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@@ -8,13 +8,13 @@ Gaze following and social gaze prediction are fundamental tasks providing insigh
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  ## Overview
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- * **Training**: resnet18-gaze360 was trained on [[Gaze360]((https://github.com/erkil1452/gaze360/)
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  * **Backbone**: resnet18-gaze360 is adapted from [ResNet-18](https://huggingface.co/microsoft/resnet-18)
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  * License: [Apache 2.0](https://www.apache.org/licenses/LICENSE-2.0.html)
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  * **Parameters**: 11M
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  * **Task**: MTGS performs multi-person gaze following and social gaze prediction in images and videos. Given an image or a video frame with multiple people, the model predicts where each person is looking in the scene (gaze following) and infers pair-wise social gaze interactions among individuals (social gaze prediction). Specifically, we tackle three social gaze prediction tasks:
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  1. Looking at Heads (LAH): whether a person is looking at another person's head.
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- 2. Looking at Each Other (LEO): whether two people are looking at each other.
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  3. Shared Attention (SA): whether two people are looking at the same target in the scene.
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  * **Framework**: PyTorch Lightning
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  ## Overview
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+ * **Training**: resnet18-gaze360 was trained on [Gaze360](https://github.com/erkil1452/gaze360/)
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  * **Backbone**: resnet18-gaze360 is adapted from [ResNet-18](https://huggingface.co/microsoft/resnet-18)
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  * License: [Apache 2.0](https://www.apache.org/licenses/LICENSE-2.0.html)
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  * **Parameters**: 11M
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  * **Task**: MTGS performs multi-person gaze following and social gaze prediction in images and videos. Given an image or a video frame with multiple people, the model predicts where each person is looking in the scene (gaze following) and infers pair-wise social gaze interactions among individuals (social gaze prediction). Specifically, we tackle three social gaze prediction tasks:
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  1. Looking at Heads (LAH): whether a person is looking at another person's head.
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+ 2. Looking at Each Other (LAEO): whether two people are looking at each other.
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  3. Shared Attention (SA): whether two people are looking at the same target in the scene.
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  * **Framework**: PyTorch Lightning
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