# layerstyle advance import os import numpy as np import torch import folder_paths # import node_helpers from nodes import LoadImage from PIL import Image,ImageOps,ImageSequence,ImageDraw,ImageFont from .imagefunc import pil2tensor, log, generate_text_image, get_resource_dir class LoadPSD(LoadImage): @classmethod def INPUT_TYPES(s): input_dir = folder_paths.get_input_directory() files = [f for f in os.listdir(input_dir) if os.path.isfile( os.path.join(input_dir, f)) and f.endswith(".psd")] fine_layer_method = ["layer_index", "layer_name"] return {"required":{ "image": (sorted(files), {"image_upload": True}), "file_path": ("STRING", {"default": ""}), "include_hidden_layer": ("BOOLEAN", {"default": False}), "find_layer_by": (fine_layer_method,), "layer_index": ("INT", {"default": 0, "min": -1, "max": 999, "step": 1}), "layer_name": ("STRING", {"default": ""}), }, "optional": { } } RETURN_TYPES = ("IMAGE", "IMAGE", "IMAGE",) RETURN_NAMES = ("flat_image", "layer_image", "all_layers",) FUNCTION = "load_psd" CATEGORY = '😺dzNodes/LayerUtility/SystemIO' def load_psd(self, image, file_path, include_hidden_layer, layer_index, find_layer_by, layer_name,): from psd_tools import PSDImage from psd_tools.api.layers import Layer (LUT_DICT, FONT_DICT) = get_resource_dir() NODE_NAME = 'LoadPSD' number_of_layers = 1 layer_image = [] all_layers = [] if file_path == "": psd_file_path = folder_paths.get_annotated_filepath(image) else: psd_file_path = folder_paths.get_annotated_filepath(file_path) flat_image = Image.open(psd_file_path).convert("RGB") width, height = flat_image.size if image.endswith(".psd"): from psd_tools import PSDImage from psd_tools.api.layers import Layer log(f"{NODE_NAME} -> Loading PSD file: {psd_file_path}") psd_image = PSDImage.open(psd_file_path) layers = [] for layer in psd_image: if include_hidden_layer: if not layer.is_visible(): layer.visible = True layers.append(layer) else: if layer.is_visible(): layers.append(layer) number_of_layers = len(layers) for i in range(number_of_layers): layer_canvas = Image.new("RGBA", (width, height), (0, 0, 0, 0)) layer_canvas.paste(layers[i].composite(), layers[i].bbox) all_layers.append(pil2tensor(layer_canvas)) if find_layer_by == "layer_name": if layers[i].name == layer_name: layer_image.append(pil2tensor(layer_canvas)) log(f"{NODE_NAME} -> Layer {i} : {layer.name} found.") elif find_layer_by == "layer_index": if i == layer_index: layer_image.append(pil2tensor(layer_canvas)) log(f"{NODE_NAME} -> Layer {i} : {layer.name} found.") text = "Layer Not Found!" font_file = list(FONT_DICT.values())[0] empty_layer_image = generate_text_image(flat_image.width, flat_image.height, text, font_file, font_color="#F01000") if layer_image == []: if layer_index == -1: layer_image.append(all_layers[-1]) elif find_layer_by == "layer_name": log(f'{NODE_NAME} -> Layer "{layer_name}" not found, top layer will be output.', message_type="warning") elif find_layer_by == "layer_index": log(f'{NODE_NAME} -> Layer index {layer_index} not found, top layer will be output.', message_type="warning") layer_image.append(pil2tensor(empty_layer_image)) else: layer_image.append(pil2tensor(flat_image)) all_layers.append(pil2tensor(flat_image)) return (torch.cat([pil2tensor(flat_image),], dim=0), torch.cat(layer_image, dim=0), torch.cat(all_layers, dim=0),) NODE_CLASS_MAPPINGS = { "LayerUtility: LoadPSD": LoadPSD, } NODE_DISPLAY_NAME_MAPPINGS = { "LayerUtility: LoadPSD": "LayerUtility: Load PSD(Advance)", }