| { |
| "release_date": "2026-08-04", |
| "checkpoint": "FL2VA/minimax-h3-fl2va-int8-lean-convrot-table-k16-g4097-quality21.safetensors", |
| "bytes": 22484074696, |
| "gib": 20.939926333725452, |
| "sha256": "ad0cf8b50ba92068b5a4477527d5da73412a22db99cded35b07195504e78cf6a", |
| "tensor_keys": 872, |
| "dtype_key_counts": { |
| "F32": 282, |
| "BF16": 250, |
| "I8": 170, |
| "U8": 170 |
| }, |
| "checks": { |
| "safetensors_open": "pass", |
| "int8_quant_blobs": "170/170, ConvRot group size 256", |
| "bf16_main_policy": "30/30 present and bitwise equal to raw HF", |
| "non_time_tensors": "871/871 preserved bit-for-bit during the final stock-table conversion", |
| "adaln_table": "FP32 [4097, 16]; exact on all stored grid rows", |
| "midpoint_coordinate_relative_error": 2.2216029265109682e-6, |
| "adaln_relative_error_19_timesteps": { |
| "block_0": 3.5589840763350367e-7, |
| "block_24": 3.818931020305172e-7, |
| "block_49": 3.5121175301355834e-7, |
| "final": 3.042201797143207e-7 |
| }, |
| "comfyui_cpu_load": "pass on clean unmodified ComfyUI: ModelPatcher -> MiniMaxH3Model; table [4097,16]; no time_embedder", |
| "comfyui_tested_commit": "14b05228cef127ce529bc0c08660770d4af3e9a8" |
| }, |
| "sampled_main_matrix_proxy": { |
| "method": "deterministic 64 output rows per matrix, all input columns, 200/200 main matrices", |
| "official_absmax_mean_relative_error_percent": 0.934502442367375, |
| "quality21_effective_mean_relative_error_percent": 0.7638806365430355, |
| "relative_reduction_percent": 18.258037442053465, |
| "selected_bf16_official_proxy_mean_percent": 1.0684306019296248, |
| "remaining_int8_absmax_mean_percent": 0.9108680612681544, |
| "remaining_int8_searched_scale_mean_percent": 0.898683101815336, |
| "remaining_int8_relative_reduction_percent": 1.3377304541619235, |
| "warning": "This is a weight-reconstruction proxy, not an end-to-end generation or perceptual benchmark." |
| }, |
| "not_yet_tested": [ |
| "GPU load through ComfyUI", |
| "peak VRAM at a target resolution/frame count", |
| "end-to-end FL2VA generation", |
| "same-seed visual/audio A/B against BF16 and official pruned checkpoints" |
| ] |
| } |
|
|