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README.md
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## Check out my [blog](https://huggingface.co/blog/Fgdfgfthgr/typical-anime-image-style-dim)!
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#
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## What's it and what could it do?
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Many diffusion models, though, choose to use artist tags to control the style of output images.
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Training was done using [PyTorch Lightning](https://lightning.ai/).
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lr = 0.
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weight_decay = 0.
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ExponentialLR scheduler, with a gamma of 0.99, applied every epoch.
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Batch size of
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With every anchor image,
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Trained for
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## Check out my [blog](https://huggingface.co/blog/Fgdfgfthgr/typical-anime-image-style-dim)!
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# Update 17/10/2025
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V4 released! This time instead of training a vision model from scratch,
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it uses a simple mlp that takes the cls token from a [DINOv3](https://huggingface.co/collections/facebook/dinov3-68924841bd6b561778e31009) model to get the embedding.
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Far more accurate than the previous V3! You do need access to the DINOv3 with your HuggingFace token, though.
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# You can use 6/7 numbers to fully describe the style of an (anime) image!
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## What's it and what could it do?
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Many diffusion models, though, choose to use artist tags to control the style of output images.
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Training was done using [PyTorch Lightning](https://lightning.ai/).
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lr = 0.0005
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weight_decay = 0.01
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AdamW optimizer
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ExponentialLR scheduler, with a gamma of 0.99, applied every epoch.
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Batch size of 9999 (so all data goes through the network at once).
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With every anchor image, 4 positive images and 16 negative images are used.
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Trained for 150 epoches. On a single RTX 3080 GPUs. A total of 150 optimizer updates.
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