| | |
| | |
| |
|
| | #include "common/logging/log.h" |
| | #include "common/math_util.h" |
| | #include "common/param_package.h" |
| | #include "common/settings.h" |
| | #include "common/thread.h" |
| | #include "common/vector_math.h" |
| | #include "input_common/drivers/sdl_driver.h" |
| |
|
| | namespace InputCommon { |
| |
|
| | namespace { |
| | Common::UUID GetGUID(SDL_Joystick* joystick) { |
| | const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); |
| | std::array<u8, 16> data{}; |
| | std::memcpy(data.data(), guid.data, sizeof(data)); |
| | |
| | std::memset(data.data() + 2, 0, sizeof(u16)); |
| | return Common::UUID{data}; |
| | } |
| | } |
| |
|
| | static int SDLEventWatcher(void* user_data, SDL_Event* event) { |
| | auto* const sdl_state = static_cast<SDLDriver*>(user_data); |
| |
|
| | sdl_state->HandleGameControllerEvent(*event); |
| |
|
| | return 0; |
| | } |
| |
|
| | class SDLJoystick { |
| | public: |
| | SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick, |
| | SDL_GameController* game_controller) |
| | : guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, |
| | sdl_controller{game_controller, &SDL_GameControllerClose} { |
| | EnableMotion(); |
| | } |
| |
|
| | void EnableMotion() { |
| | if (!sdl_controller) { |
| | return; |
| | } |
| | SDL_GameController* controller = sdl_controller.get(); |
| | if (HasMotion()) { |
| | SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE); |
| | SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE); |
| | } |
| | has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE; |
| | has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE; |
| | if (has_accel) { |
| | SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); |
| | } |
| | if (has_gyro) { |
| | SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE); |
| | } |
| | } |
| |
|
| | bool HasMotion() const { |
| | return has_gyro || has_accel; |
| | } |
| |
|
| | bool UpdateMotion(SDL_ControllerSensorEvent event) { |
| | constexpr float gravity_constant = 9.80665f; |
| | std::scoped_lock lock{mutex}; |
| | const u64 time_difference = event.timestamp - last_motion_update; |
| | last_motion_update = event.timestamp; |
| | switch (event.sensor) { |
| | case SDL_SENSOR_ACCEL: { |
| | motion.accel_x = -event.data[0] / gravity_constant; |
| | motion.accel_y = event.data[2] / gravity_constant; |
| | motion.accel_z = -event.data[1] / gravity_constant; |
| | break; |
| | } |
| | case SDL_SENSOR_GYRO: { |
| | motion.gyro_x = event.data[0] / (Common::PI * 2); |
| | motion.gyro_y = -event.data[2] / (Common::PI * 2); |
| | motion.gyro_z = event.data[1] / (Common::PI * 2); |
| | break; |
| | } |
| | } |
| |
|
| | |
| | if (time_difference == 0) { |
| | return false; |
| | } |
| |
|
| | |
| | if (motion.accel_x == 0 && motion.gyro_x == 0 && motion.accel_y == 0 && |
| | motion.gyro_y == 0 && motion.accel_z == 0 && motion.gyro_z == 0) { |
| | if (motion_error_count++ < 200) { |
| | return false; |
| | } |
| | |
| | motion_error_count = 0; |
| | EnableMotion(); |
| | return false; |
| | } |
| |
|
| | motion_error_count = 0; |
| | motion.delta_timestamp = time_difference * 1000; |
| | return true; |
| | } |
| |
|
| | const BasicMotion& GetMotion() const { |
| | return motion; |
| | } |
| |
|
| | bool RumblePlay(const Common::Input::VibrationStatus vibration) { |
| | constexpr u32 rumble_max_duration_ms = 2000; |
| | constexpr f32 low_start_sensitivity_limit = 140.0; |
| | constexpr f32 low_width_sensitivity_limit = 400.0; |
| | constexpr f32 high_start_sensitivity_limit = 200.0; |
| | constexpr f32 high_width_sensitivity_limit = 700.0; |
| | |
| | f32 low_frequency_scale = 1.0; |
| | if (vibration.low_frequency > low_start_sensitivity_limit) { |
| | low_frequency_scale = |
| | std::max(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) / |
| | low_width_sensitivity_limit, |
| | 0.3f); |
| | } |
| | f32 low_amplitude = vibration.low_amplitude * low_frequency_scale; |
| |
|
| | f32 high_frequency_scale = 1.0; |
| | if (vibration.high_frequency > high_start_sensitivity_limit) { |
| | high_frequency_scale = |
| | std::max(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) / |
| | high_width_sensitivity_limit, |
| | 0.3f); |
| | } |
| | f32 high_amplitude = vibration.high_amplitude * high_frequency_scale; |
| |
|
| | if (sdl_controller) { |
| | return SDL_GameControllerRumble(sdl_controller.get(), static_cast<u16>(low_amplitude), |
| | static_cast<u16>(high_amplitude), |
| | rumble_max_duration_ms) != -1; |
| | } else if (sdl_joystick) { |
| | return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(low_amplitude), |
| | static_cast<u16>(high_amplitude), |
| | rumble_max_duration_ms) != -1; |
