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| #pragma once |
|
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| #include <array> |
| #include <atomic> |
| #include <vector> |
| #include <QByteArray> |
| #include <QMetaType> |
| #include <QString> |
| #include <QStringList> |
| #include <QVector> |
| #include "common/common_types.h" |
| #include "common/settings.h" |
| #include "common/settings_enums.h" |
| #include "configuration/qt_config.h" |
|
|
| using Settings::Category; |
| using Settings::ConfirmStop; |
| using Settings::Setting; |
| using Settings::SwitchableSetting; |
|
|
| #ifndef CANNOT_EXPLICITLY_INSTANTIATE |
| namespace Settings { |
| extern template class Setting<bool>; |
| extern template class Setting<std::string>; |
| extern template class Setting<u16, true>; |
| extern template class Setting<u32>; |
| extern template class Setting<u8, true>; |
| extern template class Setting<u8>; |
| extern template class Setting<unsigned long long>; |
| } |
| #endif |
|
|
| namespace UISettings { |
|
|
| bool IsDarkTheme(); |
|
|
| struct ContextualShortcut { |
| std::string keyseq; |
| std::string controller_keyseq; |
| int context; |
| bool repeat; |
| }; |
|
|
| struct Shortcut { |
| std::string name; |
| std::string group; |
| ContextualShortcut shortcut; |
| }; |
|
|
| enum class Theme { |
| Default, |
| DefaultColorful, |
| Dark, |
| DarkColorful, |
| MidnightBlue, |
| MidnightBlueColorful, |
| }; |
|
|
| static constexpr Theme default_theme{ |
| #ifdef _WIN32 |
| Theme::DarkColorful |
| #else |
| Theme::DefaultColorful |
| #endif |
| }; |
|
|
| using Themes = std::array<std::pair<const char*, const char*>, 6>; |
| extern const Themes themes; |
|
|
| struct GameDir { |
| std::string path; |
| bool deep_scan = false; |
| bool expanded = false; |
| bool operator==(const GameDir& rhs) const { |
| return path == rhs.path; |
| } |
| bool operator!=(const GameDir& rhs) const { |
| return !operator==(rhs); |
| } |
| }; |
|
|
| struct Values { |
| Settings::Linkage linkage{1000}; |
|
|
| QByteArray geometry; |
| QByteArray state; |
|
|
| QByteArray renderwindow_geometry; |
|
|
| QByteArray gamelist_header_state; |
|
|
| QByteArray microprofile_geometry; |
| Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible", |
| Category::UiLayout}; |
|
|
| Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui}; |
| Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui}; |
| Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui}; |
| Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui}; |
| Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui}; |
|
|
| SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage, |
| ConfirmStop::Ask_Always, |
| "confirmStop", |
| Category::UiGeneral, |
| Settings::Specialization::Default, |
| true, |
| true}; |
|
|
| Setting<bool> first_start{linkage, true, "firstStart", Category::Ui}; |
| Setting<bool> pause_when_in_background{linkage, |
| false, |
| "pauseWhenInBackground", |
| Category::UiGeneral, |
| Settings::Specialization::Default, |
| true, |
| true}; |
| Setting<bool> mute_when_in_background{linkage, |
| false, |
| "muteWhenInBackground", |
| Category::UiAudio, |
| Settings::Specialization::Default, |
| true, |
| true}; |
| Setting<bool> hide_mouse{ |
| linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default, |
| true, true}; |
| Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet", |
| Category::UiGeneral}; |
| |
| bool has_broken_vulkan = false; |
|
|
| Setting<bool> select_user_on_boot{linkage, |
| false, |
| "select_user_on_boot", |
| Category::UiGeneral, |
| Settings::Specialization::Default, |
| true, |
| true}; |
| Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui}; |
|
|
| |
| Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui}; |
|
|
| |
| Setting<bool> show_console{linkage, false, "showConsole", Category::Ui}; |
|
|
| |
| Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as", |
| Category::Screenshots}; |
| Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots}; |
|
|
| std::string roms_path; |
| std::string game_dir_deprecated; |
| bool game_dir_deprecated_deepscan; |
| QVector<GameDir> game_dirs; |
| QStringList recent_files; |
| Setting<std::string> language{linkage, {}, "language", Category::Paths}; |
|
|
| std::string theme; |
|
|
| |
| std::vector<Shortcut> shortcuts; |
|
|
| Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui}; |
|
|
| |
| Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer}; |
| Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer}; |
| Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned", |
| Category::Multiplayer}; |
| Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty", |
| Category::Multiplayer}; |
| Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full", |
| Category::Multiplayer}; |
| Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer}; |
| Setting<u16, true> multiplayer_port{linkage, 24872, 0, |
| UINT16_MAX, "port", Category::Multiplayer}; |
| Setting<std::string> multiplayer_room_nickname{ |
| linkage, {}, "room_nickname", Category::Multiplayer}; |
| Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer}; |
| Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer}; |
| Setting<u16, true> multiplayer_room_port{linkage, 24872, 0, |
| UINT16_MAX, "room_port", Category::Multiplayer}; |
| Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer}; |
| Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer}; |
| Setting<std::string> multiplayer_room_description{ |
| linkage, {}, "room_description", Category::Multiplayer}; |
| std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list; |
|
|
| |
| Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList}; |
| Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList}; |
| Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList}; |
| Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList}; |
| Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList}; |
| std::atomic_bool is_game_list_reload_pending{false}; |
| Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList}; |
| Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList}; |
| QVector<u64> favorited_ids; |
|
|
| |
| Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList}; |
|
|
| |
| Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList}; |
| Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList}; |
|
|
| |
| Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList}; |
|
|
| bool configuration_applied; |
| bool reset_to_defaults; |
| bool shortcut_already_warned{false}; |
| }; |
|
|
| extern Values values; |
|
|
| u32 CalculateWidth(u32 height, Settings::AspectRatio ratio); |
|
|
| void SaveWindowState(); |
| void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig); |
|
|
| |
| |
| |
| |
| |
| const std::array<Shortcut, 28> default_hotkeys{{ |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}}, |
| {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}}, |
| }}; |
| |
|
|
| } |
|
|
| Q_DECLARE_METATYPE(UISettings::GameDir*); |
|
|
| |
| Q_DECLARE_METATYPE(Settings::CpuAccuracy); |
| Q_DECLARE_METATYPE(Settings::GpuAccuracy); |
| Q_DECLARE_METATYPE(Settings::FullscreenMode); |
| Q_DECLARE_METATYPE(Settings::NvdecEmulation); |
| Q_DECLARE_METATYPE(Settings::ResolutionSetup); |
| Q_DECLARE_METATYPE(Settings::ScalingFilter); |
| Q_DECLARE_METATYPE(Settings::AntiAliasing); |
| Q_DECLARE_METATYPE(Settings::RendererBackend); |
| Q_DECLARE_METATYPE(Settings::ShaderBackend); |
| Q_DECLARE_METATYPE(Settings::AstcRecompression); |
| Q_DECLARE_METATYPE(Settings::AstcDecodeMode); |
|
|