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034d0a2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 | // Copyright 2020 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <unordered_map>
#include <QGraphicsOpacityEffect>
#include <QImage>
#include <QLabel>
#include <QPainter>
#include <QPixmap>
#include <QProgressBar>
#include <QPropertyAnimation>
#include <QString>
#include <QStyleOption>
#include <QTime>
#include <fmt/format.h>
#include "citra_qt/loading_screen.h"
#include "common/logging/log.h"
#include "core/loader/loader.h"
#include "core/loader/smdh.h"
#include "ui_loading_screen.h"
#include "video_core/rasterizer_interface.h"
constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
QProgressBar {}
QProgressBar::chunk {})";
constexpr char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
QProgressBar {
background-color: black;
border: 2px solid white;
border-radius: 4px;
padding: 2px;
}
QProgressBar::chunk {
background-color: #fd8507;
width: 1px;
})";
constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
QProgressBar {
background-color: black;
border: 2px solid white;
border-radius: 4px;
padding: 2px;
}
QProgressBar::chunk {
background-color: #ffe402;
width: 1px;
})";
constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"(
QProgressBar {
background-color: #fd8507;
border: 2px solid white;
border-radius: 4px;
padding: 2px;
}
QProgressBar::chunk {
background-color: #ffe402;
})";
// Definitions for the differences in text and styling for each stage
const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> stage_translations{
{VideoCore::LoadCallbackStage::Prepare, QT_TRANSLATE_NOOP("LoadingScreen", "Loading...")},
{VideoCore::LoadCallbackStage::Preload,
QT_TRANSLATE_NOOP("LoadingScreen", "Preloading Textures %1 / %2")},
{VideoCore::LoadCallbackStage::Decompile,
QT_TRANSLATE_NOOP("LoadingScreen", "Preparing Shaders %1 / %2")},
{VideoCore::LoadCallbackStage::Build,
QT_TRANSLATE_NOOP("LoadingScreen", "Loading Shaders %1 / %2")},
{VideoCore::LoadCallbackStage::Complete, QT_TRANSLATE_NOOP("LoadingScreen", "Launching...")},
};
const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style{
{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
{VideoCore::LoadCallbackStage::Preload, PROGRESSBAR_STYLE_BUILD},
{VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
};
static QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
Loader::SMDH smdh;
std::memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
bool large = true;
std::vector<u16> icon_data = smdh.GetIcon(large);
const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
int size = large ? 48 : 24;
QImage icon(data, size, size, QImage::Format::Format_RGB16);
return QPixmap::fromImage(icon);
}
LoadingScreen::LoadingScreen(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
previous_stage(VideoCore::LoadCallbackStage::Complete) {
ui->setupUi(this);
setMinimumSize(400, 240);
// Create a fade out effect to hide this loading screen widget.
// When fading opacity, it will fade to the parent widgets background color, which is why we
// create an internal widget named fade_widget that we use the effect on, while keeping the
// loading screen widget's background color black. This way we can create a fade to black effect
opacity_effect = new QGraphicsOpacityEffect(this);
opacity_effect->setOpacity(1);
ui->fade_parent->setGraphicsEffect(opacity_effect);
fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
fadeout_animation->setDuration(500);
fadeout_animation->setStartValue(1);
fadeout_animation->setEndValue(0);
fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
// After the fade completes, hide the widget and reset the opacity
connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
hide();
opacity_effect->setOpacity(1);
emit Hidden();
});
connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
Qt::QueuedConnection);
qRegisterMetaType<VideoCore::LoadCallbackStage>();
}
LoadingScreen::~LoadingScreen() = default;
void LoadingScreen::Prepare(Loader::AppLoader& loader) {
std::vector<u8> buffer;
// TODO when banner becomes supported, decode it and add it as a movie
if (loader.ReadIcon(buffer) == Loader::ResultStatus::Success) {
QPixmap icon = GetQPixmapFromSMDH(buffer);
ui->icon->setPixmap(icon);
} else {
ui->icon->clear();
}
std::string title;
if (loader.ReadTitle(title) != Loader::ResultStatus::Success) {
u64 program_id;
if (loader.ReadProgramId(program_id) == Loader::ResultStatus::Success) {
title = fmt::format("{:016x}", program_id);
}
}
ui->title->setText(tr("Now Loading\n%1").arg(QString::fromStdString(title)));
eta_shown = false;
OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
}
void LoadingScreen::OnLoadComplete() {
fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
}
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
std::size_t total) {
using namespace std::chrono;
const auto now = high_resolution_clock::now();
// reset the timer if the stage changes
if (stage != previous_stage) {
ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style.at(stage)));
// Hide the progress bar during the prepare stage
if (stage == VideoCore::LoadCallbackStage::Prepare) {
ui->progress_bar->hide();
} else {
ui->progress_bar->show();
}
previous_stage = stage;
}
// update the max of the progress bar if the number of shaders change
if (total != previous_total) {
ui->progress_bar->setMaximum(static_cast<int>(total));
previous_total = total;
}
// calculate a simple rolling average after the first shader is loaded
if (value > 0) {
rolling_average -= rolling_average / NumberOfDataPoints;
rolling_average += (now - previous_time) / NumberOfDataPoints;
}
QString estimate;
// After 25 shader load times were put into the rolling average, determine if the ETA is long
// enough to show it
if (value > NumberOfDataPoints &&
(eta_shown || rolling_average * (total - value) > ETABreakPoint)) {
if (!eta_shown) {
eta_shown = true;
}
const auto eta_mseconds = std::chrono::duration_cast<std::chrono::milliseconds>(
rolling_average * (total - value));
const auto limited_mseconds = std::max<long>(eta_mseconds.count(), 1000);
estimate = tr("Estimated Time %1")
.arg(QTime(0, 0, 0, 0)
.addMSecs(static_cast<int>(limited_mseconds))
.toString(QStringLiteral("mm:ss")));
}
// update labels and progress bar
const auto& stg = tr(stage_translations.at(stage));
if (stage == VideoCore::LoadCallbackStage::Decompile ||
stage == VideoCore::LoadCallbackStage::Build ||
stage == VideoCore::LoadCallbackStage::Preload) {
ui->stage->setText(stg.arg(value).arg(total));
} else {
ui->stage->setText(stg);
}
ui->value->setText(estimate);
ui->progress_bar->setValue(static_cast<int>(value));
previous_time = now;
}
void LoadingScreen::paintEvent(QPaintEvent* event) {
QStyleOption opt;
opt.initFrom(this);
QPainter p(this);
style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
QWidget::paintEvent(event);
}
void LoadingScreen::Clear() {}
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