File size: 16,686 Bytes
034d0a2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 | // Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QInputDialog>
#include <QList>
#include <QtConcurrent/QtConcurrentRun>
#include "citra_qt/game_list_p.h"
#include "citra_qt/main.h"
#include "citra_qt/multiplayer/lobby.h"
#include "citra_qt/multiplayer/lobby_p.h"
#include "citra_qt/multiplayer/message.h"
#include "citra_qt/multiplayer/validation.h"
#include "citra_qt/uisettings.h"
#include "common/logging/log.h"
#include "core/hle/service/cfg/cfg.h"
#include "network/network.h"
#include "network/network_settings.h"
#include "ui_lobby.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/web_backend.h"
#endif
Lobby::Lobby(Core::System& system_, QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Network::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::Lobby>()), system{system_}, announce_multiplayer_session(session) {
ui->setupUi(this);
// setup the watcher for background connections
watcher = new QFutureWatcher<void>(this);
model = new QStandardItemModel(ui->room_list);
// Create a proxy to the game list to get the list of games owned
game_list = new QStandardItemModel(this);
UpdateGameList(list);
proxy = new LobbyFilterProxyModel(this, game_list);
proxy->setSourceModel(model);
proxy->setDynamicSortFilter(true);
proxy->setFilterCaseSensitivity(Qt::CaseInsensitive);
proxy->setSortLocaleAware(true);
ui->room_list->setModel(proxy);
ui->room_list->header()->setSectionResizeMode(QHeaderView::Interactive);
ui->room_list->header()->stretchLastSection();
ui->room_list->setAlternatingRowColors(true);
ui->room_list->setSelectionMode(QHeaderView::SingleSelection);
ui->room_list->setSelectionBehavior(QHeaderView::SelectRows);
ui->room_list->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
ui->room_list->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
ui->room_list->setSortingEnabled(true);
ui->room_list->setEditTriggers(QHeaderView::NoEditTriggers);
ui->room_list->setExpandsOnDoubleClick(false);
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->nickname->setValidator(validation.GetNickname());
ui->nickname->setText(UISettings::values.nickname);
if (ui->nickname->text().isEmpty() && !NetSettings::values.citra_username.empty()) {
// Use Citra Web Service user name as nickname by default
ui->nickname->setText(QString::fromStdString(NetSettings::values.citra_username));
}
// UI Buttons
connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby);
connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned);
connect(ui->hide_empty, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterEmpty);
connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull);
connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
// Actions
connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this,
&Lobby::OnRefreshLobby);
// Load persistent filters after events are connected to make sure they apply
ui->search->setText(UISettings::values.multiplayer_filter_text);
ui->games_owned->setChecked(UISettings::values.multiplayer_filter_games_owned);
ui->hide_empty->setChecked(UISettings::values.multiplayer_filter_hide_empty);
ui->hide_full->setChecked(UISettings::values.multiplayer_filter_hide_full);
// manually start a refresh when the window is opening
// TODO(jroweboy): if this refresh is slow for people with bad internet, then don't do it as
// part of the constructor, but offload the refresh until after the window shown. perhaps emit a
// refreshroomlist signal from places that open the lobby
RefreshLobby();
}
Lobby::~Lobby() = default;
void Lobby::UpdateGameList(QStandardItemModel* list) {
game_list->clear();
for (int i = 0; i < list->rowCount(); i++) {
auto parent = list->item(i, 0);
for (int j = 0; j < parent->rowCount(); j++) {
game_list->appendRow(parent->child(j)->clone());
}
}
if (proxy)
proxy->UpdateGameList(game_list);
}
void Lobby::RetranslateUi() {
ui->retranslateUi(this);
}
QString Lobby::PasswordPrompt() {
bool ok;
const QString text =
QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),
QLineEdit::Password, QString(), &ok);
return ok ? text : QString();
}
void Lobby::OnExpandRoom(const QModelIndex& index) {
QModelIndex member_index = proxy->index(index.row(), Column::MEMBER);
auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList();
}
void Lobby::OnJoinRoom(const QModelIndex& source) {
if (const auto member = Network::GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
} else if (member->IsConnected()) {
// And ask if they want to leave the room if they are already in one.
