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import { getSlotPos, clientToCanvas, getNodeAtPoint, typesCompatible, chainCallback } from "./utility.js";
// Max age of the last keydown for it to count as the command's trigger.
// Beyond this, treat the command as menu-fired (no release tracking).
const KEYDOWN_MAX_AGE_MS = 100;
const state = {
pointerDown: false,
hasMoved: false,
insertKeyDown: false,
activationKey: null,
draggedNode: null,
startPos: null,
insertTargetLink: null,
insertSlots: null,
insertOriginNode: null,
insertDestNode: null,
lastScanTime: 0,
animating: false,
};
let lastKeyDown = null;
let lastKeyDownTime = 0;
function bezierAt(p0, p1, p2, p3, t) {
const u = 1 - t;
const uu = u * u, uuu = uu * u;
const tt = t * t, ttt = tt * t;
return [
uuu * p0[0] + 3 * uu * t * p1[0] + 3 * u * tt * p2[0] + ttt * p3[0],
uuu * p0[1] + 3 * uu * t * p1[1] + 3 * u * tt * p2[1] + ttt * p3[1],
];
}
// Horizontal control-point offset for the link bezier; must match what
// LiteGraph draws so the hit-test region matches the visible curve.
const bezierOffsetX = (from, to) => Math.max(Math.abs(to[0] - from[0]) * 0.5, 50);
function findLinkUnderNode(graph, draggedNode) {
const bounds = draggedNode.getBounding?.();
const nodeX = bounds ? bounds[0] : draggedNode.pos[0];
const nodeY = bounds ? bounds[1] : draggedNode.pos[1];
const nodeW = bounds ? bounds[2] : (draggedNode.size[0] || 100);
const nodeH = bounds ? bounds[3] : (draggedNode.size[1] || 60);
const nodeCx = nodeX + nodeW / 2;
const nodeCy = nodeY + nodeH / 2;
let bestLink = null;
let bestDist = Infinity;
const links = graph.links;
if (!links) return null;
for (const link of links.values()) {
if (!link) continue;
if (link.origin_id === draggedNode.id || link.target_id === draggedNode.id) continue;
const originNode = graph.getNodeById(link.origin_id);
const targetNode = graph.getNodeById(link.target_id);
if (!originNode || !targetNode) continue;
// Reject on node bounds before resolving slot positions — the latter
// hits the DOM in Vue mode and is the expensive step.
const oW = originNode.size?.[0] || 100, oH = originNode.size?.[1] || 60;
const tW = targetNode.size?.[0] || 100, tH = targetNode.size?.[1] || 60;
const cMinX = Math.min(originNode.pos[0], targetNode.pos[0]);
const cMaxX = Math.max(originNode.pos[0] + oW, targetNode.pos[0] + tW);
const cMinY = Math.min(originNode.pos[1], targetNode.pos[1]) - 50;
const cMaxY = Math.max(originNode.pos[1] + oH, targetNode.pos[1] + tH) + 50;
if (cMaxX < nodeX || cMinX > nodeX + nodeW || cMaxY < nodeY || cMinY > nodeY + nodeH) continue;
const outPos = getSlotPos(originNode, false, link.origin_slot);
const inPos = getSlotPos(targetNode, true, link.target_slot);
const lMinX = Math.min(outPos[0], inPos[0]);
const lMaxX = Math.max(outPos[0], inPos[0]);
const lMinY = Math.min(outPos[1], inPos[1]) - 50; // bezier can sag
const lMaxY = Math.max(outPos[1], inPos[1]) + 50;
if (lMaxX < nodeX || lMinX > nodeX + nodeW || lMaxY < nodeY || lMinY > nodeY + nodeH) continue;
const offsetX = bezierOffsetX(outPos, inPos);
const p0 = outPos;
const p1 = [outPos[0] + offsetX, outPos[1]];
const p2 = [inPos[0] - offsetX, inPos[1]];
const p3 = inPos;
for (let i = 0; i <= 20; i++) {
const pt = bezierAt(p0, p1, p2, p3, i / 20);
if (pt[0] >= nodeX && pt[0] <= nodeX + nodeW && pt[1] >= nodeY && pt[1] <= nodeY + nodeH) {
const d = Math.hypot(pt[0] - nodeCx, pt[1] - nodeCy);
if (d < bestDist) {
bestDist = d;
bestLink = link;
}
break;
}
}
}
return bestLink;
}
function findInsertSlots(node, linkType) {
