| // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project | |
| // SPDX-License-Identifier: GPL-2.0-or-later | |
| namespace Shader { | |
| // Try to keep entries here to a minimum | |
| // They can accidentally change the cached information in a shader | |
| /// Misc information about the host | |
| struct HostTranslateInfo { | |
| bool support_float64{}; ///< True when the device supports 64-bit floats | |
| bool support_float16{}; ///< True when the device supports 16-bit floats | |
| bool support_int64{}; ///< True when the device supports 64-bit integers | |
| bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered | |
| bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers | |
| bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS | |
| u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs | |
| bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry | |
| ///< passthrough shaders | |
| bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional | |
| ///< control flow | |
| }; | |
| } // namespace Shader | |