if (!NetworkMessage::WarnDisconnect()) {
return;
}
}
}
QModelIndex index = source;
// If the user double clicks on a child row (aka the player list) then use the parent instead
if (source.parent() != QModelIndex()) {
index = source.parent();
}
if (!ui->nickname->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
}
// Get a password to pass if the room is password protected
QModelIndex password_index = proxy->index(index.row(), Column::ROOM_NAME);
bool has_password = proxy->data(password_index, LobbyItemName::PasswordRole).toBool();
const std::string password = has_password ? PasswordPrompt().toStdString() : "";
if (has_password && password.empty()) {
return;
}
QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
const std::string nickname = ui->nickname->text().toStdString();
const std::string ip =
proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString();
int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
const std::string verify_UID =
proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
// Attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([this, nickname, ip, port, password, verify_UID] {
std::string token;
#ifdef ENABLE_WEB_SERVICE
if (!NetSettings::values.citra_username.empty() &&
!NetSettings::values.citra_token.empty()) {
WebService::Client client(NetSettings::values.web_api_url,
NetSettings::values.citra_username,
NetSettings::values.citra_token);
token = client.GetExternalJWT(verify_UID).returned_data;
if (token.empty()) {
LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
} else {
LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
}
}
#endif
if (auto room_member = Network::GetRoomMember().lock()) {
room_member->Join(nickname, Service::CFG::GetConsoleIdHash(system), ip.c_str(), port, 0,
Network::NoPreferredMac, password, token);
}
});
watcher->setFuture(f);
// TODO(jroweboy): disable widgets and display a connecting while we wait
// Save settings
UISettings::values.nickname = ui->nickname->text();
UISettings::values.ip = proxy->data(connection_index, LobbyItemHost::HostIPRole).toString();
UISettings::values.port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toString();
UISettings::values.multiplayer_filter_text = ui->search->text();
UISettings::values.multiplayer_filter_games_owned = ui->games_owned->isChecked();
UISettings::values.multiplayer_filter_hide_empty = ui->hide_empty->isChecked();
UISettings::values.multiplayer_filter_hide_full = ui->hide_full->isChecked();
}
void Lobby::ResetModel() {
model->clear();
model->insertColumns(0, Column::TOTAL);
model->setHeaderData(Column::EXPAND, Qt::Horizontal, QString(), Qt::DisplayRole);
model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
}
void Lobby::RefreshLobby() {
if (auto session = announce_multiplayer_session.lock()) {
ResetModel();
ui->refresh_list->setEnabled(false);
ui->refresh_list->setText(tr("Refreshing"));
room_list_watcher.setFuture(
QtConcurrent::run([session]() { return session->GetRoomList(); }));
} else {
// TODO(jroweboy): Display an error box about announce couldn't be started
}
}
void Lobby::OnRefreshLobby() {
AnnounceMultiplayerRoom::RoomList new_room_list = room_list_watcher.result();
for (auto room : new_room_list) {
// find the icon for the game if this person owns that game.