const inputSlot = node.inputs?.findIndex(i => i.link == null && typesCompatible(linkType, i.type)) ?? -1;
const outputSlot = node.outputs?.findIndex(o => typesCompatible(linkType, o.type)) ?? -1;
if (inputSlot === -1 || outputSlot === -1) return null;
return { inputSlot, outputSlot };
}
function executeNodeInsert(canvas, node, link) {
const graph = canvas.graph || app.graph;
const originNode = graph.getNodeById(link.origin_id);
const targetNode = graph.getNodeById(link.target_id);
if (!originNode || !targetNode) return;
const slots = findInsertSlots(node, link.type);
if (!slots) return;
const originSlot = link.origin_slot;
const targetSlot = link.target_slot;
targetNode.disconnectInput(targetSlot);
originNode.connect(originSlot, node, slots.inputSlot);
node.connect(slots.outputSlot, targetNode, targetSlot);
graph.change();
canvas.setDirty(true, true);
}
function setInsertTarget(link, graph, slots = null) {
if (link === state.insertTargetLink) return;
// `_dragging` is LiteGraph's own runtime flag for hiding a link mid-rewire.
// Not serialized, so save/copy/undo stay safe.
if (state.insertTargetLink) delete state.insertTargetLink._dragging;
if (link) {
link._dragging = true;
state.insertSlots = slots ?? findInsertSlots(state.draggedNode, link.type);
state.insertOriginNode = graph.getNodeById(link.origin_id);
state.insertDestNode = graph.getNodeById(link.target_id);
} else {
state.insertSlots = null;
state.insertOriginNode = null;
state.insertDestNode = null;
}
state.insertTargetLink = link;
}
function getTypeColor(lgCanvas, slotType) {
if (slotType && LGraphCanvas.link_type_colors && LGraphCanvas.link_type_colors[slotType]) {
return LGraphCanvas.link_type_colors[slotType];
}
return lgCanvas.default_link_color || "#AAA";
}
function drawGhostLink(ctx, from, to, color, alpha, drawTime) {
const offsetX = bezierOffsetX(from, to);
ctx.beginPath();
ctx.moveTo(from[0], from[1]);
ctx.bezierCurveTo(
from[0] + offsetX, from[1],
to[0] - offsetX, to[1],
to[0], to[1],
);
ctx.strokeStyle = color;
ctx.globalAlpha = alpha;
ctx.lineWidth = 2.5;
ctx.setLineDash([8, 4]);
ctx.lineDashOffset = -(drawTime ?? performance.now()) / 50;
ctx.stroke();
ctx.setLineDash([]);
ctx.globalAlpha = 1;
}
function drawSlotHighlight(ctx, pos, color, alpha) {
ctx.beginPath();
ctx.arc(pos[0], pos[1], 6, 0, Math.PI * 2);
ctx.globalAlpha = alpha;
ctx.fillStyle = color;
ctx.fill();
ctx.globalAlpha = 1;
}
function drawGhostSegment(ctx, from, to, color, now) {
drawGhostLink(ctx, from, to, color, 0.8, now);
drawSlotHighlight(ctx, from, color, 0.6);
drawSlotHighlight(ctx, to, color, 0.6);
}
function drawInsertPreview(ctx, lgCanvas) {
const { insertTargetLink: link, insertSlots: slots, insertOriginNode, insertDestNode, draggedNode } = state;
if (!link || !slots || !insertOriginNode || !insertDestNode || !draggedNode) return;
const now = performance.now();
const color = getTypeColor(lgCanvas, link.type);
drawGhostSegment(ctx,
getSlotPos(insertOriginNode, false, link.origin_slot),
getSlotPos(draggedNode, true, slots.inputSlot),
color, now);
drawGhostSegment(ctx,
getSlotPos(draggedNode, false, slots.outputSlot),
getSlotPos(insertDestNode, true, link.target_slot),
color, now);
}
function startAnimLoop(lgCanvas) {
if (state.animating) return;
state.animating = true;
function tick() {
const link = state.insertTargetLink;
if (!link) {
state.animating = false;
lgCanvas.setDirty(true, true);
return;
}
// If the link was removed externally (e.g. undo) mid-preview, our
// `_dragging` flag has nothing to land on — drop the preview.