| | } |
| |
|
| | return false; |
| | } |
| |
|
| | bool HasHDRumble() const { |
| | if (sdl_controller) { |
| | const auto type = SDL_GameControllerGetType(sdl_controller.get()); |
| | return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) || |
| | (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) || |
| | (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) || |
| | (type == SDL_CONTROLLER_TYPE_PS5); |
| | } |
| | return false; |
| | } |
| |
|
| | void EnableVibration(bool is_enabled) { |
| | has_vibration = is_enabled; |
| | is_vibration_tested = true; |
| | } |
| |
|
| | bool HasVibration() const { |
| | return has_vibration; |
| | } |
| |
|
| | bool IsVibrationTested() const { |
| | return is_vibration_tested; |
| | } |
| |
|
| | |
| | |
| | |
| | const PadIdentifier GetPadIdentifier() const { |
| | return { |
| | .guid = guid, |
| | .port = static_cast<std::size_t>(port), |
| | .pad = 0, |
| | }; |
| | } |
| |
|
| | |
| | |
| | |
| | const Common::UUID& GetGUID() const { |
| | return guid; |
| | } |
| |
|
| | |
| | |
| | |
| | int GetPort() const { |
| | return port; |
| | } |
| |
|
| | SDL_Joystick* GetSDLJoystick() const { |
| | return sdl_joystick.get(); |
| | } |
| |
|
| | SDL_GameController* GetSDLGameController() const { |
| | return sdl_controller.get(); |
| | } |
| |
|
| | void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) { |
| | sdl_joystick.reset(joystick); |
| | sdl_controller.reset(controller); |
| | } |
| |
|
| | bool IsJoyconLeft() const { |
| | const std::string controller_name = GetControllerName(); |
| | if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) { |
| | return true; |
| | } |
| | if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) { |
| | return true; |
| | } |
| | return false; |
| | } |
| |
|
| | bool IsJoyconRight() const { |
| | const std::string controller_name = GetControllerName(); |
| | if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) { |
| | return true; |
| | } |
| | if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) { |
| | return true; |
| | } |
| | return false; |
| | } |
| |
|
| | Common::Input::BatteryLevel GetBatteryLevel(SDL_JoystickPowerLevel battery_level) { |
| | switch (battery_level) { |
| | case SDL_JOYSTICK_POWER_EMPTY: |
| | return Common::Input::BatteryLevel::Empty; |
| | case SDL_JOYSTICK_POWER_LOW: |
| | return Common::Input::BatteryLevel::Low; |
| | case SDL_JOYSTICK_POWER_MEDIUM: |
| | return Common::Input::BatteryLevel::Medium; |
| | case SDL_JOYSTICK_POWER_FULL: |
| | case SDL_JOYSTICK_POWER_MAX: |
| | return Common::Input::BatteryLevel::Full; |
| | case SDL_JOYSTICK_POWER_WIRED: |
| | return Common::Input::BatteryLevel::Charging; |
| | case SDL_JOYSTICK_POWER_UNKNOWN: |
| | default: |
| | return Common::Input::BatteryLevel::None; |
| | } |
| | } |
| |
|
| | std::string GetControllerName() const { |
| | if (sdl_controller) { |
| | switch (SDL_GameControllerGetType(sdl_controller.get())) { |
| | case SDL_CONTROLLER_TYPE_XBOX360: |
| | return "Xbox 360 Controller"; |
| | case SDL_CONTROLLER_TYPE_XBOXONE: |
| | return "Xbox One Controller"; |
| | case SDL_CONTROLLER_TYPE_PS3: |
| | return "DualShock 3 Controller"; |
| | case SDL_CONTROLLER_TYPE_PS4: |
| | return "DualShock 4 Controller"; |
| | case SDL_CONTROLLER_TYPE_PS5: |
| | return "DualSense Controller"; |
| | default: |
| | break; |
| | } |
| | const auto name = SDL_GameControllerName(sdl_controller.get()); |
| | if (name) { |
| | return name; |
| | } |
| | } |
| |
|
| | if (sdl_joystick) { |
| | const auto name = SDL_JoystickName(sdl_joystick.get()); |
| | if (name) { |
| | return name; |
| | } |
| | } |
| |
|
| | return "Unknown"; |
| | } |
| |
|
| | private: |
| | Common::UUID guid; |
| | int port; |
| | std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; |
| | std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; |
| | mutable std::mutex mutex; |
| |
|
| | u64 last_motion_update{}; |
| | std::size_t motion_error_count{}; |
| | bool has_gyro{false}; |
| | bool has_accel{false}; |
| | bool has_vibration{false}; |
| | bool is_vibration_tested{false}; |
| | BasicMotion motion; |
| | }; |
| |
|
| | std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const Common::UUID& guid, int port) { |
| | std::scoped_lock lock{joystick_map_mutex}; |
| | const auto it = joystick_map.find(guid); |
| |
|
| | if (it != joystick_map.end()) { |
| | while (it->second.size() <= static_cast<std::size_t>(port)) { |
| | auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), |
| | nullptr, nullptr); |
| | it->second.emplace_back(std::move(joystick)); |
| | } |
| |
|
| | return it->second[static_cast<std::size_t>(port)]; |
| | } |
