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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <memory>
#include <mutex>
#include <string>
#include <boost/optional.hpp>
#include <boost/serialization/version.hpp>
#include "common/common_types.h"
#include "core/arm/arm_interface.h"
#include "core/cheats/cheats.h"
#include "core/hle/service/apt/applet_manager.h"
#include "core/hle/service/plgldr/plgldr.h"
#include "core/movie.h"
#include "core/perf_stats.h"
namespace Frontend {
class EmuWindow;
class ImageInterface;
class MiiSelector;
class SoftwareKeyboard;
} // namespace Frontend
namespace Memory {
class MemorySystem;
}
namespace AudioCore {
class DspInterface;
}
namespace Core::RPC {
class Server;
}
namespace Service {
namespace SM {
class ServiceManager;
}
namespace FS {
class ArchiveManager;
}
} // namespace Service
namespace Kernel {
class KernelSystem;
struct New3dsHwCapabilities;
enum class MemoryMode : u8;
} // namespace Kernel
namespace VideoDumper {
class Backend;
}
namespace VideoCore {
class CustomTexManager;
class GPU;
} // namespace VideoCore
namespace Pica {
class DebugContext;
}
namespace Loader {
class AppLoader;
}
namespace Core {
class ARM_Interface;
class TelemetrySession;
class ExclusiveMonitor;
class Timing;
class System {
public:
/**
* Gets the instance of the System singleton class.
* @returns Reference to the instance of the System singleton class.
*/
[[nodiscard]] static System& GetInstance() {
return s_instance;
}
/// Enumeration representing the return values of the System Initialize and Load process.
enum class ResultStatus : u32 {
Success, ///< Succeeded
ErrorNotInitialized, ///< Error trying to use core prior to initialization
ErrorGetLoader, ///< Error finding the correct application loader
ErrorSystemMode, ///< Error determining the system mode
ErrorLoader, ///< Error loading the specified application
ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an
/// invalid format
ErrorLoader_ErrorGbaTitle, ///< Error loading the specified application as it is GBA Virtual
///< Console
ErrorSystemFiles, ///< Error in finding system files
ErrorSavestate, ///< Error saving or loading
ShutdownRequested, ///< Emulated program requested a system shutdown
ErrorUnknown ///< Any other error
};
explicit System();
~System();
/**
* Run the core CPU loop
* This function runs the core for the specified number of CPU instructions before trying to
* update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU
* is not required to do a full dispatch with each instruction. NOTE: the number of instructions
* requested is not guaranteed to run, as this will be interrupted preemptively if a hardware
* update is requested (e.g. on a thread switch).
* @param tight_loop If false, the CPU single-steps.
* @return Result status, indicating whethor or not the operation succeeded.
*/
[[nodiscard]] ResultStatus RunLoop(bool tight_loop = true);
/**
* Step the CPU one instruction
* @return Result status, indicating whethor or not the operation succeeded.
*/
[[nodiscard]] ResultStatus SingleStep();
/// Shutdown the emulated system.
void Shutdown(bool is_deserializing = false);
/// Shutdown and then load again
void Reset();
enum class Signal : u32 { None, Shutdown, Reset, Save, Load };
bool SendSignal(Signal signal, u32 param = 0);
/// Request reset of the system
void RequestReset(const std::string& chainload = "") {
m_chainloadpath = chainload;
SendSignal(Signal::Reset);
}
/// Request shutdown of the system
void RequestShutdown() {
SendSignal(Signal::Shutdown);
}
/**
* Load an executable application.
* @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @param filepath String path to the executable application to load on the host file system.
* @returns ResultStatus code, indicating if the operation succeeded.
*/
[[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
Frontend::EmuWindow* secondary_window = {});
/**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
* application).
* @returns True if the emulated system is powered on, otherwise false.
*/
[[nodiscard]] bool IsPoweredOn() const {
return is_powered_on;
}
/**
* Returns a reference to the telemetry session for this emulation session.
* @returns Reference to the telemetry session.
*/
[[nodiscard]] Core::TelemetrySession& TelemetrySession() const {
return *telemetry_session;
}
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
[[nodiscard]] PerfStats::Results GetAndResetPerfStats();
[[nodiscard]] PerfStats::Results GetLastPerfStats();
/**
* Gets a reference to the emulated CPU.
