File size: 14,654 Bytes
034d0a2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 | // Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include <memory>
#include <vector>
#include <fmt/format.h>
#include "common/literals.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/ncch_container.h"
#include "core/file_sys/title_metadata.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/fs/fs_user.h"
#include "core/loader/ncch.h"
#include "core/loader/smdh.h"
#include "core/memory.h"
#include "core/system_titles.h"
#include "core/telemetry_session.h"
#include "network/network.h"
namespace Loader {
using namespace Common::Literals;
static const u64 UPDATE_MASK = 0x0000000e00000000;
FileType AppLoader_NCCH::IdentifyType(FileUtil::IOFile& file) {
u32 magic;
file.Seek(0x100, SEEK_SET);
if (1 != file.ReadArray<u32>(&magic, 1))
return FileType::Error;
if (MakeMagic('N', 'C', 'S', 'D') == magic)
return FileType::CCI;
if (MakeMagic('N', 'C', 'C', 'H') == magic)
return FileType::CXI;
return FileType::Error;
}
std::pair<std::optional<u32>, ResultStatus> AppLoader_NCCH::LoadCoreVersion() {
if (!is_loaded) {
ResultStatus res = base_ncch.Load();
if (res != ResultStatus::Success) {
return std::make_pair(std::nullopt, res);
}
}
// Provide the core version from the exheader.
auto& ncch_caps = overlay_ncch->exheader_header.arm11_system_local_caps;
return std::make_pair(ncch_caps.core_version, ResultStatus::Success);
}
std::pair<std::optional<Kernel::MemoryMode>, ResultStatus> AppLoader_NCCH::LoadKernelMemoryMode() {
if (!is_loaded) {
ResultStatus res = base_ncch.Load();
if (res != ResultStatus::Success) {
return std::make_pair(std::nullopt, res);
}
}
if (memory_mode_override.has_value()) {
return std::make_pair(memory_mode_override, ResultStatus::Success);
}
// Provide the memory mode from the exheader.
auto& ncch_caps = overlay_ncch->exheader_header.arm11_system_local_caps;
auto mode = static_cast<Kernel::MemoryMode>(ncch_caps.system_mode.Value());
return std::make_pair(mode, ResultStatus::Success);
}
std::pair<std::optional<Kernel::New3dsHwCapabilities>, ResultStatus>
AppLoader_NCCH::LoadNew3dsHwCapabilities() {
if (!is_loaded) {
ResultStatus res = base_ncch.Load();
if (res != ResultStatus::Success) {
return std::make_pair(std::nullopt, res);
}
}
// Provide the capabilities from the exheader.
auto& ncch_caps = overlay_ncch->exheader_header.arm11_system_local_caps;
auto caps = Kernel::New3dsHwCapabilities{
ncch_caps.enable_l2_cache != 0,
ncch_caps.enable_804MHz_cpu != 0,
static_cast<Kernel::New3dsMemoryMode>(ncch_caps.n3ds_mode),
};
return std::make_pair(std::move(caps), ResultStatus::Success);
}
ResultStatus AppLoader_NCCH::LoadExec(std::shared_ptr<Kernel::Process>& process) {
using Kernel::CodeSet;
if (!is_loaded)
return ResultStatus::ErrorNotLoaded;
std::vector<u8> code;
u64_le program_id;
if (ResultStatus::Success == ReadCode(code) &&
ResultStatus::Success == ReadProgramId(program_id)) {
if (IsGbaVirtualConsole(code)) {
LOG_ERROR(Loader, "Encountered unsupported GBA Virtual Console code section.");
return ResultStatus::ErrorGbaTitle;
}
std::string process_name = Common::StringFromFixedZeroTerminatedBuffer(
(const char*)overlay_ncch->exheader_header.codeset_info.name, 8);
std::shared_ptr<CodeSet> codeset = system.Kernel().CreateCodeSet(process_name, program_id);
codeset->CodeSegment().offset = 0;
codeset->CodeSegment().addr = overlay_ncch->exheader_header.codeset_info.text.address;
codeset->CodeSegment().size =
overlay_ncch->exheader_header.codeset_info.text.num_max_pages * Memory::CITRA_PAGE_SIZE;
codeset->RODataSegment().offset =
codeset->CodeSegment().offset + codeset->CodeSegment().size;
codeset->RODataSegment().addr = overlay_ncch->exheader_header.codeset_info.ro.address;
codeset->RODataSegment().size =
overlay_ncch->exheader_header.codeset_info.ro.num_max_pages * Memory::CITRA_PAGE_SIZE;
// TODO(yuriks): Not sure if the bss size is added to the page-aligned .data size or just
// to the regular size. Playing it safe for now.