| |
|
| | auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr); |
| |
|
| | return joystick_map[guid].emplace_back(std::move(joystick)); |
| | } |
| |
|
| | std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) { |
| | return GetSDLJoystickByGUID(Common::UUID{guid}, port); |
| | } |
| |
|
| | std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { |
| | auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); |
| | const auto guid = GetGUID(sdl_joystick); |
| |
|
| | std::scoped_lock lock{joystick_map_mutex}; |
| | const auto map_it = joystick_map.find(guid); |
| |
|
| | if (map_it == joystick_map.end()) { |
| | return nullptr; |
| | } |
| |
|
| | const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(), |
| | [&sdl_joystick](const auto& joystick) { |
| | return joystick->GetSDLJoystick() == sdl_joystick; |
| | }); |
| |
|
| | if (vec_it == map_it->second.end()) { |
| | return nullptr; |
| | } |
| |
|
| | return *vec_it; |
| | } |
| |
|
| | void SDLDriver::InitJoystick(int joystick_index) { |
| | SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); |
| | SDL_GameController* sdl_gamecontroller = nullptr; |
| |
|
| | if (SDL_IsGameController(joystick_index)) { |
| | sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); |
| | } |
| |
|
| | if (!sdl_joystick) { |
| | LOG_ERROR(Input, "Failed to open joystick {}", joystick_index); |
| | return; |
| | } |
| |
|
| | const auto guid = GetGUID(sdl_joystick); |
| |
|
| | if (Settings::values.enable_joycon_driver) { |
| | if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && |
| | (guid.uuid[8] == 0x06 || guid.uuid[8] == 0x07)) { |
| | LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index); |
| | SDL_JoystickClose(sdl_joystick); |
| | return; |
| | } |
| | } |
| |
|
| | if (Settings::values.enable_procon_driver) { |
| | if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && guid.uuid[8] == 0x09) { |
| | LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index); |
| | SDL_JoystickClose(sdl_joystick); |
| | return; |
| | } |
| | } |
| |
|
| | std::scoped_lock lock{joystick_map_mutex}; |
| | if (joystick_map.find(guid) == joystick_map.end()) { |
| | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); |
| | PreSetController(joystick->GetPadIdentifier()); |
| | joystick->EnableMotion(); |
| | joystick_map[guid].emplace_back(std::move(joystick)); |
| | return; |
| | } |
| |
|
| | auto& joystick_guid_list = joystick_map[guid]; |
| | const auto joystick_it = |
| | std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), |
| | [](const auto& joystick) { return !joystick->GetSDLJoystick(); }); |
| |
|
| | if (joystick_it != joystick_guid_list.end()) { |
| | (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller); |
| | (*joystick_it)->EnableMotion(); |
| | return; |
| | } |
| |
|
| | const int port = static_cast<int>(joystick_guid_list.size()); |
| | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); |
| | PreSetController(joystick->GetPadIdentifier()); |
| | joystick->EnableMotion(); |
| | joystick_guid_list.emplace_back(std::move(joystick)); |
| | } |
| |
|
| | void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) { |
| | const auto guid = GetGUID(sdl_joystick); |
| |
|
| | std::scoped_lock lock{joystick_map_mutex}; |
| | |
| | const auto& joystick_guid_list = joystick_map[guid]; |
| | const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), |
| | [&sdl_joystick](const auto& joystick) { |
| | return joystick->GetSDLJoystick() == sdl_joystick; |
| | }); |
| |
|
| | if (joystick_it != joystick_guid_list.end()) { |
| | (*joystick_it)->SetSDLJoystick(nullptr, nullptr); |
| | } |
| | } |
| |
|
| | void SDLDriver::PumpEvents() const { |
| | if (initialized) { |
| | SDL_PumpEvents(); |
| | } |
| | } |
| |
|
| | void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) { |
| | switch (event.type) { |
| | case SDL_JOYBUTTONUP: { |
| | if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { |
| | const PadIdentifier identifier = joystick->GetPadIdentifier(); |
| | SetButton(identifier, event.jbutton.button, false); |
| | } |
| | break; |
| | } |
| | case SDL_JOYBUTTONDOWN: { |
| | if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { |
| | const PadIdentifier identifier = joystick->GetPadIdentifier(); |
| | SetButton(identifier, event.jbutton.button, true); |
| | } |
| | break; |
| | } |
| | case SDL_JOYHATMOTION: { |
| | if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) { |
| | const PadIdentifier identifier = joystick->GetPadIdentifier(); |
| | SetHatButton(identifier, event.jhat.hat, event.jhat.value); |
| | } |
| | break; |
| | } |
| | case SDL_JOYAXISMOTION: { |
| | if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) { |
