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| | #include <algorithm> |
| | #include <chrono> |
| | #include <iterator> |
| | #include <mutex> |
| | #include <numeric> |
| | #include <sstream> |
| | #include <thread> |
| | #include <fmt/chrono.h> |
| | #include <fmt/format.h> |
| | #include "common/file_util.h" |
| | #include "common/settings.h" |
| | #include "core/core_timing.h" |
| | #include "core/perf_stats.h" |
| | #include "video_core/gpu.h" |
| |
|
| | using namespace std::chrono_literals; |
| | using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; |
| | using std::chrono::duration_cast; |
| | using std::chrono::microseconds; |
| |
|
| | |
| | |
| | constexpr std::size_t IgnoreFrames = 5; |
| |
|
| | namespace Core { |
| |
|
| | PerfStats::PerfStats(u64 title_id) : title_id(title_id) {} |
| |
|
| | PerfStats::~PerfStats() { |
| | if (!Settings::values.record_frame_times || title_id == 0) { |
| | return; |
| | } |
| |
|
| | const std::time_t t = std::time(nullptr); |
| | std::ostringstream stream; |
| | std::copy(perf_history.begin() + IgnoreFrames, perf_history.begin() + current_index, |
| | std::ostream_iterator<double>(stream, "\n")); |
| | const std::string& path = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); |
| | |
| | const std::string filename = |
| | fmt::format("{}/{:%F-%H-%M}_{:016X}.csv", path, *std::localtime(&t), title_id); |
| | FileUtil::IOFile file(filename, "w"); |
| | file.WriteString(stream.str()); |
| | } |
| |
|
| | void PerfStats::BeginSystemFrame() { |
| | std::scoped_lock lock{object_mutex}; |
| |
|
| | frame_begin = Clock::now(); |
| | } |
| |
|
| | void PerfStats::EndSystemFrame() { |
| | std::scoped_lock lock{object_mutex}; |
| |
|
| | auto frame_end = Clock::now(); |
| | const auto frame_time = frame_end - frame_begin; |
| | if (current_index < perf_history.size()) { |
| | perf_history[current_index++] = |
| | std::chrono::duration<double, std::milli>(frame_time).count(); |
| | } |
| | accumulated_frametime += frame_time; |
| | system_frames += 1; |
| |
|
| | previous_frame_length = frame_end - previous_frame_end; |
| | previous_frame_end = frame_end; |
| | } |
| |
|
| | void PerfStats::EndGameFrame() { |
| | std::scoped_lock lock{object_mutex}; |
| |
|
| | game_frames += 1; |
| | } |
| |
|
| | double PerfStats::GetMeanFrametime() const { |
| | std::scoped_lock lock{object_mutex}; |
| |
|
| | if (current_index <= IgnoreFrames) { |
| | return 0; |
| | } |
| |
|
| | const double sum = std::accumulate(perf_history.begin() + IgnoreFrames, |
| | perf_history.begin() + current_index, 0.0); |
| | return sum / static_cast<double>(current_index - IgnoreFrames); |
| | } |
| |
|
| | PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) { |
| | std::scoped_lock lock{object_mutex}; |
| |
|
| | const auto now = Clock::now(); |
| | |
| | const auto interval = duration_cast<DoubleSecs>(now - reset_point).count(); |
| |
|
| | const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval; |
| |
|
| | last_stats.system_fps = static_cast<double>(system_frames) / interval; |
| | last_stats.game_fps = static_cast<double>(game_frames) / interval; |
| | last_stats.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() / |
| | static_cast<double>(system_frames); |
| | last_stats.emulation_speed = system_us_per_second.count() / 1'000'000.0; |
| |
|
| | |
| | reset_point = now; |
| | reset_point_system_us = current_system_time_us; |
| | accumulated_frametime = Clock::duration::zero(); |
| | system_frames = 0; |
| | game_frames = 0; |
| |
|
| | return last_stats; |
| | } |
| |
|
| | PerfStats::Results PerfStats::GetLastStats() { |
| | std::scoped_lock lock{object_mutex}; |
| |
|
| | return last_stats; |
| | } |
| |
|
| | double PerfStats::GetLastFrameTimeScale() const { |
| | std::scoped_lock lock{object_mutex}; |
| |
|
| | constexpr double FRAME_LENGTH = 1.0 / SCREEN_REFRESH_RATE; |
| | return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; |
| | } |
| |
|
| | void FrameLimiter::WaitOnce() { |
| | if (frame_advancing_enabled) { |
| | |
| | frame_advance_event.Wait(); |
| | frame_advance_event.Reset(); |
| | } |
| | } |
| |
|
| | void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { |
| | if (frame_advancing_enabled) { |
| | |
| | frame_advance_event.Wait(); |
| | frame_advance_event.Reset(); |
| | return; |
| | } |
| |
|
| | auto now = Clock::now(); |
| | double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0; |
| |
|
| | if (Settings::values.frame_limit.GetValue() == 0) { |
| | return; |
| | } |
| |
|
| | |
| | |
| | |
| | const microseconds max_lag_time_us = duration_cast<microseconds>( |
| | std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale)); |
| | frame_limiting_delta_err += duration_cast<microseconds>( |
| | std::chrono::duration<double, std::chrono::microseconds::period>( |
| | (current_system_time_us - previous_system_time_us) / sleep_scale)); |
| | frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); |
| | frame_limiting_delta_err = |
| | std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us); |
| |
|
| | if (frame_limiting_delta_err > microseconds::zero()) { |
| | std::this_thread::sleep_for(frame_limiting_delta_err); |
| | auto now_after_sleep = Clock::now(); |
| | frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now); |
| | now = now_after_sleep; |
| | } |
| |
|
| | previous_system_time_us = current_system_time_us; |
| | previous_walltime = now; |
| | } |
| |
|
| | bool FrameLimiter::IsFrameAdvancing() const { |
| | return frame_advancing_enabled; |
| | } |
| |
|
| | void FrameLimiter::SetFrameAdvancing(bool value) { |
| | const bool was_enabled = frame_advancing_enabled.exchange(value); |
| | if (was_enabled && !value) { |
| | |
| | frame_advance_event.Set(); |
| | } |
| | } |
| |
|
| | void FrameLimiter::AdvanceFrame() { |
| | frame_advance_event.Set(); |
| | } |
| |
|
| | } |
| |
|