File size: 13,693 Bytes
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <vector>
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/fs/fs_user.h"
#include "core/loader/3dsx.h"
#include "core/memory.h"
namespace Loader {
/*
* File layout:
* - File header
* - Code, rodata and data relocation table headers
* - Code segment
* - Rodata segment
* - Loadable (non-BSS) part of the data segment
* - Code relocation table
* - Rodata relocation table
* - Data relocation table
*
* Memory layout before relocations are applied:
* [0..codeSegSize) -> code segment
* [codeSegSize..rodataSegSize) -> rodata segment
* [rodataSegSize..dataSegSize) -> data segment
*
* Memory layout after relocations are applied: well, however the loader sets it up :)
* The entrypoint is always the start of the code segment.
* The BSS section must be cleared manually by the application.
*/
enum THREEDSX_Error { ERROR_NONE = 0, ERROR_READ = 1, ERROR_FILE = 2, ERROR_ALLOC = 3 };
static const u32 RELOCBUFSIZE = 512;
static const unsigned int NUM_SEGMENTS = 3;
// File header
#pragma pack(1)
struct THREEDSX_Header {
u32 magic;
u16 header_size, reloc_hdr_size;
u32 format_ver;
u32 flags;
// Sizes of the code, rodata and data segments +
// size of the BSS section (uninitialized latter half of the data segment)
u32 code_seg_size, rodata_seg_size, data_seg_size, bss_size;
// offset and size of smdh
u32 smdh_offset, smdh_size;
// offset to filesystem
u32 fs_offset;
};
// Relocation header: all fields (even extra unknown fields) are guaranteed to be relocation counts.
struct THREEDSX_RelocHdr {
// # of absolute relocations (that is, fix address to post-relocation memory layout)
u32 cross_segment_absolute;
// # of cross-segment relative relocations (that is, 32bit signed offsets that need to be
// patched)
u32 cross_segment_relative;
// more?
// Relocations are written in this order:
// - Absolute relocations
// - Relative relocations
};
// Relocation entry: from the current pointer, skip X words and patch Y words
struct THREEDSX_Reloc {
u16 skip, patch;
};
#pragma pack()
struct THREEloadinfo {
u8* seg_ptrs[3]; // code, rodata & data
u32 seg_addrs[3];
u32 seg_sizes[3];
};
static u32 TranslateAddr(u32 addr, const THREEloadinfo* loadinfo, u32* offsets) {
if (addr < offsets[0])
return loadinfo->seg_addrs[0] + addr;
if (addr < offsets[1])
return loadinfo->seg_addrs[1] + addr - offsets[0];
return loadinfo->seg_addrs[2] + addr - offsets[1];
}
using Kernel::CodeSet;
static THREEDSX_Error Load3DSXFile(Core::System& system, FileUtil::IOFile& file, u32 base_addr,
std::shared_ptr<CodeSet>* out_codeset) {
if (!file.IsOpen())
return ERROR_FILE;
// Reset read pointer in case this file has been read before.
file.Seek(0, SEEK_SET);
THREEDSX_Header hdr;
if (file.ReadBytes(&hdr, sizeof(hdr)) != sizeof(hdr))
return ERROR_READ;
THREEloadinfo loadinfo;
// loadinfo segments must be a multiple of 0x1000
loadinfo.seg_sizes[0] = (hdr.code_seg_size + 0xFFF) & ~0xFFF;
loadinfo.seg_sizes[1] = (hdr.rodata_seg_size + 0xFFF) & ~0xFFF;
loadinfo.seg_sizes[2] = (hdr.data_seg_size + 0xFFF) & ~0xFFF;
// prevent integer overflow leading to heap-buffer-overflow
if (loadinfo.seg_sizes[0] < hdr.code_seg_size || loadinfo.seg_sizes[1] < hdr.rodata_seg_size ||
loadinfo.seg_sizes[2] < hdr.data_seg_size) {
return ERROR_READ;
}
u32 offsets[2] = {loadinfo.seg_sizes[0], loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1]};
u32 n_reloc_tables = hdr.reloc_hdr_size / sizeof(u32);
std::vector<u8> program_image(loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1] +
loadinfo.seg_sizes[2]);
loadinfo.seg_addrs[0] = base_addr;
loadinfo.seg_addrs[1] = loadinfo.seg_addrs[0] + loadinfo.seg_sizes[0];
