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| | #include <stdio.h> |
| | #include <stdlib.h> |
| | #include <string.h> |
| | #include <glad/glad.h> |
| |
|
| | static void* get_proc(const char *namez); |
| |
|
| | #if defined(_WIN32) || defined(__CYGWIN__) |
| | #ifndef _WINDOWS_ |
| | #undef APIENTRY |
| | #endif |
| | #include <windows.h> |
| | static HMODULE libGL; |
| |
|
| | typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); |
| | static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; |
| |
|
| | #ifdef _MSC_VER |
| | #ifdef __has_include |
| | #if __has_include(<winapifamily.h>) |
| | #define HAVE_WINAPIFAMILY 1 |
| | #endif |
| | #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ |
| | #define HAVE_WINAPIFAMILY 1 |
| | #endif |
| | #endif |
| |
|
| | #ifdef HAVE_WINAPIFAMILY |
| | #include <winapifamily.h> |
| | #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) |
| | #define IS_UWP 1 |
| | #endif |
| | #endif |
| |
|
| | static |
| | int open_gl(void) { |
| | #ifndef IS_UWP |
| | libGL = LoadLibraryW(L"opengl32.dll"); |
| | if(libGL != NULL) { |
| | void (* tmp)(void); |
| | tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); |
| | gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; |
| | return gladGetProcAddressPtr != NULL; |
| | } |
| | #endif |
| |
|
| | return 0; |
| | } |
| |
|
| | static |
| | void close_gl(void) { |
| | if(libGL != NULL) { |
| | FreeLibrary((HMODULE) libGL); |
| | libGL = NULL; |
| | } |
| | } |
| | #else |
| | #include <dlfcn.h> |
| | static void* libGL; |
| |
|
| | #if !defined(__APPLE__) && !defined(__HAIKU__) |
| | typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); |
| | static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; |
| | #endif |
| |
|
| | static |
| | int open_gl(void) { |
| | #ifdef __APPLE__ |
| | static const char *NAMES[] = { |
| | "../Frameworks/OpenGL.framework/OpenGL", |
| | "/Library/Frameworks/OpenGL.framework/OpenGL", |
| | "/System/Library/Frameworks/OpenGL.framework/OpenGL", |
| | "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" |
| | }; |
| | #else |
| | static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; |
| | #endif |
| |
|
| | unsigned int index = 0; |
| | for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { |
| | libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); |
| |
|
| | if(libGL != NULL) { |
| | #if defined(__APPLE__) || defined(__HAIKU__) |
| | return 1; |
| | #else |
| | gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, |
| | "glXGetProcAddressARB"); |
| | return gladGetProcAddressPtr != NULL; |
| | #endif |
| | } |
| | } |
| |
|
| | return 0; |
| | } |
| |
|
| | static |
| | void close_gl(void) { |
| | if(libGL != NULL) { |
| | dlclose(libGL); |
| | libGL = NULL; |
| | } |
| | } |
| | #endif |
| |
|
| | static |
| | void* get_proc(const char *namez) { |
| | void* result = NULL; |
| | if(libGL == NULL) return NULL; |
| |
|
| | #if !defined(__APPLE__) && !defined(__HAIKU__) |
| | if(gladGetProcAddressPtr != NULL) { |
| | result = gladGetProcAddressPtr(namez); |
| | } |
| | #endif |
| | if(result == NULL) { |
| | #if defined(_WIN32) || defined(__CYGWIN__) |
| | result = (void*)GetProcAddress((HMODULE) libGL, namez); |
| | #else |
| | result = dlsym(libGL, namez); |
| | #endif |
| | } |
| |
|
| | return result; |
| | } |
| |
|
| | int gladLoadGL(void) { |
| | int status = 0; |
| |
|
| | if(open_gl()) { |
| | status = gladLoadGLLoader(&get_proc); |
| | close_gl(); |
| | } |
| |
|
| | return status; |
| | } |
| |
|
| | struct gladGLversionStruct GLVersion = { 0, 0 }; |
| |
|
| | #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) |
| | #define _GLAD_IS_SOME_NEW_VERSION 1 |
| | #endif |
| |
|
| | static int max_loaded_major; |
| | static int max_loaded_minor; |
| |
|
| | static const char *exts = NULL; |
| | static int num_exts_i = 0; |
| | static char **exts_i = NULL; |
| |
|
| | static int get_exts(void) { |
| | #ifdef _GLAD_IS_SOME_NEW_VERSION |
| | if(max_loaded_major < 3) { |
| | #endif |
| | exts = (const char *)glGetString(GL_EXTENSIONS); |
| | #ifdef _GLAD_IS_SOME_NEW_VERSION |
| | } else { |
| | unsigned int index; |
| |
|
| | num_exts_i = 0; |
| | glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); |
| | if (num_exts_i > 0) { |
| | exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); |
| | } |
| |
|
| | if (exts_i == NULL) { |
| | return 0; |
| | } |
| |
|
| | for(index = 0; index < (unsigned)num_exts_i; index++) { |
| | const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); |
| | size_t len = strlen(gl_str_tmp); |
| |
|
| | char *local_str = (char*)malloc((len+1) * sizeof(char)); |
| | if(local_str != NULL) { |
| | memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); |
| | } |
| | exts_i[index] = local_str; |
| | } |
| | } |
| | #endif |
| | return 1; |
| | } |
| |
|
| | static void free_exts(void) { |
| | if (exts_i != NULL) { |
| | int index; |
| | for(index = 0; index < num_exts_i; index++) { |
| | free((char *)exts_i[index]); |
| | } |
| | free((void *)exts_i); |
| | exts_i = NULL; |
| | } |
| | } |
| |
|
| | static int has_ext(const char *ext) { |
| | #ifdef _GLAD_IS_SOME_NEW_VERSION |
| | if(max_loaded_major < 3) { |
| | #endif |
| | const char *extensions; |
| | const char *loc; |
| | const char *terminator; |
| | extensions = exts; |
| | if(extensions == NULL || ext == NULL) { |
| | return 0; |
| | } |
| |
|
| | while(1) { |
| | loc = strstr(extensions, ext); |
| | if(loc == NULL) { |
| | return 0; |
| | } |
| |
|
| | terminator = loc + strlen(ext); |
| | if((loc == extensions || *(loc - 1) == ' ') && |
| | (*terminator == ' ' || *terminator == '\0')) { |
| | return 1; |
| | } |
| | extensions = terminator; |
| | } |
| | #ifdef _GLAD_IS_SOME_NEW_VERSION |
| | } else { |
| | int index; |
| | if(exts_i == NULL) return 0; |
| | for(index = 0; index < num_exts_i; index++) { |
| | const char *e = exts_i[index]; |
| |
|
| | if(exts_i[index] != NULL && strcmp(e, ext) == 0) { |
| | return 1; |
| | } |
| | } |
| | } |
| | #endif |
| |
|
| | return 0; |
| | } |
| | int GLAD_GL_VERSION_1_0 = 0; |
| | int GLAD_GL_VERSION_1_1 = 0; |
| | int GLAD_GL_VERSION_1_2 = 0; |
| | int GLAD_GL_VERSION_1_3 = 0; |
| | int GLAD_GL_VERSION_1_4 = 0; |
| | int GLAD_GL_VERSION_1_5 = 0; |
| | int GLAD_GL_VERSION_2_0 = 0; |
| | int GLAD_GL_VERSION_2_1 = 0; |
| | int GLAD_GL_VERSION_3_0 = 0; |
| | int GLAD_GL_VERSION_3_1 = 0; |
| | int GLAD_GL_VERSION_3_2 = 0; |
| | int GLAD_GL_VERSION_3_3 = 0; |
| | int GLAD_GL_VERSION_4_0 = 0; |
| | int GLAD_GL_VERSION_4_1 = 0; |
| | int GLAD_GL_VERSION_4_2 = 0; |
| | int GLAD_GL_VERSION_4_3 = 0; |
| | int GLAD_GL_ES_VERSION_2_0 = 0; |
| | int GLAD_GL_ES_VERSION_3_0 = 0; |
| | int GLAD_GL_ES_VERSION_3_1 = 0; |
| | int GLAD_GL_ES_VERSION_3_2 = 0; |
| | PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; |
| | PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; |
| | PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; |
| | PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; |
| | PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; |
| | PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; |
| | PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; |
| | PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; |
| | PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; |
| | PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; |
| | PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; |
| | PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; |
| | PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; |
| | PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; |
| | PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; |
| | PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; |
| | PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; |
| | PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; |
| | PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; |
| | PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; |
| | PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; |
| | PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; |
| | PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL; |
| | PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; |
| | PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; |
| | PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; |
| | PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; |
| | PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; |
| | PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; |
| | PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; |
| | PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; |
| | PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; |
| | PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; |
| | PFNGLBUFFERDATAPROC glad_glBufferData = NULL; |
| | PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; |
| | PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; |
| | PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; |
| | PFNGLCLEARPROC glad_glClear = NULL; |
| | PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; |
| | PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; |
| | PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; |
| | PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; |
| | PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; |
| | PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; |
| | PFNGLCLEARCOLORPROC glad_glClearColor = NULL; |
| | PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; |
| | PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; |
| | PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; |
| | PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; |
| | PFNGLCOLORMASKPROC glad_glColorMask = NULL; |
| | PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; |
| | PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; |
| | PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; |
| | PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; |
| | PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; |
| | PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; |
| | PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; |
| | PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; |
| | PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; |
| | PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; |
| | PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; |
| | PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; |
| | PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; |
| | PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; |
| | PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; |
| | PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; |
| | PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; |
| | PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; |
| | PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; |
| | PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; |
| | PFNGLCREATESHADERPROC glad_glCreateShader = NULL; |
| | PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; |
| | PFNGLCULLFACEPROC glad_glCullFace = NULL; |
| | PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; |
| | PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; |
| | PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; |
| | PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; |
| | PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; |
| | PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; |
| | PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; |
| | PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; |
| | PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; |
| | PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; |
| | PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; |
| | PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; |
| | PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; |
| | PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; |
| | PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; |
| | PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; |
| | PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; |
| | PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; |
| | PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; |
| | PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; |
| | PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; |
| | PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; |
| | PFNGLDISABLEPROC glad_glDisable = NULL; |
| | PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; |
| | PFNGLDISABLEIPROC glad_glDisablei = NULL; |
| | PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; |
| | PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; |
| | PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; |
| | PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; |
| | PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; |
| | PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; |
| | PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; |
| | PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; |
| | PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; |
| | PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; |
| | PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; |
| | PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; |
| | PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; |
| | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; |
| | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; |
| | PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; |
| | PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; |
| | PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; |
| | PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; |
| | PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; |
| | PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; |
| | PFNGLENABLEPROC glad_glEnable = NULL; |
| | PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; |
| | PFNGLENABLEIPROC glad_glEnablei = NULL; |
| | PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; |
| | PFNGLENDQUERYPROC glad_glEndQuery = NULL; |
| | PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; |
| | PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; |
| | PFNGLFENCESYNCPROC glad_glFenceSync = NULL; |
| | PFNGLFINISHPROC glad_glFinish = NULL; |
| | PFNGLFLUSHPROC glad_glFlush = NULL; |
| | PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; |
| | PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; |
| | PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; |
| | PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; |
| | PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; |
| | PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; |
| | PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; |
| | PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; |
| | PFNGLFRONTFACEPROC glad_glFrontFace = NULL; |
| | PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; |
| | PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; |
| | PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; |
| | PFNGLGENQUERIESPROC glad_glGenQueries = NULL; |
| | PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; |
| | PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; |
| | PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; |
| | PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; |
| | PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; |
| | PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; |
| | PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; |
| | PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; |
| | PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; |
| | PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; |
| | PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; |
| | PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; |
| | PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; |
| | PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; |
| | PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; |
| | PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; |
| | PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; |
| | PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; |
| | PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; |
| | PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; |
| | PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; |
| | PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; |
| | PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; |
| | PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; |
| | PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; |
| | PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; |
| | PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; |
| | PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; |
| | PFNGLGETERRORPROC glad_glGetError = NULL; |
| | PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; |
| | PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; |
| | PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; |
| | PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; |
| | PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; |
| | PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; |
| | PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; |
| | PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; |
| | PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; |
| | PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; |
| | PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; |
| | PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; |
| | PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; |
| | PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; |
| | PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; |
| | PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; |
| | PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; |
| | PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; |
| | PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; |
| | PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; |
| | PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; |
| | PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; |
| | PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; |
| | PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; |
| | PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; |
| | PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; |
| | PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; |
| | PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; |
| | PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; |
| | PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; |
| | PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; |
| | PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; |
| | PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; |
| | PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; |
| | PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; |
| | PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; |
| | PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; |
| | PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; |
| | PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; |
| | PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; |
| | PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; |
| | PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; |
| | PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; |
| | PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; |
| | PFNGLGETSTRINGPROC glad_glGetString = NULL; |
| | PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; |
| | PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; |
| | PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; |
| | PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; |
| | PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; |
| | PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; |
| | PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; |
| | PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; |
| | PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; |
| | PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; |
| | PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; |
| | PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; |
| | PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; |
| | PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; |
| | PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; |
| | PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; |
| | PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; |
| | PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; |
| | PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; |
| | PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; |
| | PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; |
| | PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; |
| | PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; |
| | PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; |
| | PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; |
| | PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; |
| | PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; |
| | PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; |
| | PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; |
| | PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; |
| | PFNGLHINTPROC glad_glHint = NULL; |
| | PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; |
| | PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; |
| | PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; |
| | PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; |
| | PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; |
| | PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; |
| | PFNGLISBUFFERPROC glad_glIsBuffer = NULL; |
| | PFNGLISENABLEDPROC glad_glIsEnabled = NULL; |
| | PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; |
| | PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; |
| | PFNGLISPROGRAMPROC glad_glIsProgram = NULL; |
| | PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; |
| | PFNGLISQUERYPROC glad_glIsQuery = NULL; |
| | PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; |
| | PFNGLISSAMPLERPROC glad_glIsSampler = NULL; |
| | PFNGLISSHADERPROC glad_glIsShader = NULL; |
| | PFNGLISSYNCPROC glad_glIsSync = NULL; |
| | PFNGLISTEXTUREPROC glad_glIsTexture = NULL; |
| | PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; |
| | PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; |
| | PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; |
| | PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; |
| | PFNGLLOGICOPPROC glad_glLogicOp = NULL; |
| | PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; |
| | PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; |
| | PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; |
| | PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; |
| | PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; |
| | PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; |
| | PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; |
| | PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; |
| | PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; |
| | PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; |
| | PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; |
| | PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; |
| | PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; |
| | PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; |
| | PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; |
| | PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; |
| | PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; |
| | PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; |
| | PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; |
| | PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; |
| | PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; |
| | PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; |
| | PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; |
| | PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; |
| | PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; |
| | PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; |
| | PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; |
| | PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; |
| | PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; |
| | PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; |
| | PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; |
| | PFNGLPOINTSIZEPROC glad_glPointSize = NULL; |
| | PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; |
| | PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; |
| | PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; |
| | PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL; |
| | PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; |
| | PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; |
| | PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; |
| | PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; |
| | PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; |
| | PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; |
| | PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; |
| | PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; |
| | PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; |
| | PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; |
| | PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; |
| | PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; |
| | PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; |
| | PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; |
| | PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; |
| | PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; |
| | PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; |
| | PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; |
| | PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; |
| | PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; |
| | PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; |
| | PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; |
| | PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; |
| | PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; |
| | PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; |
| | PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; |
| | PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; |
| | PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; |
| | PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; |
| | PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; |
| | PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; |
| | PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; |
| | PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; |
| | PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; |
| | PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; |
| | PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; |
| | PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; |
| | PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; |
| | PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; |
| | PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; |
| | PFNGLREADPIXELSPROC glad_glReadPixels = NULL; |
| | PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; |
| | PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; |
| | PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; |
| | PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; |
| | PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; |
| | PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; |
| | PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; |
| | PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; |
| | PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; |
| | PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; |
| | PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; |
| | PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; |
| | PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; |
| | PFNGLSCISSORPROC glad_glScissor = NULL; |
| | PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; |
| | PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; |
| | PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; |
| | PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; |
| | PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; |
| | PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; |
| | PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; |
| | PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; |
| | PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; |
| | PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; |
| | PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; |
| | PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; |
| | PFNGLSTENCILOPPROC glad_glStencilOp = NULL; |
| | PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; |
| | PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; |
| | PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; |
| | PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; |
| | PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; |
| | PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; |
| | PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; |
| | PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; |
| | PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; |
| | PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; |
| | PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; |
| | PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; |
| | PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; |
| | PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; |
| | PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; |
| | PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; |
| | PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; |
| | PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; |
| | PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; |
| | PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; |
| | PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; |
| | PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; |
| | PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; |
| | PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; |
| | PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; |
| | PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; |
| | PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; |
| | PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; |
| | PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; |
| | PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; |
| | PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; |
| | PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; |
| | PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; |
| | PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; |
| | PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; |
| | PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; |
| | PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; |
| | PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; |
| | PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; |
| | PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; |
| | PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; |
| | PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; |
| | PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; |
| | PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; |
| | PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; |
| | PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; |
| | PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; |
| | PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; |
| | PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; |
| | PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; |
| | PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; |
| | PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; |
| | PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; |
| | PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; |
| | PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; |
| | PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; |
| | PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; |
| | PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; |
| | PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; |
| | PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; |
| | PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; |
| | PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; |
| | PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; |
| | PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; |
| | PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; |
| | PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; |
| | PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; |
| | PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; |
| | PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; |
| | PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; |
| | PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; |
| | PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; |
| | PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; |
| | PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; |
| | PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; |
| | PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; |
| | PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; |
| | PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; |
| | PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; |
| | PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; |
| | PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; |
| | PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; |
| | PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; |
| | PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; |
| | PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; |
| | PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; |
| | PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; |
| | PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; |
| | PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; |
| | PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; |
| | PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; |
| | PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; |
| | PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; |
| | PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; |
| | PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; |
| | PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; |
| | PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; |
| | PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; |
| | PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; |
| | PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; |
| | PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; |
| | PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; |
| | PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; |
| | PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; |
| | PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; |
| | PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; |
| | PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; |
| | PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; |
| | PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; |
| | PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; |
| | PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; |
| | PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; |
| | PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; |
| | PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; |
| | PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; |
| | PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; |
| | PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; |
| | PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; |
| | PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; |
| | PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; |
| | PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; |
| | PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; |
| | PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; |
| | PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; |
| | PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; |
| | PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; |
| | PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; |
| | PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; |
| | PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; |
| | PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; |
| | PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; |
| | PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; |
| | PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; |
| | PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; |
| | PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; |
| | PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; |
| | PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; |
| | PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; |
| | PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; |
| | PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; |
| | PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; |
| | PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; |
| | PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; |
| | PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; |
| | PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; |
| | PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; |
| | PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; |
| | PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; |
| | PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; |
| | PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; |
| | PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; |
| | PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; |
| | PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; |
| | PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; |
| | PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; |
| | PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; |
| | PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; |
| | PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; |
| | PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; |
| | PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; |
| | PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; |
| | PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; |
| | PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; |
| | PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; |
| | PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; |
| | PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; |
| | PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; |
| | PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; |
| | PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; |
| | PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; |
| | PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; |
| | PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; |
| | PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; |
| | PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; |
| | PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; |
| | PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; |
| | PFNGLVIEWPORTPROC glad_glViewport = NULL; |
| | PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; |
| | PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; |
| | PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; |
| | PFNGLWAITSYNCPROC glad_glWaitSync = NULL; |
| | int GLAD_GL_AMD_blend_minmax_factor = 0; |
| | int GLAD_GL_ARB_buffer_storage = 0; |
| | int GLAD_GL_ARB_clear_texture = 0; |
| | int GLAD_GL_ARB_fragment_shader_interlock = 0; |
| | int GLAD_GL_ARB_get_texture_sub_image = 0; |
| | int GLAD_GL_ARB_texture_compression_bptc = 0; |
| | int GLAD_GL_ARM_shader_framebuffer_fetch = 0; |
| | int GLAD_GL_EXT_buffer_storage = 0; |
| | int GLAD_GL_EXT_clip_cull_distance = 0; |
| | int GLAD_GL_EXT_shader_framebuffer_fetch = 0; |
| | int GLAD_GL_EXT_texture_compression_s3tc = 0; |
| | int GLAD_GL_INTEL_fragment_shader_ordering = 0; |
| | int GLAD_GL_NV_blend_minmax_factor = 0; |
| | int GLAD_GL_NV_fragment_shader_interlock = 0; |
| | PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; |
| | PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; |
| | PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; |
| | PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; |
| | PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; |
| | PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL; |
| | static void load_GL_VERSION_1_0(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_1_0) return; |
| | glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); |
| | glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); |
| | glad_glHint = (PFNGLHINTPROC)load("glHint"); |
| | glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); |
| | glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); |
| | glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); |
| | glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); |
| | glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); |
| | glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); |
| | glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); |
| | glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); |
| | glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); |
| | glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); |
| | glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); |
| | glad_glClear = (PFNGLCLEARPROC)load("glClear"); |
| | glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); |
| | glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); |
| | glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); |
| | glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); |
| | glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); |
| | glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); |
| | glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); |
| | glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); |
| | glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); |
| | glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); |
| | glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); |
| | glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); |
| | glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); |
| | glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); |
| | glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); |
| | glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); |
| | glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); |
| | glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); |
| | glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); |
| | glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); |
| | glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); |
| | glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); |
| | glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); |
| | glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); |
| | glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| | glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); |
| | glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); |
| | glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); |
| | glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); |
| | glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); |
| | glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); |
| | glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); |
| | glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); |
| | } |
| | static void load_GL_VERSION_1_1(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_1_1) return; |
| | glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); |
| | glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); |
| | glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); |
| | glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); |
| | glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); |
| | glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); |
| | glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); |
| | glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); |
| | glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); |
| | glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); |
| | glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); |
| | glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); |
| | glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); |
| | } |
| | static void load_GL_VERSION_1_2(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_1_2) return; |
| | glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); |
| | glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); |
| | glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); |
| | glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); |
| | } |
| | static void load_GL_VERSION_1_3(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_1_3) return; |
| | glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); |
| | glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); |
| | glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); |
| | glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); |
| | glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); |
| | glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); |
| | glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); |
| | glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); |
| | glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); |
| | } |
| | static void load_GL_VERSION_1_4(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_1_4) return; |
| | glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); |
| | glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); |
| | glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); |
| | glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); |
| | glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); |
| | glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); |
| | glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); |
| | glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); |
| | glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); |
| | } |
| | static void load_GL_VERSION_1_5(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_1_5) return; |
| | glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); |
| | glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); |
| | glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); |
| | glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); |
| | glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); |
| | glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); |
| | glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); |
| | glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); |
| | glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); |
| | glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); |
| | glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); |
| | glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); |
| | glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); |
| | glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); |
| | glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); |
| | glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); |
| | glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); |
| | glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); |
| | glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); |
| | } |
| | static void load_GL_VERSION_2_0(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_2_0) return; |
| | glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); |
| | glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); |
| | glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); |
| | glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); |
| | glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); |
| | glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); |
| | glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); |
| | glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); |
| | glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); |
| | glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); |
| | glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); |
| | glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); |
| | glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); |
| | glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); |
| | glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); |
| | glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); |
| | glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); |
| | glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); |
| | glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); |
| | glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); |
| | glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); |
| | glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); |
| | glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); |
| | glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); |
| | glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); |
| | glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); |
| | glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); |
| | glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); |
| | glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); |
| | glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); |
| | glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); |
| | glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); |
| | glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); |
| | glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); |
| | glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); |
| | glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); |
| | glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); |
| | glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); |
| | glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); |
| | glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); |
| | glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); |
| | glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); |
| | glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); |
| | glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); |
| | glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); |
| | glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); |
| | glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); |
| | glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); |
| | glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); |
| | glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); |
| | glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); |
| | glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); |
| | glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); |
| | glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); |
| | glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); |
| | glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); |
| | glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); |
| | glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); |
| | glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); |
| | glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); |
| | glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); |
| | glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); |
| | glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); |
| | glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); |
| | glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); |
| | glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); |
| | glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); |
| | glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); |
| | glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); |
| | glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); |
| | glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); |
| | glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); |
| | glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); |
| | glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); |
| | glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); |
| | glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); |
| | glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); |
| | glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); |
| | glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); |
| | glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); |
| | glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); |
| | glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); |
| | glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); |
| | glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); |
| | glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); |
| | glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); |
| | glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); |
| | glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); |
| | glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); |
| | glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); |
| | glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); |
| | glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); |
| | glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); |
| | } |
| | static void load_GL_VERSION_2_1(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_2_1) return; |
| | glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); |
| | glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); |
| | glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); |
| | glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); |
| | glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); |
| | glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); |
| | } |
| | static void load_GL_VERSION_3_0(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_3_0) return; |
| | glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); |
| | glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); |
| | glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
| | glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); |
| | glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); |
| | glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); |
| | glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); |
| | glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); |
| | glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
| | glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
| | glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); |
| | glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); |
| | glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); |
| | glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); |
| | glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); |
| | glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); |
| | glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); |
| | glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); |
| | glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); |
| | glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); |
| | glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); |
| | glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); |
| | glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); |
| | glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); |
| | glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); |
| | glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); |
| | glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); |
| | glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); |
| | glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); |
| | glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); |
| | glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); |
| | glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); |
| | glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); |
| | glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); |
| | glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); |
| | glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); |
| | glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); |
| | glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); |
| | glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); |
| | glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); |
| | glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); |
| | glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); |
| | glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); |
| | glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); |
| | glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); |
| | glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); |
| | glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); |
| | glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); |
| | glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); |
| | glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); |
| | glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); |
| | glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); |
| | glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); |
| | glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); |
| | glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); |
| | glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); |
| | glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); |
| | glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); |
| | glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); |
| | glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); |
| | glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); |
| | glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); |
| | glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); |
| | glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); |
| | glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); |
| | glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); |
| | glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); |
| | glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); |
| | glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); |
| | glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); |
| | glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); |
| | glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); |
| | glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); |
| | glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); |
| | glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); |
| | glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); |
| | glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); |
| | glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); |
| | glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); |
| | glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); |
| | glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); |
| | glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); |
| | glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); |
| | glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); |
| | } |
| | static void load_GL_VERSION_3_1(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_3_1) return; |
| | glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); |
| | glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); |
| | glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); |
| | glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); |
| | glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); |
| | glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); |
| | glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); |
| | glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); |
| | glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); |
| | glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); |
| | glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); |
| | glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); |
| | glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
| | glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
| | glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
| | } |
| | static void load_GL_VERSION_3_2(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_3_2) return; |
| | glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); |
| | glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); |
| | glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); |
| | glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); |
| | glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); |
| | glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); |
| | glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); |
| | glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); |
| | glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); |
| | glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); |
| | glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); |
| | glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); |
| | glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); |
| | glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); |
| | glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); |
| | glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); |
| | glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); |
| | glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); |
| | glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); |
| | } |
| | static void load_GL_VERSION_3_3(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_3_3) return; |
| | glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); |
| | glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); |
| | glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); |
| | glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); |
| | glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); |
| | glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); |
| | glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); |
| | glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); |
| | glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); |
| | glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); |
| | glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); |
| | glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); |
| | glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); |
| | glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); |
| | glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); |
| | glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); |
| | glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); |
| | glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); |
| | glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); |
| | glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); |
| | glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); |
| | glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); |
| | glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); |
| | glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); |
| | glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); |
| | glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); |
| | glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); |
| | glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); |
| | glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); |
| | glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); |
| | glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); |
| | glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); |
| | glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); |
| | glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); |
| | glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); |
| | glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); |
| | glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); |
| | glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); |
| | glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); |
| | glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); |
| | glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); |
| | glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); |
| | glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); |
| | glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); |
| | glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); |
| | glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); |
| | glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); |
| | glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); |
| | glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); |
| | glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); |
| | glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); |
| | glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); |
| | glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); |
| | glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); |
| | glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); |
| | glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); |
| | glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); |
| | glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); |
| | } |
| | static void load_GL_VERSION_4_0(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_4_0) return; |
| | glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); |
| | glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); |
| | glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); |
| | glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); |
| | glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); |
| | glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); |
| | glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); |
| | glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); |
| | glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); |
| | glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); |
| | glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); |
| | glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); |
| | glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); |
| | glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); |
| | glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); |
| | glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); |
| | glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); |
| | glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); |
| | glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); |
| | glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); |
| | glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); |
| | glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); |
| | glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); |
| | glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); |
| | glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); |
| | glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); |
| | glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); |
| | glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); |
| | glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); |
| | glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); |
| | glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); |
| | glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); |
| | glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); |
| | glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); |
| | glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); |
| | glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); |
| | glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); |
| | glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); |
| | glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); |
| | glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); |
| | glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); |
| | glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); |
| | glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); |
| | glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); |
| | glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); |
| | glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); |
| | } |
| | static void load_GL_VERSION_4_1(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_4_1) return; |
| | glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); |
| | glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); |
| | glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); |
| | glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); |
| | glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); |
| | glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); |
| | glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); |
| | glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); |
| | glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); |
| | glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); |
| | glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); |
| | glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); |
| | glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); |
| | glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); |
| | glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); |
| | glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); |
| | glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); |
| | glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); |
| | glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); |
| | glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); |
| | glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); |
| | glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d"); |
| | glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv"); |
| | glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); |
| | glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); |
| | glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); |
| | glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); |
| | glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); |
| | glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); |
| | glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d"); |
| | glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv"); |
| | glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); |
| | glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); |
| | glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); |
| | glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); |
| | glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); |
| | glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); |
| | glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d"); |
| | glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv"); |
| | glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); |
| | glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); |
| | glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); |
| | glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); |
| | glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); |
| | glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); |
| | glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d"); |
| | glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv"); |
| | glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); |
| | glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); |
| | glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); |
| | glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); |
| | glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); |
| | glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv"); |
| | glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv"); |
| | glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv"); |
| | glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); |
| | glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); |
| | glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); |
| | glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); |
| | glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); |
| | glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); |
| | glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv"); |
| | glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv"); |
| | glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv"); |
| | glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv"); |
| | glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv"); |
| | glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); |
| | glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); |
| | glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); |
| | glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); |
| | glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); |
| | glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); |
| | glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); |
| | glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); |
| | glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); |
| | glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); |
| | glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); |
| | glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); |
| | glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); |
| | glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); |
| | glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); |
| | glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); |
| | glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); |
| | glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); |
| | glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); |
| | glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); |
| | glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); |
| | glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); |
| | glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); |
| | } |
| | static void load_GL_VERSION_4_2(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_4_2) return; |
| | glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance"); |
| | glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance"); |
| | glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance"); |
| | glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); |
| | glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv"); |
| | glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); |
| | glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); |
| | glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D"); |
| | glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); |
| | glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); |
| | glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced"); |
| | glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced"); |
| | } |
| | static void load_GL_VERSION_4_3(GLADloadproc load) { |
| | if(!GLAD_GL_VERSION_4_3) return; |
| | glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData"); |
| | glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData"); |
| | glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); |
| | glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); |
| | glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); |
| | glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); |
| | glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); |
| | glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); |
| | glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); |
| | glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); |
| | glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); |
| | glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); |
| | glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); |
| | glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); |
| | glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect"); |
| | glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect"); |
| | glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); |
| | glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); |
| | glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); |
| | glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); |
| | glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); |
| | glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); |
| | glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding"); |
| | glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); |
| | glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); |
| | glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); |
| | glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView"); |
| | glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); |
| | glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); |
| | glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); |
| | glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); |
| | glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); |
| | glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); |
| | glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); |
| | glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); |
| | glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); |
| | glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); |
| | glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); |
| | glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); |
| | glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); |
| | glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); |
| | glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); |
| | glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); |
| | glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); |
| | } |
| | static void load_GL_ARB_buffer_storage(GLADloadproc load) { |
| | if(!GLAD_GL_ARB_buffer_storage) return; |
| | glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); |
| | } |
| | static void load_GL_ARB_clear_texture(GLADloadproc load) { |
| | if(!GLAD_GL_ARB_clear_texture) return; |
| | glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); |
| | glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); |
| | } |
| | static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) { |
| | if(!GLAD_GL_ARB_get_texture_sub_image) return; |
| | glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); |
| | glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); |
| | } |
| | static int find_extensionsGL(void) { |
| | if (!get_exts()) return 0; |
| | GLAD_GL_AMD_blend_minmax_factor = has_ext("GL_AMD_blend_minmax_factor"); |
| | GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage"); |
| | GLAD_GL_ARB_clear_texture = has_ext("GL_ARB_clear_texture"); |
| | GLAD_GL_ARB_fragment_shader_interlock = has_ext("GL_ARB_fragment_shader_interlock"); |
| | GLAD_GL_ARB_get_texture_sub_image = has_ext("GL_ARB_get_texture_sub_image"); |
| | GLAD_GL_ARB_texture_compression_bptc = has_ext("GL_ARB_texture_compression_bptc"); |
| | GLAD_GL_EXT_shader_framebuffer_fetch = has_ext("GL_EXT_shader_framebuffer_fetch"); |
| | GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc"); |
| | GLAD_GL_INTEL_fragment_shader_ordering = has_ext("GL_INTEL_fragment_shader_ordering"); |
| | GLAD_GL_NV_blend_minmax_factor = has_ext("GL_NV_blend_minmax_factor"); |
| | GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock"); |
| | free_exts(); |
| | return 1; |
| | } |
| |
|
| | static void find_coreGL(void) { |
| |
|
| | |
| | |
| | |
| | |
| | int i, major, minor; |
| |
|
| | const char* version; |
| | const char* prefixes[] = { |
| | "OpenGL ES-CM ", |
| | "OpenGL ES-CL ", |
| | "OpenGL ES ", |
| | NULL |
| | }; |
| |
|
| | version = (const char*) glGetString(GL_VERSION); |
| | if (!version) return; |
| |
|
| | for (i = 0; prefixes[i]; i++) { |
| | const size_t length = strlen(prefixes[i]); |
| | if (strncmp(version, prefixes[i], length) == 0) { |
| | version += length; |
| | break; |
| | } |
| | } |
| |
|
| | |
| | #ifdef _MSC_VER |
| | sscanf_s(version, "%d.%d", &major, &minor); |
| | #else |
| | sscanf(version, "%d.%d", &major, &minor); |
| | #endif |
| |
|
| | GLVersion.major = major; GLVersion.minor = minor; |
| | max_loaded_major = major; max_loaded_minor = minor; |
| | GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; |
| | GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; |
| | GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; |
| | GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; |
| | GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; |
| | GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; |
| | GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
| | GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; |
| | GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
| | GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
| | GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; |
| | GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; |
| | GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; |
| | GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; |
| | GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; |
| | GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; |
| | if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 3)) { |
| | max_loaded_major = 4; |
| | max_loaded_minor = 3; |
| | } |
| | } |
| |
|
| | int gladLoadGLLoader(GLADloadproc load) { |
| | GLVersion.major = 0; GLVersion.minor = 0; |
| | glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| | if(glGetString == NULL) return 0; |
| | if(glGetString(GL_VERSION) == NULL) return 0; |
| | find_coreGL(); |
| | load_GL_VERSION_1_0(load); |
| | load_GL_VERSION_1_1(load); |
| | load_GL_VERSION_1_2(load); |
| | load_GL_VERSION_1_3(load); |
| | load_GL_VERSION_1_4(load); |
| | load_GL_VERSION_1_5(load); |
| | load_GL_VERSION_2_0(load); |
| | load_GL_VERSION_2_1(load); |
| | load_GL_VERSION_3_0(load); |
| | load_GL_VERSION_3_1(load); |
| | load_GL_VERSION_3_2(load); |
| | load_GL_VERSION_3_3(load); |
| | load_GL_VERSION_4_0(load); |
| | load_GL_VERSION_4_1(load); |
| | load_GL_VERSION_4_2(load); |
| | load_GL_VERSION_4_3(load); |
| |
|
| | if (!find_extensionsGL()) return 0; |
| | load_GL_ARB_buffer_storage(load); |
| | load_GL_ARB_clear_texture(load); |
| | load_GL_ARB_get_texture_sub_image(load); |
| | return GLVersion.major != 0 || GLVersion.minor != 0; |
| | } |
| |
|
| | static void load_GL_ES_VERSION_2_0(GLADloadproc load) { |
| | if(!GLAD_GL_ES_VERSION_2_0) return; |
| | glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); |
| | glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); |
| | glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); |
| | glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); |
| | glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); |
| | glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); |
| | glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); |
| | glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); |
| | glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); |
| | glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); |
| | glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); |
| | glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); |
| | glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); |
| | glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); |
| | glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); |
| | glad_glClear = (PFNGLCLEARPROC)load("glClear"); |
| | glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); |
| | glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); |
| | glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); |
| | glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); |
| | glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); |
| | glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); |
| | glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); |
| | glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); |
| | glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); |
| | glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); |
| | glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); |
| | glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); |
| | glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); |
| | glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); |
| | glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); |
| | glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); |
| | glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); |
| | glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); |
| | glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); |
| | glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); |
| | glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); |
| | glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); |
| | glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); |
| | glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); |
| | glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); |
| | glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); |
| | glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); |
| | glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); |
| | glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); |
| | glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); |
| | glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); |
| | glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); |
| | glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); |
| | glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); |
| | glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); |
| | glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); |
| | glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); |
| | glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); |
| | glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); |
| | glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); |
| | glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); |
| | glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); |
| | glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); |
| | glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); |
| | glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); |
| | glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); |
| | glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); |
| | glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); |
| | glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); |
| | glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); |
| | glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); |
| | glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); |
| | glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); |
| | glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); |
| | glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); |
| | glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| | glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); |
| | glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); |
| | glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); |
| | glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); |
| | glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); |
| | glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); |
| | glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); |
| | glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); |
| | glad_glHint = (PFNGLHINTPROC)load("glHint"); |
| | glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); |
| | glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); |
| | glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); |
| | glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); |
| | glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); |
| | glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); |
| | glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); |
| | glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); |
| | glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); |
| | glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); |
| | glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); |
| | glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); |
| | glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); |
| | glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); |
| | glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); |
| | glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); |
| | glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); |
| | glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); |
| | glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); |
| | glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); |
| | glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); |
| | glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); |
| | glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); |
| | glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); |
| | glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); |
| | glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); |
| | glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); |
| | glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); |
| | glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); |
| | glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); |
| | glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); |
| | glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); |
| | glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); |
| | glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); |
| | glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); |
| | glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); |
| | glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); |
| | glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); |
| | glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); |
| | glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); |
| | glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); |
| | glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); |
| | glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); |
| | glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); |
| | glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); |
| | glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); |
| | glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); |
| | glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); |
| | glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); |
| | glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); |
| | glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); |
| | glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); |
| | glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); |
| | glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); |
| | glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); |
| | glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); |
| | glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); |
| | glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); |
| | glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); |
| | glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); |
| | glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); |
| | } |
| | static void load_GL_ES_VERSION_3_0(GLADloadproc load) { |
| | if(!GLAD_GL_ES_VERSION_3_0) return; |
| | glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); |
| | glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); |
| | glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); |
| | glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); |
| | glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); |
| | glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); |
| | glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); |
| | glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); |
| | glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); |
| | glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); |
| | glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); |
| | glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); |
| | glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); |
| | glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); |
| | glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); |
| | glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); |
| | glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); |
| | glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); |
| | glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); |
| | glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); |
| | glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); |
| | glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); |
| | glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); |
| | glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); |
| | glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); |
| | glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); |
| | glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); |
| | glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); |
| | glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); |
| | glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); |
| | glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); |
| | glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); |
| | glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
| | glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); |
| | glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); |
| | glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
| | glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
| | glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); |
| | glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); |
| | glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); |
| | glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); |
| | glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); |
| | glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); |
| | glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); |
| | glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); |
| | glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); |
| | glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); |
| | glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); |
| | glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); |
| | glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); |
| | glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); |
| | glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); |
| | glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); |
| | glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); |
| | glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); |
| | glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); |
| | glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); |
| | glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); |
| | glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); |
| | glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); |
| | glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); |
| | glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); |
| | glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); |
| | glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); |
| | glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); |
| | glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); |
| | glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); |
| | glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); |
| | glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); |
| | glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); |
| | glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); |
| | glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); |
| | glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); |
| | glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); |
| | glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); |
| | glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); |
| | glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); |
| | glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); |
| | glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); |
| | glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); |
| | glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); |
| | glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); |
| | glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); |
| | glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); |
| | glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); |
| | glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); |
| | glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); |
| | glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); |
| | glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); |
| | glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); |
| | glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); |
| | glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); |
| | glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); |
| | glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); |
| | glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); |
| | glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); |
| | glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); |
| | glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); |
| | glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); |
| | glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); |
| | glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); |
| | glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); |
| | glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); |
| | glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); |
| | } |
| | static void load_GL_ES_VERSION_3_1(GLADloadproc load) { |
| | if(!GLAD_GL_ES_VERSION_3_1) return; |
| | glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); |
| | glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); |
| | glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); |
| | glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); |
| | glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); |
| | glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); |
| | glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); |
| | glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); |
| | glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); |
| | glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); |
| | glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); |
| | glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); |
| | glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); |
| | glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); |
| | glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); |
| | glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); |
| | glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); |
| | glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); |
| | glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); |
| | glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); |
| | glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); |
| | glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); |
| | glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); |
| | glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); |
| | glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); |
| | glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); |
| | glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); |
| | glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); |
| | glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); |
| | glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); |
| | glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); |
| | glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); |
| | glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); |
| | glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); |
| | glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); |
| | glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); |
| | glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); |
| | glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); |
| | glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); |
| | glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); |
| | glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); |
| | glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); |
| | glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); |
| | glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); |
| | glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); |
| | glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); |
| | glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); |
| | glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); |
| | glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); |
| | glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); |
| | glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); |
| | glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); |
| | glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); |
| | glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); |
| | glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); |
| | glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); |
| | glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); |
| | glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); |
| | glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); |
| | glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); |
| | glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); |
| | glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); |
| | glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); |
| | glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); |
| | glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); |
| | glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); |
| | glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); |
| | glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); |
| | } |
| | static void load_GL_ES_VERSION_3_2(GLADloadproc load) { |
| | if(!GLAD_GL_ES_VERSION_3_2) return; |
| | glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC)load("glBlendBarrier"); |
| | glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); |
| | glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); |
| | glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); |
| | glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); |
| | glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); |
| | glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); |
| | glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); |
| | glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); |
| | glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); |
| | glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); |
| | glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); |
| | glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); |
| | glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); |
| | glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); |
| | glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); |
| | glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); |
| | glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); |
| | glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); |
| | glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); |
| | glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); |
| | glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); |
| | glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); |
| | glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); |
| | glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); |
| | glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC)load("glPrimitiveBoundingBox"); |
| | glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); |
| | glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); |
| | glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); |
| | glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); |
| | glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); |
| | glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); |
| | glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); |
| | glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); |
| | glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); |
| | glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); |
| | glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); |
| | glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); |
| | glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); |
| | glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); |
| | glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); |
| | glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); |
| | glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); |
| | glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); |
| | } |
| | static void load_GL_EXT_buffer_storage(GLADloadproc load) { |
| | if(!GLAD_GL_EXT_buffer_storage) return; |
| | glad_glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)load("glBufferStorageEXT"); |
| | } |
| | static int find_extensionsGLES2(void) { |
| | if (!get_exts()) return 0; |
| | GLAD_GL_ARM_shader_framebuffer_fetch = has_ext("GL_ARM_shader_framebuffer_fetch"); |
| | GLAD_GL_EXT_buffer_storage = has_ext("GL_EXT_buffer_storage"); |
| | GLAD_GL_EXT_clip_cull_distance = has_ext("GL_EXT_clip_cull_distance"); |
| | GLAD_GL_EXT_shader_framebuffer_fetch = has_ext("GL_EXT_shader_framebuffer_fetch"); |
| | GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc"); |
| | GLAD_GL_NV_blend_minmax_factor = has_ext("GL_NV_blend_minmax_factor"); |
| | GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock"); |
| | free_exts(); |
| | return 1; |
| | } |
| |
|
| | static void find_coreGLES2(void) { |
| |
|
| | |
| | |
| | |
| | |
| | int i, major, minor; |
| |
|
| | const char* version; |
| | const char* prefixes[] = { |
| | "OpenGL ES-CM ", |
| | "OpenGL ES-CL ", |
| | "OpenGL ES ", |
| | NULL |
| | }; |
| |
|
| | version = (const char*) glGetString(GL_VERSION); |
| | if (!version) return; |
| |
|
| | for (i = 0; prefixes[i]; i++) { |
| | const size_t length = strlen(prefixes[i]); |
| | if (strncmp(version, prefixes[i], length) == 0) { |
| | version += length; |
| | break; |
| | } |
| | } |
| |
|
| | |
| | #ifdef _MSC_VER |
| | sscanf_s(version, "%d.%d", &major, &minor); |
| | #else |
| | sscanf(version, "%d.%d", &major, &minor); |
| | #endif |
| |
|
| | GLVersion.major = major; GLVersion.minor = minor; |
| | max_loaded_major = major; max_loaded_minor = minor; |
| | GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
| | GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
| | GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
| | GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; |
| | if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) { |
| | max_loaded_major = 3; |
| | max_loaded_minor = 2; |
| | } |
| | } |
| |
|
| | int gladLoadGLES2Loader(GLADloadproc load) { |
| | GLVersion.major = 0; GLVersion.minor = 0; |
| | glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| | if(glGetString == NULL) return 0; |
| | if(glGetString(GL_VERSION) == NULL) return 0; |
| | find_coreGLES2(); |
| | load_GL_ES_VERSION_2_0(load); |
| | load_GL_ES_VERSION_3_0(load); |
| | load_GL_ES_VERSION_3_1(load); |
| | load_GL_ES_VERSION_3_2(load); |
| |
|
| | if (!find_extensionsGLES2()) return 0; |
| | load_GL_EXT_buffer_storage(load); |
| | return GLVersion.major != 0 || GLVersion.minor != 0; |
| | } |
| |
|
| |
|