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|
| | #pragma once |
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| | #include "frontend_common/config.h" |
| |
|
| | class SdlConfig final : public Config { |
| | public: |
| | explicit SdlConfig(std::optional<std::string> config_path); |
| | ~SdlConfig() override; |
| |
|
| | void ReloadAllValues() override; |
| | void SaveAllValues() override; |
| |
|
| | protected: |
| | void ReadSdlValues(); |
| | void ReadSdlPlayerValues(std::size_t player_index); |
| | void ReadSdlControlValues(); |
| | void ReadHidbusValues() override; |
| | void ReadDebugControlValues() override; |
| | void ReadPathValues() override {} |
| | void ReadShortcutValues() override {} |
| | void ReadUIValues() override {} |
| | void ReadUIGamelistValues() override {} |
| | void ReadUILayoutValues() override {} |
| | void ReadMultiplayerValues() override {} |
| |
|
| | void SaveSdlValues(); |
| | void SaveSdlPlayerValues(std::size_t player_index); |
| | void SaveSdlControlValues(); |
| | void SaveHidbusValues() override; |
| | void SaveDebugControlValues() override; |
| | void SavePathValues() override {} |
| | void SaveShortcutValues() override {} |
| | void SaveUIValues() override {} |
| | void SaveUIGamelistValues() override {} |
| | void SaveUILayoutValues() override {} |
| | void SaveMultiplayerValues() override {} |
| |
|
| | std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override; |
| |
|
| | public: |
| | static const std::array<int, Settings::NativeButton::NumButtons> default_buttons; |
| | static const std::array<int, Settings::NativeMotion::NumMotions> default_motions; |
| | static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs; |
| | static const std::array<int, 2> default_stick_mod; |
| | static const std::array<int, 2> default_ringcon_analogs; |
| | }; |
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