| | const PadIdentifier identifier = joystick->GetPadIdentifier(); |
| | SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f); |
| | } |
| | break; |
| | } |
| | case SDL_CONTROLLERSENSORUPDATE: { |
| | if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) { |
| | if (joystick->UpdateMotion(event.csensor)) { |
| | const PadIdentifier identifier = joystick->GetPadIdentifier(); |
| | SetMotion(identifier, 0, joystick->GetMotion()); |
| | } |
| | } |
| | break; |
| | } |
| | case SDL_JOYBATTERYUPDATED: { |
| | if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) { |
| | const PadIdentifier identifier = joystick->GetPadIdentifier(); |
| | SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.level)); |
| | } |
| | break; |
| | } |
| | case SDL_JOYDEVICEREMOVED: |
| | LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); |
| | CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); |
| | break; |
| | case SDL_JOYDEVICEADDED: |
| | LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which); |
| | InitJoystick(event.jdevice.which); |
| | break; |
| | } |
| | } |
| |
|
| | void SDLDriver::CloseJoysticks() { |
| | std::scoped_lock lock{joystick_map_mutex}; |
| | joystick_map.clear(); |
| | } |
| |
|
| | SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) { |
| | |
| | |
| | SDL_SetHint(SDL_HINT_APP_NAME, "yuzu"); |
| |
|
| | if (!Settings::values.enable_raw_input) { |
| | |
| | SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); |
| | } |
| |
|
| | |
| | SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); |
| |
|
| | |
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); |
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); |
| | SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); |
| |
|
| | |
| | if (Settings::values.enable_joycon_driver) { |
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0"); |
| | } else { |
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); |
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED, "0"); |
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0"); |
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, "1"); |
| | } |
| |
|
| | |
| | if (Settings::values.enable_procon_driver) { |
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0"); |
| | } else { |
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1"); |
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0"); |
| | } |
| |
|
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1"); |
| | |
| | SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0"); |
| |
|
| | |
| | |
| | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0"); |
| |
|
| | |
| | start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0; |
| | if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) { |
| | LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError()); |
| | return; |
| | } |
| |
|
| | SDL_AddEventWatch(&SDLEventWatcher, this); |
| |
|
| | initialized = true; |
| | if (start_thread) { |
| | vibration_thread = std::thread([this] { |
| | Common::SetCurrentThreadName("SDL_Vibration"); |
| | using namespace std::chrono_literals; |
| | while (initialized) { |
| | SendVibrations(); |
| | std::this_thread::sleep_for(10ms); |
| | } |
| | }); |
| | } |
| | |
| | |
| | for (int i = 0; i < SDL_NumJoysticks(); ++i) { |
| | InitJoystick(i); |
| | } |
| | } |
| |
|
| | SDLDriver::~SDLDriver() { |
| | CloseJoysticks(); |
| | SDL_DelEventWatch(&SDLEventWatcher, this); |
| |
|
| | initialized = false; |
| | if (start_thread) { |
| | vibration_thread.join(); |
| | SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); |
| | } |
| | } |
| |
|
| | std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const { |
| | std::vector<Common::ParamPackage> devices; |
| | std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs; |
| | for (const auto& [key, value] : joystick_map) { |
| | for (const auto& joystick : value) { |
| | if (!joystick->GetSDLJoystick()) { |
| | continue; |
| | } |
| | const std::string name = |
| | fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort()); |
| | devices.emplace_back(Common::ParamPackage{ |
| | {"engine", GetEngineName()}, |
| | {"display", std::move(name)}, |
| | {"guid", joystick->GetGUID().RawString()}, |
| | {"port", std::to_string(joystick->GetPort())}, |
| | }); |
| | if (joystick->IsJoyconLeft()) { |
| | joycon_pairs.insert_or_assign(joystick->GetPort(), joystick); |
| | } |
| | } |
| | } |
| |
|
| | |
| | for (const auto& [key, value] : joystick_map) { |
| | for (const auto& joystick : value) { |
| | if (joystick->IsJoyconRight()) { |
| | if (!joycon_pairs.contains(joystick->GetPort())) { |
| | continue; |
| | } |