* @returns A reference to the emulated CPU.
*/
[[nodiscard]] ARM_Interface& GetRunningCore() {
return *running_core;
};
/**
* Gets a reference to the emulated CPU.
* @param core_id The id of the core requested.
* @returns A reference to the emulated CPU.
*/
[[nodiscard]] ARM_Interface& GetCore(u32 core_id) {
return *cpu_cores[core_id];
};
[[nodiscard]] const ARM_Interface& GetCore(u32 core_id) const {
return *cpu_cores[core_id];
};
[[nodiscard]] u32 GetNumCores() const {
return static_cast<u32>(cpu_cores.size());
}
void InvalidateCacheRange(u32 start_address, std::size_t length) {
for (const auto& cpu : cpu_cores) {
cpu->InvalidateCacheRange(start_address, length);
}
}
/**
* Gets a reference to the emulated DSP.
* @returns A reference to the emulated DSP.
*/
[[nodiscard]] AudioCore::DspInterface& DSP() {
return *dsp_core;
}
[[nodiscard]] VideoCore::GPU& GPU();
/**
* Gets a reference to the service manager.
* @returns A reference to the service manager.
*/
[[nodiscard]] Service::SM::ServiceManager& ServiceManager();
/**
* Gets a const reference to the service manager.
* @returns A const reference to the service manager.
*/
[[nodiscard]] const Service::SM::ServiceManager& ServiceManager() const;
/// Gets a reference to the archive manager
[[nodiscard]] Service::FS::ArchiveManager& ArchiveManager();
/// Gets a const reference to the archive manager
[[nodiscard]] const Service::FS::ArchiveManager& ArchiveManager() const;
/// Gets a reference to the kernel
[[nodiscard]] Kernel::KernelSystem& Kernel();
/// Gets a const reference to the kernel
[[nodiscard]] const Kernel::KernelSystem& Kernel() const;
/// Get kernel is running
[[nodiscard]] bool KernelRunning();
/// Gets a reference to the timing system
[[nodiscard]] Timing& CoreTiming();
/// Gets a const reference to the timing system
[[nodiscard]] const Timing& CoreTiming() const;
/// Gets a reference to the memory system
[[nodiscard]] Memory::MemorySystem& Memory();
/// Gets a const reference to the memory system
[[nodiscard]] const Memory::MemorySystem& Memory() const;
/// Gets a reference to the cheat engine
[[nodiscard]] Cheats::CheatEngine& CheatEngine();
/// Gets a const reference to the cheat engine
[[nodiscard]] const Cheats::CheatEngine& CheatEngine() const;
/// Gets a reference to the custom texture cache system
[[nodiscard]] VideoCore::CustomTexManager& CustomTexManager();
/// Gets a const reference to the custom texture cache system
[[nodiscard]] const VideoCore::CustomTexManager& CustomTexManager() const;
/// Gets a reference to the movie recorder
[[nodiscard]] Core::Movie& Movie();
/// Gets a const reference to the movie recorder
[[nodiscard]] const Core::Movie& Movie() const;
/// Video Dumper interface
void RegisterVideoDumper(std::shared_ptr<VideoDumper::Backend> video_dumper);
[[nodiscard]] std::shared_ptr<VideoDumper::Backend> GetVideoDumper() const {
return video_dumper;
}
std::unique_ptr<PerfStats> perf_stats;
FrameLimiter frame_limiter;
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
status = new_status;
if (details) {
status_details = details;
}
}
[[nodiscard]] const std::string& GetStatusDetails() const {
return status_details;
}
[[nodiscard]] Loader::AppLoader& GetAppLoader() const {
return *app_loader;
}
/// Frontend Applets
void RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector);
void RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd);
[[nodiscard]] std::shared_ptr<Frontend::MiiSelector> GetMiiSelector() const {
return registered_mii_selector;
}
[[nodiscard]] std::shared_ptr<Frontend::SoftwareKeyboard> GetSoftwareKeyboard() const {
return registered_swkbd;
}
/// Image interface
void RegisterImageInterface(std::shared_ptr<Frontend::ImageInterface> image_interface);
[[nodiscard]] std::shared_ptr<Frontend::ImageInterface> GetImageInterface() const {
return registered_image_interface;
}
/// Function for checking OS microphone permissions.
