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|
| | #include <chrono> |
| | #include <iostream> |
| | #include <memory> |
| | #include <regex> |
| | #include <string> |
| | #include <thread> |
| |
|
| | #include <fmt/ostream.h> |
| |
|
| | #include "common/detached_tasks.h" |
| | #include "common/logging/backend.h" |
| | #include "common/logging/log.h" |
| | #include "common/microprofile.h" |
| | #include "common/nvidia_flags.h" |
| | #include "common/scm_rev.h" |
| | #include "common/scope_exit.h" |
| | #include "common/settings.h" |
| | #include "common/string_util.h" |
| | #include "common/telemetry.h" |
| | #include "core/core.h" |
| | #include "core/core_timing.h" |
| | #include "core/cpu_manager.h" |
| | #include "core/crypto/key_manager.h" |
| | #include "core/file_sys/registered_cache.h" |
| | #include "core/file_sys/vfs/vfs_real.h" |
| | #include "core/hle/service/am/applet_manager.h" |
| | #include "core/hle/service/filesystem/filesystem.h" |
| | #include "core/loader/loader.h" |
| | #include "core/telemetry_session.h" |
| | #include "frontend_common/config.h" |
| | #include "input_common/main.h" |
| | #include "network/network.h" |
| | #include "sdl_config.h" |
| | #include "video_core/renderer_base.h" |
| | #include "yuzu_cmd/emu_window/emu_window_sdl2.h" |
| | #include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" |
| | #include "yuzu_cmd/emu_window/emu_window_sdl2_null.h" |
| | #include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" |
| |
|
| | #ifdef _WIN32 |
| | |
| | #include <windows.h> |
| |
|
| | #include <shellapi.h> |
| |
|
| | #include "common/windows/timer_resolution.h" |
| | #endif |
| |
|
| | #undef _UNICODE |
| | #include <getopt.h> |
| | #ifndef _MSC_VER |
| | #include <unistd.h> |
| | #endif |
| |
|
| | #ifdef _WIN32 |
| | extern "C" { |
| | |
| | |
| | __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; |
| | __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; |
| | } |
| | #endif |
| |
|
| | #ifdef __unix__ |
| | #include "common/linux/gamemode.h" |
| | #endif |
| |
|
| | static void PrintHelp(const char* argv0) { |
| | std::cout << "Usage: " << argv0 |
| | << " [options] <filename>\n" |
| | "-c, --config Load the specified configuration file\n" |
| | "-f, --fullscreen Start in fullscreen mode\n" |
| | "-g, --game File path of the game to load\n" |
| | "-h, --help Display this help and exit\n" |
| | "-m, --multiplayer=nick:password@address:port" |
| | " Nickname, password, address and port for multiplayer\n" |
| | "-p, --program Pass following string as arguments to executable\n" |
| | "-u, --user Select a specific user profile from 0 to 7\n" |
| | "-v, --version Output version information and exit\n"; |
| | } |
| |
|
| | static void PrintVersion() { |
| | std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl; |
| | } |
| |
|
| | static void OnStateChanged(const Network::RoomMember::State& state) { |
| | switch (state) { |
| | case Network::RoomMember::State::Idle: |
| | LOG_DEBUG(Network, "Network is idle"); |
| | break; |
| | case Network::RoomMember::State::Joining: |
| | LOG_DEBUG(Network, "Connection sequence to room started"); |
| | break; |
| | case Network::RoomMember::State::Joined: |
| | LOG_DEBUG(Network, "Successfully joined to the room"); |
| | break; |
| | case Network::RoomMember::State::Moderator: |
| | LOG_DEBUG(Network, "Successfully joined the room as a moderator"); |
| | break; |
| | default: |
| | break; |
| | } |
| | } |
| |
|
| | static void OnNetworkError(const Network::RoomMember::Error& error) { |
| | switch (error) { |
| | case Network::RoomMember::Error::LostConnection: |
| | LOG_DEBUG(Network, "Lost connection to the room"); |
