
341
+ }
342
+ }
4.8.0.1779/Qt5Compat/GraphicalEffects/private/qmldir ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ module Qt5Compat.GraphicalEffects.private
2
+ linktarget Qt6::qtgraphicaleffectsprivate
3
+ plugin qtgraphicaleffectsprivateplugin
4
+ classname QtGraphicalEffectsPrivatePlugin
5
+ typeinfo plugins.qmltypes
6
+ prefer :/qt-project.org/imports/Qt5Compat/GraphicalEffects/private/
7
+ FastGlow 6.0 FastGlow.qml
8
+ FastGlow 1.0 FastGlow.qml
9
+
4.8.0.1779/Qt5Compat/GraphicalEffects/private/qtgraphicaleffectsprivateplugin.dll ADDED
Binary file (85.2 kB). View file
 
4.8.0.1779/Qt5Compat/GraphicalEffects/qmldir ADDED
@@ -0,0 +1,44 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ module Qt5Compat.GraphicalEffects
2
+ linktarget Qt6::qtgraphicaleffectsplugin
3
+ plugin qtgraphicaleffectsplugin
4
+ classname QtGraphicalEffectsPlugin
5
+ designersupported
6
+ typeinfo plugins.qmltypes
7
+ depends Qt5Compat.GraphicalEffects.private
8
+ depends QtQuick.Window
9
+ prefer :/qt-project.org/imports/Qt5Compat/GraphicalEffects/
10
+ BrightnessContrast 6.0 BrightnessContrast.qml
11
+ BrightnessContrast 1.0 BrightnessContrast.qml
12
+ ColorOverlay 6.0 ColorOverlay.qml
13
+ ColorOverlay 1.0 ColorOverlay.qml
14
+ Colorize 6.0 Colorize.qml
15
+ Colorize 1.0 Colorize.qml
16
+ ConicalGradient 6.0 ConicalGradient.qml
17
+ ConicalGradient 1.0 ConicalGradient.qml
18
+ Desaturate 6.0 Desaturate.qml
19
+ Desaturate 1.0 Desaturate.qml
20
+ Displace 6.0 Displace.qml
21
+ Displace 1.0 Displace.qml
22
+ DropShadow 6.0 DropShadow.qml
23
+ DropShadow 1.0 DropShadow.qml
24
+ FastBlur 6.0 FastBlur.qml
25
+ FastBlur 1.0 FastBlur.qml
26
+ GammaAdjust 6.0 GammaAdjust.qml
27
+ GammaAdjust 1.0 GammaAdjust.qml
28
+ Glow 6.0 Glow.qml
29
+ Glow 1.0 Glow.qml
30
+ HueSaturation 6.0 HueSaturation.qml
31
+ HueSaturation 1.0 HueSaturation.qml
32
+ LevelAdjust 6.0 LevelAdjust.qml
33
+ LevelAdjust 1.0 LevelAdjust.qml
34
+ LinearGradient 6.0 LinearGradient.qml
35
+ LinearGradient 1.0 LinearGradient.qml
36
+ OpacityMask 6.0 OpacityMask.qml
37
+ OpacityMask 1.0 OpacityMask.qml
38
+ RadialGradient 6.0 RadialGradient.qml
39
+ RadialGradient 1.0 RadialGradient.qml
40
+ RectangularGlow 6.0 RectangularGlow.qml
41
+ RectangularGlow 1.0 RectangularGlow.qml
42
+ ThresholdMask 6.0 ThresholdMask.qml
43
+ ThresholdMask 1.0 ThresholdMask.qml
44
+