u32 bss_page_size = (overlay_ncch->exheader_header.codeset_info.bss_size + 0xFFF) & ~0xFFF;
code.resize(code.size() + bss_page_size, 0);
codeset->DataSegment().offset =
codeset->RODataSegment().offset + codeset->RODataSegment().size;
codeset->DataSegment().addr = overlay_ncch->exheader_header.codeset_info.data.address;
codeset->DataSegment().size =
overlay_ncch->exheader_header.codeset_info.data.num_max_pages *
Memory::CITRA_PAGE_SIZE +
bss_page_size;
// Apply patches now that the entire codeset (including .bss) has been allocated
const ResultStatus patch_result = overlay_ncch->ApplyCodePatch(code);
if (patch_result != ResultStatus::Success && patch_result != ResultStatus::ErrorNotUsed)
return patch_result;
codeset->entrypoint = codeset->CodeSegment().addr;
codeset->memory = std::move(code);
process = system.Kernel().CreateProcess(std::move(codeset));
// Attach a resource limit to the process based on the resource limit category
const auto category = static_cast<Kernel::ResourceLimitCategory>(
overlay_ncch->exheader_header.arm11_system_local_caps.resource_limit_category);
process->resource_limit = system.Kernel().ResourceLimit().GetForCategory(category);
// When running N3DS-unaware titles pm will lie about the amount of memory available.
// This means RESLIMIT_COMMIT = APPMEMALLOC doesn't correspond to the actual size of
// APPLICATION. See:
// https://github.com/LumaTeam/Luma3DS/blob/e2778a45/sysmodules/pm/source/launch.c#L237
auto& ncch_caps = overlay_ncch->exheader_header.arm11_system_local_caps;
const auto o3ds_mode = *LoadKernelMemoryMode().first;
const auto n3ds_mode = static_cast<Kernel::New3dsMemoryMode>(ncch_caps.n3ds_mode);
const bool is_new_3ds = Settings::values.is_new_3ds.GetValue();
if (is_new_3ds && n3ds_mode == Kernel::New3dsMemoryMode::Legacy &&
category == Kernel::ResourceLimitCategory::Application) {
u64 new_limit = 0;
switch (o3ds_mode) {
case Kernel::MemoryMode::Prod:
new_limit = 64_MiB;
break;
case Kernel::MemoryMode::Dev1:
new_limit = 96_MiB;
break;
case Kernel::MemoryMode::Dev2:
new_limit = 80_MiB;
break;
default:
break;
}
process->resource_limit->SetLimitValue(Kernel::ResourceLimitType::Commit,
static_cast<s32>(new_limit));
}
// Set the default CPU core for this process
process->ideal_processor =
overlay_ncch->exheader_header.arm11_system_local_caps.ideal_processor;
// Copy data while converting endianness
using KernelCaps = std::array<u32, ExHeader_ARM11_KernelCaps::NUM_DESCRIPTORS>;
KernelCaps kernel_caps;
std::copy_n(overlay_ncch->exheader_header.arm11_kernel_caps.descriptors, kernel_caps.size(),
begin(kernel_caps));
process->ParseKernelCaps(kernel_caps.data(), kernel_caps.size());
s32 priority = overlay_ncch->exheader_header.arm11_system_local_caps.priority;
u32 stack_size = overlay_ncch->exheader_header.codeset_info.stack_size;
// On real HW this is done with FS:Reg, but we can be lazy
auto fs_user = system.ServiceManager().GetService<Service::FS::FS_USER>("fs:USER");
fs_user->RegisterProgramInfo(process->process_id, process->codeset->program_id, filepath);
Service::FS::FS_USER::ProductInfo product_info{};
std::memcpy(product_info.product_code.data(), overlay_ncch->ncch_header.product_code,
product_info.product_code.size());
std::memcpy(&product_info.remaster_version,
overlay_ncch->exheader_header.codeset_info.flags.remaster_version,
sizeof(product_info.remaster_version));
product_info.maker_code = overlay_ncch->ncch_header.maker_code;
fs_user->RegisterProductInfo(process->process_id, product_info);
process->Run(priority, stack_size);
return ResultStatus::Success;
}
return ResultStatus::Error;
}
void AppLoader_NCCH::ParseRegionLockoutInfo(u64 program_id) {
if (Settings::values.region_value.GetValue() != Settings::REGION_VALUE_AUTO_SELECT) {
return;
}
preferred_regions.clear();
std::vector<u8> smdh_buffer;
if (ReadIcon(smdh_buffer) == ResultStatus::Success && smdh_buffer.size() >= sizeof(SMDH)) {
SMDH smdh;
std::memcpy(&smdh, smdh_buffer.data(), sizeof(SMDH));
u32 region_lockout = smdh.region_lockout;
constexpr u32 REGION_COUNT = 7;
for (u32 region = 0; region < REGION_COUNT; ++region) {