| | break; |
| | case Network::RoomMember::Error::CouldNotConnect: |
| | LOG_ERROR(Network, "Error: Could not connect"); |
| | exit(1); |
| | break; |
| | case Network::RoomMember::Error::NameCollision: |
| | LOG_ERROR( |
| | Network, |
| | "You tried to use the same nickname as another user that is connected to the Room"); |
| | exit(1); |
| | break; |
| | case Network::RoomMember::Error::IpCollision: |
| | LOG_ERROR(Network, "You tried to use the same fake IP-Address as another user that is " |
| | "connected to the Room"); |
| | exit(1); |
| | break; |
| | case Network::RoomMember::Error::WrongPassword: |
| | LOG_ERROR(Network, "Room replied with: Wrong password"); |
| | exit(1); |
| | break; |
| | case Network::RoomMember::Error::WrongVersion: |
| | LOG_ERROR(Network, |
| | "You are using a different version than the room you are trying to connect to"); |
| | exit(1); |
| | break; |
| | case Network::RoomMember::Error::RoomIsFull: |
| | LOG_ERROR(Network, "The room is full"); |
| | exit(1); |
| | break; |
| | case Network::RoomMember::Error::HostKicked: |
| | LOG_ERROR(Network, "You have been kicked by the host"); |
| | break; |
| | case Network::RoomMember::Error::HostBanned: |
| | LOG_ERROR(Network, "You have been banned by the host"); |
| | break; |
| | case Network::RoomMember::Error::UnknownError: |
| | LOG_ERROR(Network, "UnknownError"); |
| | break; |
| | case Network::RoomMember::Error::PermissionDenied: |
| | LOG_ERROR(Network, "PermissionDenied"); |
| | break; |
| | case Network::RoomMember::Error::NoSuchUser: |
| | LOG_ERROR(Network, "NoSuchUser"); |
| | break; |
| | } |
| | } |
| |
|
| | static void OnMessageReceived(const Network::ChatEntry& msg) { |
| | std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl; |
| | } |
| |
|
| | static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) { |
| | std::string message; |
| | switch (msg.type) { |
| | case Network::IdMemberJoin: |
| | message = fmt::format("{} has joined", msg.nickname); |
| | break; |
| | case Network::IdMemberLeave: |
| | message = fmt::format("{} has left", msg.nickname); |
| | break; |
| | case Network::IdMemberKicked: |
| | message = fmt::format("{} has been kicked", msg.nickname); |
| | break; |
| | case Network::IdMemberBanned: |
| | message = fmt::format("{} has been banned", msg.nickname); |
| | break; |
| | case Network::IdAddressUnbanned: |
| | message = fmt::format("{} has been unbanned", msg.nickname); |
| | break; |
| | } |
| | if (!message.empty()) |
| | std::cout << std::endl << "* " << message << std::endl << std::endl; |
| | } |
| |
|
| | |
| | int main(int argc, char** argv) { |
| | #ifdef _WIN32 |
| | if (AttachConsole(ATTACH_PARENT_PROCESS)) { |
| | freopen("CONOUT$", "wb", stdout); |
| | freopen("CONOUT$", "wb", stderr); |
| | } |
| | #endif |
| |
|
| | Common::Log::Initialize(); |
| | Common::Log::SetColorConsoleBackendEnabled(true); |
| | Common::Log::Start(); |
| | Common::DetachedTasks detached_tasks; |
| |
|
| | int option_index = 0; |
| | #ifdef _WIN32 |
| | int argc_w; |
| | auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); |
| |
|
| | if (argv_w == nullptr) { |
| | LOG_CRITICAL(Frontend, "Failed to get command line arguments"); |
| | return -1; |
| | } |
| | #endif |
| | std::string filepath; |
| | std::optional<std::string> config_path; |
| | std::string program_args; |
| | std::optional<int> selected_user; |
| |
|
| | bool use_multiplayer = false; |
| | bool fullscreen = false; |
| | std::string nickname{}; |
| | std::string password{}; |
| | std::string address{}; |
| | u16 port = Network::DefaultRoomPort; |
| |
|
| | static struct option long_options[] = { |