| | const auto joystick2 = joycon_pairs.at(joystick->GetPort()); |
| |
|
| | const std::string name = |
| | fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort()); |
| | devices.emplace_back(Common::ParamPackage{ |
| | {"engine", GetEngineName()}, |
| | {"display", std::move(name)}, |
| | {"guid", joystick->GetGUID().RawString()}, |
| | {"guid2", joystick2->GetGUID().RawString()}, |
| | {"port", std::to_string(joystick->GetPort())}, |
| | }); |
| | } |
| | } |
| | } |
| | return devices; |
| | } |
| |
|
| | Common::Input::DriverResult SDLDriver::SetVibration( |
| | const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) { |
| | const auto joystick = |
| | GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port)); |
| | const auto process_amplitude_exp = [](f32 amplitude, f32 factor) { |
| | return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF; |
| | }; |
| |
|
| | |
| | f32 factor = 0.35f; |
| |
|
| | |
| | if (vibration.type == Common::Input::VibrationAmplificationType::Linear) { |
| | factor = 0.5f; |
| | } |
| |
|
| | |
| | if (joystick->HasHDRumble()) { |
| | factor = 1.0f; |
| | } |
| |
|
| | const Common::Input::VibrationStatus new_vibration{ |
| | .low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor), |
| | .low_frequency = vibration.low_frequency, |
| | .high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor), |
| | .high_frequency = vibration.high_frequency, |
| | .type = Common::Input::VibrationAmplificationType::Exponential, |
| | }; |
| |
|
| | vibration_queue.Push(VibrationRequest{ |
| | .identifier = identifier, |
| | .vibration = new_vibration, |
| | }); |
| |
|
| | return Common::Input::DriverResult::Success; |
| | } |
| |
|
| | bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) { |
| | const auto joystick = |
| | GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port)); |
| |
|
| | static constexpr Common::Input::VibrationStatus test_vibration{ |
| | .low_amplitude = 1, |
| | .low_frequency = 160.0f, |
| | .high_amplitude = 1, |
| | .high_frequency = 320.0f, |
| | .type = Common::Input::VibrationAmplificationType::Exponential, |
| | }; |
| |
|
| | static constexpr Common::Input::VibrationStatus zero_vibration{ |
| | .low_amplitude = 0, |
| | .low_frequency = 160.0f, |
| | .high_amplitude = 0, |
| | .high_frequency = 320.0f, |
| | .type = Common::Input::VibrationAmplificationType::Exponential, |
| | }; |
| |
|
| | if (joystick->IsVibrationTested()) { |
| | return joystick->HasVibration(); |
| | } |
| |
|
| | |
| | joystick->RumblePlay(test_vibration); |
| |
|
| | |
| | std::this_thread::sleep_for(std::chrono::milliseconds(15)); |
| |
|
| | if (!joystick->RumblePlay(zero_vibration)) { |
| | joystick->EnableVibration(false); |
| | return false; |
| | } |
| |
|
| | joystick->EnableVibration(true); |
| | return true; |
| | } |
| |
|
| | void SDLDriver::SendVibrations() { |
| | std::vector<VibrationRequest> filtered_vibrations{}; |
| | while (!vibration_queue.Empty()) { |
| | VibrationRequest request; |
| | vibration_queue.Pop(request); |
| | const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(), |
| | static_cast<int>(request.identifier.port)); |
| | const auto it = std::find_if(filtered_vibrations.begin(), filtered_vibrations.end(), |
| | [request](VibrationRequest vibration) { |
| | return vibration.identifier == request.identifier; |
| | }); |
| | if (it == filtered_vibrations.end()) { |
| | filtered_vibrations.push_back(std::move(request)); |
| | continue; |
| | } |
| | *it = request; |
| | } |
| |
|
| | for (const auto& vibration : filtered_vibrations) { |
| | const auto joystick = GetSDLJoystickByGUID(vibration.identifier.guid.RawString(), |
| | static_cast<int>(vibration.identifier.port)); |
| | joystick->RumblePlay(vibration.vibration); |
| | } |
| | } |
| |
|
| | Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid, |
| | s32 axis, float value) const { |
| | Common::ParamPackage params{}; |
| | params.Set("engine", GetEngineName()); |
| | params.Set("port", port); |
| | params.Set("guid", guid.RawString()); |
| | params.Set("axis", axis); |
| | params.Set("threshold", "0.5"); |
| | params.Set("invert", value < 0 ? "-" : "+"); |
| | return params; |
| | } |
| |
|
| | Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, const Common::UUID& guid, |
| | s32 button) const { |
| | Common::ParamPackage params{}; |
| | params.Set("engine", GetEngineName()); |
| | params.Set("port", port); |
| | params.Set("guid", guid.RawString()); |
| | params.Set("button", button); |
| | return params; |
| | } |
| |
|
| | Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, const Common::UUID& guid, |
| | s32 hat, u8 value) const { |
| | Common::ParamPackage params{}; |