const graph = lgCanvas.graph || app.graph;
const stored = graph?.links?.get(link.id);
if (stored !== link) {
setInsertTarget(null);
state.animating = false;
lgCanvas.setDirty(true, true);
return;
}
// Steady-state: only the dash offset changes — front canvas only.
lgCanvas.setDirty(true, false);
requestAnimationFrame(tick);
}
requestAnimationFrame(tick);
}
function clearState() {
setInsertTarget(null);
state.pointerDown = false;
state.hasMoved = false;
state.draggedNode = null;
state.startPos = null;
}
app.registerExtension({
name: "KJNodes.NodeInsert",
settings: [
{
id: "KJNodes.nodeInsertMode",
name: "Node insert activation",
category: ["KJNodes", "Node Insert", "Activation mode"],
tooltip: "Always: dragging a compatible node onto a link previews insertion. Hotkey: only while the hotkey (default: D) is held. Disabled: feature off.",
type: "combo",
defaultValue: "hotkey",
options: ["always", "hotkey", "disabled"],
},
],
commands: [
{
id: "KJNodes.NodeInsertMode",
label: "Node insert mode (hold to activate)",
active: () => state.insertKeyDown,
function: () => {
state.insertKeyDown = true;
// Snapshot the key that triggered this so any rebind works.
state.activationKey = (performance.now() - lastKeyDownTime < KEYDOWN_MAX_AGE_MS)
? lastKeyDown
: null;
if (state.draggedNode) {
const graph = app.canvas?.graph || app.graph;
if (graph) {
const link = findLinkUnderNode(graph, state.draggedNode);
if (link && findInsertSlots(state.draggedNode, link.type)) {
setInsertTarget(link, graph);
startAnimLoop(app.canvas);
}
}
}
},
},
],
keybindings: [
{
commandId: "KJNodes.NodeInsertMode",
// Default only — release detection captures the actually-triggering
// key at command-fire time, so user rebinds work.
combo: { key: "d" },
targetElementId: "graph-canvas",
},
],
async setup() {
const lgCanvas = app.canvas;
const canvasEl = lgCanvas.canvas;
// Capture phase so `lastKeyDown` is set before ComfyUI fires the command.
document.addEventListener("keydown", (e) => {
if (e.repeat) return;
lastKeyDown = e.key?.toLowerCase() ?? null;
lastKeyDownTime = performance.now();
}, true);
document.addEventListener("keyup", (e) => {
const key = e.key?.toLowerCase() ?? null;
// Released key can't be a future trigger — invalidate so a stale
// keydown can't be picked up by a later menu activation.
if (key && key === lastKeyDown) lastKeyDownTime = 0;
if (!state.insertKeyDown) return;
// No activation key (menu-fired) → blur/pointercancel will clean up.
if (!state.activationKey || key !== state.activationKey) return;
state.insertKeyDown = false;
state.activationKey = null;
if (state.insertTargetLink) {
setInsertTarget(null);
lgCanvas.setDirty(false, true);
}
});
// Releases outside the window never reach our keyup/pointerup listeners,
// so without these the `_dragging` flag and hotkey state can stick.