loadinfo.seg_addrs[2] = loadinfo.seg_addrs[1] + loadinfo.seg_sizes[1];
loadinfo.seg_ptrs[0] = program_image.data();
loadinfo.seg_ptrs[1] = loadinfo.seg_ptrs[0] + loadinfo.seg_sizes[0];
loadinfo.seg_ptrs[2] = loadinfo.seg_ptrs[1] + loadinfo.seg_sizes[1];
// Skip header for future compatibility
file.Seek(hdr.header_size, SEEK_SET);
// Read the relocation headers
std::vector<u32> relocs(n_reloc_tables * NUM_SEGMENTS);
for (unsigned int current_segment = 0; current_segment < NUM_SEGMENTS; ++current_segment) {
std::size_t size = n_reloc_tables * sizeof(u32);
if (file.ReadBytes(&relocs[current_segment * n_reloc_tables], size) != size)
return ERROR_READ;
}
// Read the segments
if (file.ReadBytes(loadinfo.seg_ptrs[0], hdr.code_seg_size) != hdr.code_seg_size)
return ERROR_READ;
if (file.ReadBytes(loadinfo.seg_ptrs[1], hdr.rodata_seg_size) != hdr.rodata_seg_size)
return ERROR_READ;
if (file.ReadBytes(loadinfo.seg_ptrs[2], hdr.data_seg_size - hdr.bss_size) !=
hdr.data_seg_size - hdr.bss_size)
return ERROR_READ;
// BSS clear
std::memset((char*)loadinfo.seg_ptrs[2] + hdr.data_seg_size - hdr.bss_size, 0, hdr.bss_size);
// Relocate the segments
for (unsigned int current_segment = 0; current_segment < NUM_SEGMENTS; ++current_segment) {
for (unsigned current_segment_reloc_table = 0; current_segment_reloc_table < n_reloc_tables;
current_segment_reloc_table++) {
u32 n_relocs = relocs[current_segment * n_reloc_tables + current_segment_reloc_table];
if (current_segment_reloc_table >= 2) {
// We are not using this table - ignore it because we don't know what it dose
file.Seek(n_relocs * sizeof(THREEDSX_Reloc), SEEK_CUR);
continue;
}
THREEDSX_Reloc reloc_table[RELOCBUFSIZE];
u32* pos = (u32*)loadinfo.seg_ptrs[current_segment];
const u32* end_pos = pos + (loadinfo.seg_sizes[current_segment] / 4);
while (n_relocs) {
u32 remaining = std::min(RELOCBUFSIZE, n_relocs);
n_relocs -= remaining;
if (file.ReadBytes(reloc_table, remaining * sizeof(THREEDSX_Reloc)) !=
remaining * sizeof(THREEDSX_Reloc))
return ERROR_READ;
for (unsigned current_inprogress = 0;
current_inprogress < remaining && pos < end_pos; current_inprogress++) {
const auto& table = reloc_table[current_inprogress];
LOG_TRACE(Loader, "(t={},skip={},patch={})", current_segment_reloc_table,
static_cast<u32>(table.skip), static_cast<u32>(table.patch));
pos += table.skip;
s32 num_patches = table.patch;
while (0 < num_patches && pos < end_pos) {
u32 in_addr = base_addr + static_cast<u32>(reinterpret_cast<u8*>(pos) -
program_image.data());
u32 orig_data = *pos;
u32 sub_type = orig_data >> (32 - 4);
u32 addr = TranslateAddr(orig_data & ~0xF0000000, &loadinfo, offsets);
LOG_TRACE(Loader, "Patching {:08X} <-- rel({:08X},{}) ({:08X})", in_addr,
addr, current_segment_reloc_table, *pos);
switch (current_segment_reloc_table) {
case 0: {
if (sub_type != 0)
return ERROR_READ;
*pos = addr;
break;
}
case 1: {
u32 data = addr - in_addr;
switch (sub_type) {
case 0: // 32-bit signed offset
*pos = data;
break;
case 1: // 31-bit signed offset
*pos = data & ~(1U << 31);
break;
default:
return ERROR_READ;
}
break;
}
default:
break; // this should never happen
}
pos++;
num_patches--;
}
}
}
}
}
// Create the CodeSet
std::shared_ptr<CodeSet> code_set = system.Kernel().CreateCodeSet("", 0);
code_set->CodeSegment().offset = loadinfo.seg_ptrs[0] - program_image.data();
code_set->CodeSegment().addr = loadinfo.seg_addrs[0];
code_set->CodeSegment().size = loadinfo.seg_sizes[0];
code_set->RODataSegment().offset = loadinfo.seg_ptrs[1] - program_image.data();
code_set->RODataSegment().addr = loadinfo.seg_addrs[1];
code_set->RODataSegment().size = loadinfo.seg_sizes[1];
code_set->DataSegment().offset = loadinfo.seg_ptrs[2] - program_image.data();