| | params.Set("engine", GetEngineName()); |
| | params.Set("port", port); |
| | params.Set("guid", guid.RawString()); |
| | params.Set("hat", hat); |
| | params.Set("direction", GetHatButtonName(value)); |
| | return params; |
| | } |
| |
|
| | Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& guid) const { |
| | Common::ParamPackage params{}; |
| | params.Set("engine", GetEngineName()); |
| | params.Set("motion", 0); |
| | params.Set("port", port); |
| | params.Set("guid", guid.RawString()); |
| | return params; |
| | } |
| |
|
| | Common::ParamPackage SDLDriver::BuildParamPackageForBinding( |
| | int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const { |
| | switch (binding.bindType) { |
| | case SDL_CONTROLLER_BINDTYPE_NONE: |
| | break; |
| | case SDL_CONTROLLER_BINDTYPE_AXIS: |
| | return BuildAnalogParamPackageForButton(port, guid, binding.value.axis); |
| | case SDL_CONTROLLER_BINDTYPE_BUTTON: |
| | return BuildButtonParamPackageForButton(port, guid, binding.value.button); |
| | case SDL_CONTROLLER_BINDTYPE_HAT: |
| | return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, |
| | static_cast<u8>(binding.value.hat.hat_mask)); |
| | } |
| | return {}; |
| | } |
| |
|
| | Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x, |
| | int axis_y, float offset_x, |
| | float offset_y) const { |
| | Common::ParamPackage params; |
| | params.Set("engine", GetEngineName()); |
| | params.Set("port", static_cast<int>(identifier.port)); |
| | params.Set("guid", identifier.guid.RawString()); |
| | params.Set("axis_x", axis_x); |
| | params.Set("axis_y", axis_y); |
| | params.Set("offset_x", offset_x); |
| | params.Set("offset_y", offset_y); |
| | params.Set("invert_x", "+"); |
| | params.Set("invert_y", "+"); |
| | return params; |
| | } |
| |
|
| | ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) { |
| | if (!params.Has("guid") || !params.Has("port")) { |
| | return {}; |
| | } |
| | const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); |
| |
|
| | auto* controller = joystick->GetSDLGameController(); |
| | if (controller == nullptr) { |
| | return {}; |
| | } |
| |
|
| | |
| | |
| | ButtonBindings switch_to_sdl_button; |
| |
|
| | switch_to_sdl_button = GetDefaultButtonBinding(joystick); |
| |
|
| | |
| | static constexpr ZButtonBindings switch_to_sdl_axis{{ |
| | {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, |
| | {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, |
| | }}; |
| |
|
| | |
| | if (params.Has("guid2")) { |
| | const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); |
| |
|
| | if (joystick2->GetSDLGameController() != nullptr) { |
| | return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button, |
| | switch_to_sdl_axis); |
| | } |
| | } |
| |
|
| | return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis); |
| | } |
| |
|
| | ButtonBindings SDLDriver::GetDefaultButtonBinding( |
| | const std::shared_ptr<SDLJoystick>& joystick) const { |
| | |
| | auto sll_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; |
| | auto srl_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; |
| | auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; |
| | auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; |
| |
|
| | if (joystick->IsJoyconLeft()) { |
| | sll_button = SDL_CONTROLLER_BUTTON_PADDLE2; |
| | srl_button = SDL_CONTROLLER_BUTTON_PADDLE4; |
| | } |
| | if (joystick->IsJoyconRight()) { |
| | slr_button = SDL_CONTROLLER_BUTTON_PADDLE3; |
| | srr_button = SDL_CONTROLLER_BUTTON_PADDLE1; |
| | } |
| |
|
| | return { |
| | std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, |
| | {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, |
| | {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, |
| | {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, |
| | {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, |
| | {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, |
| | {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, |
| | {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, |
| | {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, |
| | {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, |
| | {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, |
| | {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, |
| | {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, |
| | {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, |
| | {Settings::NativeButton::SLLeft, sll_button}, |
| | {Settings::NativeButton::SRLeft, srl_button}, |
| | {Settings::NativeButton::SLRight, slr_button}, |
| | {Settings::NativeButton::SRRight, srr_button}, |
| | {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, |