const dropTransient = () => {
state.insertKeyDown = false;
state.activationKey = null;
clearState();
lgCanvas.setDirty(false, true);
};
window.addEventListener("blur", dropTransient);
document.addEventListener("visibilitychange", () => {
if (document.hidden) dropTransient();
});
document.addEventListener("pointercancel", dropTransient, true);
// Scope the Vue-mode node lookup to the graph canvas's container so
// stray `[data-node-id]` elements elsewhere can't activate this flow.
const graphRoot = canvasEl.parentElement;
document.addEventListener("pointerdown", (e) => {
if (e.button !== 0) return;
const onCanvas = e.target === canvasEl;
const vueNodeEl = graphRoot?.contains(e.target)
? e.target?.closest?.("[data-node-id]")
: null;
if (!onCanvas && !vueNodeEl) return;
state.pointerDown = true;
state.hasMoved = false;
const graph = lgCanvas.graph || app.graph;
if (graph) {
let node = null;
if (vueNodeEl) {
const nodeId = parseInt(vueNodeEl.getAttribute("data-node-id"));
if (Number.isFinite(nodeId)) node = graph.getNodeById(nodeId);
} else {
const [cx, cy] = clientToCanvas(lgCanvas, e.clientX, e.clientY);
node = getNodeAtPoint(graph, cx, cy);
}
if (node && (node.inputs || node.outputs)) {
state.draggedNode = node;
state.startPos = node.pos ? [node.pos[0], node.pos[1]] : null;
}
}
}, true);
document.addEventListener("pointermove", () => {
if (!state.pointerDown) return;
if (lgCanvas.connecting_links?.length) return;
if (lgCanvas.resizing_node) return;
if (lgCanvas.node_widget) return;
const mode = app.ui.settings.getSettingValue("KJNodes.nodeInsertMode") ?? "always";
if (mode === "disabled") return;
state.hasMoved = true;
const active = mode === "always" || state.insertKeyDown;
if (!active) {
setInsertTarget(null);
return;
}
if (!state.draggedNode) return;
// Multi-node drags move several nodes together — inserting one of
// them into a link is almost never what the user wants.
const selected = lgCanvas.selected_nodes;
if (selected) {
const count = selected instanceof Map ? selected.size : Object.keys(selected).length;
if (count > 1) {
setInsertTarget(null);
return;
}
}
// Vue mode: pointermove fires on the document during widget drags
// (sliders etc.) too — require the node itself to have moved.
const np = state.draggedNode.pos;
if (!np || !state.startPos
|| (np[0] === state.startPos[0] && np[1] === state.startPos[1])) {
setInsertTarget(null);
return;
}
const graph = lgCanvas.graph || app.graph;
if (!graph) return;
const now = performance.now();
const nodeCount = graph._nodes?.length ?? 0;
const throttle = nodeCount > 200 ? 50 : nodeCount > 100 ? 32 : 16;
if (now - state.lastScanTime < throttle) return;
state.lastScanTime = now;
const link = findLinkUnderNode(graph, state.draggedNode);
const slots = link ? findInsertSlots(state.draggedNode, link.type) : null;
const wasIdle = !state.insertTargetLink;
if (link && slots) {
setInsertTarget(link, graph, slots);
if (wasIdle) startAnimLoop(lgCanvas);
} else {
setInsertTarget(null);
}
}, true);
document.addEventListener("pointerup", (e) => {
if (e.button !== 0) return;
if (!state.pointerDown) return;
if (state.insertTargetLink && state.draggedNode && state.hasMoved
&& !state.draggedNode.flags?.pinned) {
delete state.insertTargetLink._dragging;
executeNodeInsert(lgCanvas, state.draggedNode, state.insertTargetLink);
}
clearState();
}, true);
// onDrawForeground: ghost paints over the existing (hidden) link.
chainCallback(lgCanvas, "onDrawForeground", function (ctx) {
if (state.insertTargetLink) {
drawInsertPreview(ctx, lgCanvas);
}
});
},
});
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