| | |
| | {"config", required_argument, 0, 'c'}, |
| | {"fullscreen", no_argument, 0, 'f'}, |
| | {"help", no_argument, 0, 'h'}, |
| | {"game", required_argument, 0, 'g'}, |
| | {"multiplayer", required_argument, 0, 'm'}, |
| | {"program", optional_argument, 0, 'p'}, |
| | {"user", required_argument, 0, 'u'}, |
| | {"version", no_argument, 0, 'v'}, |
| | {0, 0, 0, 0}, |
| | |
| | }; |
| |
|
| | while (optind < argc) { |
| | int arg = getopt_long(argc, argv, "g:fhvp::c:u:", long_options, &option_index); |
| | if (arg != -1) { |
| | switch (static_cast<char>(arg)) { |
| | case 'c': |
| | config_path = optarg; |
| | break; |
| | case 'f': |
| | fullscreen = true; |
| | LOG_INFO(Frontend, "Starting in fullscreen mode..."); |
| | break; |
| | case 'h': |
| | PrintHelp(argv[0]); |
| | return 0; |
| | case 'g': { |
| | const std::string str_arg(optarg); |
| | filepath = str_arg; |
| | break; |
| | } |
| | case 'm': { |
| | use_multiplayer = true; |
| | const std::string str_arg(optarg); |
| | |
| | |
| | const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$"); |
| | if (!std::regex_match(str_arg, re)) { |
| | std::cout << "Wrong format for option --multiplayer\n"; |
| | PrintHelp(argv[0]); |
| | return 0; |
| | } |
| |
|
| | std::smatch match; |
| | std::regex_search(str_arg, match, re); |
| | ASSERT(match.size() == 5); |
| | nickname = match[1]; |
| | password = match[2]; |
| | address = match[3]; |
| | if (!match[4].str().empty()) { |
| | port = static_cast<u16>(std::strtoul(match[4].str().c_str(), nullptr, 0)); |
| | } |
| | std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$"); |
| | if (!std::regex_match(nickname, nickname_re)) { |
| | std::cout |
| | << "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n"; |
| | return 0; |
| | } |
| | if (address.empty()) { |
| | std::cout << "Address to room must not be empty.\n"; |
| | return 0; |
| | } |
| | break; |
| | } |
| | case 'p': |
| | program_args = argv[optind]; |
| | ++optind; |
| | break; |
| | case 'u': |
| | selected_user = atoi(optarg); |
| | break; |
| | case 'v': |
| | PrintVersion(); |
| | return 0; |
| | } |
| | } else { |
| | #ifdef _WIN32 |
| | filepath = Common::UTF16ToUTF8(argv_w[optind]); |
| | #else |
| | filepath = argv[optind]; |
| | #endif |
| | optind++; |
| | } |
| | } |
| |
|
| | SdlConfig config{config_path}; |
| |
|
| | |
| | |
| | Common::Log::Filter filter; |
| | filter.ParseFilterString(Settings::values.log_filter.GetValue()); |
| | Common::Log::SetGlobalFilter(filter); |
| |
|
| | if (!program_args.empty()) { |
| | Settings::values.program_args = program_args; |
| | } |
| |
|
| | if (selected_user.has_value()) { |
| | Settings::values.current_user = std::clamp(*selected_user, 0, 7); |
| | } |
| |
|
| | #ifdef _WIN32 |
| | LocalFree(argv_w); |
| | #endif |
| |
|
| | MicroProfileOnThreadCreate("EmuThread"); |
| | SCOPE_EXIT { |
| | MicroProfileShutdown(); |
| | }; |
| |
|
| | Common::ConfigureNvidiaEnvironmentFlags(); |
| |
|
| | if (filepath.empty()) { |
| | LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified"); |
| | return -1; |
| | } |
| |
|
| | Core::System system{}; |
| | system.Initialize(); |
| |
|
| | InputCommon::InputSubsystem input_subsystem{}; |
| |
|
| | |
| | system.ApplySettings(); |
| |
|
| | std::unique_ptr<EmuWindow_SDL2> emu_window; |
| | switch (Settings::values.renderer_backend.GetValue()) { |
| | case Settings::RendererBackend::OpenGL: |
| | emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, system, fullscreen); |
| | break; |
| | case Settings::RendererBackend::Vulkan: |
| | emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen); |
| | break; |