| | {Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1}, |
| | }; |
| | } |
| |
|
| | ButtonMapping SDLDriver::GetSingleControllerMapping( |
| | const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button, |
| | const ZButtonBindings& switch_to_sdl_axis) const { |
| | ButtonMapping mapping; |
| | mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); |
| | auto* controller = joystick->GetSDLGameController(); |
| |
|
| | for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { |
| | const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); |
| | mapping.insert_or_assign( |
| | switch_button, |
| | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); |
| | } |
| | for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { |
| | const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); |
| | mapping.insert_or_assign( |
| | switch_button, |
| | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); |
| | } |
| |
|
| | return mapping; |
| | } |
| |
|
| | ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick, |
| | const std::shared_ptr<SDLJoystick>& joystick2, |
| | const ButtonBindings& switch_to_sdl_button, |
| | const ZButtonBindings& switch_to_sdl_axis) const { |
| | ButtonMapping mapping; |
| | mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); |
| | auto* controller = joystick->GetSDLGameController(); |
| | auto* controller2 = joystick2->GetSDLGameController(); |
| |
|
| | for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { |
| | if (IsButtonOnLeftSide(switch_button)) { |
| | const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button); |
| | mapping.insert_or_assign( |
| | switch_button, |
| | BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); |
| | continue; |
| | } |
| | const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); |
| | mapping.insert_or_assign( |
| | switch_button, |
| | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); |
| | } |
| | for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { |
| | if (IsButtonOnLeftSide(switch_button)) { |
| | const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis); |
| | mapping.insert_or_assign( |
| | switch_button, |
| | BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); |
| | continue; |
| | } |
| | const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); |
| | mapping.insert_or_assign( |
| | switch_button, |
| | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); |
| | } |
| |
|
| | return mapping; |
| | } |
| |
|
| | bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const { |
| | switch (button) { |
| | case Settings::NativeButton::DDown: |
| | case Settings::NativeButton::DLeft: |
| | case Settings::NativeButton::DRight: |
| | case Settings::NativeButton::DUp: |
| | case Settings::NativeButton::L: |
| | case Settings::NativeButton::LStick: |
| | case Settings::NativeButton::Minus: |
| | case Settings::NativeButton::Screenshot: |
| | case Settings::NativeButton::ZL: |
| | return true; |
| | default: |
| | return false; |
| | } |
| | } |
| |
|
| | AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) { |
| | if (!params.Has("guid") || !params.Has("port")) { |
| | return {}; |
| | } |
| | const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); |
| | const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); |
| | auto* controller = joystick->GetSDLGameController(); |
| | if (controller == nullptr) { |
| | return {}; |
| | } |
| |
|
| | AnalogMapping mapping = {}; |
| | const auto& binding_left_x = |
| | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); |
| | const auto& binding_left_y = |
| | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); |
| | if (params.Has("guid2")) { |
| | const auto identifier = joystick2->GetPadIdentifier(); |
| | PreSetController(identifier); |
| | PreSetAxis(identifier, binding_left_x.value.axis); |
| | PreSetAxis(identifier, binding_left_y.value.axis); |
| | const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis); |
| | const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis); |
| | mapping.insert_or_assign(Settings::NativeAnalog::LStick, |
| | BuildParamPackageForAnalog(identifier, binding_left_x.value.axis, |
| | binding_left_y.value.axis, |
| | left_offset_x, left_offset_y)); |
| | } else { |
| | const auto identifier = joystick->GetPadIdentifier(); |
| | PreSetController(identifier); |
| | PreSetAxis(identifier, binding_left_x.value.axis); |
| | PreSetAxis(identifier, binding_left_y.value.axis); |
| | const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis); |
| | const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis); |
| | mapping.insert_or_assign(Settings::NativeAnalog::LStick, |
