| // Copyright 2014 Citra Emulator Project | |
| // Licensed under GPLv2 or any later version | |
| // Refer to the license.txt file included. | |
| namespace VideoCore { | |
| // 8x8 Z-Order coordinate from 2D coordinates | |
| static constexpr u32 MortonInterleave(u32 x, u32 y) { | |
| constexpr u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15}; | |
| constexpr u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a}; | |
| return xlut[x % 8] + ylut[y % 8]; | |
| } | |
| /** | |
| * Calculates the offset of the position of the pixel in Morton order | |
| */ | |
| static inline u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) { | |
| // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each | |
| // of which is composed of four 2x2 subtiles each of which is composed of four texels. | |
| // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g. | |
| // texels are laid out in a 2x2 subtile like this: | |
| // 2 3 | |
| // 0 1 | |
| // | |
| // The full 8x8 tile has the texels arranged like this: | |
| // | |
| // 42 43 46 47 58 59 62 63 | |
| // 40 41 44 45 56 57 60 61 | |
| // 34 35 38 39 50 51 54 55 | |
| // 32 33 36 37 48 49 52 53 | |
| // 10 11 14 15 26 27 30 31 | |
| // 08 09 12 13 24 25 28 29 | |
| // 02 03 06 07 18 19 22 23 | |
| // 00 01 04 05 16 17 20 21 | |
| // | |
| // This pattern is what's called Z-order curve, or Morton order. | |
| const unsigned int block_height = 8; | |
| const unsigned int coarse_x = x & ~7; | |
| u32 i = VideoCore::MortonInterleave(x, y); | |
| const unsigned int offset = coarse_x * block_height; | |
| return (i + offset) * bytes_per_pixel; | |
| } | |
| } // namespace VideoCore | |