| | case Settings::RendererBackend::Null: |
| | emu_window = std::make_unique<EmuWindow_SDL2_Null>(&input_subsystem, system, fullscreen); |
| | break; |
| | } |
| |
|
| | #ifdef _WIN32 |
| | Common::Windows::SetCurrentTimerResolutionToMaximum(); |
| | system.CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution()); |
| | #endif |
| |
|
| | system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>()); |
| | system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>()); |
| | system.GetFileSystemController().CreateFactories(*system.GetFilesystem()); |
| | system.GetUserChannel().clear(); |
| |
|
| | Service::AM::FrontendAppletParameters load_parameters{ |
| | .applet_id = Service::AM::AppletId::Application, |
| | }; |
| | const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath, load_parameters)}; |
| |
|
| | switch (load_result) { |
| | case Core::SystemResultStatus::ErrorGetLoader: |
| | LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath); |
| | return -1; |
| | case Core::SystemResultStatus::ErrorLoader: |
| | LOG_CRITICAL(Frontend, "Failed to load ROM!"); |
| | return -1; |
| | case Core::SystemResultStatus::ErrorNotInitialized: |
| | LOG_CRITICAL(Frontend, "CPUCore not initialized"); |
| | return -1; |
| | case Core::SystemResultStatus::ErrorVideoCore: |
| | LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!"); |
| | return -1; |
| | case Core::SystemResultStatus::Success: |
| | break; |
| | default: |
| | if (static_cast<u32>(load_result) > |
| | static_cast<u32>(Core::SystemResultStatus::ErrorLoader)) { |
| | const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader); |
| | const u16 error_id = static_cast<u16>(load_result) - loader_id; |
| | LOG_CRITICAL(Frontend, |
| | "While attempting to load the ROM requested, an error occurred. Please " |
| | "refer to the yuzu wiki for more information or the yuzu discord for " |
| | "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}", |
| | loader_id, error_id, static_cast<Loader::ResultStatus>(error_id)); |
| | } |
| | break; |
| | } |
| |
|
| | system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL"); |
| |
|
| | if (use_multiplayer) { |
| | if (auto member = system.GetRoomNetwork().GetRoomMember().lock()) { |
| | member->BindOnChatMessageReceived(OnMessageReceived); |
| | member->BindOnStatusMessageReceived(OnStatusMessageReceived); |
| | member->BindOnStateChanged(OnStateChanged); |
| | member->BindOnError(OnNetworkError); |
| | LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, |
| | nickname); |
| | member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password); |
| | } else { |
| | LOG_ERROR(Network, "Could not access RoomMember"); |
| | return 0; |
| | } |
| | } |
| |
|
| | |
| | system.GPU().Start(); |
| | system.GetCpuManager().OnGpuReady(); |
| |
|
| | if (Settings::values.use_disk_shader_cache.GetValue()) { |
| | system.Renderer().ReadRasterizer()->LoadDiskResources( |
| | system.GetApplicationProcessProgramID(), std::stop_token{}, |
| | [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); |
| | } |
| |
|
| | system.RegisterExitCallback([&] { |
| | |
| | exit(0); |
| | }); |
| |
|
| | #ifdef __unix__ |
| | Common::Linux::StartGamemode(); |
| | #endif |
| |
|
| | void(system.Run()); |
| | if (system.DebuggerEnabled()) { |
| | system.InitializeDebugger(); |
| | } |
| | while (emu_window->IsOpen()) { |
| | emu_window->WaitEvent(); |
| | } |
| | system.DetachDebugger(); |
| | void(system.Pause()); |
| | system.ShutdownMainProcess(); |
| |
|
| | #ifdef __unix__ |
| | Common::Linux::StopGamemode(); |
| | #endif |
| |
|
| | detached_tasks.WaitForAllTasks(); |
| | return 0; |
| | } |
| |
|