QPixmap smdh_icon;
for (int r = 0; r < game_list->rowCount(); ++r) {
auto index = game_list->index(r, 0);
auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
if (game_id != 0 && room.preferred_game_id == game_id) {
smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
}
}
QList<QVariant> members;
for (auto member : room.members) {
QVariant var;
var.setValue(LobbyMember{QString::fromStdString(member.username),
QString::fromStdString(member.nickname), member.game_id,
QString::fromStdString(member.game_name)});
members.append(var);
}
auto first_item = new LobbyItem();
auto row = QList<QStandardItem*>({
first_item,
new LobbyItemName(room.has_password, QString::fromStdString(room.name)),
new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game),
smdh_icon),
new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip),
room.port, QString::fromStdString(room.verify_UID)),
new LobbyItemMemberList(members, room.max_player),
});
model->appendRow(row);
// To make the rows expandable, add the member data as a child of the first column of the
// rows with people in them and have qt set them to colspan after the model is finished
// resetting
if (!room.description.empty()) {
first_item->appendRow(
new LobbyItemDescription(QString::fromStdString(room.description)));
}
if (!room.members.empty()) {
first_item->appendRow(new LobbyItemExpandedMemberList(members));
}
}
// Reenable the refresh button and resize the columns
ui->refresh_list->setEnabled(true);
ui->refresh_list->setText(tr("Refresh List"));
ui->room_list->header()->stretchLastSection();
for (int i = 0; i < Column::TOTAL - 1; ++i) {
ui->room_list->resizeColumnToContents(i);
}
// Set the member list child items to span all columns
for (int i = 0; i < proxy->rowCount(); i++) {
auto parent = model->item(i, 0);
for (int j = 0; j < parent->rowCount(); j++) {
ui->room_list->setFirstColumnSpanned(j, proxy->index(i, 0), true);
}
}
}
LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list)
: QSortFilterProxyModel(parent), game_list(list) {}
void LobbyFilterProxyModel::UpdateGameList(QStandardItemModel* list) {
game_list = list;
}
bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const {
// Prioritize filters by fastest to compute
// pass over any child rows (aka row that shows the players in the room)
if (sourceParent != QModelIndex()) {
return true;
}
// filter by empty rooms
if (filter_empty) {
QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
const qsizetype player_count =
sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size();
if (player_count == 0) {
return false;
}
}
// filter by filled rooms
if (filter_full) {
QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
const qsizetype player_count =
sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size();
const int max_players =
sourceModel()->data(member_list, LobbyItemMemberList::MaxPlayerRole).toInt();
if (player_count >= max_players) {
return false;
}
}
// filter by search parameters
if (!filter_search.isEmpty()) {
QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent);
QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent);
bool preferred_game_match = sourceModel()
->data(game_name, LobbyItemGame::GameNameRole)
.toString()
.contains(filter_search, filterCaseSensitivity());
bool room_name_match = sourceModel()
->data(room_name, LobbyItemName::NameRole)
.toString()
.contains(filter_search, filterCaseSensitivity());
bool username_match = sourceModel()
->data(host_name, LobbyItemHost::HostUsernameRole)
.toString()
.contains(filter_search, filterCaseSensitivity());
if (!preferred_game_match && !room_name_match && !username_match) {
return false;
}
}
// filter by game owned
if (filter_owned) {
QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
QList<QModelIndex> owned_games;
for (int r = 0; r < game_list->rowCount(); ++r) {
owned_games.append(QModelIndex(game_list->index(r, 0)));
}
auto current_id = sourceModel()->data(game_name, LobbyItemGame::TitleIDRole).toLongLong();
if (current_id == 0) {
// TODO(jroweboy): homebrew often doesn't have a game id and this hides them
return false;
}
bool owned = false;
for (const auto& game : owned_games) {
auto game_id = game_list->data(game, GameListItemPath::ProgramIdRole).toLongLong();
if (current_id == game_id) {
owned = true;
}
}
if (!owned) {
return false;
}
}
return true;
}
void LobbyFilterProxyModel::sort(int column, Qt::SortOrder order) {
sourceModel()->sort(column, order);
}
void LobbyFilterProxyModel::SetFilterOwned(bool filter) {
filter_owned = filter;
invalidate();
}
void LobbyFilterProxyModel::SetFilterEmpty(bool filter) {
filter_empty = filter;
invalidate();
}
void LobbyFilterProxyModel::SetFilterFull(bool filter) {
filter_full = filter;
invalidate();
}
void LobbyFilterProxyModel::SetFilterSearch(const QString& filter) {
filter_search = filter;
invalidate();
}
|