code_set->DataSegment().addr = loadinfo.seg_addrs[2];
code_set->DataSegment().size = loadinfo.seg_sizes[2];
code_set->entrypoint = code_set->CodeSegment().addr;
code_set->memory = std::move(program_image);
LOG_DEBUG(Loader, "code size: {:#X}", loadinfo.seg_sizes[0]);
LOG_DEBUG(Loader, "rodata size: {:#X}", loadinfo.seg_sizes[1]);
LOG_DEBUG(Loader, "data size: {:#X} (including {:#X} of bss)", loadinfo.seg_sizes[2],
hdr.bss_size);
*out_codeset = code_set;
return ERROR_NONE;
}
FileType AppLoader_THREEDSX::IdentifyType(FileUtil::IOFile& file) {
u32 magic;
file.Seek(0, SEEK_SET);
if (1 != file.ReadArray<u32>(&magic, 1))
return FileType::Error;
if (MakeMagic('3', 'D', 'S', 'X') == magic)
return FileType::THREEDSX;
return FileType::Error;
}
ResultStatus AppLoader_THREEDSX::Load(std::shared_ptr<Kernel::Process>& process) {
if (is_loaded)
return ResultStatus::ErrorAlreadyLoaded;
if (!file.IsOpen())
return ResultStatus::Error;
std::shared_ptr<CodeSet> codeset;
if (Load3DSXFile(system, file, Memory::PROCESS_IMAGE_VADDR, &codeset) != ERROR_NONE)
return ResultStatus::Error;
codeset->name = filename;
process = system.Kernel().CreateProcess(std::move(codeset));
process->Set3dsxKernelCaps();
// Attach the default resource limit (APPLICATION) to the process
process->resource_limit =
system.Kernel().ResourceLimit().GetForCategory(Kernel::ResourceLimitCategory::Application);
// On real HW this is done with FS:Reg, but we can be lazy
auto fs_user = system.ServiceManager().GetService<Service::FS::FS_USER>("fs:USER");
fs_user->RegisterProgramInfo(process->GetObjectId(), process->codeset->program_id, filepath);
process->Run(48, Kernel::DEFAULT_STACK_SIZE);
system.ArchiveManager().RegisterSelfNCCH(*this);
is_loaded = true;
return ResultStatus::Success;
}
ResultStatus AppLoader_THREEDSX::ReadRomFS(std::shared_ptr<FileSys::RomFSReader>& romfs_file) {
if (!file.IsOpen())
return ResultStatus::Error;
// Reset read pointer in case this file has been read before.
file.Seek(0, SEEK_SET);
THREEDSX_Header hdr;
if (file.ReadBytes(&hdr, sizeof(THREEDSX_Header)) != sizeof(THREEDSX_Header))
return ResultStatus::Error;
if (hdr.header_size != sizeof(THREEDSX_Header))
return ResultStatus::Error;
// Check if the 3DSX has a RomFS...
if (hdr.fs_offset != 0) {
u32 romfs_offset = hdr.fs_offset;
u32 romfs_size = static_cast<u32>(file.GetSize()) - hdr.fs_offset;
LOG_DEBUG(Loader, "RomFS offset: {:#010X}", romfs_offset);
LOG_DEBUG(Loader, "RomFS size: {:#010X}", romfs_size);
// We reopen the file, to allow its position to be independent from file's
FileUtil::IOFile romfs_file_inner(filepath, "rb");
if (!romfs_file_inner.IsOpen())
return ResultStatus::Error;
romfs_file = std::make_shared<FileSys::DirectRomFSReader>(std::move(romfs_file_inner),
romfs_offset, romfs_size);
return ResultStatus::Success;
}
LOG_DEBUG(Loader, "3DSX has no RomFS");
return ResultStatus::ErrorNotUsed;
}
ResultStatus AppLoader_THREEDSX::ReadIcon(std::vector<u8>& buffer) {
if (!file.IsOpen())
return ResultStatus::Error;
// Reset read pointer in case this file has been read before.
file.Seek(0, SEEK_SET);
THREEDSX_Header hdr;
if (file.ReadBytes(&hdr, sizeof(THREEDSX_Header)) != sizeof(THREEDSX_Header))
return ResultStatus::Error;
if (hdr.header_size != sizeof(THREEDSX_Header))
return ResultStatus::Error;
// Check if the 3DSX has a SMDH...
if (hdr.smdh_offset != 0) {
file.Seek(hdr.smdh_offset, SEEK_SET);
buffer.resize(hdr.smdh_size);
if (file.ReadBytes(buffer.data(), hdr.smdh_size) != hdr.smdh_size)
return ResultStatus::Error;
return ResultStatus::Success;
}
return ResultStatus::ErrorNotUsed;
}
} // namespace Loader
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