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| | #include <future> |
| | #include <QColor> |
| | #include <QImage> |
| | #include <QList> |
| | #include <QLocale> |
| | #include <QMetaType> |
| | #include <QTime> |
| | #include <QtConcurrent/QtConcurrentRun> |
| | #include "common/logging/log.h" |
| | #include "network/announce_multiplayer_session.h" |
| | #include "ui_client_room.h" |
| | #include "yuzu/game_list_p.h" |
| | #include "yuzu/multiplayer/client_room.h" |
| | #include "yuzu/multiplayer/message.h" |
| | #include "yuzu/multiplayer/moderation_dialog.h" |
| | #include "yuzu/multiplayer/state.h" |
| |
|
| | ClientRoomWindow::ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_) |
| | : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), |
| | ui(std::make_unique<Ui::ClientRoom>()), room_network{room_network_} { |
| | ui->setupUi(this); |
| | ui->chat->Initialize(&room_network); |
| |
|
| | |
| | if (auto member = room_network.GetRoomMember().lock()) { |
| | member->BindOnRoomInformationChanged( |
| | [this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); }); |
| | member->BindOnStateChanged( |
| | [this](const Network::RoomMember::State& state) { emit StateChanged(state); }); |
| |
|
| | connect(this, &ClientRoomWindow::RoomInformationChanged, this, |
| | &ClientRoomWindow::OnRoomUpdate); |
| | connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange); |
| | |
| | OnStateChange(member->GetState()); |
| | } else { |
| | |
| | } |
| |
|
| | connect(ui->disconnect, &QPushButton::clicked, this, &ClientRoomWindow::Disconnect); |
| | ui->disconnect->setDefault(false); |
| | ui->disconnect->setAutoDefault(false); |
| | connect(ui->moderation, &QPushButton::clicked, [this] { |
| | ModerationDialog dialog(room_network, this); |
| | dialog.exec(); |
| | }); |
| | ui->moderation->setDefault(false); |
| | ui->moderation->setAutoDefault(false); |
| | connect(ui->chat, &ChatRoom::UserPinged, this, &ClientRoomWindow::ShowNotification); |
| | UpdateView(); |
| | } |
| |
|
| | ClientRoomWindow::~ClientRoomWindow() = default; |
| |
|
| | void ClientRoomWindow::SetModPerms(bool is_mod) { |
| | ui->chat->SetModPerms(is_mod); |
| | ui->moderation->setVisible(is_mod); |
| | ui->moderation->setDefault(false); |
| | ui->moderation->setAutoDefault(false); |
| | } |
| |
|
| | void ClientRoomWindow::RetranslateUi() { |
| | ui->retranslateUi(this); |
| | ui->chat->RetranslateUi(); |
| | } |
| |
|
| | void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) { |
| | UpdateView(); |
| | } |
| |
|
| | void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) { |
| | if (state == Network::RoomMember::State::Joined || |
| | state == Network::RoomMember::State::Moderator) { |
| | ui->chat->Clear(); |
| | ui->chat->AppendStatusMessage(tr("Connected")); |
| | SetModPerms(state == Network::RoomMember::State::Moderator); |
| | } |
| | UpdateView(); |
| | } |
| |
|
| | void ClientRoomWindow::Disconnect() { |
| | auto parent = static_cast<MultiplayerState*>(parentWidget()); |
| | if (parent->OnCloseRoom()) { |
| | ui->chat->AppendStatusMessage(tr("Disconnected")); |
| | close(); |
| | } |
| | } |
| |
|
| | void ClientRoomWindow::UpdateView() { |
| | if (auto member = room_network.GetRoomMember().lock()) { |
| | if (member->IsConnected()) { |
| | ui->chat->Enable(); |
| | ui->disconnect->setEnabled(true); |
| | auto memberlist = member->GetMemberInformation(); |
| | ui->chat->SetPlayerList(memberlist); |
| | const auto information = member->GetRoomInformation(); |
| | setWindowTitle(QString(tr("%1 - %2 (%3/%4 members) - connected")) |
| | .arg(QString::fromStdString(information.name)) |
| | .arg(QString::fromStdString(information.preferred_game.name)) |
| | .arg(memberlist.size()) |
| | .arg(information.member_slots)); |
| | ui->description->setText(QString::fromStdString(information.description)); |
| | return; |
| | } |
| | } |
| | |
| | close(); |
| | } |
| |
|
| | void ClientRoomWindow::UpdateIconDisplay() { |
| | ui->chat->UpdateIconDisplay(); |
| | } |
| |
|