| | BuildParamPackageForAnalog(identifier, binding_left_x.value.axis, |
| | binding_left_y.value.axis, |
| | left_offset_x, left_offset_y)); |
| | } |
| | const auto& binding_right_x = |
| | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); |
| | const auto& binding_right_y = |
| | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); |
| | const auto identifier = joystick->GetPadIdentifier(); |
| | PreSetController(identifier); |
| | PreSetAxis(identifier, binding_right_x.value.axis); |
| | PreSetAxis(identifier, binding_right_y.value.axis); |
| | const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis); |
| | const auto right_offset_y = GetAxis(identifier, binding_right_y.value.axis); |
| | mapping.insert_or_assign(Settings::NativeAnalog::RStick, |
| | BuildParamPackageForAnalog(identifier, binding_right_x.value.axis, |
| | binding_right_y.value.axis, right_offset_x, |
| | right_offset_y)); |
| | return mapping; |
| | } |
| |
|
| | MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) { |
| | if (!params.Has("guid") || !params.Has("port")) { |
| | return {}; |
| | } |
| | const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); |
| | const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); |
| | auto* controller = joystick->GetSDLGameController(); |
| | if (controller == nullptr) { |
| | return {}; |
| | } |
| |
|
| | MotionMapping mapping = {}; |
| | joystick->EnableMotion(); |
| |
|
| | if (joystick->HasMotion()) { |
| | mapping.insert_or_assign(Settings::NativeMotion::MotionRight, |
| | BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); |
| | } |
| | if (params.Has("guid2")) { |
| | joystick2->EnableMotion(); |
| | if (joystick2->HasMotion()) { |
| | mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, |
| | BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID())); |
| | } |
| | } else { |
| | if (joystick->HasMotion()) { |
| | mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, |
| | BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); |
| | } |
| | } |
| |
|
| | return mapping; |
| | } |
| |
|
| | Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const { |
| | if (params.Has("button")) { |
| | |
| | return Common::Input::ButtonNames::Value; |
| | } |
| | if (params.Has("hat")) { |
| | return Common::Input::ButtonNames::Value; |
| | } |
| | if (params.Has("axis")) { |
| | return Common::Input::ButtonNames::Value; |
| | } |
| | if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) { |
| | return Common::Input::ButtonNames::Value; |
| | } |
| | if (params.Has("motion")) { |
| | return Common::Input::ButtonNames::Engine; |
| | } |
| |
|
| | return Common::Input::ButtonNames::Invalid; |
| | } |
| |
|
| | std::string SDLDriver::GetHatButtonName(u8 direction_value) const { |
| | switch (direction_value) { |
| | case SDL_HAT_UP: |
| | return "up"; |
| | case SDL_HAT_DOWN: |
| | return "down"; |
| | case SDL_HAT_LEFT: |
| | return "left"; |
| | case SDL_HAT_RIGHT: |
| | return "right"; |
| | default: |
| | return {}; |
| | } |
| | } |
| |
|
| | u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const { |
| | Uint8 direction; |
| | if (direction_name == "up") { |
| | direction = SDL_HAT_UP; |
| | } else if (direction_name == "down") { |
| | direction = SDL_HAT_DOWN; |
| | } else if (direction_name == "left") { |
| | direction = SDL_HAT_LEFT; |
| | } else if (direction_name == "right") { |
| | direction = SDL_HAT_RIGHT; |
| | } else { |
| | direction = 0; |
| | } |
| | return direction; |
| | } |
| |
|
| | bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) { |
| | if (!params.Has("guid") || !params.Has("port")) { |
| | return false; |
| | } |
| | const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); |
| | if (joystick == nullptr) { |
| | return false; |
| | } |
| | auto* controller = joystick->GetSDLGameController(); |
| | if (controller == nullptr) { |
| | return false; |
| | } |
| |
|
| | const auto& axis_x = params.Get("axis_x", 0); |
| | const auto& axis_y = params.Get("axis_y", 0); |
| | const auto& binding_left_x = |
| | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); |
| | const auto& binding_right_x = |
| | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); |
| | const auto& binding_left_y = |
| | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); |
| | const auto& binding_right_y = |
| | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); |
| |
|
| | if (axis_x != binding_left_y.value.axis && axis_x != binding_right_y.value.axis) { |
| | return false; |
| | } |
| | if (axis_y != binding_left_x.value.axis && axis_y != binding_right_x.value.axis) { |
| | return false; |
| | } |
| | return true; |
| | } |
| |
|
| | } |
| |
|