void RegisterMicPermissionCheck(const std::function<bool()>& permission_func) {
mic_permission_func = permission_func;
}
[[nodiscard]] bool HasMicPermission() {
return !mic_permission_func || mic_permission_granted ||
(mic_permission_granted = mic_permission_func());
}
void SaveState(u32 slot) const;
void LoadState(u32 slot);
/// Self delete ncch
bool SetSelfDelete(const std::string& file) {
if (m_filepath == file) {
self_delete_pending = true;
return true;
}
return false;
}
/// Applies any changes to settings to this core instance.
void ApplySettings();
private:
/**
* Initialize the emulated system.
* @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @param system_mode The system mode.
* @return ResultStatus code, indicating if the operation succeeded.
*/
[[nodiscard]] ResultStatus Init(Frontend::EmuWindow& emu_window,
Frontend::EmuWindow* secondary_window,
Kernel::MemoryMode memory_mode,
const Kernel::New3dsHwCapabilities& n3ds_hw_caps,
u32 num_cores);
/// Reschedule the core emulation
void Reschedule();
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
/// ARM11 CPU core
std::vector<std::shared_ptr<ARM_Interface>> cpu_cores;
ARM_Interface* running_core = nullptr;
/// DSP core
std::unique_ptr<AudioCore::DspInterface> dsp_core;
/// When true, signals that a reschedule should happen
bool reschedule_pending{};
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
std::unique_ptr<VideoCore::GPU> gpu;
/// Service manager
std::unique_ptr<Service::SM::ServiceManager> service_manager;
/// Frontend applets
std::shared_ptr<Frontend::MiiSelector> registered_mii_selector;
std::shared_ptr<Frontend::SoftwareKeyboard> registered_swkbd;
/// Movie recorder
Core::Movie movie;
/// Cheats manager
Cheats::CheatEngine cheat_engine;
/// Video dumper backend
std::shared_ptr<VideoDumper::Backend> video_dumper;
/// Custom texture cache system
std::unique_ptr<VideoCore::CustomTexManager> custom_tex_manager;
/// Image interface
std::shared_ptr<Frontend::ImageInterface> registered_image_interface;
#ifdef ENABLE_SCRIPTING
/// RPC Server for scripting support
std::unique_ptr<RPC::Server> rpc_server;
#endif
std::unique_ptr<Service::FS::ArchiveManager> archive_manager;
std::unique_ptr<Memory::MemorySystem> memory;
std::unique_ptr<Kernel::KernelSystem> kernel;
std::unique_ptr<Timing> timing;
std::unique_ptr<Core::ExclusiveMonitor> exclusive_monitor;
private:
static System s_instance;
std::atomic_bool is_powered_on{};
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
/// Saved variables for reset
Frontend::EmuWindow* m_emu_window;
Frontend::EmuWindow* m_secondary_window;
std::string m_filepath;
std::string m_chainloadpath;
u64 title_id;
bool self_delete_pending;
std::mutex signal_mutex;
Signal current_signal;
u32 signal_param;
std::function<bool()> mic_permission_func;
bool mic_permission_granted = false;
boost::optional<Service::APT::DeliverArg> restore_deliver_arg;
boost::optional<Service::PLGLDR::PLG_LDR::PluginLoaderContext> restore_plugin_context;
friend class boost::serialization::access;
template <typename Archive>
void serialize(Archive& ar, const unsigned int file_version);
};
[[nodiscard]] inline ARM_Interface& GetRunningCore() {
return System::GetInstance().GetRunningCore();
}
[[nodiscard]] inline ARM_Interface& GetCore(u32 core_id) {
return System::GetInstance().GetCore(core_id);
}
[[nodiscard]] inline u32 GetNumCores() {
return System::GetInstance().GetNumCores();
}
} // namespace Core
BOOST_CLASS_VERSION(Core::System, 1)
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