if (region_lockout & 1) {
preferred_regions.push_back(region);
}
region_lockout >>= 1;
}
} else {
const auto region = Core::GetSystemTitleRegion(program_id);
if (region.has_value()) {
preferred_regions.push_back(region.value());
}
}
}
bool AppLoader_NCCH::IsGbaVirtualConsole(std::span<const u8> code) {
if (code.size() < 0x10) [[unlikely]] {
return false;
}
u32 gbaVcHeader[2];
std::memcpy(gbaVcHeader, code.data() + code.size() - 0x10, sizeof(gbaVcHeader));
return gbaVcHeader[0] == MakeMagic('.', 'C', 'A', 'A') && gbaVcHeader[1] == 1;
}
ResultStatus AppLoader_NCCH::Load(std::shared_ptr<Kernel::Process>& process) {
u64_le ncch_program_id;
if (is_loaded)
return ResultStatus::ErrorAlreadyLoaded;
ResultStatus result = base_ncch.Load();
if (result != ResultStatus::Success)
return result;
ReadProgramId(ncch_program_id);
std::string program_id{fmt::format("{:016X}", ncch_program_id)};
LOG_INFO(Loader, "Program ID: {}", program_id);
update_ncch.OpenFile(Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC,
ncch_program_id | UPDATE_MASK));
result = update_ncch.Load();
if (result == ResultStatus::Success) {
overlay_ncch = &update_ncch;
}
system.TelemetrySession().AddField(Common::Telemetry::FieldType::Session, "ProgramId",
program_id);
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info;
ReadTitle(game_info.name);
game_info.id = ncch_program_id;
room_member->SendGameInfo(game_info);
}
is_loaded = true; // Set state to loaded
result = LoadExec(process); // Load the executable into memory for booting
if (ResultStatus::Success != result)
return result;
system.ArchiveManager().RegisterSelfNCCH(*this);
ParseRegionLockoutInfo(ncch_program_id);
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::IsExecutable(bool& out_executable) {
Loader::ResultStatus result = overlay_ncch->Load();
if (result != Loader::ResultStatus::Success)
return result;
out_executable = overlay_ncch->ncch_header.is_executable != 0;
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS(".code", buffer);
}
ResultStatus AppLoader_NCCH::ReadIcon(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS("icon", buffer);
}
ResultStatus AppLoader_NCCH::ReadBanner(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS("banner", buffer);
}
ResultStatus AppLoader_NCCH::ReadLogo(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS("logo", buffer);
}
ResultStatus AppLoader_NCCH::ReadProgramId(u64& out_program_id) {
ResultStatus result = base_ncch.ReadProgramId(out_program_id);
if (result != ResultStatus::Success)
return result;
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::ReadExtdataId(u64& out_extdata_id) {
ResultStatus result = base_ncch.ReadExtdataId(out_extdata_id);
if (result != ResultStatus::Success)
return result;
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::ReadRomFS(std::shared_ptr<FileSys::RomFSReader>& romfs_file) {
return base_ncch.ReadRomFS(romfs_file);
}
ResultStatus AppLoader_NCCH::ReadUpdateRomFS(std::shared_ptr<FileSys::RomFSReader>& romfs_file) {
ResultStatus result = update_ncch.ReadRomFS(romfs_file);
if (result != ResultStatus::Success)
return base_ncch.ReadRomFS(romfs_file);
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::DumpRomFS(const std::string& target_path) {
return base_ncch.DumpRomFS(target_path);
}
ResultStatus AppLoader_NCCH::DumpUpdateRomFS(const std::string& target_path) {
u64 program_id;
ReadProgramId(program_id);
update_ncch.OpenFile(
Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, program_id | UPDATE_MASK));
return update_ncch.DumpRomFS(target_path);
}
ResultStatus AppLoader_NCCH::ReadTitle(std::string& title) {
std::vector<u8> data;
Loader::SMDH smdh;
ReadIcon(data);
if (!Loader::IsValidSMDH(data)) {
return ResultStatus::ErrorInvalidFormat;
}
std::memcpy(&smdh, data.data(), sizeof(Loader::SMDH));
const auto& short_title = smdh.GetShortTitle(SMDH::TitleLanguage::English);
auto title_end = std::find(short_title.begin(), short_title.end(), u'\0');
title = Common::UTF16ToUTF8(std::u16string{short_title.begin(), title_end});
return ResultStatus::Success;
}
} // namespace Loader
|