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| import torch
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| import math
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| import numpy as np
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| from typing import NamedTuple
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| from typing import Tuple
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| from torch import Tensor
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|
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| class BasicPointCloud(NamedTuple):
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| points : np.array
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| colors : np.array
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| normals : np.array
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|
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| def geom_transform_points(points, transf_matrix):
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| P, _ = points.shape
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| ones = torch.ones(P, 1, dtype=points.dtype, device=points.device)
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| points_hom = torch.cat([points, ones], dim=1)
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| points_out = torch.matmul(points_hom, transf_matrix.unsqueeze(0))
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|
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| denom = points_out[..., 3:] + 0.0000001
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| return (points_out[..., :3] / denom).squeeze(dim=0)
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|
|
| def getWorld2View(R, t):
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| Rt = np.zeros((4, 4))
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| Rt[:3, :3] = R.transpose()
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| Rt[:3, 3] = t
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| Rt[3, 3] = 1.0
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| return np.float32(Rt)
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|
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| def getWorld2View2(R, t, translate=np.array([.0, .0, .0]), scale=1.0):
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|
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| Rt = np.zeros((4, 4))
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| Rt[:3, :3] = R.transpose()
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| Rt[:3, 3] = t
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| Rt[3, 3] = 1.0
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|
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| C2W = np.linalg.inv(Rt)
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| cam_center = C2W[:3, 3]
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| cam_center = (cam_center + translate) * scale
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| C2W[:3, 3] = cam_center
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| Rt = np.linalg.inv(C2W)
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| return np.float32(Rt)
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|
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| def getProjectionMatrix(znear, zfar, fovX, fovY):
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| tanHalfFovY = math.tan((fovY / 2))
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| tanHalfFovX = math.tan((fovX / 2))
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|
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| top = tanHalfFovY * znear
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| bottom = -top
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| right = tanHalfFovX * znear
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| left = -right
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|
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| P = torch.zeros(4, 4)
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|
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| z_sign = 1.0
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|
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| P[0, 0] = 2.0 * znear / (right - left)
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| P[1, 1] = 2.0 * znear / (top - bottom)
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| P[0, 2] = (right + left) / (right - left)
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| P[1, 2] = (top + bottom) / (top - bottom)
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| P[3, 2] = z_sign
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| P[2, 2] = z_sign * zfar / (zfar - znear)
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| P[2, 3] = -(zfar * znear) / (zfar - znear)
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| return P
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|
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| def fov2focal(fov, pixels):
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| return pixels / (2 * math.tan(fov / 2))
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|
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| def focal2fov(focal, pixels):
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| return 2*math.atan(pixels/(2*focal))
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|
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|
|
| def get_rays(
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| x: Tensor, y: Tensor, c2w: Tensor, intrinsic: Tensor
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| ) -> Tuple[Tensor, Tensor, Tensor]:
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| """
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| Args:
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| x: the horizontal coordinates of the pixels, shape: (num_rays,)
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| y: the vertical coordinates of the pixels, shape: (num_rays,)
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| c2w: the camera-to-world matrices, shape: (num_cams, 4, 4)
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| intrinsic: the camera intrinsic matrices, shape: (num_cams, 3, 3)
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| Returns:
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| origins: the ray origins, shape: (num_rays, 3)
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| viewdirs: the ray directions, shape: (num_rays, 3)
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| direction_norm: the norm of the ray directions, shape: (num_rays, 1)
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| """
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| if len(intrinsic.shape) == 2:
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| intrinsic = intrinsic[None, :, :]
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| if len(c2w.shape) == 2:
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| c2w = c2w[None, :, :]
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| camera_dirs = torch.nn.functional.pad(
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| torch.stack(
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| [
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| (x - intrinsic[:, 0, 2] + 0.5) / intrinsic[:, 0, 0],
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| (y - intrinsic[:, 1, 2] + 0.5) / intrinsic[:, 1, 1],
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| ],
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| dim=-1,
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| ),
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| (0, 1),
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| value=1.0,
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| )
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|
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| directions = (camera_dirs[:, None, :] * c2w[:, :3, :3]).sum(dim=-1)
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| origins = torch.broadcast_to(c2w[:, :3, -1], directions.shape)
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|
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| direction_norm = torch.linalg.norm(directions, dim=-1, keepdims=True)
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|
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| viewdirs = directions / (direction_norm + 1e-8)
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| return origins, viewdirs, direction_norm
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|
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|
|
| def apply_rotation(q1, q2):
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| """
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| Applies a rotation to a quaternion.
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|
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| Parameters:
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| q1 (Tensor): The original quaternion.
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| q2 (Tensor): The rotation quaternion to be applied.
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|
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| Returns:
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| Tensor: The resulting quaternion after applying the rotation.
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| """
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|
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| w1, x1, y1, z1 = q1
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| w2, x2, y2, z2 = q2
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|
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| w3 = w1 * w2 - x1 * x2 - y1 * y2 - z1 * z2
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| x3 = w1 * x2 + x1 * w2 + y1 * z2 - z1 * y2
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| y3 = w1 * y2 - x1 * z2 + y1 * w2 + z1 * x2
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| z3 = w1 * z2 + x1 * y2 - y1 * x2 + z1 * w2
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|
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| q3 = torch.tensor([w3, x3, y3, z3])
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|
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| q3_normalized = q3 / torch.norm(q3)
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|
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| return q3_normalized
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|
|
|
|
| def batch_quaternion_multiply(q1, q2):
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| """
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| Multiply batches of quaternions.
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|
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| Args:
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| - q1 (torch.Tensor): A tensor of shape [N, 4] representing the first batch of quaternions.
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| - q2 (torch.Tensor): A tensor of shape [N, 4] representing the second batch of quaternions.
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|
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| Returns:
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| - torch.Tensor: The resulting batch of quaternions after applying the rotation.
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| """
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|
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| w = q1[:, 0] * q2[:, 0] - q1[:, 1] * q2[:, 1] - q1[:, 2] * q2[:, 2] - q1[:, 3] * q2[:, 3]
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| x = q1[:, 0] * q2[:, 1] + q1[:, 1] * q2[:, 0] + q1[:, 2] * q2[:, 3] - q1[:, 3] * q2[:, 2]
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| y = q1[:, 0] * q2[:, 2] - q1[:, 1] * q2[:, 3] + q1[:, 2] * q2[:, 0] + q1[:, 3] * q2[:, 1]
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| z = q1[:, 0] * q2[:, 3] + q1[:, 1] * q2[:, 2] - q1[:, 2] * q2[:, 1] + q1[:, 3] * q2[:, 0]
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|
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| q3 = torch.stack((w, x, y, z), dim=1)
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|
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| norm_q3 = q3 / torch.norm(q3, dim=1, keepdim=True)
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|
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| return norm_q3
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