| // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project | |
| // SPDX-License-Identifier: GPL-2.0-or-later | |
| namespace InputCommon { | |
| /** | |
| * A virtual controller that is always assigned to the game input | |
| */ | |
| class VirtualGamepad final : public InputEngine { | |
| public: | |
| enum class VirtualButton { | |
| ButtonA, | |
| ButtonB, | |
| ButtonX, | |
| ButtonY, | |
| StickL, | |
| StickR, | |
| TriggerL, | |
| TriggerR, | |
| TriggerZL, | |
| TriggerZR, | |
| ButtonPlus, | |
| ButtonMinus, | |
| ButtonLeft, | |
| ButtonUp, | |
| ButtonRight, | |
| ButtonDown, | |
| ButtonSL, | |
| ButtonSR, | |
| ButtonHome, | |
| ButtonCapture, | |
| }; | |
| enum class VirtualStick { | |
| Left = 0, | |
| Right = 1, | |
| }; | |
| explicit VirtualGamepad(std::string input_engine_); | |
| /** | |
| * Sets the status of all buttons bound with the key to pressed | |
| * @param player_index the player number that will take this action | |
| * @param button_id the id of the button | |
| * @param value indicates if the button is pressed or not | |
| */ | |
| void SetButtonState(std::size_t player_index, int button_id, bool value); | |
| void SetButtonState(std::size_t player_index, VirtualButton button_id, bool value); | |
| /** | |
| * Sets the status of a stick to a specific player index | |
| * @param player_index the player number that will take this action | |
| * @param axis_id the id of the axis to move | |
| * @param x_value the position of the stick in the x axis | |
| * @param y_value the position of the stick in the y axis | |
| */ | |
| void SetStickPosition(std::size_t player_index, int axis_id, float x_value, float y_value); | |
| void SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value, | |
| float y_value); | |
| /** | |
| * Sets the status of the motion sensor to a specific player index | |
| * @param player_index the player number that will take this action | |
| * @param delta_timestamp time passed since last reading | |
| * @param gyro_x,gyro_y,gyro_z the gyro sensor readings | |
| * @param accel_x,accel_y,accel_z the accelerometer reading | |
| */ | |
| void SetMotionState(std::size_t player_index, u64 delta_timestamp, float gyro_x, float gyro_y, | |
| float gyro_z, float accel_x, float accel_y, float accel_z); | |
| /// Restores all inputs into the neutral position | |
| void ResetControllers(); | |
| private: | |
| /// Returns the correct identifier corresponding to the player index | |
| PadIdentifier GetIdentifier(std::size_t player_index) const; | |
| }; | |
| } // namespace InputCommon | |