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| #pragma once |
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| #include <set> |
| #include <common/threadsafe_queue.h> |
| #include <jni.h> |
| #include "input_common/input_engine.h" |
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| namespace InputCommon { |
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| class Android final : public InputEngine { |
| public: |
| explicit Android(std::string input_engine_); |
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| ~Android() override; |
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| void RegisterController(jobject j_input_device); |
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| void SetButtonState(std::string guid, size_t port, int button_id, bool value); |
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| void SetAxisPosition(std::string guid, size_t port, int axis_id, float value); |
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| void SetMotionState(std::string guid, size_t port, u64 delta_timestamp, float gyro_x, |
| float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z); |
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| Common::Input::DriverResult SetVibration( |
| const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override; |
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| bool IsVibrationEnabled(const PadIdentifier& identifier) override; |
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| std::vector<Common::ParamPackage> GetInputDevices() const override; |
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| std::set<s32> GetDeviceAxes(JNIEnv* env, jobject& j_device) const; |
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| Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x, |
| int axis_y) const; |
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| Common::ParamPackage BuildAnalogParamPackageForButton(PadIdentifier identifier, s32 axis, |
| bool invert) const; |
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| Common::ParamPackage BuildButtonParamPackageForButton(PadIdentifier identifier, |
| s32 button) const; |
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| bool MatchVID(Common::UUID device, const std::vector<std::string>& vids) const; |
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| AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; |
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| ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override; |
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| Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override; |
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| private: |
| std::unordered_map<PadIdentifier, jobject> input_devices; |
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| PadIdentifier GetIdentifier(const std::string& guid, size_t port) const; |
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| void SendVibrations(JNIEnv* env, std::stop_token token); |
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| static constexpr s32 AXIS_X = 0; |
| static constexpr s32 AXIS_Y = 1; |
| static constexpr s32 AXIS_Z = 11; |
| static constexpr s32 AXIS_RX = 12; |
| static constexpr s32 AXIS_RY = 13; |
| static constexpr s32 AXIS_RZ = 14; |
| static constexpr s32 AXIS_HAT_X = 15; |
| static constexpr s32 AXIS_HAT_Y = 16; |
| static constexpr s32 AXIS_LTRIGGER = 17; |
| static constexpr s32 AXIS_RTRIGGER = 18; |
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| static constexpr s32 KEYCODE_DPAD_UP = 19; |
| static constexpr s32 KEYCODE_DPAD_DOWN = 20; |
| static constexpr s32 KEYCODE_DPAD_LEFT = 21; |
| static constexpr s32 KEYCODE_DPAD_RIGHT = 22; |
| static constexpr s32 KEYCODE_BUTTON_A = 96; |
| static constexpr s32 KEYCODE_BUTTON_B = 97; |
| static constexpr s32 KEYCODE_BUTTON_X = 99; |
| static constexpr s32 KEYCODE_BUTTON_Y = 100; |
| static constexpr s32 KEYCODE_BUTTON_L1 = 102; |
| static constexpr s32 KEYCODE_BUTTON_R1 = 103; |
| static constexpr s32 KEYCODE_BUTTON_L2 = 104; |
| static constexpr s32 KEYCODE_BUTTON_R2 = 105; |
| static constexpr s32 KEYCODE_BUTTON_THUMBL = 106; |
| static constexpr s32 KEYCODE_BUTTON_THUMBR = 107; |
| static constexpr s32 KEYCODE_BUTTON_START = 108; |
| static constexpr s32 KEYCODE_BUTTON_SELECT = 109; |
| const std::vector<s32> keycode_ids{ |
| KEYCODE_DPAD_UP, KEYCODE_DPAD_DOWN, KEYCODE_DPAD_LEFT, KEYCODE_DPAD_RIGHT, |
| KEYCODE_BUTTON_A, KEYCODE_BUTTON_B, KEYCODE_BUTTON_X, KEYCODE_BUTTON_Y, |
| KEYCODE_BUTTON_L1, KEYCODE_BUTTON_R1, KEYCODE_BUTTON_L2, KEYCODE_BUTTON_R2, |
| KEYCODE_BUTTON_THUMBL, KEYCODE_BUTTON_THUMBR, KEYCODE_BUTTON_START, KEYCODE_BUTTON_SELECT, |
| }; |
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| const std::string sony_vid{"054c"}; |
| const std::string nintendo_vid{"057e"}; |
| const std::string razer_vid{"1532"}; |
| const std::string redmagic_vid{"3537"}; |
| const std::string backbone_labs_vid{"358a"}; |
| const std::string xbox_vid{"045e"}; |
| const std::vector<std::string> flipped_ab_vids{sony_vid, nintendo_vid, razer_vid, |
| redmagic_vid, backbone_labs_vid, xbox_vid}; |
| const std::vector<std::string> flipped_xy_vids{sony_vid, razer_vid, redmagic_vid, |
| backbone_labs_vid, xbox_vid}; |
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| Common::SPSCQueue<VibrationRequest> vibration_queue; |
| std::jthread vibration_thread; |
| }; |
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| } |
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