Text-to-Video
Diffusers
English
video
image-to-video
world-model
game-world-model
fighting-game
street-fighter
behavior-cloning
diffusion
Instructions to use INV-WZQ/ReactiveGWM-Models with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use INV-WZQ/ReactiveGWM-Models with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("INV-WZQ/ReactiveGWM-Models", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
Add NOTICE (model card, license, third-party IP notice)
Browse files
NOTICE
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================================================================================
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ReactiveGWM-Models — Third-Party IP Notice
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================================================================================
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This model release is distributed under CC BY-NC 4.0 (see `LICENSE`) for
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the original contributions of the model author. Those original
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contributions do NOT include the underlying video-game IP that the
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training data was derived from, nor any Capcom IP that the models can
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reproduce in their generated outputs. This NOTICE file enumerates the
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third-party intellectual property implicated by this release and the
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conditions under which the weights are made available.
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1. Source games (training data origin)
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--------------------------------------------------------------------------------
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The weights under `SF2/*.safetensors` were trained on short rollouts of:
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Street Fighter II: Champion Edition
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Platform: Sega Genesis / Mega Drive
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© Capcom Co., Ltd. All rights reserved.
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The weights under `SF3/*.safetensors` were trained on short rollouts of:
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Street Fighter III: New Generation / Street Fighter III: 3rd Strike
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Platform: Capcom CPS-3 arcade hardware
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© Capcom Co., Ltd. All rights reserved.
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"Street Fighter", the Street Fighter logo, and all character names,
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designs, sprites, backgrounds, music, and sound effects that appear in
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the training rollouts — and that the models may reproduce in their
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generated frames — are trademarks and/or copyrighted works of
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Capcom Co., Ltd.
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2. No transfer of rights
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--------------------------------------------------------------------------------
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Nothing in this model release, in its `LICENSE`, in its `README.md`, or
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in any accompanying file, shall be construed as:
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- a transfer of, or a license to, any Capcom intellectual property;
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- an endorsement of these models by Capcom Co., Ltd.;
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- an affiliation between the model author and Capcom Co., Ltd.
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The model author is an independent academic researcher with no
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relationship to Capcom Co., Ltd.
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3. Basis for inclusion
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--------------------------------------------------------------------------------
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The weights — and indirectly, the Capcom-derived visual content they
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encode — are released solely for the purpose of academic, non-commercial
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research into:
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- generative video world models,
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- video-language alignment and action grounding,
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- behaviour cloning and offline reinforcement learning,
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- reactive agent modelling on discrete-action domains.
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This use is asserted under applicable fair-use / fair-dealing doctrines
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(e.g. 17 U.S.C. § 107 in the United States, and analogous research and
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private-study exceptions in other jurisdictions). It is the user's
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responsibility to ensure that their downstream use also qualifies under
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the law of their jurisdiction.
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4. What is NOT included
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--------------------------------------------------------------------------------
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This repository does NOT contain, and the model author will NOT provide:
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- Sega Genesis or CPS-3 game ROMs;
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- any BIOS image required to run those ROMs;
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- emulator binaries;
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- reverse-engineered game source code;
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- the raw video frames or audio extracted from the source games (those
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live in the companion `ReactiveGWM-Datasets` release, under the same
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non-commercial constraints).
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Anyone wishing to retrain or reproduce these weights using the companion
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`SF_ENGINE` code must obtain legal copies of the original games and any
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required BIOS from their own legitimate sources.
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5. Prohibited uses
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--------------------------------------------------------------------------------
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The following uses are explicitly NOT permitted under this NOTICE, the
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LICENSE, or any fair-use claim asserted herein:
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- Commercial use of the weights, of generated outputs from the weights,
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or of any model derived from / fine-tuned on these weights.
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- Redistribution of the weights bundled with game ROMs, BIOS files, or
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emulator binaries.
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- Use of the models to reproduce, recreate, clone, or compete with any
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Capcom game, in whole or in part — including using generated frames
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as assets for a derivative game or interactive product.
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- Use in any product, service, or publication that disparages Capcom
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Co., Ltd. or its properties.
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6. Takedown / rights-holder contact
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--------------------------------------------------------------------------------
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If you are a rights holder — in particular Capcom Co., Ltd. or an
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authorised representative — and you believe that any material in this
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release, or any content these models reproduce, infringes your rights,
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please contact the model maintainer:
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Maintainer : Zeqing Wang
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E-mail : zeqing.wang@u.nus.edu
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Repository : https://huggingface.co/INV-WZQ/ReactiveGWM-Models
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Please include:
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- a description of the copyrighted work or trademark at issue,
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- the specific files in this repository that are alleged to infringe,
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- your contact information,
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- a statement of your authority to act on behalf of the rights holder.
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The maintainer commits to responding within a reasonable timeframe and,
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where the claim is substantiated, to removing or restricting access to
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the contested material promptly.
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7. Companion software and dataset
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--------------------------------------------------------------------------------
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The training data (`ReactiveGWM-Datasets`) and the data-generation /
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training pipeline (`SF_ENGINE`) live in separate repositories and are
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licensed independently — the dataset under CC BY-NC 4.0 with the same
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third-party IP carve-out as this release, and any patches to third-party
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emulators distributed alongside `SF_ENGINE` remain subject to their
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original upstream licenses (typically GPL-compatible licenses for
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stable-retro / FBNeo). See those repositories for details.
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================================================================================
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Last updated: 2026-05-13
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================================================================================
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