import imgaug.augmenters as iaa import numpy as np import torch import math def generate_thr(img_shape, min=0, max=4): min_perlin_scale = min max_perlin_scale = max perlin_scalex = 2 ** np.random.randint(min_perlin_scale, max_perlin_scale) perlin_scaley = 2 ** np.random.randint(min_perlin_scale, max_perlin_scale) perlin_noise_np = rand_perlin_2d_np((img_shape[1], img_shape[2]), (perlin_scalex, perlin_scaley)) threshold = 0.5 perlin_noise_np = iaa.Sequential([iaa.Affine(rotate=(-90, 90))])(image=perlin_noise_np) perlin_thr = np.where(perlin_noise_np > threshold, np.ones_like(perlin_noise_np), np.zeros_like(perlin_noise_np)) return perlin_thr def perlin_mask(img_shape, feat_size, min, max, mask_fg, flag=0): mask = np.zeros((feat_size, feat_size)) while np.max(mask) == 0: perlin_thr_1 = generate_thr(img_shape, min, max) perlin_thr_2 = generate_thr(img_shape, min, max) temp = torch.rand(1).numpy()[0] if temp > 2 / 3: perlin_thr = perlin_thr_1 + perlin_thr_2 perlin_thr = np.where(perlin_thr > 0, np.ones_like(perlin_thr), np.zeros_like(perlin_thr)) elif temp > 1 / 3: perlin_thr = perlin_thr_1 * perlin_thr_2 else: perlin_thr = perlin_thr_1 perlin_thr = torch.from_numpy(perlin_thr) perlin_thr_fg = perlin_thr * mask_fg down_ratio_y = int(img_shape[1] / feat_size) down_ratio_x = int(img_shape[2] / feat_size) mask_ = perlin_thr_fg mask = torch.nn.functional.max_pool2d(perlin_thr_fg.unsqueeze(0).unsqueeze(0), (down_ratio_y, down_ratio_x)).float() mask = mask.numpy()[0, 0] mask_s = mask if flag != 0: mask_l = mask_.numpy() if flag == 0: return mask_s else: return mask_s, mask_l def lerp_np(x, y, w): fin_out = (y - x) * w + x return fin_out def rand_perlin_2d_np(shape, res, fade=lambda t: 6 * t ** 5 - 15 * t ** 4 + 10 * t ** 3): delta = (res[0] / shape[0], res[1] / shape[1]) d = (shape[0] // res[0], shape[1] // res[1]) grid = np.mgrid[0:res[0]:delta[0], 0:res[1]:delta[1]].transpose(1, 2, 0) % 1 angles = 2 * math.pi * np.random.rand(res[0] + 1, res[1] + 1) gradients = np.stack((np.cos(angles), np.sin(angles)), axis=-1) tt = np.repeat(np.repeat(gradients, d[0], axis=0), d[1], axis=1) tile_grads = lambda slice1, slice2: np.repeat(np.repeat(gradients[slice1[0]:slice1[1], slice2[0]:slice2[1]], d[0], axis=0), d[1], axis=1) dot = lambda grad, shift: ( np.stack((grid[:shape[0], :shape[1], 0] + shift[0], grid[:shape[0], :shape[1], 1] + shift[1]), axis=-1) * grad[:shape[0], :shape[1]]).sum(axis=-1) n00 = dot(tile_grads([0, -1], [0, -1]), [0, 0]) n10 = dot(tile_grads([1, None], [0, -1]), [-1, 0]) n01 = dot(tile_grads([0, -1], [1, None]), [0, -1]) n11 = dot(tile_grads([1, None], [1, None]), [-1, -1]) t = fade(grid[:shape[0], :shape[1]]) return math.sqrt(2) * lerp_np(lerp_np(n00, n10, t[..., 0]), lerp_np(n01, n11, t[..., 0]), t[..., 1])