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// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <set>
#include <common/threadsafe_queue.h>
#include <jni.h>
#include "input_common/input_engine.h"
namespace InputCommon {
/**
* A virtual controller that is always assigned to the game input
*/
class Android final : public InputEngine {
public:
explicit Android(std::string input_engine_);
~Android() override;
/**
* Registers controller number to accept new inputs.
* @param j_input_device YuzuInputDevice object from the Android frontend to register.
*/
void RegisterController(jobject j_input_device);
/**
* Sets the status of a button on a specific controller.
* @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
* @param port Port determined by controller connection order.
* @param button_id The Android Keycode corresponding to this event.
* @param value Whether the button is pressed or not.
*/
void SetButtonState(std::string guid, size_t port, int button_id, bool value);
/**
* Sets the status of an axis on a specific controller.
* @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
* @param port Port determined by controller connection order.
* @param axis_id The Android axis ID corresponding to this event.
* @param value Value along the given axis.
*/
void SetAxisPosition(std::string guid, size_t port, int axis_id, float value);
/**
* Sets the status of the motion sensor on a specific controller
* @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
* @param port Port determined by controller connection order.
* @param delta_timestamp Time passed since the last read.
* @param gyro_x,gyro_y,gyro_z Gyro sensor readings.
* @param accel_x,accel_y,accel_z Accelerometer sensor readings.
*/
void SetMotionState(std::string guid, size_t port, u64 delta_timestamp, float gyro_x,
float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
Common::Input::DriverResult SetVibration(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
bool IsVibrationEnabled(const PadIdentifier& identifier) override;
std::vector<Common::ParamPackage> GetInputDevices() const override;
/**
* Gets the axes reported by the YuzuInputDevice.
* @param env JNI environment pointer.
* @param j_device YuzuInputDevice from the Android frontend.
* @return Set of the axes reported by the underlying Android InputDevice
*/
std::set<s32> GetDeviceAxes(JNIEnv* env, jobject& j_device) const;
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
int axis_y) const;
Common::ParamPackage BuildAnalogParamPackageForButton(PadIdentifier identifier, s32 axis,
bool invert) const;
Common::ParamPackage BuildButtonParamPackageForButton(PadIdentifier identifier,
s32 button) const;
bool MatchVID(Common::UUID device, const std::vector<std::string>& vids) const;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
private:
std::unordered_map<PadIdentifier, jobject> input_devices;
/// Returns the correct identifier corresponding to the player index
PadIdentifier GetIdentifier(const std::string& guid, size_t port) const;
/// Takes all vibrations from the queue and sends the command to the controller
void SendVibrations(JNIEnv* env, std::stop_token token);
static constexpr s32 AXIS_X = 0;
static constexpr s32 AXIS_Y = 1;
static constexpr s32 AXIS_Z = 11;
static constexpr s32 AXIS_RX = 12;
static constexpr s32 AXIS_RY = 13;
static constexpr s32 AXIS_RZ = 14;
static constexpr s32 AXIS_HAT_X = 15;
static constexpr s32 AXIS_HAT_Y = 16;
static constexpr s32 AXIS_LTRIGGER = 17;
static constexpr s32 AXIS_RTRIGGER = 18;
static constexpr s32 KEYCODE_DPAD_UP = 19;
static constexpr s32 KEYCODE_DPAD_DOWN = 20;
static constexpr s32 KEYCODE_DPAD_LEFT = 21;
static constexpr s32 KEYCODE_DPAD_RIGHT = 22;
static constexpr s32 KEYCODE_BUTTON_A = 96;
static constexpr s32 KEYCODE_BUTTON_B = 97;
static constexpr s32 KEYCODE_BUTTON_X = 99;
static constexpr s32 KEYCODE_BUTTON_Y = 100;
static constexpr s32 KEYCODE_BUTTON_L1 = 102;
static constexpr s32 KEYCODE_BUTTON_R1 = 103;
static constexpr s32 KEYCODE_BUTTON_L2 = 104;
static constexpr s32 KEYCODE_BUTTON_R2 = 105;
static constexpr s32 KEYCODE_BUTTON_THUMBL = 106;
static constexpr s32 KEYCODE_BUTTON_THUMBR = 107;
static constexpr s32 KEYCODE_BUTTON_START = 108;
static constexpr s32 KEYCODE_BUTTON_SELECT = 109;
const std::vector<s32> keycode_ids{
KEYCODE_DPAD_UP, KEYCODE_DPAD_DOWN, KEYCODE_DPAD_LEFT, KEYCODE_DPAD_RIGHT,
KEYCODE_BUTTON_A, KEYCODE_BUTTON_B, KEYCODE_BUTTON_X, KEYCODE_BUTTON_Y,
KEYCODE_BUTTON_L1, KEYCODE_BUTTON_R1, KEYCODE_BUTTON_L2, KEYCODE_BUTTON_R2,
KEYCODE_BUTTON_THUMBL, KEYCODE_BUTTON_THUMBR, KEYCODE_BUTTON_START, KEYCODE_BUTTON_SELECT,
};
const std::string sony_vid{"054c"};
const std::string nintendo_vid{"057e"};
const std::string razer_vid{"1532"};
const std::string redmagic_vid{"3537"};
const std::string backbone_labs_vid{"358a"};
const std::string xbox_vid{"045e"};
const std::vector<std::string> flipped_ab_vids{sony_vid, nintendo_vid, razer_vid,
redmagic_vid, backbone_labs_vid, xbox_vid};
const std::vector<std::string> flipped_xy_vids{sony_vid, razer_vid, redmagic_vid,
backbone_labs_vid, xbox_vid};
/// Queue of vibration request to controllers
Common::SPSCQueue<VibrationRequest> vibration_queue;
std::jthread vibration_thread;
};
} // namespace InputCommon
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