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d3a24e0 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 | """Offline + online training loop for the world model.
This script can run in two modes:
1. Offline: Train on pre-collected transitions from a replay buffer file.
2. Online: Play games and train the world model incrementally.
Usage:
uv run python training/train_world_model.py --mode offline --buffer data/buffer.pkl
uv run python training/train_world_model.py --mode online --games ls20,ls21
"""
from __future__ import annotations
import argparse
import logging
import pickle
from pathlib import Path
import numpy as np
from agents.wayfinder.perception import PerceptionEncoder
from agents.wayfinder.world_model import WorldModel
from training.replay_buffer import ReplayBuffer
logger = logging.getLogger(__name__)
def train_offline(
buffer_path: str,
latent_dim: int = 256,
epochs: int = 50,
batch_size: int = 64,
lr: float = 1e-4,
device: str = "cpu",
save_path: str = "models/world_model.pt",
) -> None:
"""Train the world model offline on a pre-collected buffer.
Args:
buffer_path: Path to a pickled ReplayBuffer.
latent_dim: Latent dimension.
epochs: Number of training epochs.
batch_size: Training batch size.
lr: Learning rate.
device: Torch device.
save_path: Where to save the trained model.
"""
logger.info("Loading replay buffer from %s", buffer_path)
with open(buffer_path, "rb") as f:
buffer: ReplayBuffer = pickle.load(f)
logger.info("Buffer loaded: %d transitions, %d unique frames", len(buffer), buffer.num_unique_frames)
encoder = PerceptionEncoder(latent_dim=latent_dim, device=device)
world_model = WorldModel(latent_dim=latent_dim, device=device, lr=lr)
# Pre-encode all unique frames
logger.info("Encoding unique frames...")
frame_hashes = list(buffer.frames.keys())
frame_arrays = np.stack([buffer.frames[h] for h in frame_hashes])
latents = encoder.encode_batch(frame_arrays)
hash_to_latent = {h: lat for h, lat in zip(frame_hashes, latents)}
logger.info("Training for %d epochs...", epochs)
for epoch in range(epochs):
batch = buffer.sample_prioritized(batch_size)
total_loss = 0.0
for t in batch:
state_latent = hash_to_latent.get(t.frame_hash)
next_hash = hash_to_latent.get(
__import__("hashlib").md5(t.next_frame.tobytes()).hexdigest()
)
if state_latent is None or next_hash is None:
continue
world_model.add_transition(
state_latent=state_latent,
action={"action": t.action, "data": t.action_data},
next_latent=next_hash,
frame_changed=t.frame_changed,
)
loss = world_model.train_step(batch_size=min(batch_size, len(world_model._buffer)))
total_loss += loss
avg_loss = total_loss / max(len(batch), 1)
if (epoch + 1) % 5 == 0:
logger.info(
"Epoch %d/%d: avg_loss=%.4f, buffer=%d, confidence=%.3f",
epoch + 1, epochs, avg_loss,
world_model.buffer_size_current,
world_model.confidence(),
)
# Save model
save_dir = Path(save_path).parent
save_dir.mkdir(parents=True, exist_ok=True)
import torch
torch.save({
"world_model": world_model.state_dict(),
"encoder": encoder.state_dict(),
"latent_dim": latent_dim,
}, save_path)
logger.info("Model saved to %s", save_path)
def train_online(
games: list[str],
max_actions_per_game: int = 500,
latent_dim: int = 256,
device: str = "cpu",
save_path: str = "models/world_model_online.pt",
) -> None:
"""Train the world model online by playing games.
Args:
games: List of game IDs to play.
max_actions_per_game: Max actions per game.
latent_dim: Latent dimension.
device: Torch device.
save_path: Where to save the model.
"""
from agents.wayfinder.agent import WayfinderAgent
agent = WayfinderAgent(
max_actions=max_actions_per_game,
latent_dim=latent_dim,
device=device,
)
for game_id in games:
logger.info("Playing game %s...", game_id)
agent.reset()
# In real usage, this would use the SDK to play the game.
# For now, we simulate with random frames.
for step in range(max_actions_per_game):
frame = np.random.randint(0, 16, size=(64, 64), dtype=np.uint8)
result = agent.act(
frames=[frame],
state="NOT_FINISHED",
score=0.0,
win_score=1.0,
available_actions=["ACTION1", "ACTION2", "ACTION3", "ACTION4", "ACTION5"],
)
if agent.is_done([frame], "NOT_FINISHED"):
break
logger.info(
"Game %s: %d actions, buffer=%d, confidence=%.3f",
game_id, agent.action_count,
agent._world_model.buffer_size_current,
agent._world_model.confidence(),
)
import torch
torch.save({
"world_model": agent._world_model.state_dict(),
"encoder": agent._encoder.state_dict(),
"latent_dim": latent_dim,
}, save_path)
logger.info("Online model saved to %s", save_path)
def main() -> int:
"""CLI entry point for training."""
parser = argparse.ArgumentParser(description="Train the world model")
parser.add_argument("--mode", choices=["offline", "online"], default="online")
parser.add_argument("--buffer", default="data/buffer.pkl", help="Path to replay buffer (offline mode)")
parser.add_argument("--games", default="ls20,ls21,ls22", help="Comma-separated game IDs (online mode)")
parser.add_argument("--epochs", type=int, default=50)
parser.add_argument("--batch-size", type=int, default=64)
parser.add_argument("--lr", type=float, default=1e-4)
parser.add_argument("--latent-dim", type=int, default=256)
parser.add_argument("--device", default="cpu")
parser.add_argument("--save-path", default="models/world_model.pt")
parser.add_argument("-v", "--verbose", action="store_true")
args = parser.parse_args()
logging.basicConfig(
level=logging.DEBUG if args.verbose else logging.INFO,
format="%(asctime)s [%(levelname)s] %(name)s: %(message)s",
)
if args.mode == "offline":
train_offline(
buffer_path=args.buffer,
latent_dim=args.latent_dim,
epochs=args.epochs,
batch_size=args.batch_size,
lr=args.lr,
device=args.device,
save_path=args.save_path,
)
else:
train_online(
games=args.games.split(","),
max_actions_per_game=500,
latent_dim=args.latent_dim,
device=args.device,
save_path=args.save_path,
)
return 0
if __name__ == "__main__":
import sys
sys.exit(main())
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