================================================================================ ReactiveGWM-Models — Third-Party IP Notice ================================================================================ This model release is distributed under CC BY-NC 4.0 (see `LICENSE`) for the original contributions of the model author. Those original contributions do NOT include the underlying video-game IP that the training data was derived from, nor any Capcom IP that the models can reproduce in their generated outputs. This NOTICE file enumerates the third-party intellectual property implicated by this release and the conditions under which the weights are made available. 1. Source games (training data origin) -------------------------------------------------------------------------------- The weights under `SF2/*.safetensors` were trained on short rollouts of: Street Fighter II: Champion Edition Platform: Sega Genesis / Mega Drive © Capcom Co., Ltd. All rights reserved. The weights under `SF3/*.safetensors` were trained on short rollouts of: Street Fighter III: New Generation / Street Fighter III: 3rd Strike Platform: Capcom CPS-3 arcade hardware © Capcom Co., Ltd. All rights reserved. "Street Fighter", the Street Fighter logo, and all character names, designs, sprites, backgrounds, music, and sound effects that appear in the training rollouts — and that the models may reproduce in their generated frames — are trademarks and/or copyrighted works of Capcom Co., Ltd. 2. No transfer of rights -------------------------------------------------------------------------------- Nothing in this model release, in its `LICENSE`, in its `README.md`, or in any accompanying file, shall be construed as: - a transfer of, or a license to, any Capcom intellectual property; - an endorsement of these models by Capcom Co., Ltd.; - an affiliation between the model author and Capcom Co., Ltd. The model author is an independent academic researcher with no relationship to Capcom Co., Ltd. 3. Basis for inclusion -------------------------------------------------------------------------------- The weights — and indirectly, the Capcom-derived visual content they encode — are released solely for the purpose of academic, non-commercial research into: - generative video world models, - video-language alignment and action grounding, - behaviour cloning and offline reinforcement learning, - reactive agent modelling on discrete-action domains. This use is asserted under applicable fair-use / fair-dealing doctrines (e.g. 17 U.S.C. § 107 in the United States, and analogous research and private-study exceptions in other jurisdictions). It is the user's responsibility to ensure that their downstream use also qualifies under the law of their jurisdiction. 4. What is NOT included -------------------------------------------------------------------------------- This repository does NOT contain, and the model author will NOT provide: - Sega Genesis or CPS-3 game ROMs; - any BIOS image required to run those ROMs; - emulator binaries; - reverse-engineered game source code; - the raw video frames or audio extracted from the source games (those live in the companion `ReactiveGWM-Datasets` release, under the same non-commercial constraints). Anyone wishing to retrain or reproduce these weights using the companion `SF_ENGINE` code must obtain legal copies of the original games and any required BIOS from their own legitimate sources. 5. Prohibited uses -------------------------------------------------------------------------------- The following uses are explicitly NOT permitted under this NOTICE, the LICENSE, or any fair-use claim asserted herein: - Commercial use of the weights, of generated outputs from the weights, or of any model derived from / fine-tuned on these weights. - Redistribution of the weights bundled with game ROMs, BIOS files, or emulator binaries. - Use of the models to reproduce, recreate, clone, or compete with any Capcom game, in whole or in part — including using generated frames as assets for a derivative game or interactive product. - Use in any product, service, or publication that disparages Capcom Co., Ltd. or its properties. 6. Takedown / rights-holder contact -------------------------------------------------------------------------------- If you are a rights holder — in particular Capcom Co., Ltd. or an authorised representative — and you believe that any material in this release, or any content these models reproduce, infringes your rights, please contact the model maintainer: Maintainer : Zeqing Wang E-mail : zeqing.wang@u.nus.edu Repository : https://huggingface.co/INV-WZQ/ReactiveGWM-Models Please include: - a description of the copyrighted work or trademark at issue, - the specific files in this repository that are alleged to infringe, - your contact information, - a statement of your authority to act on behalf of the rights holder. The maintainer commits to responding within a reasonable timeframe and, where the claim is substantiated, to removing or restricting access to the contested material promptly. 7. Companion software and dataset -------------------------------------------------------------------------------- The training data (`ReactiveGWM-Datasets`) and the data-generation / training pipeline (`SF_ENGINE`) live in separate repositories and are licensed independently — the dataset under CC BY-NC 4.0 with the same third-party IP carve-out as this release, and any patches to third-party emulators distributed alongside `SF_ENGINE` remain subject to their original upstream licenses (typically GPL-compatible licenses for stable-retro / FBNeo). See those repositories for details. ================================================================================ Last updated: 2026-05-13 ================================================================================